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- // This file was generated automatically by "glapi2go" and contains functions to
- // open the platform's OpenGL dll/shared library and to load all OpenGL function
- // pointers for an specified OpenGL version described by the header file "glcorearb.h",
- // from "https://www.khronos.org/registry/OpenGL/api/GL/glcorearb.h".
- //
- // As Go cgo cannot call directly to C pointers it also creates C function wrappers
- // for all loaded OpenGL pointers.
- // The code was heavily based on "https://github.com/skaslev/gl3w"
- #include <stdlib.h>
- #include <stdio.h>
- #include "glapi.h"
- //
- // OpenGL function loader for Windows
- //
- #ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN 1
- #include <windows.h>
- #undef near
- #undef far
- static HMODULE libgl;
- // open_libgl opens the OpenGL dll for Windows
- static int open_libgl(void) {
- libgl = LoadLibraryA("opengl32.dll");
- if (libgl == NULL) {
- return -1;
- }
- return 0;
- }
- // close_libgl closes the OpenGL dll object for Windows
- static void close_libgl(void) {
- FreeLibrary(libgl);
- }
- // get_proc gets the pointer for an OpenGL function for Windows
- static void* get_proc(const char *proc) {
- void* res;
- res = (void*)wglGetProcAddress(proc);
- if (!res) {
- res = (void*)GetProcAddress(libgl, proc);
- }
- return res;
- }
- //
- // OpenGL function loader for Mac OS
- //
- #elif defined(__APPLE__)
- #include <dlfcn.h>
- static void *libgl;
- static int open_libgl(void) {
- libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_GLOBAL);
- if (!libgl) {
- return -1;
- }
- return 0;
- }
- static void close_libgl(void) {
- dlclose(libgl);
- }
- static void* get_proc(const char *proc) {
- void* res;
- *(void **)(&res) = dlsym(libgl, proc);
- return res;
- }
- //
- // OpenGL function loader for Linux, Unix*
- //
- #else
- #include <dlfcn.h>
- #include <GL/glx.h>
- static void *libgl;
- static PFNGLXGETPROCADDRESSPROC glx_get_proc_address;
- // open_libgl opens the OpenGL shared object for Linux/Freebsd
- static int open_libgl(void) {
- libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL);
- if (libgl == NULL) {
- return -1;
- }
- *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
- if (glx_get_proc_address == NULL) {
- return -1;
- }
- return 0;
- }
- // close_libgl closes the OpenGL shared object for Linux/Freebsd
- static void close_libgl(void) {
- dlclose(libgl);
- }
- // get_proc gets the pointer for an OpenGL function for Linux/Freebsd
- static void* get_proc(const char *proc) {
- void* res;
- res = glx_get_proc_address((const GLubyte *)proc);
- if (!res) {
- *(void **)(&res) = dlsym(libgl, proc);
- }
- return res;
- }
- #endif
- // Internal global flag to check error from OpenGL functions
- static int checkError = 1;
- // Declaration of internal function for loading OpenGL function pointers
- static void load_procs();
- //
- // glapiLoad() tries to load functions addresses from the OpenGL library
- //
- int glapiLoad(void) {
- int res = open_libgl();
- if (res != 0) {
- return res;
- }
- load_procs();
- close_libgl();
- return 0;
- }
- //
- // glapiCheckError sets the state of the internal flag which determines
- // if error checking must be done for OpenGL calls
- //
- void glapiCheckError(int check) {
- checkError = check;
- }
- // Internal function to abort process when error
- static void panic(GLenum err, const char* fname) {
- const char *msg;
- switch(err) {
- case GL_NO_ERROR:
- msg = "No error";
- break;
- case GL_INVALID_ENUM:
- msg = "An unacceptable value is specified for an enumerated argument";
- break;
- case GL_INVALID_VALUE:
- msg = "A numeric argument is out of range";
- break;
- case GL_INVALID_OPERATION:
- msg = "The specified operation is not allowed in the current state";
- break;
- case GL_INVALID_FRAMEBUFFER_OPERATION:
- msg = "The framebuffer object is not complete";
- break;
- case GL_OUT_OF_MEMORY:
- msg = "There is not enough memory left to execute the command";
- break;
- case GL_STACK_UNDERFLOW:
- msg = "An attempt has been made to perform an operation that would cause an internal stack to underflow";
- break;
- case GL_STACK_OVERFLOW:
- msg = "An attempt has been made to perform an operation that would cause an internal stack to overflow";
- break;
- default:
- msg = "Unexpected error";
- break;
- }
- printf("\nGLAPI Error: %s (%d) calling: %s\n", msg, err, fname);
- exit(1);
- }
- //
- // Definitions of function pointers variables
- //
- static PFNGLCULLFACEPROC pglCullFace;
- static PFNGLFRONTFACEPROC pglFrontFace;
- static PFNGLHINTPROC pglHint;
- static PFNGLLINEWIDTHPROC pglLineWidth;
- static PFNGLPOINTSIZEPROC pglPointSize;
- static PFNGLPOLYGONMODEPROC pglPolygonMode;
- static PFNGLSCISSORPROC pglScissor;
- static PFNGLTEXPARAMETERFPROC pglTexParameterf;
- static PFNGLTEXPARAMETERFVPROC pglTexParameterfv;
- static PFNGLTEXPARAMETERIPROC pglTexParameteri;
- static PFNGLTEXPARAMETERIVPROC pglTexParameteriv;
- static PFNGLTEXIMAGE1DPROC pglTexImage1D;
- static PFNGLTEXIMAGE2DPROC pglTexImage2D;
- static PFNGLDRAWBUFFERPROC pglDrawBuffer;
- static PFNGLCLEARPROC pglClear;
- static PFNGLCLEARCOLORPROC pglClearColor;
- static PFNGLCLEARSTENCILPROC pglClearStencil;
- static PFNGLCLEARDEPTHPROC pglClearDepth;
- static PFNGLSTENCILMASKPROC pglStencilMask;
- static PFNGLCOLORMASKPROC pglColorMask;
- static PFNGLDEPTHMASKPROC pglDepthMask;
- static PFNGLDISABLEPROC pglDisable;
- static PFNGLENABLEPROC pglEnable;
- static PFNGLFINISHPROC pglFinish;
- static PFNGLFLUSHPROC pglFlush;
- static PFNGLBLENDFUNCPROC pglBlendFunc;
- static PFNGLLOGICOPPROC pglLogicOp;
- static PFNGLSTENCILFUNCPROC pglStencilFunc;
- static PFNGLSTENCILOPPROC pglStencilOp;
- static PFNGLDEPTHFUNCPROC pglDepthFunc;
- static PFNGLPIXELSTOREFPROC pglPixelStoref;
- static PFNGLPIXELSTOREIPROC pglPixelStorei;
- static PFNGLREADBUFFERPROC pglReadBuffer;
- static PFNGLREADPIXELSPROC pglReadPixels;
- static PFNGLGETBOOLEANVPROC pglGetBooleanv;
- static PFNGLGETDOUBLEVPROC pglGetDoublev;
- static PFNGLGETERRORPROC pglGetError;
- static PFNGLGETFLOATVPROC pglGetFloatv;
- static PFNGLGETINTEGERVPROC pglGetIntegerv;
- static PFNGLGETSTRINGPROC pglGetString;
- static PFNGLGETTEXIMAGEPROC pglGetTexImage;
- static PFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv;
- static PFNGLGETTEXPARAMETERIVPROC pglGetTexParameteriv;
- static PFNGLGETTEXLEVELPARAMETERFVPROC pglGetTexLevelParameterfv;
- static PFNGLGETTEXLEVELPARAMETERIVPROC pglGetTexLevelParameteriv;
- static PFNGLISENABLEDPROC pglIsEnabled;
- static PFNGLDEPTHRANGEPROC pglDepthRange;
- static PFNGLVIEWPORTPROC pglViewport;
- static PFNGLDRAWARRAYSPROC pglDrawArrays;
- static PFNGLDRAWELEMENTSPROC pglDrawElements;
- static PFNGLGETPOINTERVPROC pglGetPointerv;
- static PFNGLPOLYGONOFFSETPROC pglPolygonOffset;
- static PFNGLCOPYTEXIMAGE1DPROC pglCopyTexImage1D;
- static PFNGLCOPYTEXIMAGE2DPROC pglCopyTexImage2D;
- static PFNGLCOPYTEXSUBIMAGE1DPROC pglCopyTexSubImage1D;
- static PFNGLCOPYTEXSUBIMAGE2DPROC pglCopyTexSubImage2D;
- static PFNGLTEXSUBIMAGE1DPROC pglTexSubImage1D;
- static PFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D;
- static PFNGLBINDTEXTUREPROC pglBindTexture;
- static PFNGLDELETETEXTURESPROC pglDeleteTextures;
- static PFNGLGENTEXTURESPROC pglGenTextures;
- static PFNGLISTEXTUREPROC pglIsTexture;
- static PFNGLDRAWRANGEELEMENTSPROC pglDrawRangeElements;
- static PFNGLTEXIMAGE3DPROC pglTexImage3D;
- static PFNGLTEXSUBIMAGE3DPROC pglTexSubImage3D;
- static PFNGLCOPYTEXSUBIMAGE3DPROC pglCopyTexSubImage3D;
- static PFNGLACTIVETEXTUREPROC pglActiveTexture;
- static PFNGLSAMPLECOVERAGEPROC pglSampleCoverage;
- static PFNGLCOMPRESSEDTEXIMAGE3DPROC pglCompressedTexImage3D;
- static PFNGLCOMPRESSEDTEXIMAGE2DPROC pglCompressedTexImage2D;
- static PFNGLCOMPRESSEDTEXIMAGE1DPROC pglCompressedTexImage1D;
- static PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC pglCompressedTexSubImage3D;
- static PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC pglCompressedTexSubImage2D;
- static PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC pglCompressedTexSubImage1D;
- static PFNGLGETCOMPRESSEDTEXIMAGEPROC pglGetCompressedTexImage;
- static PFNGLBLENDFUNCSEPARATEPROC pglBlendFuncSeparate;
- static PFNGLMULTIDRAWARRAYSPROC pglMultiDrawArrays;
- static PFNGLMULTIDRAWELEMENTSPROC pglMultiDrawElements;
- static PFNGLPOINTPARAMETERFPROC pglPointParameterf;
- static PFNGLPOINTPARAMETERFVPROC pglPointParameterfv;
- static PFNGLPOINTPARAMETERIPROC pglPointParameteri;
- static PFNGLPOINTPARAMETERIVPROC pglPointParameteriv;
- static PFNGLBLENDCOLORPROC pglBlendColor;
- static PFNGLBLENDEQUATIONPROC pglBlendEquation;
- static PFNGLGENQUERIESPROC pglGenQueries;
- static PFNGLDELETEQUERIESPROC pglDeleteQueries;
- static PFNGLISQUERYPROC pglIsQuery;
- static PFNGLBEGINQUERYPROC pglBeginQuery;
- static PFNGLENDQUERYPROC pglEndQuery;
- static PFNGLGETQUERYIVPROC pglGetQueryiv;
- static PFNGLGETQUERYOBJECTIVPROC pglGetQueryObjectiv;
- static PFNGLGETQUERYOBJECTUIVPROC pglGetQueryObjectuiv;
- static PFNGLBINDBUFFERPROC pglBindBuffer;
- static PFNGLDELETEBUFFERSPROC pglDeleteBuffers;
- static PFNGLGENBUFFERSPROC pglGenBuffers;
- static PFNGLISBUFFERPROC pglIsBuffer;
- static PFNGLBUFFERDATAPROC pglBufferData;
- static PFNGLBUFFERSUBDATAPROC pglBufferSubData;
- static PFNGLGETBUFFERSUBDATAPROC pglGetBufferSubData;
- static PFNGLMAPBUFFERPROC pglMapBuffer;
- static PFNGLUNMAPBUFFERPROC pglUnmapBuffer;
- static PFNGLGETBUFFERPARAMETERIVPROC pglGetBufferParameteriv;
- static PFNGLGETBUFFERPOINTERVPROC pglGetBufferPointerv;
- static PFNGLBLENDEQUATIONSEPARATEPROC pglBlendEquationSeparate;
- static PFNGLDRAWBUFFERSPROC pglDrawBuffers;
- static PFNGLSTENCILOPSEPARATEPROC pglStencilOpSeparate;
- static PFNGLSTENCILFUNCSEPARATEPROC pglStencilFuncSeparate;
- static PFNGLSTENCILMASKSEPARATEPROC pglStencilMaskSeparate;
- static PFNGLATTACHSHADERPROC pglAttachShader;
- static PFNGLBINDATTRIBLOCATIONPROC pglBindAttribLocation;
- static PFNGLCOMPILESHADERPROC pglCompileShader;
- static PFNGLCREATEPROGRAMPROC pglCreateProgram;
- static PFNGLCREATESHADERPROC pglCreateShader;
- static PFNGLDELETEPROGRAMPROC pglDeleteProgram;
- static PFNGLDELETESHADERPROC pglDeleteShader;
- static PFNGLDETACHSHADERPROC pglDetachShader;
- static PFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
- static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray;
- static PFNGLGETACTIVEATTRIBPROC pglGetActiveAttrib;
- static PFNGLGETACTIVEUNIFORMPROC pglGetActiveUniform;
- static PFNGLGETATTACHEDSHADERSPROC pglGetAttachedShaders;
- static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation;
- static PFNGLGETPROGRAMIVPROC pglGetProgramiv;
- static PFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog;
- static PFNGLGETSHADERIVPROC pglGetShaderiv;
- static PFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog;
- static PFNGLGETSHADERSOURCEPROC pglGetShaderSource;
- static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation;
- static PFNGLGETUNIFORMFVPROC pglGetUniformfv;
- static PFNGLGETUNIFORMIVPROC pglGetUniformiv;
- static PFNGLGETVERTEXATTRIBDVPROC pglGetVertexAttribdv;
- static PFNGLGETVERTEXATTRIBFVPROC pglGetVertexAttribfv;
- static PFNGLGETVERTEXATTRIBIVPROC pglGetVertexAttribiv;
- static PFNGLGETVERTEXATTRIBPOINTERVPROC pglGetVertexAttribPointerv;
- static PFNGLISPROGRAMPROC pglIsProgram;
- static PFNGLISSHADERPROC pglIsShader;
- static PFNGLLINKPROGRAMPROC pglLinkProgram;
- static PFNGLSHADERSOURCEPROC pglShaderSource;
- static PFNGLUSEPROGRAMPROC pglUseProgram;
- static PFNGLUNIFORM1FPROC pglUniform1f;
- static PFNGLUNIFORM2FPROC pglUniform2f;
- static PFNGLUNIFORM3FPROC pglUniform3f;
- static PFNGLUNIFORM4FPROC pglUniform4f;
- static PFNGLUNIFORM1IPROC pglUniform1i;
- static PFNGLUNIFORM2IPROC pglUniform2i;
- static PFNGLUNIFORM3IPROC pglUniform3i;
- static PFNGLUNIFORM4IPROC pglUniform4i;
- static PFNGLUNIFORM1FVPROC pglUniform1fv;
- static PFNGLUNIFORM2FVPROC pglUniform2fv;
- static PFNGLUNIFORM3FVPROC pglUniform3fv;
- static PFNGLUNIFORM4FVPROC pglUniform4fv;
- static PFNGLUNIFORM1IVPROC pglUniform1iv;
- static PFNGLUNIFORM2IVPROC pglUniform2iv;
- static PFNGLUNIFORM3IVPROC pglUniform3iv;
- static PFNGLUNIFORM4IVPROC pglUniform4iv;
- static PFNGLUNIFORMMATRIX2FVPROC pglUniformMatrix2fv;
- static PFNGLUNIFORMMATRIX3FVPROC pglUniformMatrix3fv;
- static PFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv;
- static PFNGLVALIDATEPROGRAMPROC pglValidateProgram;
- static PFNGLVERTEXATTRIB1DPROC pglVertexAttrib1d;
- static PFNGLVERTEXATTRIB1DVPROC pglVertexAttrib1dv;
- static PFNGLVERTEXATTRIB1FPROC pglVertexAttrib1f;
- static PFNGLVERTEXATTRIB1FVPROC pglVertexAttrib1fv;
- static PFNGLVERTEXATTRIB1SPROC pglVertexAttrib1s;
- static PFNGLVERTEXATTRIB1SVPROC pglVertexAttrib1sv;
- static PFNGLVERTEXATTRIB2DPROC pglVertexAttrib2d;
- static PFNGLVERTEXATTRIB2DVPROC pglVertexAttrib2dv;
- static PFNGLVERTEXATTRIB2FPROC pglVertexAttrib2f;
- static PFNGLVERTEXATTRIB2FVPROC pglVertexAttrib2fv;
- static PFNGLVERTEXATTRIB2SPROC pglVertexAttrib2s;
- static PFNGLVERTEXATTRIB2SVPROC pglVertexAttrib2sv;
- static PFNGLVERTEXATTRIB3DPROC pglVertexAttrib3d;
- static PFNGLVERTEXATTRIB3DVPROC pglVertexAttrib3dv;
- static PFNGLVERTEXATTRIB3FPROC pglVertexAttrib3f;
- static PFNGLVERTEXATTRIB3FVPROC pglVertexAttrib3fv;
- static PFNGLVERTEXATTRIB3SPROC pglVertexAttrib3s;
- static PFNGLVERTEXATTRIB3SVPROC pglVertexAttrib3sv;
- static PFNGLVERTEXATTRIB4NBVPROC pglVertexAttrib4Nbv;
- static PFNGLVERTEXATTRIB4NIVPROC pglVertexAttrib4Niv;
- static PFNGLVERTEXATTRIB4NSVPROC pglVertexAttrib4Nsv;
- static PFNGLVERTEXATTRIB4NUBPROC pglVertexAttrib4Nub;
- static PFNGLVERTEXATTRIB4NUBVPROC pglVertexAttrib4Nubv;
- static PFNGLVERTEXATTRIB4NUIVPROC pglVertexAttrib4Nuiv;
