panel.go 29 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package gui
  5. import (
  6. "math"
  7. "unsafe"
  8. "github.com/g3n/engine/core"
  9. "github.com/g3n/engine/geometry"
  10. "github.com/g3n/engine/gls"
  11. "github.com/g3n/engine/graphic"
  12. "github.com/g3n/engine/material"
  13. "github.com/g3n/engine/math32"
  14. )
  15. /*********************************************
  16. Panel areas:
  17. +------------------------------------------+
  18. | Margin area |
  19. | +------------------------------------+ |
  20. | | Border area | |
  21. | | +------------------------------+ | |
  22. | | | Padding area | | |
  23. | | | +------------------------+ | | |
  24. | | | | Content area | | | |
  25. | | | | | | | |
  26. | | | | | | | |
  27. | | | +------------------------+ | | |
  28. | | | | | |
  29. | | +------------------------------+ | |
  30. | | | |
  31. | +------------------------------------+ |
  32. | |
  33. +------------------------------------------+
  34. *********************************************/
  35. // IPanel is the interface for all panel types
  36. type IPanel interface {
  37. graphic.IGraphic
  38. GetPanel() *Panel
  39. SetRoot(*Root)
  40. LostKeyFocus()
  41. TotalHeight() float32
  42. SetLayout(ILayout)
  43. }
  44. // Panel is 2D rectangular graphic which by default has a quad (2 triangles) geometry.
  45. // When using the default geometry, a panel has margins, borders, paddings
  46. // and a content area. The content area can be associated with a texture
  47. // It is the building block of most GUI widgets.
  48. type Panel struct {
  49. *graphic.Graphic // Embedded graphic
  50. root *Root // pointer to root container
  51. width float32 // external width in pixels
  52. height float32 // external height in pixels
  53. mat *material.Material // panel material
  54. marginSizes RectBounds // external margin sizes in pixel coordinates
  55. borderSizes RectBounds // border sizes in pixel coordinates
  56. paddingSizes RectBounds // padding sizes in pixel coordinates
  57. content Rect // current content rectangle in pixel coordinates
  58. pospix math32.Vector3 // absolute position in pixels
  59. posclip math32.Vector3 // position in clip (NDC) coordinates
  60. wclip float32 // width in clip coordinates
  61. hclip float32 // height in clip coordinates
  62. xmin float32 // minimum absolute x this panel can use
  63. xmax float32 // maximum absolute x this panel can use
  64. ymin float32 // minimum absolute y this panel can use
  65. ymax float32 // maximum absolute y this panel can use
  66. bounded bool // panel is bounded by its parent
  67. enabled bool // enable event processing
  68. cursorEnter bool // mouse enter dispatched
  69. layout ILayout // current layout for children
  70. layoutParams interface{} // current layout parameters used by container panel
  71. uniMatrix gls.Uniform // model matrix uniform location cache
  72. uniPanel gls.Uniform // panel parameters uniform location cache
  73. udata struct { // Combined uniform data 8 * vec4
  74. bounds math32.Vector4 // panel bounds in texture coordinates
  75. borders math32.Vector4 // panel borders in texture coordinates
  76. paddings math32.Vector4 // panel paddings in texture coordinates
  77. content math32.Vector4 // panel content area in texture coordinates
  78. bordersColor math32.Color4 // panel border color
  79. paddingsColor math32.Color4 // panel padding color
  80. contentColor math32.Color4 // panel content color
  81. textureValid float32 // texture valid flag (bool)
  82. dummy [3]float32 // complete 8 * vec4
  83. }
  84. }
  85. type PanelStyle struct {
  86. Margin RectBounds
  87. Border RectBounds
  88. Padding RectBounds
  89. BorderColor math32.Color4
  90. BgColor math32.Color4
  91. }
  92. type BasicStyle struct {
  93. PanelStyle
  94. FgColor math32.Color4
  95. }
  96. const (
  97. deltaZ = -0.000001 // delta Z for bounded panels
  98. deltaZunb = deltaZ * 10000 // delta Z for unbounded panels
  99. )
  100. // Quad geometry shared by ALL Panels
  101. var panelQuadGeometry *geometry.Geometry
  102. // NewPanel creates and returns a pointer to a new panel with the
  103. // specified dimensions in pixels and a default quad geometry
  104. func NewPanel(width, height float32) *Panel {
  105. p := new(Panel)
  106. p.Initialize(width, height)
  107. return p
  108. }
  109. // Initialize initializes this panel and is normally used by other types which embed a panel.
