Daniel Salvadori 5c74c654d0 Fix grazing light rays issue 6 年之前
..
include 5c74c654d0 Fix grazing light rays issue 6 年之前
README.md f2e8d9152f changing shaders preprocessing... 8 年之前
basic_fragment.glsl 973727e925 Make Phong the Standard material. 6 年之前
basic_vertex.glsl 973727e925 Make Phong the Standard material. 6 年之前
panel_fragment.glsl a6db6017ca Fix constant texture indexing and add workaround for gl_FrontFacing 6 年之前
panel_vertex.glsl 973727e925 Make Phong the Standard material. 6 年之前
physical_fragment.glsl 973727e925 Make Phong the Standard material. 6 年之前
physical_vertex.glsl 973727e925 Make Phong the Standard material. 6 年之前
point_fragment.glsl 973727e925 Make Phong the Standard material. 6 年之前
point_vertex.glsl 973727e925 Make Phong the Standard material. 6 年之前
shaders.go 9e48c7ee3e cleanup/docs 7 年之前
sources.go 5c74c654d0 Fix grazing light rays issue 6 年之前
standard_fragment.glsl 643d63832d Remove unnecessary extension declaration 6 年之前
standard_vertex.glsl 0aab5201c3 Fix gnarly shader problem (camDir should not be normalized before interpolation) 6 年之前

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".