panel.go 25 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package gui
  5. import (
  6. "github.com/g3n/engine/core"
  7. "github.com/g3n/engine/geometry"
  8. "github.com/g3n/engine/gls"
  9. "github.com/g3n/engine/graphic"
  10. "github.com/g3n/engine/material"
  11. "github.com/g3n/engine/math32"
  12. "math"
  13. )
  14. /*********************************************
  15. Panel areas:
  16. +------------------------------------------+
  17. | Margin area |
  18. | +------------------------------------+ |
  19. | | Border area | |
  20. | | +------------------------------+ | |
  21. | | | Padding area | | |
  22. | | | +------------------------+ | | |
  23. | | | | Content area | | | |
  24. | | | | | | | |
  25. | | | | | | | |
  26. | | | +------------------------+ | | |
  27. | | | | | |
  28. | | +------------------------------+ | |
  29. | | | |
  30. | +------------------------------------+ |
  31. | |
  32. +------------------------------------------+
  33. *********************************************/
  34. // IPanel is the interface for all panel types
  35. type IPanel interface {
  36. graphic.IGraphic
  37. GetPanel() *Panel
  38. SetRoot(*Root)
  39. LostKeyFocus()
  40. TotalHeight() float32
  41. }
  42. // Panel is 2D rectangular graphic which by default has a quad (2 triangles) geometry.
  43. // When using the default geometry, a panel has margins, borders, paddings
  44. // and a content area. The content area can be associated wit a texture
  45. // It is the building block of most GUI widgets.
  46. type Panel struct {
  47. *graphic.Graphic // Embedded graphic
  48. root *Root // pointer to root container
  49. width float32 // external width in pixels
  50. height float32 // external height in pixels
  51. mat *material.Material // panel material
  52. marginSizes BorderSizes // external margin sizes in pixel coordinates
  53. borderSizes BorderSizes // border sizes in pixel coordinates
  54. paddingSizes BorderSizes // padding sizes in pixel coordinates
  55. content Rect // current content rectangle in pixel coordinates
  56. modelMatrixUni gls.UniformMatrix4f // pointer to model matrix uniform
  57. borderColorUni gls.Uniform4f // pointer to border color uniform
  58. paddingColorUni gls.Uniform4f // pointer to padding color uniform
  59. contentColorUni gls.Uniform4f // pointer to content color uniform
  60. boundsUni gls.Uniform4f // pointer to bounds uniform (texture coordinates)
  61. borderUni gls.Uniform4f // pointer to border uniform (texture coordinates)
  62. paddingUni gls.Uniform4f // pointer to padding uniform (texture coordinates)
  63. contentUni gls.Uniform4f // pointer to content uniform (texture coordinates)
  64. pospix math32.Vector3 // absolute position in pixels
  65. posclip math32.Vector3 // position in clip (NDC) coordinates
  66. wclip float32 // width in clip coordinates
  67. hclip float32 // height in clip coordinates
  68. xmin float32 // minimum absolute x this panel can use
  69. xmax float32 // maximum absolute x this panel can use
  70. ymin float32 // minimum absolute y this panel can use
  71. ymax float32 // maximum absolute y this panel can use
  72. bounded bool // panel is bounded by its parent
  73. enabled bool // enable event processing
  74. cursorEnter bool // mouse enter dispatched
  75. layout ILayout // current layout for children
  76. layoutParams interface{} // current layout parameters used by container panel
  77. }
  78. const (
  79. deltaZ = -0.00001
  80. )
  81. // NewPanel creates and returns a pointer to a new panel with the
  82. // specified dimensions in pixels and a default quad geometry
  83. func NewPanel(width, height float32) *Panel {
  84. p := new(Panel)
  85. p.Initialize(width, height)
  86. return p
  87. }
  88. // Initialize initializes this panel and is normally used by other types which embed a panel.
  89. func (p *Panel) Initialize(width, height float32) {
  90. p.width = width
  91. p.height = height
  92. // Builds array with vertex positions and texture coordinates
  93. positions := math32.NewArrayF32(0, 20)
  94. positions.Append(
  95. 0, 0, 0, 0, 1,
  96. 0, -1, 0, 0, 0,
  97. 1, -1, 0, 1, 0,
  98. 1, 0, 0, 1, 1,
  99. )
  100. // Builds array of indices
  101. indices := math32.NewArrayU32(0, 6)
  102. indices.Append(0, 1, 2, 0, 2, 3)
  103. // Creates geometry
  104. geom := geometry.NewGeometry()
  105. geom.SetIndices(indices)
  106. geom.AddVBO(gls.NewVBO().