- static PFNGLVERTEXATTRIB4NUSVPROC pglVertexAttrib4Nusv;
- static PFNGLVERTEXATTRIB4BVPROC pglVertexAttrib4bv;
- static PFNGLVERTEXATTRIB4DPROC pglVertexAttrib4d;
- static PFNGLVERTEXATTRIB4DVPROC pglVertexAttrib4dv;
- static PFNGLVERTEXATTRIB4FPROC pglVertexAttrib4f;
- static PFNGLVERTEXATTRIB4FVPROC pglVertexAttrib4fv;
- static PFNGLVERTEXATTRIB4IVPROC pglVertexAttrib4iv;
- static PFNGLVERTEXATTRIB4SPROC pglVertexAttrib4s;
- static PFNGLVERTEXATTRIB4SVPROC pglVertexAttrib4sv;
- static PFNGLVERTEXATTRIB4UBVPROC pglVertexAttrib4ubv;
- static PFNGLVERTEXATTRIB4UIVPROC pglVertexAttrib4uiv;
- static PFNGLVERTEXATTRIB4USVPROC pglVertexAttrib4usv;
- static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer;
- static PFNGLUNIFORMMATRIX2X3FVPROC pglUniformMatrix2x3fv;
- static PFNGLUNIFORMMATRIX3X2FVPROC pglUniformMatrix3x2fv;
- static PFNGLUNIFORMMATRIX2X4FVPROC pglUniformMatrix2x4fv;
- static PFNGLUNIFORMMATRIX4X2FVPROC pglUniformMatrix4x2fv;
- static PFNGLUNIFORMMATRIX3X4FVPROC pglUniformMatrix3x4fv;
- static PFNGLUNIFORMMATRIX4X3FVPROC pglUniformMatrix4x3fv;
- static PFNGLCOLORMASKIPROC pglColorMaski;
- static PFNGLGETBOOLEANI_VPROC pglGetBooleani_v;
- static PFNGLGETINTEGERI_VPROC pglGetIntegeri_v;
- static PFNGLENABLEIPROC pglEnablei;
- static PFNGLDISABLEIPROC pglDisablei;
- static PFNGLISENABLEDIPROC pglIsEnabledi;
- static PFNGLBEGINTRANSFORMFEEDBACKPROC pglBeginTransformFeedback;
- static PFNGLENDTRANSFORMFEEDBACKPROC pglEndTransformFeedback;
- static PFNGLBINDBUFFERRANGEPROC pglBindBufferRange;
- static PFNGLBINDBUFFERBASEPROC pglBindBufferBase;
- static PFNGLTRANSFORMFEEDBACKVARYINGSPROC pglTransformFeedbackVaryings;
- static PFNGLGETTRANSFORMFEEDBACKVARYINGPROC pglGetTransformFeedbackVarying;
- static PFNGLCLAMPCOLORPROC pglClampColor;
- static PFNGLBEGINCONDITIONALRENDERPROC pglBeginConditionalRender;
- static PFNGLENDCONDITIONALRENDERPROC pglEndConditionalRender;
- static PFNGLVERTEXATTRIBIPOINTERPROC pglVertexAttribIPointer;
- static PFNGLGETVERTEXATTRIBIIVPROC pglGetVertexAttribIiv;
- static PFNGLGETVERTEXATTRIBIUIVPROC pglGetVertexAttribIuiv;
- static PFNGLVERTEXATTRIBI1IPROC pglVertexAttribI1i;
- static PFNGLVERTEXATTRIBI2IPROC pglVertexAttribI2i;
- static PFNGLVERTEXATTRIBI3IPROC pglVertexAttribI3i;
- static PFNGLVERTEXATTRIBI4IPROC pglVertexAttribI4i;
- static PFNGLVERTEXATTRIBI1UIPROC pglVertexAttribI1ui;
- static PFNGLVERTEXATTRIBI2UIPROC pglVertexAttribI2ui;
- static PFNGLVERTEXATTRIBI3UIPROC pglVertexAttribI3ui;
- static PFNGLVERTEXATTRIBI4UIPROC pglVertexAttribI4ui;
- static PFNGLVERTEXATTRIBI1IVPROC pglVertexAttribI1iv;
- static PFNGLVERTEXATTRIBI2IVPROC pglVertexAttribI2iv;
- static PFNGLVERTEXATTRIBI3IVPROC pglVertexAttribI3iv;
- static PFNGLVERTEXATTRIBI4IVPROC pglVertexAttribI4iv;
- static PFNGLVERTEXATTRIBI1UIVPROC pglVertexAttribI1uiv;
- static PFNGLVERTEXATTRIBI2UIVPROC pglVertexAttribI2uiv;
- static PFNGLVERTEXATTRIBI3UIVPROC pglVertexAttribI3uiv;
- static PFNGLVERTEXATTRIBI4UIVPROC pglVertexAttribI4uiv;
- static PFNGLVERTEXATTRIBI4BVPROC pglVertexAttribI4bv;
- static PFNGLVERTEXATTRIBI4SVPROC pglVertexAttribI4sv;
- static PFNGLVERTEXATTRIBI4UBVPROC pglVertexAttribI4ubv;
- static PFNGLVERTEXATTRIBI4USVPROC pglVertexAttribI4usv;
- static PFNGLGETUNIFORMUIVPROC pglGetUniformuiv;
- static PFNGLBINDFRAGDATALOCATIONPROC pglBindFragDataLocation;
- static PFNGLGETFRAGDATALOCATIONPROC pglGetFragDataLocation;
- static PFNGLUNIFORM1UIPROC pglUniform1ui;
- static PFNGLUNIFORM2UIPROC pglUniform2ui;
- static PFNGLUNIFORM3UIPROC pglUniform3ui;
- static PFNGLUNIFORM4UIPROC pglUniform4ui;
- static PFNGLUNIFORM1UIVPROC pglUniform1uiv;
- static PFNGLUNIFORM2UIVPROC pglUniform2uiv;
- static PFNGLUNIFORM3UIVPROC pglUniform3uiv;
- static PFNGLUNIFORM4UIVPROC pglUniform4uiv;
- static PFNGLTEXPARAMETERIIVPROC pglTexParameterIiv;
- static PFNGLTEXPARAMETERIUIVPROC pglTexParameterIuiv;
- static PFNGLGETTEXPARAMETERIIVPROC pglGetTexParameterIiv;
- static PFNGLGETTEXPARAMETERIUIVPROC pglGetTexParameterIuiv;
- static PFNGLCLEARBUFFERIVPROC pglClearBufferiv;
- static PFNGLCLEARBUFFERUIVPROC pglClearBufferuiv;
- static PFNGLCLEARBUFFERFVPROC pglClearBufferfv;
- static PFNGLCLEARBUFFERFIPROC pglClearBufferfi;
- static PFNGLGETSTRINGIPROC pglGetStringi;
- static PFNGLISRENDERBUFFERPROC pglIsRenderbuffer;
- static PFNGLBINDRENDERBUFFERPROC pglBindRenderbuffer;
- static PFNGLDELETERENDERBUFFERSPROC pglDeleteRenderbuffers;
- static PFNGLGENRENDERBUFFERSPROC pglGenRenderbuffers;
- static PFNGLRENDERBUFFERSTORAGEPROC pglRenderbufferStorage;
- static PFNGLGETRENDERBUFFERPARAMETERIVPROC pglGetRenderbufferParameteriv;
- static PFNGLISFRAMEBUFFERPROC pglIsFramebuffer;
- static PFNGLBINDFRAMEBUFFERPROC pglBindFramebuffer;
- static PFNGLDELETEFRAMEBUFFERSPROC pglDeleteFramebuffers;
- static PFNGLGENFRAMEBUFFERSPROC pglGenFramebuffers;
- static PFNGLCHECKFRAMEBUFFERSTATUSPROC pglCheckFramebufferStatus;
- static PFNGLFRAMEBUFFERTEXTURE1DPROC pglFramebufferTexture1D;
- static PFNGLFRAMEBUFFERTEXTURE2DPROC pglFramebufferTexture2D;
- static PFNGLFRAMEBUFFERTEXTURE3DPROC pglFramebufferTexture3D;
- static PFNGLFRAMEBUFFERRENDERBUFFERPROC pglFramebufferRenderbuffer;
- static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC pglGetFramebufferAttachmentParameteriv;
- static PFNGLGENERATEMIPMAPPROC pglGenerateMipmap;
- static PFNGLBLITFRAMEBUFFERPROC pglBlitFramebuffer;
- static PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC pglRenderbufferStorageMultisample;
- static PFNGLFRAMEBUFFERTEXTURELAYERPROC pglFramebufferTextureLayer;
- static PFNGLMAPBUFFERRANGEPROC pglMapBufferRange;
- static PFNGLFLUSHMAPPEDBUFFERRANGEPROC pglFlushMappedBufferRange;
- static PFNGLBINDVERTEXARRAYPROC pglBindVertexArray;
- static PFNGLDELETEVERTEXARRAYSPROC pglDeleteVertexArrays;
- static PFNGLGENVERTEXARRAYSPROC pglGenVertexArrays;
- static PFNGLISVERTEXARRAYPROC pglIsVertexArray;
- static PFNGLDRAWARRAYSINSTANCEDPROC pglDrawArraysInstanced;
- static PFNGLDRAWELEMENTSINSTANCEDPROC pglDrawElementsInstanced;
- static PFNGLTEXBUFFERPROC pglTexBuffer;
- static PFNGLPRIMITIVERESTARTINDEXPROC pglPrimitiveRestartIndex;
- static PFNGLCOPYBUFFERSUBDATAPROC pglCopyBufferSubData;
- static PFNGLGETUNIFORMINDICESPROC pglGetUniformIndices;
- static PFNGLGETACTIVEUNIFORMSIVPROC pglGetActiveUniformsiv;
- static PFNGLGETACTIVEUNIFORMNAMEPROC pglGetActiveUniformName;
- static PFNGLGETUNIFORMBLOCKINDEXPROC pglGetUniformBlockIndex;
- static PFNGLGETACTIVEUNIFORMBLOCKIVPROC pglGetActiveUniformBlockiv;
- static PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC pglGetActiveUniformBlockName;
- static PFNGLUNIFORMBLOCKBINDINGPROC pglUniformBlockBinding;
- static PFNGLDRAWELEMENTSBASEVERTEXPROC pglDrawElementsBaseVertex;
- static PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC pglDrawRangeElementsBaseVertex;
- static PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC pglDrawElementsInstancedBaseVertex;
- static PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC pglMultiDrawElementsBaseVertex;
- static PFNGLPROVOKINGVERTEXPROC pglProvokingVertex;
- static PFNGLFENCESYNCPROC pglFenceSync;
- static PFNGLISSYNCPROC pglIsSync;
- static PFNGLDELETESYNCPROC pglDeleteSync;
- static PFNGLCLIENTWAITSYNCPROC pglClientWaitSync;
- static PFNGLWAITSYNCPROC pglWaitSync;
- static PFNGLGETINTEGER64VPROC pglGetInteger64v;
- static PFNGLGETSYNCIVPROC pglGetSynciv;
- static PFNGLGETINTEGER64I_VPROC pglGetInteger64i_v;
- static PFNGLGETBUFFERPARAMETERI64VPROC pglGetBufferParameteri64v;
- static PFNGLFRAMEBUFFERTEXTUREPROC pglFramebufferTexture;
- static PFNGLTEXIMAGE2DMULTISAMPLEPROC pglTexImage2DMultisample;
- static PFNGLTEXIMAGE3DMULTISAMPLEPROC pglTexImage3DMultisample;
- static PFNGLGETMULTISAMPLEFVPROC pglGetMultisamplefv;
- static PFNGLSAMPLEMASKIPROC pglSampleMaski;
- static PFNGLBINDFRAGDATALOCATIONINDEXEDPROC pglBindFragDataLocationIndexed;
- static PFNGLGETFRAGDATAINDEXPROC pglGetFragDataIndex;
- static PFNGLGENSAMPLERSPROC pglGenSamplers;
- static PFNGLDELETESAMPLERSPROC pglDeleteSamplers;
- static PFNGLISSAMPLERPROC pglIsSampler;
- static PFNGLBINDSAMPLERPROC pglBindSampler;
- static PFNGLSAMPLERPARAMETERIPROC pglSamplerParameteri;
- static PFNGLSAMPLERPARAMETERIVPROC pglSamplerParameteriv;
- static PFNGLSAMPLERPARAMETERFPROC pglSamplerParameterf;
- static PFNGLSAMPLERPARAMETERFVPROC pglSamplerParameterfv;
- static PFNGLSAMPLERPARAMETERIIVPROC pglSamplerParameterIiv;
- static PFNGLSAMPLERPARAMETERIUIVPROC pglSamplerParameterIuiv;
- static PFNGLGETSAMPLERPARAMETERIVPROC pglGetSamplerParameteriv;
- static PFNGLGETSAMPLERPARAMETERIIVPROC pglGetSamplerParameterIiv;
- static PFNGLGETSAMPLERPARAMETERFVPROC pglGetSamplerParameterfv;
- static PFNGLGETSAMPLERPARAMETERIUIVPROC pglGetSamplerParameterIuiv;
- static PFNGLQUERYCOUNTERPROC pglQueryCounter;
- static PFNGLGETQUERYOBJECTI64VPROC pglGetQueryObjecti64v;
- static PFNGLGETQUERYOBJECTUI64VPROC pglGetQueryObjectui64v;
- static PFNGLVERTEXATTRIBDIVISORPROC pglVertexAttribDivisor;
- static PFNGLVERTEXATTRIBP1UIPROC pglVertexAttribP1ui;
- static PFNGLVERTEXATTRIBP1UIVPROC pglVertexAttribP1uiv;
- static PFNGLVERTEXATTRIBP2UIPROC pglVertexAttribP2ui;
- static PFNGLVERTEXATTRIBP2UIVPROC pglVertexAttribP2uiv;
- static PFNGLVERTEXATTRIBP3UIPROC pglVertexAttribP3ui;
- static PFNGLVERTEXATTRIBP3UIVPROC pglVertexAttribP3uiv;
- static PFNGLVERTEXATTRIBP4UIPROC pglVertexAttribP4ui;
- static PFNGLVERTEXATTRIBP4UIVPROC pglVertexAttribP4uiv;
- //
- // load_procs loads all gl functions addresses into the pointers
- //
- static void load_procs() {
- pglCullFace = (PFNGLCULLFACEPROC)get_proc("glCullFace");
- pglFrontFace = (PFNGLFRONTFACEPROC)get_proc("glFrontFace");
- pglHint = (PFNGLHINTPROC)get_proc("glHint");
- pglLineWidth = (PFNGLLINEWIDTHPROC)get_proc("glLineWidth");
- pglPointSize = (PFNGLPOINTSIZEPROC)get_proc("glPointSize");
- pglPolygonMode = (PFNGLPOLYGONMODEPROC)get_proc("glPolygonMode");
- pglScissor = (PFNGLSCISSORPROC)get_proc("glScissor");
- pglTexParameterf = (PFNGLTEXPARAMETERFPROC)get_proc("glTexParameterf");
- pglTexParameterfv = (PFNGLTEXPARAMETERFVPROC)get_proc("glTexParameterfv");
- pglTexParameteri = (PFNGLTEXPARAMETERIPROC)get_proc("glTexParameteri");
- pglTexParameteriv = (PFNGLTEXPARAMETERIVPROC)get_proc("glTexParameteriv");
- pglTexImage1D = (PFNGLTEXIMAGE1DPROC)get_proc("glTexImage1D");
- pglTexImage2D = (PFNGLTEXIMAGE2DPROC)get_proc("glTexImage2D");
- pglDrawBuffer = (PFNGLDRAWBUFFERPROC)get_proc("glDrawBuffer");
- pglClear = (PFNGLCLEARPROC)get_proc("glClear");
- pglClearColor = (PFNGLCLEARCOLORPROC)get_proc("glClearColor");
- pglClearStencil = (PFNGLCLEARSTENCILPROC)get_proc("glClearStencil");
- pglClearDepth = (PFNGLCLEARDEPTHPROC)get_proc("glClearDepth");
- pglStencilMask = (PFNGLSTENCILMASKPROC)get_proc("glStencilMask");
- pglColorMask = (PFNGLCOLORMASKPROC)get_proc("glColorMask");
- pglDepthMask = (PFNGLDEPTHMASKPROC)get_proc("glDepthMask");
- pglDisable = (PFNGLDISABLEPROC)get_proc("glDisable");
- pglEnable = (PFNGLENABLEPROC)get_proc("glEnable");
- pglFinish = (PFNGLFINISHPROC)get_proc("glFinish");
- pglFlush = (PFNGLFLUSHPROC)get_proc("glFlush");
- pglBlendFunc = (PFNGLBLENDFUNCPROC)get_proc("glBlendFunc");
- pglLogicOp = (PFNGLLOGICOPPROC)get_proc("glLogicOp");
- pglStencilFunc = (PFNGLSTENCILFUNCPROC)get_proc("glStencilFunc");
- pglStencilOp = (PFNGLSTENCILOPPROC)get_proc("glStencilOp");
- pglDepthFunc = (PFNGLDEPTHFUNCPROC)get_proc("glDepthFunc");
- pglPixelStoref = (PFNGLPIXELSTOREFPROC)get_proc("glPixelStoref");
- pglPixelStorei = (PFNGLPIXELSTOREIPROC)get_proc("glPixelStorei");
- pglReadBuffer = (PFNGLREADBUFFERPROC)get_proc("glReadBuffer");
- pglReadPixels = (PFNGLREADPIXELSPROC)get_proc("glReadPixels");
- pglGetBooleanv = (PFNGLGETBOOLEANVPROC)get_proc("glGetBooleanv");
- pglGetDoublev = (PFNGLGETDOUBLEVPROC)get_proc("glGetDoublev");
- pglGetError = (PFNGLGETERRORPROC)get_proc("glGetError");
- pglGetFloatv = (PFNGLGETFLOATVPROC)get_proc("glGetFloatv");
- pglGetIntegerv = (PFNGLGETINTEGERVPROC)get_proc("glGetIntegerv");
- pglGetString = (PFNGLGETSTRINGPROC)get_proc("glGetString");
- pglGetTexImage = (PFNGLGETTEXIMAGEPROC)get_proc("glGetTexImage");
- pglGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)get_proc("glGetTexParameterfv");
- pglGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)get_proc("glGetTexParameteriv");
- pglGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)get_proc("glGetTexLevelParameterfv");
- pglGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)get_proc("glGetTexLevelParameteriv");
- pglIsEnabled = (PFNGLISENABLEDPROC)get_proc("glIsEnabled");
- pglDepthRange = (PFNGLDEPTHRANGEPROC)get_proc("glDepthRange");
- pglViewport = (PFNGLVIEWPORTPROC)get_proc("glViewport");
- pglDrawArrays = (PFNGLDRAWARRAYSPROC)get_proc("glDrawArrays");
- pglDrawElements = (PFNGLDRAWELEMENTSPROC)get_proc("glDrawElements");
- pglGetPointerv = (PFNGLGETPOINTERVPROC)get_proc("glGetPointerv");
- pglPolygonOffset = (PFNGLPOLYGONOFFSETPROC)get_proc("glPolygonOffset");
- pglCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)get_proc("glCopyTexImage1D");
- pglCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)get_proc("glCopyTexImage2D");
- pglCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)get_proc("glCopyTexSubImage1D");
- pglCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)get_proc("glCopyTexSubImage2D");
- pglTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)get_proc("glTexSubImage1D");
- pglTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)get_proc("glTexSubImage2D");
- pglBindTexture = (PFNGLBINDTEXTUREPROC)get_proc("glBindTexture");
- pglDeleteTextures = (PFNGLDELETETEXTURESPROC)get_proc("glDeleteTextures");
- pglGenTextures = (PFNGLGENTEXTURESPROC)get_proc("glGenTextures");
- pglIsTexture = (PFNGLISTEXTUREPROC)get_proc("glIsTexture");
- pglDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)get_proc("glDrawRangeElements");
- pglTexImage3D = (PFNGLTEXIMAGE3DPROC)get_proc("glTexImage3D");
- pglTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)get_proc("glTexSubImage3D");
- pglCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)get_proc("glCopyTexSubImage3D");
- pglActiveTexture = (PFNGLACTIVETEXTUREPROC)get_proc("glActiveTexture");
- pglSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)get_proc("glSampleCoverage");
- pglCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)get_proc("glCompressedTexImage3D");
- pglCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)get_proc("glCompressedTexImage2D");
- pglCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)get_proc("glCompressedTexImage1D");
- pglCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)get_proc("glCompressedTexSubImage3D");
- pglCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)get_proc("glCompressedTexSubImage2D");
- pglCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)get_proc("glCompressedTexSubImage1D");
- pglGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)get_proc("glGetCompressedTexImage");
- pglBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)get_proc("glBlendFuncSeparate");
- pglMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)get_proc("glMultiDrawArrays");
- pglMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)get_proc("glMultiDrawElements");
- pglPointParameterf = (PFNGLPOINTPARAMETERFPROC)get_proc("glPointParameterf");
- pglPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)get_proc("glPointParameterfv");
- pglPointParameteri = (PFNGLPOINTPARAMETERIPROC)get_proc("glPointParameteri");
- pglPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)get_proc("glPointParameteriv");
- pglBlendColor = (PFNGLBLENDCOLORPROC)get_proc("glBlendColor");
- pglBlendEquation = (PFNGLBLENDEQUATIONPROC)get_proc("glBlendEquation");
- pglGenQueries = (PFNGLGENQUERIESPROC)get_proc("glGenQueries");
- pglDeleteQueries = (PFNGLDELETEQUERIESPROC)get_proc("glDeleteQueries");
- pglIsQuery = (PFNGLISQUERYPROC)get_proc("glIsQuery");
- pglBeginQuery = (PFNGLBEGINQUERYPROC)get_proc("glBeginQuery");
- pglEndQuery = (PFNGLENDQUERYPROC)get_proc("glEndQuery");
- pglGetQueryiv = (PFNGLGETQUERYIVPROC)get_proc("glGetQueryiv");
- pglGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)get_proc("glGetQueryObjectiv");
- pglGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)get_proc("glGetQueryObjectuiv");
- pglBindBuffer = (PFNGLBINDBUFFERPROC)get_proc("glBindBuffer");
- pglDeleteBuffers = (PFNGLDELETEBUFFERSPROC)get_proc("glDeleteBuffers");
- pglGenBuffers = (PFNGLGENBUFFERSPROC)get_proc("glGenBuffers");
- pglIsBuffer = (PFNGLISBUFFERPROC)get_proc("glIsBuffer");
- pglBufferData = (PFNGLBUFFERDATAPROC)get_proc("glBufferData");
- pglBufferSubData = (PFNGLBUFFERSUBDATAPROC)get_proc("glBufferSubData");
- pglGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)get_proc("glGetBufferSubData");
- pglMapBuffer = (PFNGLMAPBUFFERPROC)get_proc("glMapBuffer");
- pglUnmapBuffer = (PFNGLUNMAPBUFFERPROC)get_proc("glUnmapBuffer");
- pglGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)get_proc("glGetBufferParameteriv");
- pglGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)get_proc("glGetBufferPointerv");
- pglBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)get_proc("glBlendEquationSeparate");
- pglDrawBuffers = (PFNGLDRAWBUFFERSPROC)get_proc("glDrawBuffers");
- pglStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)get_proc("glStencilOpSeparate");
- pglStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)get_proc("glStencilFuncSeparate");
- pglStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)get_proc("glStencilMaskSeparate");
- pglAttachShader = (PFNGLATTACHSHADERPROC)get_proc("glAttachShader");
- pglBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)get_proc("glBindAttribLocation");
- pglCompileShader = (PFNGLCOMPILESHADERPROC)get_proc("glCompileShader");
- pglCreateProgram = (PFNGLCREATEPROGRAMPROC)get_proc("glCreateProgram");
- pglCreateShader = (PFNGLCREATESHADERPROC)get_proc("glCreateShader");
- pglDeleteProgram = (PFNGLDELETEPROGRAMPROC)get_proc("glDeleteProgram");
- pglDeleteShader = (PFNGLDELETESHADERPROC)get_proc("glDeleteShader");
- pglDetachShader = (PFNGLDETACHSHADERPROC)get_proc("glDetachShader");
- pglDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)get_proc("glDisableVertexAttribArray");
- pglEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)get_proc("glEnableVertexAttribArray");
- pglGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)get_proc("glGetActiveAttrib");
- pglGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)get_proc("glGetActiveUniform");
- pglGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)get_proc("glGetAttachedShaders");
- pglGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)get_proc("glGetAttribLocation");
- pglGetProgramiv = (PFNGLGETPROGRAMIVPROC)get_proc("glGetProgramiv");
- pglGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)get_proc("glGetProgramInfoLog");
- pglGetShaderiv = (PFNGLGETSHADERIVPROC)get_proc("glGetShaderiv");
- pglGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)get_proc("glGetShaderInfoLog");
- pglGetShaderSource = (PFNGLGETSHADERSOURCEPROC)get_proc("glGetShaderSource");
- pglGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)get_proc("glGetUniformLocation");
- pglGetUniformfv = (PFNGLGETUNIFORMFVPROC)get_proc("glGetUniformfv");
- pglGetUniformiv = (PFNGLGETUNIFORMIVPROC)get_proc("glGetUniformiv");
- pglGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)get_proc("glGetVertexAttribdv");
- pglGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)get_proc("glGetVertexAttribfv");
- pglGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)get_proc("glGetVertexAttribiv");
- pglGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)get_proc("glGetVertexAttribPointerv");
- pglIsProgram = (PFNGLISPROGRAMPROC)get_proc("glIsProgram");
- pglIsShader = (PFNGLISSHADERPROC)get_proc("glIsShader");
- pglLinkProgram = (PFNGLLINKPROGRAMPROC)get_proc("glLinkProgram");
- pglShaderSource = (PFNGLSHADERSOURCEPROC)get_proc("glShaderSource");
- pglUseProgram = (PFNGLUSEPROGRAMPROC)get_proc("glUseProgram");
- pglUniform1f = (PFNGLUNIFORM1FPROC)get_proc("glUniform1f");
- pglUniform2f = (PFNGLUNIFORM2FPROC)get_proc("glUniform2f");
- pglUniform3f = (PFNGLUNIFORM3FPROC)get_proc("glUniform3f");
- pglUniform4f = (PFNGLUNIFORM4FPROC)get_proc("glUniform4f");
- pglUniform1i = (PFNGLUNIFORM1IPROC)get_proc("glUniform1i");
- pglUniform2i = (PFNGLUNIFORM2IPROC)get_proc("glUniform2i");
- pglUniform3i = (PFNGLUNIFORM3IPROC)get_proc("glUniform3i");
- pglUniform4i = (PFNGLUNIFORM4IPROC)get_proc("glUniform4i");
- pglUniform1fv = (PFNGLUNIFORM1FVPROC)get_proc("glUniform1fv");
- pglUniform2fv = (PFNGLUNIFORM2FVPROC)get_proc("glUniform2fv");
- pglUniform3fv = (PFNGLUNIFORM3FVPROC)get_proc("glUniform3fv");
- pglUniform4fv = (PFNGLUNIFORM4FVPROC)get_proc("glUniform4fv");
- pglUniform1iv = (PFNGLUNIFORM1IVPROC)get_proc("glUniform1iv");
- pglUniform2iv = (PFNGLUNIFORM2IVPROC)get_proc("glUniform2iv");
- pglUniform3iv = (PFNGLUNIFORM3IVPROC)get_proc("glUniform3iv");
- pglUniform4iv = (PFNGLUNIFORM4IVPROC)get_proc("glUniform4iv");
- pglUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)get_proc("glUniformMatrix2fv");
- pglUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)get_proc("glUniformMatrix3fv");
- pglUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)get_proc("glUniformMatrix4fv");
- pglValidateProgram = (PFNGLVALIDATEPROGRAMPROC)get_proc("glValidateProgram");
- pglVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)get_proc("glVertexAttrib1d");
- pglVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)get_proc("glVertexAttrib1dv");
- pglVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)get_proc("glVertexAttrib1f");
- pglVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)get_proc("glVertexAttrib1fv");
- pglVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)get_proc("glVertexAttrib1s");
- pglVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)get_proc("glVertexAttrib1sv");
- pglVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)get_proc("glVertexAttrib2d");
- pglVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)get_proc("glVertexAttrib2dv");
- pglVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)get_proc("glVertexAttrib2f");
- pglVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)get_proc("glVertexAttrib2fv");
- pglVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)get_proc("glVertexAttrib2s");
- pglVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)get_proc("glVertexAttrib2sv");
- pglVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)get_proc("glVertexAttrib3d");
- pglVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)get_proc("glVertexAttrib3dv");
- pglVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)get_proc("glVertexAttrib3f");
- pglVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)get_proc("glVertexAttrib3fv");
- pglVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)get_proc("glVertexAttrib3s");
- pglVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)get_proc("glVertexAttrib3sv");
- pglVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)get_proc("glVertexAttrib4Nbv");
- pglVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)get_proc("glVertexAttrib4Niv");
- pglVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)get_proc("glVertexAttrib4Nsv");
- pglVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)get_proc("glVertexAttrib4Nub");
- pglVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)get_proc("glVertexAttrib4Nubv");
- pglVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)get_proc("glVertexAttrib4Nuiv");
- pglVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)get_proc("glVertexAttrib4Nusv");
- pglVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)get_proc("glVertexAttrib4bv");
- pglVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)get_proc("glVertexAttrib4d");
- pglVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)get_proc("glVertexAttrib4dv");
- pglVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)get_proc("glVertexAttrib4f");
- pglVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)get_proc("glVertexAttrib4fv");
- pglVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)get_proc("glVertexAttrib4iv");
- pglVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)get_proc("glVertexAttrib4s");
- pglVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)get_proc("glVertexAttrib4sv");
- pglVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)get_proc("glVertexAttrib4ubv");
- pglVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)get_proc("glVertexAttrib4uiv");
- pglVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)get_proc("glVertexAttrib4usv");
- pglVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)get_proc("glVertexAttribPointer");
- pglUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)get_proc("glUniformMatrix2x3fv");
- pglUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)get_proc("glUniformMatrix3x2fv");
- pglUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)get_proc("glUniformMatrix2x4fv");
- pglUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)get_proc("glUniformMatrix4x2fv");
- pglUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)get_proc("glUniformMatrix3x4fv");
- pglUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)get_proc("glUniformMatrix4x3fv");
- pglColorMaski = (PFNGLCOLORMASKIPROC)get_proc("glColorMaski");
- pglGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)get_proc("glGetBooleani_v");
- pglGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)get_proc("glGetIntegeri_v");
- pglEnablei = (PFNGLENABLEIPROC)get_proc("glEnablei");
- pglDisablei = (PFNGLDISABLEIPROC)get_proc("glDisablei");
- pglIsEnabledi = (PFNGLISENABLEDIPROC)get_proc("glIsEnabledi");
- pglBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)get_proc("glBeginTransformFeedback");
- pglEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)get_proc("glEndTransformFeedback");
- pglBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)get_proc("glBindBufferRange");
- pglBindBufferBase = (PFNGLBINDBUFFERBASEPROC)get_proc("glBindBufferBase");
- pglTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)get_proc("glTransformFeedbackVaryings");
- pglGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)get_proc("glGetTransformFeedbackVarying");
- pglClampColor = (PFNGLCLAMPCOLORPROC)get_proc("glClampColor");
- pglBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)get_proc("glBeginConditionalRender");
- pglEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)get_proc("glEndConditionalRender");
- pglVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)get_proc("glVertexAttribIPointer");
- pglGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)get_proc("glGetVertexAttribIiv");
- pglGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)get_proc("glGetVertexAttribIuiv");
- pglVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)get_proc("glVertexAttribI1i");
- pglVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)get_proc("glVertexAttribI2i");
- pglVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)get_proc("glVertexAttribI3i");
- pglVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)get_proc("glVertexAttribI4i");
- pglVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)get_proc("glVertexAttribI1ui");
- pglVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)get_proc("glVertexAttribI2ui");
- pglVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)get_proc("glVertexAttribI3ui");
- pglVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)get_proc("glVertexAttribI4ui");
- pglVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)get_proc("glVertexAttribI1iv");
- pglVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)get_proc("glVertexAttribI2iv");
- pglVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)get_proc("glVertexAttribI3iv");
- pglVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)get_proc("glVertexAttribI4iv");
- pglVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)get_proc("glVertexAttribI1uiv");
- pglVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)get_proc("glVertexAttribI2uiv");
- pglVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)get_proc("glVertexAttribI3uiv");
- pglVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)get_proc("glVertexAttribI4uiv");
- pglVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)get_proc("glVertexAttribI4bv");
- pglVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)get_proc("glVertexAttribI4sv");
- pglVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)get_proc("glVertexAttribI4ubv");
- pglVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)get_proc("glVertexAttribI4usv");
- pglGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)get_proc("glGetUniformuiv");
- pglBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)get_proc("glBindFragDataLocation");
- pglGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)get_proc("glGetFragDataLocation");
- pglUniform1ui = (PFNGLUNIFORM1UIPROC)get_proc("glUniform1ui");
- pglUniform2ui = (PFNGLUNIFORM2UIPROC)get_proc("glUniform2ui");
- pglUniform3ui = (PFNGLUNIFORM3UIPROC)get_proc("glUniform3ui");
- pglUniform4ui = (PFNGLUNIFORM4UIPROC)get_proc("glUniform4ui");
- pglUniform1uiv = (PFNGLUNIFORM1UIVPROC)get_proc("glUniform1uiv");
- pglUniform2uiv = (PFNGLUNIFORM2UIVPROC)get_proc("glUniform2uiv");
- pglUniform3uiv = (PFNGLUNIFORM3UIVPROC)get_proc("glUniform3uiv");
- pglUniform4uiv = (PFNGLUNIFORM4UIVPROC)get_proc("glUniform4uiv");
- pglTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)get_proc("glTexParameterIiv");
- pglTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)get_proc("glTexParameterIuiv");
- pglGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)get_proc("glGetTexParameterIiv");
- pglGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)get_proc("glGetTexParameterIuiv");
- pglClearBufferiv = (PFNGLCLEARBUFFERIVPROC)get_proc("glClearBufferiv");
- pglClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)get_proc("glClearBufferuiv");
- pglClearBufferfv = (PFNGLCLEARBUFFERFVPROC)get_proc("glClearBufferfv");
- pglClearBufferfi = (PFNGLCLEARBUFFERFIPROC)get_proc("glClearBufferfi");
- pglGetStringi = (PFNGLGETSTRINGIPROC)get_proc("glGetStringi");
- pglIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)get_proc("glIsRenderbuffer");
- pglBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)get_proc("glBindRenderbuffer");
- pglDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)get_proc("glDeleteRenderbuffers");
- pglGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)get_proc("glGenRenderbuffers");
- pglRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)get_proc("glRenderbufferStorage");
- pglGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)get_proc("glGetRenderbufferParameteriv");
- pglIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)get_proc("glIsFramebuffer");
- pglBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)get_proc("glBindFramebuffer");
- pglDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)get_proc("glDeleteFramebuffers");
- pglGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)get_proc("glGenFramebuffers");
- pglCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)get_proc("glCheckFramebufferStatus");
- pglFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)get_proc("glFramebufferTexture1D");
- pglFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)get_proc("glFramebufferTexture2D");
- pglFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)get_proc("glFramebufferTexture3D");
- pglFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)get_proc("glFramebufferRenderbuffer");
- pglGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)get_proc("glGetFramebufferAttachmentParameteriv");
- pglGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)get_proc("glGenerateMipmap");
- pglBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)get_proc("glBlitFramebuffer");
- pglRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)get_proc("glRenderbufferStorageMultisample");
- pglFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)get_proc("glFramebufferTextureLayer");
- pglMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)get_proc("glMapBufferRange");
- pglFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)get_proc("glFlushMappedBufferRange");
- pglBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)get_proc("glBindVertexArray");
- pglDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)get_proc("glDeleteVertexArrays");
- pglGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)get_proc("glGenVertexArrays");
- pglIsVertexArray = (PFNGLISVERTEXARRAYPROC)get_proc("glIsVertexArray");
- pglDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)get_proc("glDrawArraysInstanced");
- pglDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)get_proc("glDrawElementsInstanced");
- pglTexBuffer = (PFNGLTEXBUFFERPROC)get_proc("glTexBuffer");
- pglPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)get_proc("glPrimitiveRestartIndex");
- pglCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)get_proc("glCopyBufferSubData");
- pglGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)get_proc("glGetUniformIndices");
- pglGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)get_proc("glGetActiveUniformsiv");
- pglGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)get_proc("glGetActiveUniformName");
- pglGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)get_proc("glGetUniformBlockIndex");
- pglGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)get_proc("glGetActiveUniformBlockiv");
- pglGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)get_proc("glGetActiveUniformBlockName");
- pglUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)get_proc("glUniformBlockBinding");
- pglDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)get_proc("glDrawElementsBaseVertex");
- pglDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)get_proc("glDrawRangeElementsBaseVertex");
- pglDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)get_proc("glDrawElementsInstancedBaseVertex");
- pglMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)get_proc("glMultiDrawElementsBaseVertex");
- pglProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)get_proc("glProvokingVertex");
- pglFenceSync = (PFNGLFENCESYNCPROC)get_proc("glFenceSync");
- pglIsSync = (PFNGLISSYNCPROC)get_proc("glIsSync");
- pglDeleteSync = (PFNGLDELETESYNCPROC)get_proc("glDeleteSync");
- pglClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)get_proc("glClientWaitSync");
- pglWaitSync = (PFNGLWAITSYNCPROC)get_proc("glWaitSync");
- pglGetInteger64v = (PFNGLGETINTEGER64VPROC)get_proc("glGetInteger64v");
- pglGetSynciv = (PFNGLGETSYNCIVPROC)get_proc("glGetSynciv");
- pglGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)get_proc("glGetInteger64i_v");
- pglGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)get_proc("glGetBufferParameteri64v");
- pglFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)get_proc("glFramebufferTexture");
- pglTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)get_proc("glTexImage2DMultisample");
- pglTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)get_proc("glTexImage3DMultisample");
- pglGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)get_proc("glGetMultisamplefv");
- pglSampleMaski = (PFNGLSAMPLEMASKIPROC)get_proc("glSampleMaski");
- pglBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)get_proc("glBindFragDataLocationIndexed");
- pglGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)get_proc("glGetFragDataIndex");
- pglGenSamplers = (PFNGLGENSAMPLERSPROC)get_proc("glGenSamplers");
- pglDeleteSamplers = (PFNGLDELETESAMPLERSPROC)get_proc("glDeleteSamplers");
- pglIsSampler = (PFNGLISSAMPLERPROC)get_proc("glIsSampler");
- pglBindSampler = (PFNGLBINDSAMPLERPROC)get_proc("glBindSampler");
- pglSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)get_proc("glSamplerParameteri");
- pglSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)get_proc("glSamplerParameteriv");
- pglSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)get_proc("glSamplerParameterf");
- pglSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)get_proc("glSamplerParameterfv");
- pglSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)get_proc("glSamplerParameterIiv");
- pglSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)get_proc("glSamplerParameterIuiv");
- pglGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)get_proc("glGetSamplerParameteriv");
- pglGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)get_proc("glGetSamplerParameterIiv");
- pglGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)get_proc("glGetSamplerParameterfv");
- pglGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)get_proc("glGetSamplerParameterIuiv");
- pglQueryCounter = (PFNGLQUERYCOUNTERPROC)get_proc("glQueryCounter");
- pglGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)get_proc("glGetQueryObjecti64v");
- pglGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)get_proc("glGetQueryObjectui64v");
- pglVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)get_proc("glVertexAttribDivisor");
- pglVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)get_proc("glVertexAttribP1ui");
- pglVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)get_proc("glVertexAttribP1uiv");
- pglVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)get_proc("glVertexAttribP2ui");
- pglVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)get_proc("glVertexAttribP2uiv");
- pglVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)get_proc("glVertexAttribP3ui");
- pglVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)get_proc("glVertexAttribP3uiv");
- pglVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)get_proc("glVertexAttribP4ui");
- pglVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)get_proc("glVertexAttribP4uiv");
-
- }
- //
- // Definitions of C wrapper functions for all OpenGL loaded pointers
- // which call the pointer and optionally cals glGetError() to check
- // for OpenGL errors.
- //
- void glCullFace(GLenum mode) {
- pglCullFace(mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCullFace");
- }
- }
- }
- void glFrontFace(GLenum mode) {
- pglFrontFace(mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFrontFace");
- }
- }
- }
- void glHint(GLenum target, GLenum mode) {
- pglHint(target, mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glHint");
- }
- }
- }
- void glLineWidth(GLfloat width) {
- pglLineWidth(width);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glLineWidth");
- }
- }
- }
- void glPointSize(GLfloat size) {
- pglPointSize(size);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPointSize");
- }
- }
- }
- void glPolygonMode(GLenum face, GLenum mode) {
- pglPolygonMode(face, mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPolygonMode");
- }
- }
- }
- void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
- pglScissor(x, y, width, height);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glScissor");
- }
- }
- }
- void glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
- pglTexParameterf(target, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexParameterf");
- }
- }
- }
- void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) {
- pglTexParameterfv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexParameterfv");
- }
- }
- }
- void glTexParameteri(GLenum target, GLenum pname, GLint param) {
- pglTexParameteri(target, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexParameteri");
- }
- }
- }
- void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) {
- pglTexParameteriv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexParameteriv");
- }
- }
- }
- void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) {
- pglTexImage1D(target, level, internalformat, width, border, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexImage1D");
- }
- }
- }
- void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {
- pglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexImage2D");
- }
- }
- }
- void glDrawBuffer(GLenum buf) {
- pglDrawBuffer(buf);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawBuffer");
- }
- }
- }
- void glClear(GLbitfield mask) {
- pglClear(mask);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClear");
- }
- }
- }
- void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
- pglClearColor(red, green, blue, alpha);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearColor");
- }
- }
- }
- void glClearStencil(GLint s) {
- pglClearStencil(s);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearStencil");
- }
- }
- }
- void glClearDepth(GLdouble depth) {
- pglClearDepth(depth);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearDepth");
- }
- }
- }
- void glStencilMask(GLuint mask) {
- pglStencilMask(mask);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glStencilMask");
- }
- }
- }
- void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
- pglColorMask(red, green, blue, alpha);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glColorMask");
- }
- }
- }
- void glDepthMask(GLboolean flag) {
- pglDepthMask(flag);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDepthMask");
