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- // Copyright 2016 The G3N Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package physics
- import (
- "github.com/g3n/engine/core"
- )
- // Particle represents a physics-driven particle.
- type Collision struct {
- // TODO
- }
- // NewCollision creates and returns a pointer to a new Collision.
- func NewCollision(inode core.INode) *Collision {
- c := new(Collision)
- return c
- }
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