menu.go 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583
  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package gui
  5. import (
  6. "github.com/g3n/engine/gui/assets"
  7. "github.com/g3n/engine/math32"
  8. "github.com/g3n/engine/window"
  9. )
  10. type MenuBar struct {
  11. }
  12. type Menu struct {
  13. Panel // embedded panel
  14. styles *MenuStyles // pointer to current styles
  15. items []*MenuItem // menu items
  16. active bool // menu active state
  17. mitem *MenuItem // parent menu item for sub menu
  18. }
  19. // MenuBodyStyle describes the style of the menu body
  20. type MenuBodyStyle struct {
  21. Border BorderSizes
  22. Paddings BorderSizes
  23. BorderColor math32.Color4
  24. BgColor math32.Color
  25. FgColor math32.Color
  26. }
  27. // MenuBodyStyles describes all styles of the menu body
  28. type MenuBodyStyles struct {
  29. Normal MenuBodyStyle
  30. Over MenuBodyStyle
  31. Focus MenuBodyStyle
  32. Disabled MenuBodyStyle
  33. }
  34. // MenuStyles describes all styles of the menu body and menu item
  35. type MenuStyles struct {
  36. Body *MenuBodyStyles // Menu body styles
  37. Item *MenuItemStyles // Menu item styles
  38. }
  39. // MenuItem is an option of a Menu
  40. type MenuItem struct {
  41. Panel // embedded panel
  42. styles *MenuItemStyles // pointer to current styles
  43. menu *Menu // pointer to container menu
  44. licon *Label // optional left icon label
  45. label *Label // optional text label (nil for separators)
  46. shortcut *Label // optional shorcut text label
  47. ricon *Label // optional right internal icon label for submenu
  48. icode int // icon code (if icon is set)
  49. submenu *Menu // pointer to optional associated sub menu
  50. keyModifier window.ModifierKey // shortcut key modifier
  51. keyCode window.Key // shortcut key code
  52. disabled bool // item disabled state
  53. selected bool // selection state
  54. }
  55. // MenuItemStyle describes the style of a menu item
  56. type MenuItemStyle struct {
  57. Border BorderSizes
  58. Paddings BorderSizes
  59. BorderColor math32.Color4
  60. BgColor math32.Color
  61. FgColor math32.Color
  62. IconPaddings BorderSizes
  63. ShortcutPaddings BorderSizes
  64. RiconPaddings BorderSizes
  65. }
  66. // MenuItemStyles describes all the menu item styles
  67. type MenuItemStyles struct {
  68. Normal MenuItemStyle
  69. Over MenuItemStyle
  70. Disabled MenuItemStyle
  71. Separator MenuItemStyle
  72. }
  73. var mapKeyModifier = map[window.ModifierKey]string{
  74. window.ModShift: "Shift",
  75. window.ModControl: "Ctrl",
  76. window.ModAlt: "Alt",
  77. }
  78. var mapKeyText = map[window.Key]string{
  79. window.KeyApostrophe: "'",
  80. window.KeyComma: ",",
  81. window.KeyMinus: "-",
  82. window.KeyPeriod: ".",
  83. window.KeySlash: "/",
  84. window.Key0: "0",
  85. window.Key1: "1",
  86. window.Key2: "2",
  87. window.Key3: "3",
  88. window.Key4: "4",
  89. window.Key5: "5",
  90. window.Key6: "6",
  91. window.Key7: "7",
  92. window.Key8: "8",
  93. window.Key9: "9",
  94. window.KeySemicolon: ";",
  95. window.KeyEqual: "=",
  96. window.KeyA: "A",
  97. window.KeyB: "B",
  98. window.KeyC: "C",
  99. window.KeyD: "D",
  100. window.KeyE: "E",
