shaman.go 5.4 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package renderer
  5. import (
  6. "bytes"
  7. "fmt"
  8. "text/template"
  9. "github.com/g3n/engine/gls"
  10. "github.com/g3n/engine/material"
  11. "github.com/g3n/engine/renderer/shader"
  12. )
  13. type ShaderSpecs struct {
  14. Name string // Shader name
  15. Version string // GLSL version
  16. UseLights material.UseLights
  17. AmbientLightsMax int // Current number of ambient lights
  18. DirLightsMax int // Current Number of directional lights
  19. PointLightsMax int // Current Number of point lights
  20. SpotLightsMax int // Current Number of spot lights
  21. MatTexturesMax int // Current Number of material textures
  22. }
  23. type ProgSpecs struct {
  24. program *gls.Program // program object
  25. specs ShaderSpecs // associated specs
  26. }
  27. type Shaman struct {
  28. gs *gls.GLS
  29. chunks *template.Template // template with all chunks
  30. shaders map[string]*template.Template // maps shader name to its template
  31. proginfo map[string]shader.ProgramInfo // maps name of the program to ProgramInfo
  32. programs []ProgSpecs // list of compiled programs with specs
  33. specs ShaderSpecs // Current shader specs
  34. }
  35. // NewShaman creates and returns a pointer to a new shader manager
  36. func NewShaman(gs *gls.GLS) *Shaman {
  37. sm := new(Shaman)
  38. sm.Init(gs)
  39. return sm
  40. }
  41. // Init initializes the shander manager
  42. func (sm *Shaman) Init(gs *gls.GLS) {
  43. sm.gs = gs
  44. sm.chunks = template.New("_chunks_")
  45. sm.shaders = make(map[string]*template.Template)
  46. sm.proginfo = make(map[string]shader.ProgramInfo)
  47. // Add "loop" function to chunks template
  48. // "loop" is used inside the shader templates to unroll loops.
  49. sm.chunks.Funcs(template.FuncMap{
  50. "loop": func(n int) []int {
  51. s := make([]int, n)
  52. for i := range s {
  53. s[i] = i
  54. }
  55. return s
  56. },
  57. })
  58. }
  59. func (sm *Shaman) AddDefaultShaders() error {
  60. for name, source := range shader.Chunks() {
  61. err := sm.AddChunk(name, source)
  62. if err != nil {
  63. return err
  64. }
  65. }
  66. for name, source := range shader.Shaders() {
  67. err := sm.AddShader(name, source)
  68. if err != nil {
  69. return err
  70. }
  71. }
  72. for name, pinfo := range shader.Programs() {
  73. sm.proginfo[name] = pinfo
  74. }
  75. return nil
  76. }
  77. func (sm *Shaman) AddChunk(name, source string) error {
  78. tmpl := sm.chunks.New(name)
  79. _, err := tmpl.Parse(source)
  80. if err != nil {
  81. return err
  82. }
  83. return nil
  84. }
  85. func (sm *Shaman) AddShader(name, source string) error {
  86. // Clone chunks template so any shader can use
  87. // any of the chunks
  88. tmpl, err := sm.chunks.Clone()
  89. if err != nil {
  90. return err
  91. }
  92. // Parses this shader template source
  93. _, err = tmpl.Parse(source)
  94. if err != nil {
  95. return err
  96. }
  97. sm.shaders[name] = tmpl
  98. return nil
  99. }
  100. func (sm *Shaman) AddProgram(name, vertexName, fragName string) error {
  101. sm.proginfo[name] = shader.ProgramInfo{vertexName, fragName}
  102. return nil
  103. }
  104. // SetShader set the shader to satify the specified specs
  105. // Returns an indication if the current shader has changed and an error
  106. func (sm *Shaman) SetProgram(specs *ShaderSpecs) (bool, error) {
  107. // If current shader specs are the same as the specified specs, nothing to do.
  108. if sm.specs.Compare(specs) {
  109. return false, nil
  110. }
  111. // Search for compiled program with the specified specs
  112. for _, pinfo := range sm.programs {
  113. if pinfo.specs.Compare(specs) {
  114. sm.gs.UseProgram(pinfo.program)
  115. sm.specs = *specs
  116. return true, nil
  117. }
  118. }
  119. // Generates new program with the specified specs
  120. prog, err := sm.GenProgram(specs)
  121. if err != nil {
  122. return false, err
  123. }
  124. log.Debug("Created new shader:%v", specs.Name)
  125. // Save specs as current specs, adds new program to the list
  126. // and actives program
  127. sm.specs = *specs
  128. sm.programs = append(sm.programs, ProgSpecs{prog, *specs})
  129. sm.gs.UseProgram(prog)
  130. return true, nil
  131. }
  132. // Generates shader program from the specified specs
  133. func (sm *Shaman) GenProgram(specs *ShaderSpecs) (*gls.Program, error) {
  134. // Get info for the specified shader program
  135. progInfo, ok := sm.proginfo[specs.Name]
  136. if !ok {
  137. return nil, fmt.Errorf("Program:%s not found", specs.Name)
  138. }
  139. // Sets the GLSL version string
  140. specs.Version = "330 core"
  141. // Get vertex shader compiled template
  142. vtempl, ok := sm.shaders[progInfo.Vertex]
  143. if !ok {
  144. return nil, fmt.Errorf("Shader:%s template not found", progInfo.Vertex)
  145. }
  146. // Generates vertex shader source from template
  147. var sourceVertex bytes.Buffer
  148. err := vtempl.Execute(&sourceVertex, specs)
  149. if err != nil {
  150. return nil, err
  151. }
  152. // Get fragment shader compiled template
  153. fragTempl, ok := sm.shaders[progInfo.Frag]
  154. if !ok {
  155. return nil, fmt.Errorf("Shader:%s template not found", progInfo.Frag)
  156. }
  157. // Generates fragment shader source from template
  158. var sourceFrag bytes.Buffer
  159. err = fragTempl.Execute(&sourceFrag, specs)
  160. if err != nil {
  161. return nil, err
  162. }
  163. // Creates shader program
  164. prog := sm.gs.NewProgram()
  165. prog.AddShader(gls.VERTEX_SHADER, sourceVertex.String(), nil)
  166. prog.AddShader(gls.FRAGMENT_SHADER, sourceFrag.String(), nil)
  167. err = prog.Build()
  168. if err != nil {
  169. return nil, err
  170. }
  171. return prog, nil
  172. }
  173. func (ss *ShaderSpecs) Compare(other *ShaderSpecs) bool {
  174. if ss.Name == other.Name &&
  175. ss.AmbientLightsMax == other.AmbientLightsMax &&
  176. ss.DirLightsMax == other.DirLightsMax &&
  177. ss.PointLightsMax == other.PointLightsMax &&
  178. ss.SpotLightsMax == other.SpotLightsMax &&
  179. ss.MatTexturesMax == other.MatTexturesMax {
  180. return true
  181. }
  182. return false
  183. }