  110. func (p *Panel) Initialize(width, height float32) {
  111. p.width = width
  112. p.height = height
  113. // If necessary, creates panel quad geometry
  114. if panelQuadGeometry == nil {
  115. // Builds array with vertex positions and texture coordinates
  116. positions := math32.NewArrayF32(0, 20)
  117. positions.Append(
  118. 0, 0, 0, 0, 1,
  119. 0, -1, 0, 0, 0,
  120. 1, -1, 0, 1, 0,
  121. 1, 0, 0, 1, 1,
  122. )
  123. // Builds array of indices
  124. indices := math32.NewArrayU32(0, 6)
  125. indices.Append(0, 1, 2, 0, 2, 3)
  126. // Creates geometry
  127. geom := geometry.NewGeometry()
  128. geom.SetIndices(indices)
  129. geom.AddVBO(gls.NewVBO().
  130. AddAttrib("VertexPosition", 3).
  131. AddAttrib("VertexTexcoord", 2).
  132. SetBuffer(positions),
  133. )
  134. panelQuadGeometry = geom
  135. }
  136. // Initialize material
  137. p.mat = material.NewMaterial()
  138. p.mat.SetShader("panel")
  139. p.mat.SetShaderUnique(true)
  140. // Initialize graphic
  141. p.Graphic = graphic.NewGraphic(panelQuadGeometry.Incref(), gls.TRIANGLES)
  142. p.AddMaterial(p, p.mat, 0, 0)
  143. // Initialize uniforms location caches
  144. p.uniMatrix.Init("ModelMatrix")
  145. p.uniPanel.Init("Panel")
  146. // Set defaults
  147. p.udata.bordersColor = math32.Color4{0, 0, 0, 1}
  148. p.bounded = true
  149. p.enabled = true
  150. p.resize(width, height, true)
  151. }
  152. // InitializeGraphic initializes this panel with a different graphic
  153. func (p *Panel) InitializeGraphic(width, height float32, gr *graphic.Graphic) {
  154. p.Graphic = gr
  155. p.width = width
  156. p.height = height
  157. // Initializes uniforms location caches
  158. p.uniMatrix.Init("ModelMatrix")
  159. p.uniPanel.Init("Panel")
  160. // Set defaults
  161. p.udata.bordersColor = math32.Color4{0, 0, 0, 1}
  162. p.bounded = true
  163. p.enabled = true
  164. p.resize(width, height, true)
  165. }
  166. // GetPanel satisfies the IPanel interface and
  167. // returns pointer to this panel
  168. func (p *Panel) GetPanel() *Panel {
  169. return p
  170. }
  171. // SetRoot satisfies the IPanel interface
  172. // Sets the pointer to the root panel for this panel and all its children
  173. func (p *Panel) SetRoot(root *Root) {
  174. p.root = root
  175. for i := 0; i < len(p.Children()); i++ {
  176. cpan := p.Children()[i].(IPanel).GetPanel()
  177. cpan.SetRoot(root)
  178. }
  179. }
  180. // LostKeyFocus satisfies the IPanel interface and is called by gui root
  181. // container when the panel loses the key focus
  182. func (p *Panel) LostKeyFocus() {
  183. }
  184. // TotalHeight satisfies the IPanel interface and returns the total
  185. // height of this panel considering visible not bounded children
  186. func (p *Panel) TotalHeight() float32 {
  187. return p.Height()
  188. }
  189. // Material returns a pointer for this panel core.Material
  190. func (p *Panel) Material() *material.Material {
  191. return p.mat
  192. }
  193. // Root returns the pointer for this panel root panel
  194. func (p *Panel) Root() *Root {
  195. return p.root
  196. }
  197. // SetTopChild sets the Z coordinate of the specified panel to
  198. // be on top of all other children of this panel.
  199. // The function does not check if the specified panel is a
  200. // child of this one.
  201. func (p *Panel) SetTopChild(ipan IPanel) {
  202. // Remove panel and if found appends to the end
  203. found := p.Remove(ipan)
  204. if found {
  205. p.Add(ipan)
  206. p.SetChanged(true)
  207. }
  208. }
  209. // SetPosition sets this panel absolute position in pixel coordinates
  210. // from left to right and from top to bottom of the screen.
  211. func (p *Panel) SetPosition(x, y float32) {
  212. p.Node.SetPositionX(math32.Round(x))
  213. p.Node.SetPositionY(math32.Round(y))
  214. }
  215. // SetSize sets this panel external width and height in pixels.