  107. AddAttrib("VertexPosition", 3).
  108. AddAttrib("VertexTexcoord", 2).
  109. SetBuffer(positions),
  110. )
  111. // Initialize material
  112. p.mat = material.NewMaterial()
  113. p.mat.SetShader("shaderPanel")
  114. // Initialize graphic
  115. p.Graphic = graphic.NewGraphic(geom, gls.TRIANGLES)
  116. p.AddMaterial(p, p.mat, 0, 0)
  117. // Creates and adds uniform
  118. p.modelMatrixUni.Init("ModelMatrix")
  119. p.borderColorUni.Init("BorderColor")
  120. p.paddingColorUni.Init("PaddingColor")
  121. p.contentColorUni.Init("ContentColor")
  122. p.boundsUni.Init("Bounds")
  123. p.borderUni.Init("Border")
  124. p.paddingUni.Init("Padding")
  125. p.contentUni.Init("Content")
  126. // Set defaults
  127. p.borderColorUni.Set(0, 0, 0, 1)
  128. p.bounded = true
  129. p.enabled = true
  130. p.resize(width, height)
  131. }
  132. // InitializeGraphic initializes this panel with a different graphic
  133. func (p *Panel) InitializeGraphic(width, height float32, gr *graphic.Graphic) {
  134. p.Graphic = gr
  135. p.width = width
  136. p.height = height
  137. // Creates and adds uniform
  138. p.modelMatrixUni.Init("ModelMatrix")
  139. p.borderColorUni.Init("BorderColor")
  140. p.paddingColorUni.Init("PaddingColor")
  141. p.contentColorUni.Init("ContentColor")
  142. p.boundsUni.Init("Bounds")
  143. p.borderUni.Init("Border")
  144. p.paddingUni.Init("Padding")
  145. p.contentUni.Init("Content")
  146. // Set defaults
  147. p.borderColorUni.Set(0, 0, 0, 1)
  148. p.bounded = true
  149. p.enabled = true
  150. p.resize(width, height)
  151. }
  152. // GetPanel satisfies the IPanel interface and
  153. // returns pointer to this panel
  154. func (pan *Panel) GetPanel() *Panel {
  155. return pan
  156. }
  157. // SetRoot satisfies the IPanel interface
  158. func (p *Panel) SetRoot(root *Root) {
  159. p.root = root
  160. for i := 0; i < len(p.Children()); i++ {
  161. cpan := p.Children()[i].(IPanel).GetPanel()
  162. cpan.SetRoot(root)
  163. }
  164. }
  165. // LostKeyFocus satisfies the IPanel interface and is called by gui root
  166. // container when the panel loses the key focus
  167. func (p *Panel) LostKeyFocus() {
  168. }
  169. // TotalHeight satisfies the IPanel interface and returns the total
  170. // height of this panel considering visible not bounded children
  171. func (p *Panel) TotalHeight() float32 {
  172. return p.Height()
  173. }
  174. // SetSelected satisfies the IPanel interface and is normally called
  175. // by a list container to change the panel visual appearance
  176. func (p *Panel) SetSelected2(state bool) {
  177. }
  178. // SetHighlighted satisfies the IPanel interface and is normally called
  179. // by a list container to change the panel visual appearance
  180. func (p *Panel) SetHighlighted2(state bool) {
  181. }
  182. // Material returns a pointer for this panel core.Material
  183. func (p *Panel) Material() *material.Material {
  184. return p.mat
  185. }
  186. // SetTopChild sets the Z coordinate of the specified panel to
  187. // be on top of all other children of this panel.
  188. // The function does not check if the specified panel is a
  189. // child of this one.
  190. func (p *Panel) SetTopChild(ipan IPanel) {
  191. // Remove panel and if found appends to the end
  192. found := p.Remove(ipan)
  193. if found {
  194. p.Add(ipan)
  195. }
  196. }
  197. // SetPosition sets this panel absolute position in pixel coordinates
  198. // from left to right and from top to bottom of the screen.
  199. func (p *Panel) SetPosition(x, y float32) {
  200. p.Node.SetPositionX(math32.Round(x))
  201. p.Node.SetPositionY(math32.Round(y))
  202. }
  203. // SetSize sets this panel external width and height in pixels.