  101. window.KeyF: "F",
  102. window.KeyG: "G",
  103. window.KeyH: "H",
  104. window.KeyI: "I",
  105. window.KeyJ: "J",
  106. window.KeyK: "K",
  107. window.KeyL: "L",
  108. window.KeyM: "M",
  109. window.KeyN: "N",
  110. window.KeyO: "O",
  111. window.KeyP: "P",
  112. window.KeyQ: "Q",
  113. window.KeyR: "R",
  114. window.KeyS: "S",
  115. window.KeyT: "T",
  116. window.KeyU: "U",
  117. window.KeyV: "V",
  118. window.KeyW: "W",
  119. window.KeyX: "X",
  120. window.KeyY: "Y",
  121. window.KeyZ: "Z",
  122. window.KeyF1: "F1",
  123. window.KeyF2: "F2",
  124. window.KeyF3: "F3",
  125. window.KeyF4: "F4",
  126. window.KeyF5: "F5",
  127. window.KeyF6: "F6",
  128. window.KeyF7: "F7",
  129. window.KeyF8: "F8",
  130. window.KeyF9: "F9",
  131. window.KeyF10: "F10",
  132. window.KeyF11: "F11",
  133. window.KeyF12: "F12",
  134. }
  135. // NewMenu creates and returns a pointer to a new empty menu
  136. func NewMenu() *Menu {
  137. m := new(Menu)
  138. m.Panel.Initialize(0, 0)
  139. m.styles = &StyleDefault.Menu
  140. m.items = make([]*MenuItem, 0)
  141. m.Panel.Subscribe(OnCursorEnter, m.onCursor)
  142. m.Panel.Subscribe(OnCursorLeave, m.onCursor)
  143. m.Panel.Subscribe(OnKeyDown, m.onKey)
  144. m.update()
  145. return m
  146. }
  147. // AddOption creates and adds a new menu item to this menu with the
  148. // specified text and returns the pointer to the created menu item.
  149. func (m *Menu) AddOption(text string) *MenuItem {
  150. mi := newMenuItem(text, m.styles.Item)
  151. m.Panel.Add(mi)
  152. m.items = append(m.items, mi)
  153. mi.menu = m
  154. m.recalc()
  155. return mi
  156. }
  157. // AddSeparator creates and adds a new separator to the menu
  158. func (m *Menu) AddSeparator() *MenuItem {
  159. mi := newMenuItem("", m.styles.Item)
  160. m.Panel.Add(mi)
  161. m.items = append(m.items, mi)
  162. mi.menu = m
  163. m.recalc()
  164. return mi
  165. }
  166. // AddMenu creates and adds a new menu item to this menu with the
  167. // specified text and sub menu.
  168. // Returns the pointer to the created menu item.
  169. func (m *Menu) AddMenu(text string, subm *Menu) *MenuItem {
  170. mi := newMenuItem(text, m.styles.Item)
  171. m.Panel.Add(mi)
  172. m.items = append(m.items, mi)
  173. mi.submenu = subm
  174. mi.submenu.SetVisible(false)
  175. mi.submenu.SetBounded(false)
  176. mi.submenu.mitem = mi
  177. mi.menu = m
  178. mi.ricon = NewIconLabel(string(assets.ChevronRight))
  179. mi.Panel.Add(mi.ricon)
  180. mi.Panel.Add(mi.submenu)
  181. mi.update()
  182. m.recalc()
  183. return nil
  184. }
  185. // RemoveItem removes the specified menu item from this menu
  186. func (m *Menu) RemoveItem(mi *MenuItem) {
  187. }
  188. // onCursor process subscribed cursor events
  189. func (m *Menu) onCursor(evname string, ev interface{}) {
  190. //log.Error("evname:%s / %v", evname, ev)
  191. if evname == OnCursorEnter {
  192. m.root.SetKeyFocus(m)
  193. m.active = true
  194. } else if evname == OnCursorLeave {
  195. m.active = false
  196. // If this is a sub menu and the parent menu item is not selected
  197. // hides this sub menu
  198. if m.mitem != nil && !m.mitem.selected {
  199. m.SetVisible(false)
  200. }
  201. }