  216. func (p *Panel) SetSize(width, height float32) {
  217. if width < 0 {
  218. log.Warn("Invalid panel width:%v", width)
  219. width = 0
  220. }
  221. if height < 0 {
  222. log.Warn("Invalid panel height:%v", height)
  223. height = 0
  224. }
  225. p.resize(width, height, true)
  226. }
  227. // SetWidth sets this panel external width in pixels.
  228. // The internal panel areas and positions are recalculated
  229. func (p *Panel) SetWidth(width float32) {
  230. p.SetSize(width, p.height)
  231. }
  232. // SetHeight sets this panel external height in pixels.
  233. // The internal panel areas and positions are recalculated
  234. func (p *Panel) SetHeight(height float32) {
  235. p.SetSize(p.width, height)
  236. }
  237. // SetContentAspectWidth sets the width of the content area of the panel
  238. // to the specified value and adjusts its height to keep the same aspect radio.
  239. func (p *Panel) SetContentAspectWidth(width float32) {
  240. aspect := p.content.Width / p.content.Height
  241. height := width / aspect
  242. p.SetContentSize(width, height)
  243. }
  244. // SetContentAspectHeight sets the height of the content area of the panel
  245. // to the specified value and adjusts its width to keep the same aspect ratio.
  246. func (p *Panel) SetContentAspectHeight(height float32) {
  247. aspect := p.content.Width / p.content.Height
  248. width := height / aspect
  249. p.SetContentSize(width, height)
  250. }
  251. // Size returns this panel current external width and height in pixels
  252. func (p *Panel) Size() (float32, float32) {
  253. return p.width, p.height
  254. }
  255. // Width returns the current panel external width in pixels
  256. func (p *Panel) Width() float32 {
  257. return p.width
  258. }
  259. // Height returns the current panel external height in pixels
  260. func (p *Panel) Height() float32 {
  261. return p.height
  262. }
  263. // ContentWidth returns the current width of the content area in pixels
  264. func (p *Panel) ContentWidth() float32 {
  265. return p.content.Width
  266. }
  267. // ContentHeight returns the current height of the content area in pixels
  268. func (p *Panel) ContentHeight() float32 {
  269. return p.content.Height
  270. }
  271. // SetMargins set this panel margin sizes in pixels
  272. // and recalculates the panel external size
  273. func (p *Panel) SetMargins(top, right, bottom, left float32) {
  274. p.marginSizes.Set(top, right, bottom, left)
  275. p.resize(p.calcWidth(), p.calcHeight(), true)
  276. }
  277. // SetMarginsFrom sets this panel margins sizes from the specified
  278. // RectBounds pointer and recalculates the panel external size
  279. func (p *Panel) SetMarginsFrom(src *RectBounds) {
  280. p.marginSizes = *src
  281. p.resize(p.calcWidth(), p.calcHeight(), true)
  282. }
  283. // Margins returns the current margin sizes in pixels
  284. func (p *Panel) Margins() RectBounds {
  285. return p.marginSizes
  286. }
  287. // SetBorders sets this panel border sizes in pixels
  288. // and recalculates the panel external size
  289. func (p *Panel) SetBorders(top, right, bottom, left float32) {
  290. p.borderSizes.Set(top, right, bottom, left)
  291. p.resize(p.calcWidth(), p.calcHeight(), true)
  292. }
  293. // SetBordersFrom sets this panel border sizes from the specified
  294. // RectBounds pointer and recalculates the panel size
  295. func (p *Panel) SetBordersFrom(src *RectBounds) {
  296. p.borderSizes = *src
  297. p.resize(p.calcWidth(), p.calcHeight(), true)
  298. }
  299. // Borders returns this panel current border sizes
  300. func (p *Panel) Borders() RectBounds {
  301. return p.borderSizes
  302. }
  303. // SetPaddings sets the panel padding sizes in pixels
  304. func (p *Panel) SetPaddings(top, right, bottom, left float32) {
  305. p.paddingSizes.Set(top, right, bottom, left)
  306. p.resize(p.calcWidth(), p.calcHeight(), true)
  307. }
  308. // SetPaddingsFrom sets this panel padding sizes from the specified
  309. // RectBounds pointer and recalculates the panel size
  310. func (p *Panel) SetPaddingsFrom(src *RectBounds) {
  311. p.paddingSizes = *src
  312. p.resize(p.calcWidth(), p.calcHeight(), true)
  313. }
  314. // Paddings returns this panel padding sizes in pixels
  315. func (p *Panel) Paddings() RectBounds {
  316. return p.paddingSizes
  317. }
  318. // SetBordersColor sets the color of this panel borders
  319. // The borders opacity is set to 1.0 (full opaque)
  320. func (p *Panel) SetBordersColor(color *math32.Color) {
  321. p.udata.bordersColor = math32.Color4{color.R, color.G, color.B, 1}
  322. p.SetChanged(true)
  323. }
  324. // SetBordersColor4 sets the color and opacity of this panel borders
  325. func (p *Panel) SetBordersColor4(color *math32.Color4) {
  326. p.udata.bordersColor = *color
  327. p.SetChanged(true)
  328. }
  329. // BorderColor4 returns current border color
  330. func (p *Panel) BordersColor4() math32.Color4 {
  331. return p.udata.bordersColor
  332. }
  333. // SetPaddingsColor sets the color of this panel paddings.