  204. func (p *Panel) SetSize(width, height float32) {
  205. if width < 0 {
  206. log.Warn("Invalid panel width:%v", width)
  207. width = 0
  208. }
  209. if height < 0 {
  210. log.Warn("Invalid panel height:%v", height)
  211. height = 0
  212. }
  213. p.resize(width, height)
  214. }
  215. // SetWidth sets this panel external width in pixels.
  216. // The internal panel areas and positions are recalculated
  217. func (p *Panel) SetWidth(width float32) {
  218. p.SetSize(width, p.height)
  219. }
  220. // SetHeight sets this panel external height in pixels.
  221. // The internal panel areas and positions are recalculated
  222. func (p *Panel) SetHeight(height float32) {
  223. p.SetSize(p.width, height)
  224. }
  225. // SetContentAspectWidth sets the width of the content area of the panel
  226. // to the specified value and adjusts its height to keep the same aspect radio.
  227. func (p *Panel) SetContentAspectWidth(width float32) {
  228. aspect := p.content.Width / p.content.Height
  229. height := width / aspect
  230. p.SetContentSize(width, height)
  231. }
  232. // SetContentAspectHeight sets the height of the content area of the panel
  233. // to the specified value and adjusts its width to keep the same aspect ratio.
  234. func (p *Panel) SetContentAspectHeight(height float32) {
  235. aspect := p.content.Width / p.content.Height
  236. width := height / aspect
  237. p.SetContentSize(width, height)
  238. }
  239. // Width returns the current panel external width in pixels
  240. func (p *Panel) Width() float32 {
  241. return p.width
  242. }
  243. // Height returns the current panel external height in pixels
  244. func (p *Panel) Height() float32 {
  245. return p.height
  246. }
  247. // ContentWidth returns the current width of the content area in pixels
  248. func (p *Panel) ContentWidth() float32 {
  249. return p.content.Width
  250. }
  251. // ContentHeight returns the current height of the content area in pixels
  252. func (p *Panel) ContentHeight() float32 {
  253. return p.content.Height
  254. }
  255. // SetMargins set this panel margin sizes in pixels
  256. // and recalculates the panel external size
  257. func (p *Panel) SetMargins(top, right, bottom, left float32) {
  258. p.marginSizes.Set(top, right, bottom, left)
  259. p.resize(p.calcWidth(), p.calcHeight())
  260. }
  261. // SetMarginsFrom sets this panel margins sizes from the specified
  262. // BorderSizes pointer and recalculates the panel external size
  263. func (p *Panel) SetMarginsFrom(src *BorderSizes) {
  264. p.marginSizes = *src
  265. p.resize(p.calcWidth(), p.calcHeight())
  266. }
  267. // Margins returns the current margin sizes in pixels
  268. func (p *Panel) Margins() BorderSizes {
  269. return p.marginSizes
  270. }
  271. // SetBorders sets this panel border sizes in pixels
  272. // and recalculates the panel external size
  273. func (p *Panel) SetBorders(top, right, bottom, left float32) {
  274. p.borderSizes.Set(top, right, bottom, left)
  275. p.resize(p.calcWidth(), p.calcHeight())
  276. }
  277. // SetBordersFrom sets this panel border sizes from the specified
  278. // BorderSizes pointer and recalculates the panel size
  279. func (p *Panel) SetBordersFrom(src *BorderSizes) {
  280. p.borderSizes = *src
  281. p.resize(p.calcWidth(), p.calcHeight())
  282. }
  283. // Borders returns this panel current border sizes
  284. func (p *Panel) Borders() BorderSizes {
  285. return p.borderSizes
  286. }
  287. // SetPaddings sets the panel padding sizes in pixels
  288. func (p *Panel) SetPaddings(top, right, bottom, left float32) {
  289. p.paddingSizes.Set(top, right, bottom, left)
  290. p.resize(p.calcWidth(), p.calcHeight())
  291. }
  292. // SetPaddingsFrom sets this panel padding sizes from the specified
  293. // BorderSizes pointer and recalculates the panel size
  294. func (p *Panel) SetPaddingsFrom(src *BorderSizes) {
  295. p.paddingSizes = *src
  296. p.resize(p.calcWidth(), p.calcHeight())
  297. }
  298. // Paddings returns this panel padding sizes in pixels
  299. func (p *Panel) Paddings() BorderSizes {
  300. return p.paddingSizes
  301. }
  302. // SetBordersColor sets the color of this panel borders
  303. // The borders opacity is set to 1.0 (full opaque)
  304. func (p *Panel) SetBordersColor(color *math32.Color) {
  305. p.borderColorUni.Set(color.R, color.G, color.B, 1)
  306. }
  307. // SetBordersColor4 sets the color and opacity of this panel borders
  308. func (p *Panel) SetBordersColor4(color *math32.Color4) {
  309. p.borderColorUni.Set(color.R, color.G, color.B, color.A)
  310. }
  311. // BorderColor4 returns current border color
  312. func (p *Panel) BordersColor4() math32.Color4 {
  313. var color math32.Color4
  314. p.borderColorUni.SetColor4(&color)
  315. return color
  316. }
  317. // SetPaddingsColor sets the color of this panel paddings.
