basic_vertex.glsl 243 B

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  1. //
  2. // Vertex shader basic
  3. //
  4. #include <attributes>
  5. // Model uniforms
  6. uniform mat4 MVP;
  7. // Final output color for fragment shader
  8. out vec3 Color;
  9. void main() {
  10. Color = VertexColor;
  11. gl_Position = MVP * vec4(VertexPosition, 1.0);
  12. }