basic_vertex.glsl 212 B

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  1. #include <attributes>
  2. // Model uniforms
  3. uniform mat4 MVP;
  4. // Final output color for fragment shader
  5. out vec3 Color;
  6. void main() {
  7. Color = VertexColor;
  8. gl_Position = MVP * vec4(VertexPosition, 1.0);
  9. }