  334. func (p *Panel) SetPaddingsColor(color *math32.Color) {
  335. p.udata.paddingsColor = math32.Color4{color.R, color.G, color.B, 1}
  336. p.SetChanged(true)
  337. }
  338. // SetColor sets the color of the panel paddings and content area
  339. func (p *Panel) SetColor(color *math32.Color) *Panel {
  340. p.udata.paddingsColor = math32.Color4{color.R, color.G, color.B, 1}
  341. p.udata.contentColor = p.udata.paddingsColor
  342. p.SetChanged(true)
  343. return p
  344. }
  345. // SetColor4 sets the color of the panel paddings and content area
  346. func (p *Panel) SetColor4(color *math32.Color4) *Panel {
  347. p.udata.paddingsColor = *color
  348. p.udata.contentColor = *color
  349. p.SetChanged(true)
  350. return p
  351. }
  352. // Color4 returns the current color of the panel content area
  353. func (p *Panel) Color4() math32.Color4 {
  354. return p.udata.contentColor
  355. }
  356. // ApplyStyle applies the provided PanelStyle to the panel
  357. func (p *Panel) ApplyStyle(ps *PanelStyle) {
  358. p.udata.bordersColor = ps.BorderColor
  359. p.udata.paddingsColor = ps.BgColor
  360. p.udata.contentColor = ps.BgColor
  361. p.marginSizes = ps.Margin
  362. p.borderSizes = ps.Border
  363. p.paddingSizes = ps.Padding
  364. p.resize(p.calcWidth(), p.calcHeight(), true)
  365. }
  366. // SetContentSize sets this panel content size to the specified dimensions.
  367. // The external size of the panel may increase or decrease to acomodate
  368. // the new content size.
  369. func (p *Panel) SetContentSize(width, height float32) {
  370. p.setContentSize(width, height, true)
  371. }
  372. // SetContentWidth sets this panel content width to the specified dimension in pixels.
  373. // The external size of the panel may increase or decrease to acomodate the new width
  374. func (p *Panel) SetContentWidth(width float32) {
  375. p.SetContentSize(width, p.content.Height)
  376. }
  377. // SetContentHeight sets this panel content height to the specified dimension in pixels.
  378. // The external size of the panel may increase or decrease to acomodate the new width
  379. func (p *Panel) SetContentHeight(height float32) {
  380. p.SetContentSize(p.content.Width, height)
  381. }
  382. // MinWidth returns the minimum width of this panel (ContentWidth = 0)
  383. func (p *Panel) MinWidth() float32 {
  384. return p.paddingSizes.Left + p.paddingSizes.Right +
  385. p.borderSizes.Left + p.borderSizes.Right +
  386. p.marginSizes.Left + p.marginSizes.Right
  387. }
  388. // MinHeight returns the minimum height of this panel (ContentHeight = 0)
  389. func (p *Panel) MinHeight() float32 {
  390. return p.paddingSizes.Top + p.paddingSizes.Bottom +
  391. p.borderSizes.Top + p.borderSizes.Bottom +
  392. p.marginSizes.Top + p.marginSizes.Bottom
  393. }
  394. // Pospix returns this panel absolute coordinate in pixels
  395. func (p *Panel) Pospix() math32.Vector3 {
  396. return p.pospix
  397. }
  398. // Add adds a child panel to this one
  399. func (p *Panel) Add(ichild IPanel) *Panel {
  400. p.Node.Add(ichild)
  401. node := ichild.GetPanel()
  402. node.SetParent(p)
  403. if p.root != nil {
  404. ichild.SetRoot(p.root)
  405. p.root.setZ(0, deltaZunb)
  406. }
  407. if p.layout != nil {
  408. p.layout.Recalc(p)
  409. }
  410. p.Dispatch(OnChild, nil)
  411. return p
  412. }
  413. // Remove removes the specified child from this panel
  414. func (p *Panel) Remove(ichild IPanel) bool {
  415. res := p.Node.Remove(ichild)
  416. if res {
  417. if p.layout != nil {
  418. p.layout.Recalc(p)
  419. }
  420. p.Dispatch(OnChild, nil)
  421. }
  422. return res
  423. }
  424. // Bounded returns this panel bounded state
  425. func (p *Panel) Bounded() bool {
  426. return p.bounded
  427. }
  428. // SetBounded sets this panel bounded state
  429. func (p *Panel) SetBounded(bounded bool) {
  430. p.bounded = bounded
  431. p.SetChanged(true)
  432. }
  433. // UpdateMatrixWorld overrides the standard core.Node version which is called by
  434. // the Engine before rendering the frame.
