Go 3D Game Engine http://g3n.rocks
Fork from https://github.com/g3n/engine

Daniel Salvadori 472d9f7944 fixed morph geometry and morph target animation il y a 7 ans
animation 472d9f7944 fixed morph geometry and morph target animation il y a 7 ans
audio ea066c75c4 Fix for FreeBSD il y a 7 ans
camera 221871a8d2 Merge pull request #60 from amyadzuki/patch-7 il y a 7 ans
core 9b7ca9949c implemented node translation methods il y a 7 ans
experimental fc88461e90 fixed docs il y a 7 ans
geometry 472d9f7944 fixed morph geometry and morph target animation il y a 7 ans
gls 2122b3dbf6 Merge branch 'master' into gltf il y a 7 ans
graphic 1d88a3e633 improved skybox il y a 7 ans
gui 280ebba3ed Merge pull request #68 from amyadzuki/patch-12 il y a 7 ans
light 77ea848ccd improved docs il y a 7 ans
loader f4f56a52b9 fixed loading of glTF morph animations il y a 7 ans
material 0954644078 Merge branch 'master' into gltf il y a 7 ans
math32 8e4aef153f improve Box3.ApplyMatrix4 il y a 7 ans
renderer f4f56a52b9 fixed loading of glTF morph animations il y a 7 ans
text 84132e511c gofmt il y a 7 ans
texture 84132e511c gofmt il y a 7 ans
tools 77ea848ccd improved docs il y a 7 ans
util 2c872fee07 fixed generic camera SetAspect in application.go il y a 7 ans
window 02a25ef88b improve cursor loading il y a 7 ans
.gitattributes 60a4df0db5 mark audio/windows as linguist-vendored il y a 7 ans
LICENSE 3585b36aec first import il y a 8 ans
README.md dfd22c46c9 updated README.md il y a 7 ans

README.md

G3N Banner

<a href="https://godoc.org/github.com/g3n/engine"><img src="https://godoc.org/github.com/g3n/engine?status.svg" alt="Godoc"></img></a>
<a href="https://goreportcard.com/report/github.com/g3n/engine"><img src="https://goreportcard.com/badge/github.com/g3n/engine"  alt="Go Report Card"/></a>

G3N - Go 3D Game Engine

G3N (pronounced "gen") is a cross-platform OpenGL 3D game engine written in Go.

### To see G3N in action try the G3N demo or the Gokoban award winning game.

<img style="float: right;" src="https://raw.githubusercontent.com/g3n/g3nd/master/data/images/g3nd_screenshots.png" alt="G3ND In Action"/>

## Highlighted Projects

Gokoban - 3D Puzzle Game (1st place in the 2017 Gopher Game Jam)

## Dependencies

G3N requires Go 1.8+

The engine requires an OpenGL driver and a GCC-compatible C compiler to be installed.

On Unix-based systems the engine depends on some C libraries that can be installed using the appropriate distribution package manager.

  • For Ubuntu/Debian-like Linux distributions, install the following packages:
    • xorg-dev
    • libgl1-mesa-dev
    • libopenal1
    • libopenal-dev
    • libvorbis0a
    • libvorbis-dev
    • libvorbisfile3
  • For CentOS/Fedora-like Linux distributions, install the following packages:
    • xorg-x11-devel.x86_64
    • mesa-libGL.x86_64
    • mesa-libGL-devel.x86_64
    • openal-soft.x86_64
    • openal-soft-devel.x86_64
    • libvorbis.x86_64
    • libvorbis-devel.x86_64
  • For Windows, the necessary audio libraries sources and DLLs are supplied but they need to be installed manually. Please see Audio libraries for Windows for details. We tested the Windows build using the mingw-w64 toolchain.
  • For macOS, you should install the development files of OpenAL and Vorbis. If you are using Homebrew as your package manager, run: brew install libvorbis openal-soft

## Installation

The following command will download the engine along with all its Go dependencies:

go get -u github.com/g3n/engine/...

## Features

  • Cross-platform: Windows, Linux, and macOS
  • Integrated GUI (graphical user interface) with many widgets
  • Hierarchical scene graph - nodes can contain other nodes
  • 3D spatial audio via OpenAL (.wav, .ogg)
  • Real-time lighting: ambient, directional, point, and spot lights
  • Physically-based rendering: fresnel reflectance, geometric occlusion, microfacet distribution
  • Model loaders: glTF (.gltf, .glb), Wavefront OBJ (.obj), and COLLADA (.dae)
  • Geometry generators: box, sphere, cylinder, torus, etc...
  • Geometries support morph targets and multimaterials
  • Support for animated sprites based on sprite sheets
  • Perspective and ortographic cameras
  • Text image generation and support for TrueType fonts
  • Image textures can be loaded from GIF, PNG or JPEG files
  • Animation framework for position, rotation, and scale of objects
  • Support for user-created GLSL shaders: vertex, fragment, and geometry shaders
  • Integrated basic physics engine (experimental/incomplete)
  • Support for HiDPI displays

<img style="float: right;" src="https://github.com/g3n/g3n.github.io/raw/master/img/g3n_banner_small.png" alt="G3N Banner"/>

## Hello G3N

The code below is a basic "hello world" application (hellog3n) that shows a blue torus. You can download and install hellog3n via: go get -u github.com/g3n/demos/hellog3n

For more complex demos please see the G3N demo program.

  package main

  import (
      "github.com/g3n/engine/util/application"
      "github.com/g3n/engine/geometry"
      "github.com/g3n/engine/material"
      "github.com/g3n/engine/math32"
      "github.com/g3n/engine/graphic"
      "github.com/g3n/engine/light"
  )

  func main() {

      app, _ := application.Create(application.Options{
          Title:  "Hello G3N",
          Width:  800,
          Height: 600,
      })

      // Create a blue torus and add it to the scene
      geom := geometry.NewTorus(1, .4, 12, 32, math32.Pi*2)
      mat := material.NewPhong(math32.NewColor("DarkBlue"))
      torusMesh := graphic.NewMesh(geom, mat)
      app.Scene().Add(torusMesh)

      // Add lights to the scene
      ambientLight := light.NewAmbient(&math32.Color{1.0, 1.0, 1.0}, 0.8)
      app.Scene().Add(ambientLight)
      pointLight := light.NewPoint(&math32.Color{1, 1, 1}, 5.0)
      pointLight.SetPosition(1, 0, 2)
      app.Scene().Add(pointLight)

      // Add an axis helper to the scene
      axis := graphic.NewAxisHelper(0.5)
      app.Scene().Add(axis)

      app.CameraPersp().SetPosition(0, 0, 3)
      app.Run()
  }

<img style="float: right;" src="https://github.com/g3n/demos/blob/master/hellog3n/screenshot.png" alt="hellog3n Screenshot"/>

## Documentation

For the engine API reference, please see GoDoc.

Currently, the best way to learn how to use G3N is to look at the source code of the demos from G3ND. In the future we would like to have a "Getting Started" guide along with tutorials in the wiki.

## Contributing

If you find a bug or create a new feature you are encouraged to send pull requests!

## Community

Join our channel on Gophers Slack (Click here to register for Gophers Slack). It's a great way to have your questions answered quickly by the G3N community.