| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- // Copyright 2016 The G3N Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- // Package collision implements collision related algorithms and data structures.
- package collision
- // Matrix is a triangular collision matrix indicating which pairs of bodies are colliding.
- type Matrix struct {
- col [][]bool
- }
- // NewMatrix creates and returns a pointer to a new collision Matrix.
- func NewMatrix() *Matrix {
- m := new(Matrix)
- m.col = make([][]bool, 0)
- return m
- }
- // Set sets whether i and j are colliding.
- func (m *Matrix) Set(i, j int, val bool) {
- var s, l int
- if i < j {
- s = i
- l = j
- } else {
- s = j
- l = i
- }
- diff := s + 1 - len(m.col)
- if diff > 0 {
- for i := 0; i < diff; i++ {
- m.col = append(m.col, make([]bool,0))
- }
- }
- for idx := range m.col {
- diff = l + 1 - len(m.col[idx]) - idx
- if diff > 0 {
- for i := 0; i < diff; i++ {
- m.col[idx] = append(m.col[idx], false)
- }
- }
- }
- m.col[s][l-s] = val
- }
- // Get returns whether i and j are colliding.
- func (m *Matrix) Get(i, j int) bool {
- var s, l int
- if i < j {
- s = i
- l = j
- } else {
- s = j
- l = i
- }
- return m.col[s][l-s]
- }
|