  435. func (p *Panel) UpdateMatrixWorld() {
  436. // Panel has no parent should be the root panel
  437. par := p.Parent()
  438. if par == nil {
  439. p.updateBounds(nil)
  440. // Panel has parent
  441. } else {
  442. parpan := par.(*Panel)
  443. p.updateBounds(parpan)
  444. }
  445. // Update this panel children
  446. for _, ichild := range p.Children() {
  447. ichild.UpdateMatrixWorld()
  448. }
  449. }
  450. // ContainsPosition returns indication if this panel contains
  451. // the specified screen position in pixels.
  452. func (p *Panel) ContainsPosition(x, y float32) bool {
  453. if x < p.pospix.X || x >= (p.pospix.X+p.width) {
  454. return false
  455. }
  456. if y < p.pospix.Y || y >= (p.pospix.Y+p.height) {
  457. return false
  458. }
  459. return true
  460. }
  461. // InsideBorders returns indication if the specified screen
  462. // position in pixels is inside the panel borders, including the borders width.
  463. // Unlike "ContainsPosition" is does not consider the panel margins.
  464. func (p *Panel) InsideBorders(x, y float32) bool {
  465. if x < (p.pospix.X+p.marginSizes.Left) || x >= (p.pospix.X+p.width-p.marginSizes.Right) {
  466. return false
  467. }
  468. if y < (p.pospix.Y+p.marginSizes.Top) || y >= (p.pospix.Y+p.height-p.marginSizes.Bottom) {
  469. return false
  470. }
  471. return true
  472. }
  473. // Intersects returns if this panel intersects with the other panel
  474. func (p *Panel) Intersects(other *Panel) bool {
  475. // Checks if one panel is completely on the left side of the other
  476. if p.pospix.X+p.width <= other.pospix.X || other.pospix.X+other.width <= p.pospix.X {
  477. return false
  478. }
  479. // Checks if one panel is completely above the other
  480. if p.pospix.Y+p.height <= other.pospix.Y || other.pospix.Y+other.height <= p.pospix.Y {
  481. return false
  482. }
  483. return true
  484. }
  485. // SetEnabled sets the panel enabled state
  486. // A disabled panel do not process key or mouse events.
  487. func (p *Panel) SetEnabled(state bool) {
  488. p.enabled = state
  489. p.Dispatch(OnEnable, nil)
  490. }
  491. // Enabled returns the current enabled state of this panel
  492. func (p *Panel) Enabled() bool {
  493. return p.enabled
  494. }
  495. // SetLayout sets the layout to use to position the children of this panel
  496. // To remove the layout, call this function passing nil as parameter.
  497. func (p *Panel) SetLayout(ilayout ILayout) {
  498. p.layout = ilayout
  499. if p.layout != nil {
  500. p.layout.Recalc(p)
  501. }
  502. }
  503. // Layout returns this panel current layout
  504. func (p *Panel) Layout() ILayout {
  505. return p.layout
  506. }
  507. // SetLayoutParams sets the layout parameters for this panel
  508. func (p *Panel) SetLayoutParams(params interface{}) {
  509. p.layoutParams = params
  510. }
  511. // LayoutParams returns this panel current layout parameters
  512. func (p *Panel) LayoutParams() interface{} {
  513. return p.layoutParams
  514. }
  515. // ContentCoords converts the specified window absolute coordinates in pixels
  516. // (as informed by OnMouse event) to this panel internal content area pixel coordinates
  517. func (p *Panel) ContentCoords(wx, wy float32) (float32, float32) {
  518. cx := wx - p.pospix.X -
  519. p.paddingSizes.Left -
  520. p.borderSizes.Left -
  521. p.marginSizes.Left
  522. cy := wy - p.pospix.Y -
  523. p.paddingSizes.Top -
  524. p.borderSizes.Top -
  525. p.marginSizes.Top
  526. return cx, cy
  527. }
  528. // NDC2Pix converts the specified NDC coordinates (-1,1) to relative pixel coordinates
  529. // for this panel content area.