- }
- }
- }
- void glDisable(GLenum cap) {
- pglDisable(cap);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDisable");
- }
- }
- }
- void glEnable(GLenum cap) {
- pglEnable(cap);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glEnable");
- }
- }
- }
- void glFinish(void) {
- pglFinish();
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFinish");
- }
- }
- }
- void glFlush(void) {
- pglFlush();
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFlush");
- }
- }
- }
- void glBlendFunc(GLenum sfactor, GLenum dfactor) {
- pglBlendFunc(sfactor, dfactor);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBlendFunc");
- }
- }
- }
- void glLogicOp(GLenum opcode) {
- pglLogicOp(opcode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glLogicOp");
- }
- }
- }
- void glStencilFunc(GLenum func, GLint ref, GLuint mask) {
- pglStencilFunc(func, ref, mask);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glStencilFunc");
- }
- }
- }
- void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
- pglStencilOp(fail, zfail, zpass);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glStencilOp");
- }
- }
- }
- void glDepthFunc(GLenum func) {
- pglDepthFunc(func);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDepthFunc");
- }
- }
- }
- void glPixelStoref(GLenum pname, GLfloat param) {
- pglPixelStoref(pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPixelStoref");
- }
- }
- }
- void glPixelStorei(GLenum pname, GLint param) {
- pglPixelStorei(pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPixelStorei");
- }
- }
- }
- void glReadBuffer(GLenum src) {
- pglReadBuffer(src);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glReadBuffer");
- }
- }
- }
- void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {
- pglReadPixels(x, y, width, height, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glReadPixels");
- }
- }
- }
- void glGetBooleanv(GLenum pname, GLboolean *data) {
- pglGetBooleanv(pname, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetBooleanv");
- }
- }
- }
- void glGetDoublev(GLenum pname, GLdouble *data) {
- pglGetDoublev(pname, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetDoublev");
- }
- }
- }
- GLenum glGetError(void) {
- GLenum res = pglGetError();
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetError");
- }
- }
- return res;
- }
- void glGetFloatv(GLenum pname, GLfloat *data) {
- pglGetFloatv(pname, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetFloatv");
- }
- }
- }
- void glGetIntegerv(GLenum pname, GLint *data) {
- pglGetIntegerv(pname, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetIntegerv");
- }
- }
- }
- const GLubyte * glGetString(GLenum name) {
- const GLubyte * res = pglGetString(name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetString");
- }
- }
- return res;
- }
- void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) {
- pglGetTexImage(target, level, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexImage");
- }
- }
- }
- void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {
- pglGetTexParameterfv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexParameterfv");
- }
- }
- }
- void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {
- pglGetTexParameteriv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexParameteriv");
- }
- }
- }
- void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {
- pglGetTexLevelParameterfv(target, level, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexLevelParameterfv");
- }
- }
- }
- void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {
- pglGetTexLevelParameteriv(target, level, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexLevelParameteriv");
- }
- }
- }
- GLboolean glIsEnabled(GLenum cap) {
- GLboolean res = pglIsEnabled(cap);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsEnabled");
- }
- }
- return res;
- }
- void glDepthRange(GLdouble near, GLdouble far) {
- pglDepthRange(near, far);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDepthRange");
- }
- }
- }
- void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
- pglViewport(x, y, width, height);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glViewport");
- }
- }
- }
- void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
- pglDrawArrays(mode, first, count);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawArrays");
- }
- }
- }
- void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) {
- pglDrawElements(mode, count, type, indices);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawElements");
- }
- }
- }
- void glGetPointerv(GLenum pname, void **params) {
- pglGetPointerv(pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetPointerv");
- }
- }
- }
- void glPolygonOffset(GLfloat factor, GLfloat units) {
- pglPolygonOffset(factor, units);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPolygonOffset");
- }
- }
- }
- void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
- pglCopyTexImage1D(target, level, internalformat, x, y, width, border);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCopyTexImage1D");
- }
- }
- }
- void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
- pglCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCopyTexImage2D");
- }
- }
- }
- void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
- pglCopyTexSubImage1D(target, level, xoffset, x, y, width);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCopyTexSubImage1D");
- }
- }
- }
- void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
- pglCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCopyTexSubImage2D");
- }
- }
- }
- void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) {
- pglTexSubImage1D(target, level, xoffset, width, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexSubImage1D");
- }
- }
- }
- void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
- pglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexSubImage2D");
- }
- }
- }
- void glBindTexture(GLenum target, GLuint texture) {
- pglBindTexture(target, texture);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindTexture");
- }
- }
- }
- void glDeleteTextures(GLsizei n, const GLuint *textures) {
- pglDeleteTextures(n, textures);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteTextures");
- }
- }
- }
- void glGenTextures(GLsizei n, GLuint *textures) {
- pglGenTextures(n, textures);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenTextures");
- }
- }
- }
- GLboolean glIsTexture(GLuint texture) {
- GLboolean res = pglIsTexture(texture);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsTexture");
- }
- }
- return res;
- }
- void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) {
- pglDrawRangeElements(mode, start, end, count, type, indices);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawRangeElements");
- }
- }
- }
- void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {
- pglTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexImage3D");
- }
- }
- }
- void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {
- pglTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexSubImage3D");
- }
- }
- }
- void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
- pglCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCopyTexSubImage3D");
- }
- }
- }
- void glActiveTexture(GLenum texture) {
- pglActiveTexture(texture);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glActiveTexture");
- }
- }
- }
- void glSampleCoverage(GLfloat value, GLboolean invert) {
- pglSampleCoverage(value, invert);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSampleCoverage");
- }
- }
- }
- void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {
- pglCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompressedTexImage3D");
- }
- }
- }
- void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {
- pglCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompressedTexImage2D");
- }
- }
- }
- void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) {
- pglCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompressedTexImage1D");
- }
- }
- }
- void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {
- pglCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompressedTexSubImage3D");
- }
- }
- }
- void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {
- pglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompressedTexSubImage2D");
- }
- }
- }
- void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) {
- pglCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompressedTexSubImage1D");
- }
- }
- }
- void glGetCompressedTexImage(GLenum target, GLint level, void *img) {
- pglGetCompressedTexImage(target, level, img);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetCompressedTexImage");
- }
- }
- }
- void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
- pglBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBlendFuncSeparate");
- }
- }
- }
- void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) {
- pglMultiDrawArrays(mode, first, count, drawcount);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glMultiDrawArrays");
- }
- }
- }
- void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount) {
- pglMultiDrawElements(mode, count, type, indices, drawcount);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glMultiDrawElements");
- }
- }
- }
- void glPointParameterf(GLenum pname, GLfloat param) {
- pglPointParameterf(pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPointParameterf");
- }
- }
- }
- void glPointParameterfv(GLenum pname, const GLfloat *params) {
- pglPointParameterfv(pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPointParameterfv");
- }
- }
- }
- void glPointParameteri(GLenum pname, GLint param) {
- pglPointParameteri(pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPointParameteri");
- }
- }
- }
- void glPointParameteriv(GLenum pname, const GLint *params) {
- pglPointParameteriv(pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPointParameteriv");
- }
- }
- }
- void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
- pglBlendColor(red, green, blue, alpha);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBlendColor");
- }
- }
- }
- void glBlendEquation(GLenum mode) {
- pglBlendEquation(mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBlendEquation");
- }
- }
- }
- void glGenQueries(GLsizei n, GLuint *ids) {
- pglGenQueries(n, ids);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenQueries");
- }
- }
- }
- void glDeleteQueries(GLsizei n, const GLuint *ids) {
- pglDeleteQueries(n, ids);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteQueries");
- }
- }
- }
- GLboolean glIsQuery(GLuint id) {
- GLboolean res = pglIsQuery(id);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsQuery");
- }
- }
- return res;
- }
- void glBeginQuery(GLenum target, GLuint id) {
- pglBeginQuery(target, id);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBeginQuery");
- }
- }
- }
- void glEndQuery(GLenum target) {
- pglEndQuery(target);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glEndQuery");
- }
- }
- }
- void glGetQueryiv(GLenum target, GLenum pname, GLint *params) {
- pglGetQueryiv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetQueryiv");
- }
- }
- }
- void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) {
- pglGetQueryObjectiv(id, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetQueryObjectiv");
- }
- }
- }
- void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) {
- pglGetQueryObjectuiv(id, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetQueryObjectuiv");
- }
- }
- }
- void glBindBuffer(GLenum target, GLuint buffer) {
- pglBindBuffer(target, buffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindBuffer");
- }
- }
- }
- void glDeleteBuffers(GLsizei n, const GLuint *buffers) {
- pglDeleteBuffers(n, buffers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteBuffers");
- }
- }
- }
- void glGenBuffers(GLsizei n, GLuint *buffers) {
- pglGenBuffers(n, buffers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenBuffers");
- }
- }
- }
- GLboolean glIsBuffer(GLuint buffer) {
- GLboolean res = pglIsBuffer(buffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsBuffer");
- }
- }
- return res;
- }
- void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) {
- pglBufferData(target, size, data, usage);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBufferData");
- }
- }
- }
- void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {
- pglBufferSubData(target, offset, size, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBufferSubData");
- }
- }
- }
- void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) {
- pglGetBufferSubData(target, offset, size, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetBufferSubData");
- }
- }
- }
- void * glMapBuffer(GLenum target, GLenum access) {
- void * res = pglMapBuffer(target, access);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glMapBuffer");
- }
- }
- return res;
- }
- GLboolean glUnmapBuffer(GLenum target) {
- GLboolean res = pglUnmapBuffer(target);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUnmapBuffer");
- }
- }
- return res;
- }
- void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) {
- pglGetBufferParameteriv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetBufferParameteriv");
- }
- }
- }
- void glGetBufferPointerv(GLenum target, GLenum pname, void **params) {
- pglGetBufferPointerv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetBufferPointerv");
- }
- }
- }
- void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
- pglBlendEquationSeparate(modeRGB, modeAlpha);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBlendEquationSeparate");
- }
- }
- }
- void glDrawBuffers(GLsizei n, const GLenum *bufs) {