  202. m.root.StopPropagation(StopAll)
  203. }
  204. // onKey process subscribed key events
  205. func (m *Menu) onKey(evname string, ev interface{}) {
  206. sel := m.selectedItem()
  207. kev := ev.(*window.KeyEvent)
  208. switch kev.Keycode {
  209. // Select next enabled menu item
  210. case window.KeyDown:
  211. next := m.nextItem(sel)
  212. m.setSelectedPos(next)
  213. // Select previous enabled menu item
  214. case window.KeyUp:
  215. prev := m.prevItem(sel)
  216. m.setSelectedPos(prev)
  217. // Return to previous menu
  218. case window.KeyLeft:
  219. if m.mitem != nil {
  220. m.setSelectedPos(-1)
  221. m.mitem.menu.setSelectedItem(m.mitem)
  222. m.root.SetKeyFocus(m.mitem.menu)
  223. }
  224. // Enter into sub menu
  225. case window.KeyRight:
  226. mi := m.items[sel]
  227. if mi.submenu != nil {
  228. m.root.SetKeyFocus(mi.submenu)
  229. mi.submenu.setSelectedPos(0)
  230. }
  231. case window.KeyEnter:
  232. default:
  233. return
  234. }
  235. }
  236. // setSelectedPos sets the menu item at the specified position as selected
  237. // and all others as not selected.
  238. func (m *Menu) setSelectedPos(pos int) {
  239. for i := 0; i < len(m.items); i++ {
  240. mi := m.items[i]
  241. if i == pos {
  242. mi.selected = true
  243. } else {
  244. mi.selected = false
  245. }
  246. mi.update()
  247. }
  248. }
  249. func (m *Menu) setSelectedItem(mitem *MenuItem) {
  250. for i := 0; i < len(m.items); i++ {
  251. mi := m.items[i]
  252. if mi == mitem {
  253. mi.selected = true
  254. } else {
  255. mi.selected = false
  256. }
  257. mi.update()
  258. }
  259. }
  260. // selectedItem returns the position of the current selected menu item
  261. // Returns -1 if no item selected
  262. func (m *Menu) selectedItem() int {
  263. for i := 0; i < len(m.items); i++ {
  264. mi := m.items[i]
  265. if mi.selected {
  266. return i
  267. }
  268. }
  269. return -1
  270. }
  271. // nextItem returns the position of the next enabled option from the
  272. // specified position
  273. func (m *Menu) nextItem(pos int) int {
  274. res := 0
  275. for i := pos + 1; i < len(m.items); i++ {
  276. mi := m.items[i]
  277. if mi.disabled || mi.label == nil {
  278. continue
  279. }
  280. res = i
  281. break
  282. }
  283. return res
  284. }
  285. // prevItem returns the position of previous enabled menu item from
  286. // the specified position
  287. func (m *Menu) prevItem(pos int) int {
  288. res := len(m.items) - 1
  289. for i := pos - 1; i >= 0 && i < len(m.items); i-- {
  290. mi := m.items[i]
  291. if mi.disabled || mi.label == nil {
  292. continue
  293. }
  294. res = i
  295. break
  296. }
  297. return res
  298. }
  299. // update updates the menu visual state
  300. func (m *Menu) update() {
  301. m.applyStyle(&m.styles.Body.Normal)
  302. }
  303. // applyStyle applies the specified menu body style
  304. func (m *Menu) applyStyle(mbs *MenuBodyStyle) {
  305. m.SetBordersFrom(&mbs.Border)
  306. m.SetBordersColor4(&mbs.BorderColor)
  307. m.SetPaddingsFrom(&mbs.Paddings)
  308. m.SetColor(&mbs.BgColor)
  309. }
  310. // recalc recalculates the positions of this menu internal items
  311. // and the content width and height of the menu