  530. // 0,0 1,0 0,0 w,0
  531. // +--------+ +---------+
  532. // | | -------> | |
  533. // +--------+ +---------+
  534. // 0,-1 1,-1 0,h w,h
  535. func (p *Panel) NDC2Pix(nx, ny float32) (x, y float32) {
  536. w := p.ContentWidth()
  537. h := p.ContentHeight()
  538. return w * nx, -h * ny
  539. }
  540. // Pix2NDC converts the specified relative pixel coordinates to NDC coordinates for this panel
  541. // content area
  542. // 0,0 w,0 0,0 1,0
  543. // +---------+ +---------+
  544. // | | ------> | |
  545. // +---------+ +---------+
  546. // 0,h w,h 0,-1 1,-1
  547. func (p *Panel) Pix2NDC(px, py float32) (nx, ny float32) {
  548. w := p.ContentWidth()
  549. h := p.ContentHeight()
  550. return px / w, -py / h
  551. }
  552. // setContentSize is an internal version of SetContentSize() which allows
  553. // to determine if the panel will recalculate its layout and dispatch event.
  554. // It is normally used by layout managers when setting the panel content size
  555. // to avoid another invokation of the layout manager.
  556. func (p *Panel) setContentSize(width, height float32, dispatch bool) {
  557. // Calculates the new desired external width and height
  558. eWidth := width +
  559. p.paddingSizes.Left + p.paddingSizes.Right +
  560. p.borderSizes.Left + p.borderSizes.Right +
  561. p.marginSizes.Left + p.marginSizes.Right
  562. eHeight := height +
  563. p.paddingSizes.Top + p.paddingSizes.Bottom +
  564. p.borderSizes.Top + p.borderSizes.Bottom +
  565. p.marginSizes.Top + p.marginSizes.Bottom
  566. p.resize(eWidth, eHeight, dispatch)
  567. }
  568. // setZ sets the Z coordinate for this panel and its children recursively
  569. // starting at the specified z and zunb coordinates.
  570. // The z coordinate is used for bound panels and zunb for unbounded panels.
  571. // The z coordinate is set so panels added later are closer to the screen.
  572. // All unbounded panels and its children are closer than any of the bounded panels.
  573. func (p *Panel) setZ(z, zunb float32) (float32, float32) {
  574. // Bounded panel
  575. if p.bounded {
  576. p.SetPositionZ(z)
  577. z += deltaZ
  578. for _, ichild := range p.Children() {
  579. z, zunb = ichild.(IPanel).GetPanel().setZ(z, zunb)
  580. }
  581. return z, zunb
  582. // Unbounded panel
  583. } else {
  584. p.SetPositionZ(zunb)
  585. zchild := zunb + deltaZ
  586. zunb += deltaZunb
  587. for _, ichild := range p.Children() {
  588. _, zunb = ichild.(IPanel).GetPanel().setZ(zchild, zunb)
  589. }
  590. return z, zunb
  591. }
  592. }
  593. // updateBounds is called by UpdateMatrixWorld() and calculates this panel
  594. // bounds considering the bounds of its parent
  595. func (p *Panel) updateBounds(par *Panel) {
  596. // If no parent, it is the root panel
  597. if par == nil {
  598. p.pospix = p.Position()
  599. p.xmin = -math.MaxFloat32
  600. p.ymin = -math.MaxFloat32
  601. p.xmax = math.MaxFloat32
  602. p.ymax = math.MaxFloat32
  603. p.udata.bounds = math32.Vector4{0, 0, 1, 1}
  604. return
  605. }
  606. // If this panel is bounded to its parent, its coordinates are relative
  607. // to the parent internal content rectangle.
  608. if p.bounded {
  609. p.pospix.X = p.Position().X + par.pospix.X + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  610. p.pospix.Y = p.Position().Y + par.pospix.Y + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  611. // Otherwise its coordinates are relative to the parent outer coordinates.