- pglDrawBuffers(n, bufs);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawBuffers");
- }
- }
- }
- void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
- pglStencilOpSeparate(face, sfail, dpfail, dppass);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glStencilOpSeparate");
- }
- }
- }
- void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
- pglStencilFuncSeparate(face, func, ref, mask);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glStencilFuncSeparate");
- }
- }
- }
- void glStencilMaskSeparate(GLenum face, GLuint mask) {
- pglStencilMaskSeparate(face, mask);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glStencilMaskSeparate");
- }
- }
- }
- void glAttachShader(GLuint program, GLuint shader) {
- pglAttachShader(program, shader);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glAttachShader");
- }
- }
- }
- void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) {
- pglBindAttribLocation(program, index, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindAttribLocation");
- }
- }
- }
- void glCompileShader(GLuint shader) {
- pglCompileShader(shader);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompileShader");
- }
- }
- }
- GLuint glCreateProgram(void) {
- GLuint res = pglCreateProgram();
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCreateProgram");
- }
- }
- return res;
- }
- GLuint glCreateShader(GLenum type) {
- GLuint res = pglCreateShader(type);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCreateShader");
- }
- }
- return res;
- }
- void glDeleteProgram(GLuint program) {
- pglDeleteProgram(program);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteProgram");
- }
- }
- }
- void glDeleteShader(GLuint shader) {
- pglDeleteShader(shader);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteShader");
- }
- }
- }
- void glDetachShader(GLuint program, GLuint shader) {
- pglDetachShader(program, shader);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDetachShader");
- }
- }
- }
- void glDisableVertexAttribArray(GLuint index) {
- pglDisableVertexAttribArray(index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDisableVertexAttribArray");
- }
- }
- }
- void glEnableVertexAttribArray(GLuint index) {
- pglEnableVertexAttribArray(index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glEnableVertexAttribArray");
- }
- }
- }
- void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
- pglGetActiveAttrib(program, index, bufSize, length, size, type, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetActiveAttrib");
- }
- }
- }
- void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
- pglGetActiveUniform(program, index, bufSize, length, size, type, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetActiveUniform");
- }
- }
- }
- void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) {
- pglGetAttachedShaders(program, maxCount, count, shaders);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetAttachedShaders");
- }
- }
- }
- GLint glGetAttribLocation(GLuint program, const GLchar *name) {
- GLint res = pglGetAttribLocation(program, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetAttribLocation");
- }
- }
- return res;
- }
- void glGetProgramiv(GLuint program, GLenum pname, GLint *params) {
- pglGetProgramiv(program, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetProgramiv");
- }
- }
- }
- void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
- pglGetProgramInfoLog(program, bufSize, length, infoLog);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetProgramInfoLog");
- }
- }
- }
- void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) {
- pglGetShaderiv(shader, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetShaderiv");
- }
- }
- }
- void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
- pglGetShaderInfoLog(shader, bufSize, length, infoLog);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetShaderInfoLog");
- }
- }
- }
- void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) {
- pglGetShaderSource(shader, bufSize, length, source);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetShaderSource");
- }
- }
- }
- GLint glGetUniformLocation(GLuint program, const GLchar *name) {
- GLint res = pglGetUniformLocation(program, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetUniformLocation");
- }
- }
- return res;
- }
- void glGetUniformfv(GLuint program, GLint location, GLfloat *params) {
- pglGetUniformfv(program, location, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetUniformfv");
- }
- }
- }
- void glGetUniformiv(GLuint program, GLint location, GLint *params) {
- pglGetUniformiv(program, location, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetUniformiv");
- }
- }
- }
- void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {
- pglGetVertexAttribdv(index, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetVertexAttribdv");
- }
- }
- }
- void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {
- pglGetVertexAttribfv(index, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetVertexAttribfv");
- }
- }
- }
- void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {
- pglGetVertexAttribiv(index, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetVertexAttribiv");
- }
- }
- }
- void glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) {
- pglGetVertexAttribPointerv(index, pname, pointer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetVertexAttribPointerv");
- }
- }
- }
- GLboolean glIsProgram(GLuint program) {
- GLboolean res = pglIsProgram(program);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsProgram");
- }
- }
- return res;
- }
- GLboolean glIsShader(GLuint shader) {
- GLboolean res = pglIsShader(shader);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsShader");
- }
- }
- return res;
- }
- void glLinkProgram(GLuint program) {
- pglLinkProgram(program);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glLinkProgram");
- }
- }
- }
- void glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {
- pglShaderSource(shader, count, string, length);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glShaderSource");
- }
- }
- }
- void glUseProgram(GLuint program) {
- pglUseProgram(program);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUseProgram");
- }
- }
- }
- void glUniform1f(GLint location, GLfloat v0) {
- pglUniform1f(location, v0);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform1f");
- }
- }
- }
- void glUniform2f(GLint location, GLfloat v0, GLfloat v1) {
- pglUniform2f(location, v0, v1);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform2f");
- }
- }
- }
- void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
- pglUniform3f(location, v0, v1, v2);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform3f");
- }
- }
- }
- void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
- pglUniform4f(location, v0, v1, v2, v3);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform4f");
- }
- }
- }
- void glUniform1i(GLint location, GLint v0) {
- pglUniform1i(location, v0);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform1i");
- }
- }
- }
- void glUniform2i(GLint location, GLint v0, GLint v1) {
- pglUniform2i(location, v0, v1);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform2i");
- }
- }
- }
- void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
- pglUniform3i(location, v0, v1, v2);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform3i");
- }
- }
- }
- void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
- pglUniform4i(location, v0, v1, v2, v3);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform4i");
- }
- }
- }
- void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) {
- pglUniform1fv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform1fv");
- }
- }
- }
- void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) {
- pglUniform2fv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform2fv");
- }
- }
- }
- void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) {
- pglUniform3fv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform3fv");
- }
- }
- }
- void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) {
- pglUniform4fv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform4fv");
- }
- }
- }
- void glUniform1iv(GLint location, GLsizei count, const GLint *value) {
- pglUniform1iv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform1iv");
- }
- }
- }
- void glUniform2iv(GLint location, GLsizei count, const GLint *value) {
- pglUniform2iv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform2iv");
- }
- }
- }
- void glUniform3iv(GLint location, GLsizei count, const GLint *value) {
- pglUniform3iv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform3iv");
- }
- }
- }
- void glUniform4iv(GLint location, GLsizei count, const GLint *value) {
- pglUniform4iv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform4iv");
- }
- }
- }
- void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix2fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix2fv");
- }
- }
- }
- void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix3fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix3fv");
- }
- }
- }
- void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix4fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix4fv");
- }
- }
- }
- void glValidateProgram(GLuint program) {
- pglValidateProgram(program);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glValidateProgram");
- }
- }
- }
- void glVertexAttrib1d(GLuint index, GLdouble x) {
- pglVertexAttrib1d(index, x);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib1d");
- }
- }
- }
- void glVertexAttrib1dv(GLuint index, const GLdouble *v) {
- pglVertexAttrib1dv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib1dv");
- }
- }
- }
- void glVertexAttrib1f(GLuint index, GLfloat x) {
- pglVertexAttrib1f(index, x);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib1f");
- }
- }
- }
- void glVertexAttrib1fv(GLuint index, const GLfloat *v) {
- pglVertexAttrib1fv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib1fv");
- }
- }
- }
- void glVertexAttrib1s(GLuint index, GLshort x) {
- pglVertexAttrib1s(index, x);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib1s");
- }
- }
- }
- void glVertexAttrib1sv(GLuint index, const GLshort *v) {
- pglVertexAttrib1sv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib1sv");
- }
- }
- }
- void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {
- pglVertexAttrib2d(index, x, y);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib2d");
- }
- }
- }
- void glVertexAttrib2dv(GLuint index, const GLdouble *v) {
- pglVertexAttrib2dv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib2dv");
- }
- }
- }
- void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {
- pglVertexAttrib2f(index, x, y);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib2f");
- }
- }
- }
- void glVertexAttrib2fv(GLuint index, const GLfloat *v) {
- pglVertexAttrib2fv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib2fv");
- }
- }
- }
- void glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {
- pglVertexAttrib2s(index, x, y);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib2s");
- }
- }
- }
- void glVertexAttrib2sv(GLuint index, const GLshort *v) {
- pglVertexAttrib2sv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib2sv");
- }
- }
- }
- void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {
- pglVertexAttrib3d(index, x, y, z);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib3d");
- }
- }
- }
- void glVertexAttrib3dv(GLuint index, const GLdouble *v) {
- pglVertexAttrib3dv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib3dv");
- }
- }
- }
- void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
- pglVertexAttrib3f(index, x, y, z);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib3f");
- }
- }
- }
- void glVertexAttrib3fv(GLuint index, const GLfloat *v) {
- pglVertexAttrib3fv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib3fv");
- }
- }
- }
- void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {
- pglVertexAttrib3s(index, x, y, z);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib3s");
- }
- }
- }
- void glVertexAttrib3sv(GLuint index, const GLshort *v) {
- pglVertexAttrib3sv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib3sv");
- }
- }
- }
- void glVertexAttrib4Nbv(GLuint index, const GLbyte *v) {
- pglVertexAttrib4Nbv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Nbv");
- }
- }
- }
- void glVertexAttrib4Niv(GLuint index, const GLint *v) {
- pglVertexAttrib4Niv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Niv");
- }
- }
- }
- void glVertexAttrib4Nsv(GLuint index, const GLshort *v) {
- pglVertexAttrib4Nsv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Nsv");
- }
- }
- }
- void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
- pglVertexAttrib4Nub(index, x, y, z, w);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Nub");
- }
- }
- }
- void glVertexAttrib4Nubv(GLuint index, const GLubyte *v) {
- pglVertexAttrib4Nubv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Nubv");
- }
- }
- }
- void glVertexAttrib4Nuiv(GLuint index, const GLuint *v) {
- pglVertexAttrib4Nuiv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Nuiv");
- }
- }
- }
- void glVertexAttrib4Nusv(GLuint index, const GLushort *v) {
- pglVertexAttrib4Nusv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Nusv");
- }
- }
- }
- void glVertexAttrib4bv(GLuint index, const GLbyte *v) {
- pglVertexAttrib4bv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4bv");
- }
- }
- }
- void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
- pglVertexAttrib4d(index, x, y, z, w);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4d");
- }
- }
- }
- void glVertexAttrib4dv(GLuint index, const GLdouble *v) {