  312. func (m *Menu) recalc() {
  313. // Find the maximum icon and label widths
  314. minWidth := float32(0)
  315. iconWidth := float32(0)
  316. labelWidth := float32(0)
  317. shortcutWidth := float32(0)
  318. riconWidth := float32(0)
  319. for i := 0; i < len(m.items); i++ {
  320. mi := m.items[i]
  321. minWidth = mi.MinWidth()
  322. // Separator
  323. if mi.label == nil {
  324. continue
  325. }
  326. // Left icon width
  327. if mi.licon != nil && mi.licon.width > iconWidth {
  328. iconWidth = mi.licon.width
  329. }
  330. // Option label width
  331. if mi.label.width > labelWidth {
  332. labelWidth = mi.label.width
  333. }
  334. // Shortcut label width
  335. if mi.shortcut != nil && mi.shortcut.width > shortcutWidth {
  336. shortcutWidth = mi.shortcut.width
  337. }
  338. // Right icon (submenu indicator) width
  339. if mi.ricon != nil && mi.ricon.width > riconWidth {
  340. riconWidth = mi.ricon.width
  341. }
  342. }
  343. width := minWidth + iconWidth + labelWidth + shortcutWidth + riconWidth
  344. // Sets the position and width of the menu items
  345. // The height is defined by the menu item itself
  346. px := float32(0)
  347. py := float32(0)
  348. for i := 0; i < len(m.items); i++ {
  349. mi := m.items[i]
  350. mi.SetPosition(px, py)
  351. mh := mi.minHeight()
  352. py += mh
  353. mi.SetSize(width, mh)
  354. mi.recalc(iconWidth, labelWidth, shortcutWidth)
  355. }
  356. m.SetContentSize(width, py)
  357. }
  358. // newMenuItem creates and returns a pointer to a new menu item
  359. // with the specified text.
  360. func newMenuItem(text string, styles *MenuItemStyles) *MenuItem {
  361. mi := new(MenuItem)
  362. mi.Panel.Initialize(0, 0)
  363. mi.styles = styles
  364. if text != "" {
  365. mi.label = NewLabel(text)
  366. mi.Panel.Add(mi.label)
  367. mi.Panel.Subscribe(OnCursorEnter, mi.onCursor)
  368. mi.Panel.Subscribe(OnCursorLeave, mi.onCursor)
  369. }
  370. mi.update()
  371. return mi
  372. }
  373. // SetIcon sets the left icon of this menu item
  374. // If an image was previously set it is replaced by this icon
  375. func (mi *MenuItem) SetIcon(icode int) *MenuItem {
  376. mi.licon = NewIconLabel(string(icode))
  377. mi.Panel.Add(mi.licon)
  378. mi.update()
  379. return mi
  380. }
  381. // SetImage sets the left image of this menu item
  382. // If an icon was previously set it is replaced by this image
  383. func (mi *MenuItem) SetImage(img *Image) *MenuItem {
  384. return mi
  385. }
  386. // SetText sets the text of this menu item
  387. func (mi *MenuItem) SetText(text string) *MenuItem {
  388. return mi
  389. }
  390. // SetShortcut sets the keyboard shortcut of this menu item
  391. func (mi *MenuItem) SetShortcut(mod window.ModifierKey, key window.Key) *MenuItem {
  392. if mapKeyText[key] == "" {
  393. panic("Invalid menu shortcut key")
  394. }
  395. mi.keyModifier = mod
  396. mi.keyCode = key
  397. text := ""
  398. if mi.keyModifier&window.ModShift != 0 {
  399. text = mapKeyModifier[window.ModShift]
  400. }
  401. if mi.keyModifier&window.ModControl != 0 {
  402. if text != "" {
  403. text += "+"
  404. }
  405. text += mapKeyModifier[window.ModControl]
  406. }
  407. if mi.keyModifier&window.ModAlt != 0 {
  408. if text != "" {