  318. func (p *Panel) SetPaddingsColor(color *math32.Color) {
  319. p.paddingColorUni.Set(color.R, color.G, color.B, 1.0)
  320. }
  321. // SetColor sets the color of the panel paddings and content area
  322. func (p *Panel) SetColor(color *math32.Color) *Panel {
  323. p.paddingColorUni.Set(color.R, color.G, color.B, 1.0)
  324. p.contentColorUni.Set(color.R, color.G, color.B, 1.0)
  325. return p
  326. }
  327. // SetColor4 sets the color of the panel paddings and content area
  328. func (p *Panel) SetColor4(color *math32.Color4) *Panel {
  329. p.paddingColorUni.Set(color.R, color.G, color.B, color.A)
  330. p.contentColorUni.Set(color.R, color.G, color.B, color.A)
  331. return p
  332. }
  333. // Color4 returns the current color of the panel content area
  334. func (p *Panel) Color4() math32.Color4 {
  335. return p.contentColorUni.GetColor4()
  336. }
  337. // SetContentSize sets this panel content size to the specified dimensions.
  338. // The external size of the panel may increase or decrease to acomodate
  339. // the new content size.
  340. func (p *Panel) SetContentSize(width, height float32) {
  341. // Calculates the new desired external width and height
  342. eWidth := width +
  343. p.paddingSizes.Left + p.paddingSizes.Right +
  344. p.borderSizes.Left + p.borderSizes.Right +
  345. p.marginSizes.Left + p.marginSizes.Right
  346. eHeight := height +
  347. p.paddingSizes.Top + p.paddingSizes.Bottom +
  348. p.borderSizes.Top + p.borderSizes.Bottom +
  349. p.marginSizes.Top + p.marginSizes.Bottom
  350. p.resize(eWidth, eHeight)
  351. }
  352. // SetContentWidth sets this panel content width to the specified dimension in pixels.
  353. // The external size of the panel may increase or decrease to acomodate the new width
  354. func (p *Panel) SetContentWidth(width float32) {
  355. p.SetContentSize(width, p.content.Height)
  356. }
  357. // SetContentHeight sets this panel content height to the specified dimension in pixels.
  358. // The external size of the panel may increase or decrease to acomodate the new width
  359. func (p *Panel) SetContentHeight(height float32) {
  360. p.SetContentSize(p.content.Width, height)
  361. }
  362. // MinWidth returns the minimum width of this panel (ContentWidth = 0)
  363. func (p *Panel) MinWidth() float32 {
  364. return p.paddingSizes.Left + p.paddingSizes.Right +
  365. p.borderSizes.Left + p.borderSizes.Right +
  366. p.marginSizes.Left + p.marginSizes.Right
  367. }
  368. // MinHeight returns the minimum height of this panel (ContentHeight = 0)
  369. func (p *Panel) MinHeight() float32 {
  370. return p.paddingSizes.Top + p.paddingSizes.Bottom +
  371. p.borderSizes.Top + p.borderSizes.Bottom +
  372. p.marginSizes.Top + p.marginSizes.Bottom
  373. }
  374. // Add adds a child panel to this one
  375. func (p *Panel) Add(ichild IPanel) *Panel {
  376. p.Node.Add(ichild)
  377. node := ichild.GetPanel()
  378. node.SetParent(p)
  379. if p.layout != nil {
  380. p.layout.Recalc(p)
  381. }
  382. p.Dispatch(OnChild, nil)
  383. return p
  384. }
  385. // Remove removes the specified child from this panel
  386. func (p *Panel) Remove(ichild IPanel) bool {
  387. res := p.Node.Remove(ichild)
  388. if res {
  389. if p.layout != nil {
  390. p.layout.Recalc(p)
  391. }
  392. p.Dispatch(OnChild, nil)
  393. }
  394. return res
  395. }
  396. // Bounded returns this panel bounded state
  397. func (p *Panel) Bounded() bool {
  398. return p.bounded
  399. }
  400. // SetBounded sets this panel bounded state
  401. func (p *Panel) SetBounded(bounded bool) {
  402. p.bounded = bounded
  403. }
  404. // UpdateMatrixWorld overrides the standard core.Node version which is called by
  405. // the Engine before rendering the frame.