- pglVertexAttrib4dv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4dv");
- }
- }
- }
- void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- pglVertexAttrib4f(index, x, y, z, w);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4f");
- }
- }
- }
- void glVertexAttrib4fv(GLuint index, const GLfloat *v) {
- pglVertexAttrib4fv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4fv");
- }
- }
- }
- void glVertexAttrib4iv(GLuint index, const GLint *v) {
- pglVertexAttrib4iv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4iv");
- }
- }
- }
- void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
- pglVertexAttrib4s(index, x, y, z, w);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4s");
- }
- }
- }
- void glVertexAttrib4sv(GLuint index, const GLshort *v) {
- pglVertexAttrib4sv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4sv");
- }
- }
- }
- void glVertexAttrib4ubv(GLuint index, const GLubyte *v) {
- pglVertexAttrib4ubv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4ubv");
- }
- }
- }
- void glVertexAttrib4uiv(GLuint index, const GLuint *v) {
- pglVertexAttrib4uiv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4uiv");
- }
- }
- }
- void glVertexAttrib4usv(GLuint index, const GLushort *v) {
- pglVertexAttrib4usv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4usv");
- }
- }
- }
- void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) {
- pglVertexAttribPointer(index, size, type, normalized, stride, pointer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribPointer");
- }
- }
- }
- void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix2x3fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix2x3fv");
- }
- }
- }
- void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix3x2fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix3x2fv");
- }
- }
- }
- void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix2x4fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix2x4fv");
- }
- }
- }
- void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix4x2fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix4x2fv");
- }
- }
- }
- void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix3x4fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix3x4fv");
- }
- }
- }
- void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix4x3fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix4x3fv");
- }
- }
- }
- void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
- pglColorMaski(index, r, g, b, a);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glColorMaski");
- }
- }
- }
- void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) {
- pglGetBooleani_v(target, index, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetBooleani_v");
- }
- }
- }
- void glGetIntegeri_v(GLenum target, GLuint index, GLint *data) {
- pglGetIntegeri_v(target, index, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetIntegeri_v");
- }
- }
- }
- void glEnablei(GLenum target, GLuint index) {
- pglEnablei(target, index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glEnablei");
- }
- }
- }
- void glDisablei(GLenum target, GLuint index) {
- pglDisablei(target, index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDisablei");
- }
- }
- }
- GLboolean glIsEnabledi(GLenum target, GLuint index) {
- GLboolean res = pglIsEnabledi(target, index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsEnabledi");
- }
- }
- return res;
- }
- void glBeginTransformFeedback(GLenum primitiveMode) {
- pglBeginTransformFeedback(primitiveMode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBeginTransformFeedback");
- }
- }
- }
- void glEndTransformFeedback(void) {
- pglEndTransformFeedback();
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glEndTransformFeedback");
- }
- }
- }
- void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
- pglBindBufferRange(target, index, buffer, offset, size);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindBufferRange");
- }
- }
- }
- void glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {
- pglBindBufferBase(target, index, buffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindBufferBase");
- }
- }
- }
- void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) {
- pglTransformFeedbackVaryings(program, count, varyings, bufferMode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTransformFeedbackVaryings");
- }
- }
- }
- void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) {
- pglGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTransformFeedbackVarying");
- }
- }
- }
- void glClampColor(GLenum target, GLenum clamp) {
- pglClampColor(target, clamp);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClampColor");
- }
- }
- }
- void glBeginConditionalRender(GLuint id, GLenum mode) {
- pglBeginConditionalRender(id, mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBeginConditionalRender");
- }
- }
- }
- void glEndConditionalRender(void) {
- pglEndConditionalRender();
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glEndConditionalRender");
- }
- }
- }
- void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) {
- pglVertexAttribIPointer(index, size, type, stride, pointer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribIPointer");
- }
- }
- }
- void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) {
- pglGetVertexAttribIiv(index, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetVertexAttribIiv");
- }
- }
- }
- void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) {
- pglGetVertexAttribIuiv(index, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetVertexAttribIuiv");
- }
- }
- }
- void glVertexAttribI1i(GLuint index, GLint x) {
- pglVertexAttribI1i(index, x);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI1i");
- }
- }
- }
- void glVertexAttribI2i(GLuint index, GLint x, GLint y) {
- pglVertexAttribI2i(index, x, y);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI2i");
- }
- }
- }
- void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) {
- pglVertexAttribI3i(index, x, y, z);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI3i");
- }
- }
- }
- void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {
- pglVertexAttribI4i(index, x, y, z, w);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4i");
- }
- }
- }
- void glVertexAttribI1ui(GLuint index, GLuint x) {
- pglVertexAttribI1ui(index, x);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI1ui");
- }
- }
- }
- void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) {
- pglVertexAttribI2ui(index, x, y);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI2ui");
- }
- }
- }
- void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) {
- pglVertexAttribI3ui(index, x, y, z);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI3ui");
- }
- }
- }
- void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
- pglVertexAttribI4ui(index, x, y, z, w);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4ui");
- }
- }
- }
- void glVertexAttribI1iv(GLuint index, const GLint *v) {
- pglVertexAttribI1iv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI1iv");
- }
- }
- }
- void glVertexAttribI2iv(GLuint index, const GLint *v) {
- pglVertexAttribI2iv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI2iv");
- }
- }
- }
- void glVertexAttribI3iv(GLuint index, const GLint *v) {
- pglVertexAttribI3iv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI3iv");
- }
- }
- }
- void glVertexAttribI4iv(GLuint index, const GLint *v) {
- pglVertexAttribI4iv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4iv");
- }
- }
- }
- void glVertexAttribI1uiv(GLuint index, const GLuint *v) {
- pglVertexAttribI1uiv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI1uiv");
- }
- }
- }
- void glVertexAttribI2uiv(GLuint index, const GLuint *v) {
- pglVertexAttribI2uiv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI2uiv");
- }
- }
- }
- void glVertexAttribI3uiv(GLuint index, const GLuint *v) {
- pglVertexAttribI3uiv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI3uiv");
- }
- }
- }
- void glVertexAttribI4uiv(GLuint index, const GLuint *v) {
- pglVertexAttribI4uiv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4uiv");
- }
- }
- }
- void glVertexAttribI4bv(GLuint index, const GLbyte *v) {
- pglVertexAttribI4bv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4bv");
- }
- }
- }
- void glVertexAttribI4sv(GLuint index, const GLshort *v) {
- pglVertexAttribI4sv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4sv");
- }
- }
- }
- void glVertexAttribI4ubv(GLuint index, const GLubyte *v) {
- pglVertexAttribI4ubv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4ubv");
- }
- }
- }
- void glVertexAttribI4usv(GLuint index, const GLushort *v) {
- pglVertexAttribI4usv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4usv");
- }
- }
- }
- void glGetUniformuiv(GLuint program, GLint location, GLuint *params) {
- pglGetUniformuiv(program, location, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetUniformuiv");
- }
- }
- }
- void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) {
- pglBindFragDataLocation(program, color, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindFragDataLocation");
- }
- }
- }
- GLint glGetFragDataLocation(GLuint program, const GLchar *name) {
- GLint res = pglGetFragDataLocation(program, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetFragDataLocation");
- }
- }
- return res;
- }
- void glUniform1ui(GLint location, GLuint v0) {
- pglUniform1ui(location, v0);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform1ui");
- }
- }
- }
- void glUniform2ui(GLint location, GLuint v0, GLuint v1) {
- pglUniform2ui(location, v0, v1);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform2ui");
- }
- }
- }
- void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {
- pglUniform3ui(location, v0, v1, v2);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform3ui");
- }
- }
- }
- void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
- pglUniform4ui(location, v0, v1, v2, v3);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform4ui");
- }
- }
- }
- void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) {
- pglUniform1uiv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform1uiv");
- }
- }
- }
- void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) {
- pglUniform2uiv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform2uiv");
- }
- }
- }
- void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) {
- pglUniform3uiv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform3uiv");
- }
- }
- }
- void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) {
- pglUniform4uiv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform4uiv");
- }
- }
- }
- void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) {
- pglTexParameterIiv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexParameterIiv");
- }
- }
- }
- void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) {
- pglTexParameterIuiv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexParameterIuiv");
- }
- }
- }
- void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) {
- pglGetTexParameterIiv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexParameterIiv");
- }
- }
- }
- void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) {
- pglGetTexParameterIuiv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexParameterIuiv");
- }
- }
- }
- void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) {
- pglClearBufferiv(buffer, drawbuffer, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearBufferiv");
- }
- }
- }
- void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) {
- pglClearBufferuiv(buffer, drawbuffer, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearBufferuiv");
- }
- }
- }
- void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) {
- pglClearBufferfv(buffer, drawbuffer, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearBufferfv");
- }
- }
- }
- void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
- pglClearBufferfi(buffer, drawbuffer, depth, stencil);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearBufferfi");
- }
- }
- }
- const GLubyte * glGetStringi(GLenum name, GLuint index) {
- const GLubyte * res = pglGetStringi(name, index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetStringi");
- }
- }
- return res;
- }
- GLboolean glIsRenderbuffer(GLuint renderbuffer) {
- GLboolean res = pglIsRenderbuffer(renderbuffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsRenderbuffer");
- }
- }
- return res;
- }
- void glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
- pglBindRenderbuffer(target, renderbuffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindRenderbuffer");
- }
- }
- }
- void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {
- pglDeleteRenderbuffers(n, renderbuffers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteRenderbuffers");
- }
- }
- }
- void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {
- pglGenRenderbuffers(n, renderbuffers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenRenderbuffers");
- }
- }
- }
- void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
- pglRenderbufferStorage(target, internalformat, width, height);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glRenderbufferStorage");
- }
- }
- }
- void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {
- pglGetRenderbufferParameteriv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetRenderbufferParameteriv");
- }
- }
- }
- GLboolean glIsFramebuffer(GLuint framebuffer) {
- GLboolean res = pglIsFramebuffer(framebuffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsFramebuffer");
- }
- }
- return res;
- }
- void glBindFramebuffer(GLenum target, GLuint framebuffer) {
- pglBindFramebuffer(target, framebuffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindFramebuffer");