  409. text += "+"
  410. }
  411. text += mapKeyModifier[window.ModAlt]
  412. }
  413. if text != "" {
  414. text += "+"
  415. }
  416. text += mapKeyText[key]
  417. mi.shortcut = NewLabel(text)
  418. mi.Panel.Add(mi.shortcut)
  419. mi.update()
  420. mi.menu.recalc()
  421. return mi
  422. }
  423. // SetSubmenu sets an associated sub menu item for this menu item
  424. func (mi *MenuItem) SetSubmenu(smi *MenuItem) *MenuItem {
  425. return mi
  426. }
  427. // SetEnabled sets the enabled state of this menu item
  428. func (mi *MenuItem) SetEnabled(enabled bool) *MenuItem {
  429. mi.disabled = !enabled
  430. mi.update()
  431. return mi
  432. }
  433. func (mi *MenuItem) onCursor(evname string, ev interface{}) {
  434. switch evname {
  435. case OnCursorEnter:
  436. mi.menu.setSelectedItem(mi)
  437. case OnCursorLeave:
  438. if mi.submenu != nil && mi.submenu.active {
  439. return
  440. }
  441. mi.menu.setSelectedItem(nil)
  442. }
  443. }
  444. // update updates the menu item visual state
  445. func (mi *MenuItem) update() {
  446. // Separator
  447. if mi.label == nil {
  448. mi.applyStyle(&mi.styles.Separator)
  449. return
  450. }
  451. if mi.disabled {
  452. mi.applyStyle(&mi.styles.Disabled)
  453. return
  454. }
  455. if mi.selected {
  456. mi.applyStyle(&mi.styles.Over)
  457. if mi.submenu != nil {
  458. mi.menu.SetTopChild(mi)
  459. mi.submenu.SetVisible(true)
  460. mi.submenu.SetPosition(mi.Width()-4, 0)
  461. }
  462. return
  463. }
  464. // If this menu item has a sub menu and the sub menu is not active,
  465. // hides the sub menu
  466. if mi.submenu != nil && !mi.submenu.active {
  467. mi.submenu.SetVisible(false)
  468. }
  469. mi.applyStyle(&mi.styles.Normal)
  470. }
  471. // applyStyle applies the specified menu item style
  472. func (mi *MenuItem) applyStyle(mis *MenuItemStyle) {
  473. mi.SetBordersFrom(&mis.Border)
  474. mi.SetBordersColor4(&mis.BorderColor)
  475. mi.SetPaddingsFrom(&mis.Paddings)
  476. mi.SetColor(&mis.BgColor)
  477. if mi.licon != nil {
  478. mi.licon.SetPaddingsFrom(&mis.IconPaddings)
  479. }
  480. if mi.label != nil {
  481. mi.label.SetColor(&mis.FgColor)
  482. }
  483. if mi.shortcut != nil {
  484. mi.shortcut.SetPaddingsFrom(&mis.ShortcutPaddings)
  485. }
  486. if mi.ricon != nil {
  487. mi.ricon.SetPaddingsFrom(&mis.RiconPaddings)
  488. }
  489. }
  490. // recalc recalculates the positions of this menu item internal panels
  491. func (mi *MenuItem) recalc(iconWidth, labelWidth, shortcutWidth float32) {
  492. // Separator
  493. if mi.label == nil {
  494. return
  495. }
  496. if mi.licon != nil {
  497. py := (mi.label.height - mi.licon.height) / 2
  498. mi.licon.SetPosition(0, py)
  499. }
  500. mi.label.SetPosition(iconWidth, 0)
  501. if mi.shortcut != nil {
  502. mi.shortcut.SetPosition(iconWidth+labelWidth, 0)
  503. }
  504. if mi.ricon != nil {
  505. mi.ricon.SetPosition(iconWidth+labelWidth+shortcutWidth, 0)
  506. }
  507. }
  508. // minHeight returns the minimum height of this menu item
  509. func (mi *MenuItem) minHeight() float32 {
  510. mh := mi.MinHeight()
  511. if mi.label == nil {
  512. return mh + 1
  513. }
  514. mh += mi.label.height
  515. return mh
  516. }