  406. func (p *Panel) UpdateMatrixWorld() {
  407. par := p.Parent()
  408. // Panel has no parent
  409. if par == nil {
  410. p.updateBounds(nil)
  411. p.setZ(0)
  412. // Panel has parent
  413. } else {
  414. par, ok := par.(*Panel)
  415. if ok {
  416. p.updateBounds(par)
  417. // Parent is not a panel
  418. } else {
  419. p.updateBounds(nil)
  420. }
  421. }
  422. // Update this panel children
  423. for _, ichild := range p.Children() {
  424. ichild.UpdateMatrixWorld()
  425. }
  426. }
  427. // setZ calculates the Z coordinate for each panel recursively
  428. // starting at the specified receiver with the specified Z coordinate.
  429. // The Z coordinate is set so panels added later are closed to the screen
  430. func (p *Panel) setZ(nextZ float32) float32 {
  431. p.SetPositionZ(nextZ)
  432. nextZ += deltaZ
  433. for _, ichild := range p.Children() {
  434. nextZ = ichild.(IPanel).GetPanel().setZ(nextZ)
  435. }
  436. return nextZ
  437. }
  438. // ContainsPosition returns indication if this panel contains
  439. // the specified screen position in pixels.
  440. func (p *Panel) ContainsPosition(x, y float32) bool {
  441. if x < p.pospix.X || x >= (p.pospix.X+p.width) {
  442. return false
  443. }
  444. if y < p.pospix.Y || y >= (p.pospix.Y+p.height) {
  445. return false
  446. }
  447. return true
  448. }
  449. // SetEnabled sets the panel enabled state
  450. // A disabled panel do not process key or mouse events.
  451. func (p *Panel) SetEnabled(state bool) {
  452. p.enabled = state
  453. p.Dispatch(OnEnable, nil)
  454. }
  455. // Enabled returns the current enabled state of this panel
  456. func (p *Panel) Enabled() bool {
  457. return p.enabled
  458. }
  459. // SetLayout sets the layout to use to position the children of this panel
  460. // To remove the layout, call this function passing nil as parameter.
  461. func (p *Panel) SetLayout(ilayout ILayout) {
  462. p.layout = ilayout
  463. if p.layout != nil {
  464. p.layout.Recalc(p)
  465. }
  466. }
  467. // SetLayoutParams sets the layout parameters for this panel
  468. func (p *Panel) SetLayoutParams(params interface{}) {
  469. p.layoutParams = params
  470. }
  471. // NDC2Pix converts the specified NDC coordinates (-1,1) to relative pixel coordinates
  472. // for this panel content area.
  473. // 0,0 1,0 0,0 w,0
  474. // +--------+ +---------+
  475. // | | -------> | |
  476. // +--------+ +---------+
  477. // 0,-1 1,-1 0,h w,h
  478. func (p *Panel) NDC2Pix(nx, ny float32) (x, y float32) {
  479. w := p.ContentWidth()
  480. h := p.ContentHeight()
  481. return w * nx, -h * ny
  482. }
  483. // Pix2NDC converts the specified relative pixel coordinates to NDC coordinates for this panel
  484. // content area
  485. // 0,0 w,0 0,0 1,0
  486. // +---------+ +---------+
  487. // | | ------> | |
  488. // +---------+ +---------+
  489. // 0,h w,h 0,-1 1,-1
  490. func (p *Panel) Pix2NDC(px, py float32) (nx, ny float32) {
  491. w := p.ContentWidth()
  492. h := p.ContentHeight()
  493. return px / w, -py / h
  494. }
  495. // updateBounds is called by UpdateMatrixWorld() and calculates this panel
  496. // bounds considering the bounds of its parent
  497. func (p *Panel) updateBounds(par *Panel) {
  498. if par == nil {
  499. p.pospix = p.Position()
  500. p.xmin = -math.MaxFloat32
  501. p.ymin = -math.MaxFloat32
  502. p.xmax = math.MaxFloat32
  503. p.ymax = math.MaxFloat32
  504. p.boundsUni.Set(0, 0, 1, 1)
  505. return
  506. }
  507. // If this panel is bounded to its parent, its coordinates are relative
  508. // to the parent internal content rectangle.