  612. } else {
  613. p.pospix.X = p.Position().X + par.pospix.X
  614. p.pospix.Y = p.Position().Y + par.pospix.Y
  615. }
  616. // Maximum x,y coordinates for this panel
  617. p.xmin = p.pospix.X
  618. p.ymin = p.pospix.Y
  619. p.xmax = p.pospix.X + p.width
  620. p.ymax = p.pospix.Y + p.height
  621. if p.bounded {
  622. // Get the parent content area minimum and maximum absolute coordinates in pixels
  623. pxmin := par.pospix.X + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  624. if pxmin < par.xmin {
  625. pxmin = par.xmin
  626. }
  627. pymin := par.pospix.Y + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  628. if pymin < par.ymin {
  629. pymin = par.ymin
  630. }
  631. pxmax := par.pospix.X + par.width - (par.marginSizes.Right + par.borderSizes.Right + par.paddingSizes.Right)
  632. if pxmax > par.xmax {
  633. pxmax = par.xmax
  634. }
  635. pymax := par.pospix.Y + par.height - (par.marginSizes.Bottom + par.borderSizes.Bottom + par.paddingSizes.Bottom)
  636. if pymax > par.ymax {
  637. pymax = par.ymax
  638. }
  639. // Update this panel minimum x and y coordinates.
  640. if p.xmin < pxmin {
  641. p.xmin = pxmin
  642. }
  643. if p.ymin < pymin {
  644. p.ymin = pymin
  645. }
  646. // Update this panel maximum x and y coordinates.
  647. if p.xmax > pxmax {
  648. p.xmax = pxmax
  649. }
  650. if p.ymax > pymax {
  651. p.ymax = pymax
  652. }
  653. }
  654. // Set default values for bounds in texture coordinates
  655. xmintex := float32(0.0)
  656. ymintex := float32(0.0)
  657. xmaxtex := float32(1.0)
  658. ymaxtex := float32(1.0)
  659. // If this panel is bounded to its parent, calculates the bounds
  660. // for clipping in texture coordinates
  661. if p.bounded {
  662. if p.pospix.X < p.xmin {
  663. xmintex = (p.xmin - p.pospix.X) / p.width
  664. }
  665. if p.pospix.Y < p.ymin {
  666. ymintex = (p.ymin - p.pospix.Y) / p.height
  667. }
  668. if p.pospix.X+p.width > p.xmax {
  669. xmaxtex = (p.xmax - p.pospix.X) / p.width
  670. }
  671. if p.pospix.Y+p.height > p.ymax {
  672. ymaxtex = (p.ymax - p.pospix.Y) / p.height
  673. }
  674. }
  675. // Sets bounds uniform
  676. p.udata.bounds = math32.Vector4{xmintex, ymintex, xmaxtex, ymaxtex}
  677. }
  678. // calcWidth calculates the panel external width in pixels
  679. func (p *Panel) calcWidth() float32 {
  680. return p.content.Width +
  681. p.paddingSizes.Left + p.paddingSizes.Right +
  682. p.borderSizes.Left + p.borderSizes.Right +
  683. p.marginSizes.Left + p.marginSizes.Right
  684. }
  685. // calcHeight calculates the panel external height in pixels
  686. func (p *Panel) calcHeight() float32 {
  687. return p.content.Height +
  688. p.paddingSizes.Top + p.paddingSizes.Bottom +
  689. p.borderSizes.Top + p.borderSizes.Bottom +
  690. p.marginSizes.Top + p.marginSizes.Bottom
  691. }
  692. // resize tries to set the external size of the panel to the specified
  693. // dimensions and recalculates the size and positions of the internal areas.
  694. // The margins, borders and padding sizes are kept and the content
  695. // area size is adjusted. So if the panel is decreased, its minimum
  696. // size is determined by the margins, borders and paddings.
  697. // Normally it should be called with dispatch=true to recalculate the
  698. // panel layout and dispatch OnSize event.
