morphtarget_vertex.glsl 253 B

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  1. #ifdef MORPHTARGETS
  2. vPosition += (MorphPosition{i} - VertexPosition) * morphTargetInfluences[{i}];
  3. // vPosition = MorphPosition1;
  4. #ifdef MORPHTARGETS_NORMAL
  5. vNormal += (MorphNormal{i} - VertexNormal) * morphTargetInfluences[{i}];
  6. #endif
  7. #endif