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- Generates the files:
- - glapi.c
- - functions to load the OpenGL pointers from dll/shared object
- glapiLoad()
- glapiVersion()
- glapiProc()
- ...
- - declarations of all the pointers which will be loaded as "static"
- - definitions of OpenGL functions which will be called by Go.
- These functions call the POINTERS loaded previously.
- Have the names of the original OpenGL functions declared in "glcorearb.h"
-
- void glCullFace(GLenum mode) {
- pglCullFace(mode);
- // Optional error check
- }
- - glapi.h
- - declarations of loader functions Only
- - glqueue.c
- - gl.go
- - Declaration of all OpenGL defines as constants
- - Go function which call the loader api:
- ApiLoad()
- ApiVersion()
- ...
- - Go functions which calls the respective OpenGL functions
- func CulFace(mode) {
- C.glCullFace(mode)
- }
- //void glDeleteTextures (GLsizei n, const GLuint *textures) {
- func DeleteTexturesQ(textures []uint) {
- p := ParamDeleteTextures{}
- p.textures = textures
- queue = append(queue, Func{C.glDeleteTextures, p})
- }
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