- }
- }
- }
- void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {
- pglDeleteFramebuffers(n, framebuffers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteFramebuffers");
- }
- }
- }
- void glGenFramebuffers(GLsizei n, GLuint *framebuffers) {
- pglGenFramebuffers(n, framebuffers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenFramebuffers");
- }
- }
- }
- GLenum glCheckFramebufferStatus(GLenum target) {
- GLenum res = pglCheckFramebufferStatus(target);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCheckFramebufferStatus");
- }
- }
- return res;
- }
- void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
- pglFramebufferTexture1D(target, attachment, textarget, texture, level);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFramebufferTexture1D");
- }
- }
- }
- void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
- pglFramebufferTexture2D(target, attachment, textarget, texture, level);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFramebufferTexture2D");
- }
- }
- }
- void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
- pglFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFramebufferTexture3D");
- }
- }
- }
- void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
- pglFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFramebufferRenderbuffer");
- }
- }
- }
- void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {
- pglGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetFramebufferAttachmentParameteriv");
- }
- }
- }
- void glGenerateMipmap(GLenum target) {
- pglGenerateMipmap(target);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenerateMipmap");
- }
- }
- }
- void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
- pglBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBlitFramebuffer");
- }
- }
- }
- void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
- pglRenderbufferStorageMultisample(target, samples, internalformat, width, height);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glRenderbufferStorageMultisample");
- }
- }
- }
- void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
- pglFramebufferTextureLayer(target, attachment, texture, level, layer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFramebufferTextureLayer");
- }
- }
- }
- void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
- void * res = pglMapBufferRange(target, offset, length, access);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glMapBufferRange");
- }
- }
- return res;
- }
- void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
- pglFlushMappedBufferRange(target, offset, length);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFlushMappedBufferRange");
- }
- }
- }
- void glBindVertexArray(GLuint array) {
- pglBindVertexArray(array);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindVertexArray");
- }
- }
- }
- void glDeleteVertexArrays(GLsizei n, const GLuint *arrays) {
- pglDeleteVertexArrays(n, arrays);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteVertexArrays");
- }
- }
- }
- void glGenVertexArrays(GLsizei n, GLuint *arrays) {
- pglGenVertexArrays(n, arrays);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenVertexArrays");
- }
- }
- }
- GLboolean glIsVertexArray(GLuint array) {
- GLboolean res = pglIsVertexArray(array);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsVertexArray");
- }
- }
- return res;
- }
- void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
- pglDrawArraysInstanced(mode, first, count, instancecount);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawArraysInstanced");
- }
- }
- }
- void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) {
- pglDrawElementsInstanced(mode, count, type, indices, instancecount);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawElementsInstanced");
- }
- }
- }
- void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) {
- pglTexBuffer(target, internalformat, buffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexBuffer");
- }
- }
- }
- void glPrimitiveRestartIndex(GLuint index) {
- pglPrimitiveRestartIndex(index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPrimitiveRestartIndex");
- }
- }
- }
- void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
- pglCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCopyBufferSubData");
- }
- }
- }
- void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) {
- pglGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetUniformIndices");
- }
- }
- }
- void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) {
- pglGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetActiveUniformsiv");
- }
- }
- }
- void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) {
- pglGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetActiveUniformName");
- }
- }
- }
- GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) {
- GLuint res = pglGetUniformBlockIndex(program, uniformBlockName);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetUniformBlockIndex");
- }
- }
- return res;
- }
- void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) {
- pglGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetActiveUniformBlockiv");
- }
- }
- }
- void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) {
- pglGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetActiveUniformBlockName");
- }
- }
- }
- void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
- pglUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformBlockBinding");
- }
- }
- }
- void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
- pglDrawElementsBaseVertex(mode, count, type, indices, basevertex);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawElementsBaseVertex");
- }
- }
- }
- void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
- pglDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawRangeElementsBaseVertex");
- }
- }
- }
- void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
- pglDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawElementsInstancedBaseVertex");
- }
- }
- }
- void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex) {
- pglMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glMultiDrawElementsBaseVertex");
- }
- }
- }
- void glProvokingVertex(GLenum mode) {
- pglProvokingVertex(mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glProvokingVertex");
- }
- }
- }
- GLsync glFenceSync(GLenum condition, GLbitfield flags) {
- GLsync res = pglFenceSync(condition, flags);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFenceSync");
- }
- }
- return res;
- }
- GLboolean glIsSync(GLsync sync) {
- GLboolean res = pglIsSync(sync);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsSync");
- }
- }
- return res;
- }
- void glDeleteSync(GLsync sync) {
- pglDeleteSync(sync);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteSync");
- }
- }
- }
- GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
- GLenum res = pglClientWaitSync(sync, flags, timeout);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClientWaitSync");
- }
- }
- return res;
- }
- void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
- pglWaitSync(sync, flags, timeout);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glWaitSync");
- }
- }
- }
- void glGetInteger64v(GLenum pname, GLint64 *data) {
- pglGetInteger64v(pname, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetInteger64v");
- }
- }
- }
- void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
- pglGetSynciv(sync, pname, bufSize, length, values);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetSynciv");
- }
- }
- }
- void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) {
- pglGetInteger64i_v(target, index, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetInteger64i_v");
- }
- }
- }
- void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) {
- pglGetBufferParameteri64v(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetBufferParameteri64v");
- }
- }
- }
- void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) {
- pglFramebufferTexture(target, attachment, texture, level);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFramebufferTexture");
- }
- }
- }
- void glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
- pglTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexImage2DMultisample");
- }
- }
- }
- void glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
- pglTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexImage3DMultisample");
- }
- }
- }
- void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) {
- pglGetMultisamplefv(pname, index, val);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetMultisamplefv");
- }
- }
- }
- void glSampleMaski(GLuint maskNumber, GLbitfield mask) {
- pglSampleMaski(maskNumber, mask);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSampleMaski");
- }
- }
- }
- void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) {
- pglBindFragDataLocationIndexed(program, colorNumber, index, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindFragDataLocationIndexed");
- }
- }
- }
- GLint glGetFragDataIndex(GLuint program, const GLchar *name) {
- GLint res = pglGetFragDataIndex(program, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetFragDataIndex");
- }
- }
- return res;
- }
- void glGenSamplers(GLsizei count, GLuint *samplers) {
- pglGenSamplers(count, samplers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenSamplers");
- }
- }
- }
- void glDeleteSamplers(GLsizei count, const GLuint *samplers) {
- pglDeleteSamplers(count, samplers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteSamplers");
- }
- }
- }
- GLboolean glIsSampler(GLuint sampler) {
- GLboolean res = pglIsSampler(sampler);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsSampler");
- }
- }
- return res;
- }
- void glBindSampler(GLuint unit, GLuint sampler) {
- pglBindSampler(unit, sampler);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindSampler");
- }
- }
- }
- void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
- pglSamplerParameteri(sampler, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSamplerParameteri");
- }
- }
- }
- void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) {
- pglSamplerParameteriv(sampler, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSamplerParameteriv");
- }
- }
- }
- void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
- pglSamplerParameterf(sampler, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSamplerParameterf");
- }
- }
- }
- void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) {
- pglSamplerParameterfv(sampler, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSamplerParameterfv");
- }
- }
- }
- void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) {
- pglSamplerParameterIiv(sampler, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSamplerParameterIiv");
- }
- }
- }
- void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) {
- pglSamplerParameterIuiv(sampler, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSamplerParameterIuiv");
- }
- }
- }
- void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) {
- pglGetSamplerParameteriv(sampler, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetSamplerParameteriv");
- }
- }
- }
- void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) {
- pglGetSamplerParameterIiv(sampler, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetSamplerParameterIiv");
- }
- }
- }
- void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) {
- pglGetSamplerParameterfv(sampler, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetSamplerParameterfv");
- }
- }
- }
- void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) {
- pglGetSamplerParameterIuiv(sampler, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetSamplerParameterIuiv");
- }
- }
- }
- void glQueryCounter(GLuint id, GLenum target) {
- pglQueryCounter(id, target);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glQueryCounter");
- }
- }
- }
- void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) {
- pglGetQueryObjecti64v(id, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetQueryObjecti64v");
- }
- }
- }
- void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) {
- pglGetQueryObjectui64v(id, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetQueryObjectui64v");
- }
- }
- }
- void glVertexAttribDivisor(GLuint index, GLuint divisor) {
- pglVertexAttribDivisor(index, divisor);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribDivisor");
- }
- }
- }
- void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
- pglVertexAttribP1ui(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP1ui");
- }
- }
- }
- void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
- pglVertexAttribP1uiv(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP1uiv");
- }
- }
- }
- void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
- pglVertexAttribP2ui(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP2ui");
- }
- }
- }
- void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
- pglVertexAttribP2uiv(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP2uiv");
- }
- }
- }
- void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
- pglVertexAttribP3ui(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP3ui");
- }
- }
- }
- void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
- pglVertexAttribP3uiv(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP3uiv");
- }
- }
- }
- void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
- pglVertexAttribP4ui(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP4ui");
- }
- }
- }
- void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
- pglVertexAttribP4uiv(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP4uiv");
- }
- }
- }
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