- #ifdef BONE_INFLUENCERS
- #if BONE_INFLUENCERS > 0
- uniform mat4 mBones[TOTAL_BONES];
- in vec4 matricesIndices;
- in vec4 matricesWeights;
- // #if BONE_INFLUENCERS > 4
- // in vec4 matricesIndicesExtra;
- // in vec4 matricesWeightsExtra;
- // #endif
- #endif
- #endif
|