  699. func (p *Panel) resize(width, height float32, dispatch bool) {
  700. var padding Rect
  701. var border Rect
  702. width = math32.Round(width)
  703. height = math32.Round(height)
  704. // Adjusts content width
  705. p.content.Width = width -
  706. p.marginSizes.Left - p.marginSizes.Right -
  707. p.borderSizes.Left - p.borderSizes.Right -
  708. p.paddingSizes.Left - p.paddingSizes.Right
  709. if p.content.Width < 0 {
  710. p.content.Width = 0
  711. }
  712. // Adjust other area widths
  713. padding.Width = p.paddingSizes.Left + p.content.Width + p.paddingSizes.Right
  714. border.Width = p.borderSizes.Left + padding.Width + p.borderSizes.Right
  715. // Adjusts content height
  716. p.content.Height = height -
  717. p.marginSizes.Top - p.marginSizes.Bottom -
  718. p.borderSizes.Top - p.borderSizes.Bottom -
  719. p.paddingSizes.Top - p.paddingSizes.Bottom
  720. if p.content.Height < 0 {
  721. p.content.Height = 0
  722. }
  723. // Adjust other area heights
  724. padding.Height = p.paddingSizes.Top + p.content.Height + p.paddingSizes.Bottom
  725. border.Height = p.borderSizes.Top + padding.Height + p.borderSizes.Bottom
  726. // Sets area positions
  727. border.X = p.marginSizes.Left
  728. border.Y = p.marginSizes.Top
  729. padding.X = border.X + p.borderSizes.Left
  730. padding.Y = border.Y + p.borderSizes.Top
  731. p.content.X = padding.X + p.paddingSizes.Left
  732. p.content.Y = padding.Y + p.paddingSizes.Top
  733. // Sets final panel dimensions (may be different from requested dimensions)
  734. p.width = p.marginSizes.Left + border.Width + p.marginSizes.Right
  735. p.height = p.marginSizes.Top + border.Height + p.marginSizes.Bottom
  736. // Updates border uniform in texture coordinates (0,0 -> 1,1)
  737. p.udata.borders = math32.Vector4{
  738. float32(border.X) / float32(p.width),
  739. float32(border.Y) / float32(p.height),
  740. float32(border.Width) / float32(p.width),
  741. float32(border.Height) / float32(p.height),
  742. }
  743. // Updates padding uniform in texture coordinates (0,0 -> 1,1)
  744. p.udata.paddings = math32.Vector4{
  745. float32(padding.X) / float32(p.width),
  746. float32(padding.Y) / float32(p.height),
  747. float32(padding.Width) / float32(p.width),
  748. float32(padding.Height) / float32(p.height),
  749. }
  750. // Updates content uniform in texture coordinates (0,0 -> 1,1)
  751. p.udata.content = math32.Vector4{
  752. float32(p.content.X) / float32(p.width),
  753. float32(p.content.Y) / float32(p.height),
  754. float32(p.content.Width) / float32(p.width),
  755. float32(p.content.Height) / float32(p.height),
  756. }
  757. p.SetChanged(true)
  758. // Update layout and dispatch event
  759. if !dispatch {
  760. return
  761. }
  762. if p.layout != nil {
  763. p.layout.Recalc(p)
  764. }
  765. p.Dispatch(OnResize, nil)
  766. }
  767. // RenderSetup is called by the Engine before drawing the object
  768. func (p *Panel) RenderSetup(gl *gls.GLS, rinfo *core.RenderInfo) {
  769. // Sets texture valid flag in uniforms
  770. // depending if the material has texture
  771. if p.mat.TextureCount() > 0 {
  772. p.udata.textureValid = 1
  773. } else {
  774. p.udata.textureValid = 0
  775. }
  776. // Sets model matrix
  777. var mm math32.Matrix4
  778. p.SetModelMatrix(gl, &mm)
  779. // Transfer model matrix uniform
  780. location := p.uniMatrix.Location(gl)
  781. gl.UniformMatrix4fv(location, 1, false, &mm[0])
  782. // Transfer panel parameters combined uniform
  783. location = p.uniPanel.Location(gl)
  784. const vec4count = 8
  785. gl.Uniform4fvUP(location, vec4count, unsafe.Pointer(&p.udata))
  786. }
  787. // SetModelMatrix calculates and sets the specified matrix with the model matrix for this panel
  788. func (p *Panel) SetModelMatrix(gl *gls.GLS, mm *math32.Matrix4) {
  789. // Get the current viewport width and height
  790. _, _, width, height := gl.GetViewport()
  791. fwidth := float32(width)
  792. fheight := float32(height)
  793. // Scale the quad for the viewport so it has fixed dimensions in pixels.
  794. p.wclip = 2 * float32(p.width) / fwidth
  795. p.hclip = 2 * float32(p.height) / fheight
  796. var scale math32.Vector3
  797. scale.Set(p.wclip, p.hclip, 1)
  798. // Convert absolute position in pixel coordinates from the top/left to
  799. // standard OpenGL clip coordinates of the quad center
  800. p.posclip.X = (p.pospix.X - fwidth/2) / (fwidth / 2)
  801. p.posclip.Y = -(p.pospix.Y - fheight/2) / (fheight / 2)
  802. p.posclip.Z = p.Position().Z
  803. // Calculates the model matrix
  804. var quat math32.Quaternion
  805. quat.SetIdentity()
  806. mm.Compose(&p.posclip, &quat, &scale)
  807. }