  509. if p.bounded {
  510. p.pospix.X = p.Position().X + par.pospix.X + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  511. p.pospix.Y = p.Position().Y + par.pospix.Y + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  512. // Otherwise its coordinates are relative to the parent outer coordinates.
  513. } else {
  514. p.pospix.X = p.Position().X + par.pospix.X
  515. p.pospix.Y = p.Position().Y + par.pospix.Y
  516. }
  517. // Maximum x,y coordinates for this panel
  518. p.xmin = p.pospix.X
  519. p.ymin = p.pospix.Y
  520. p.xmax = p.pospix.X + p.width
  521. p.ymax = p.pospix.Y + p.height
  522. if p.bounded {
  523. // Get the parent minimum X and Y absolute coordinates in pixels
  524. pxmin := par.xmin + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  525. pymin := par.ymin + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  526. // Get the parent maximum X and Y absolute coordinates in pixels
  527. pxmax := par.xmax - (par.marginSizes.Right + par.borderSizes.Right + par.paddingSizes.Right)
  528. pymax := par.ymax - (par.marginSizes.Bottom + par.borderSizes.Bottom + par.paddingSizes.Bottom)
  529. // Update this panel minimum x and y coordinates.
  530. if p.xmin < pxmin {
  531. p.xmin = pxmin
  532. }
  533. if p.ymin < pymin {
  534. p.ymin = pymin
  535. }
  536. // Update this panel maximum x and y coordinates.
  537. if p.xmax > pxmax {
  538. p.xmax = pxmax
  539. }
  540. if p.ymax > pymax {
  541. p.ymax = pymax
  542. }
  543. }
  544. // Set default values for bounds in texture coordinates
  545. xmintex := float32(0.0)
  546. ymintex := float32(0.0)
  547. xmaxtex := float32(1.0)
  548. ymaxtex := float32(1.0)
  549. // If this panel is bounded to its parent, calculates the bounds
  550. // for clipping in texture coordinates
  551. if p.bounded {
  552. if p.pospix.X < p.xmin {
  553. xmintex = (p.xmin - p.pospix.X) / p.width
  554. }
  555. if p.pospix.Y < p.ymin {
  556. ymintex = (p.ymin - p.pospix.Y) / p.height
  557. }
  558. if p.pospix.X+p.width > p.xmax {
  559. xmaxtex = (p.xmax - p.pospix.X) / p.width
  560. }
  561. if p.pospix.Y+p.height > p.ymax {
  562. ymaxtex = (p.ymax - p.pospix.Y) / p.height
  563. }
  564. }
  565. // Sets bounds uniform
  566. p.boundsUni.Set(xmintex, ymintex, xmaxtex, ymaxtex)
  567. }
  568. // calcWidth calculates the panel external width in pixels
  569. func (p *Panel) calcWidth() float32 {
  570. return p.content.Width +
  571. p.paddingSizes.Left + p.paddingSizes.Right +
  572. p.borderSizes.Left + p.borderSizes.Right +
  573. p.marginSizes.Left + p.marginSizes.Right
  574. }
  575. // calcHeight calculates the panel external height in pixels
  576. func (p *Panel) calcHeight() float32 {
  577. return p.content.Height +
  578. p.paddingSizes.Top + p.paddingSizes.Bottom +
  579. p.borderSizes.Top + p.borderSizes.Bottom +
  580. p.marginSizes.Top + p.marginSizes.Bottom
  581. }
  582. // resize tries to set the external size of the panel to the specified
  583. // dimensions and recalculates the size and positions of the internal areas.
  584. // The margins, borders and padding sizes are kept and the content
  585. // area size is adjusted. So if the panel is decreased, its minimum
  586. // size is determined by the margins, borders and paddings.
  587. func (p *Panel) resize(width, height float32) {
  588. var padding Rect
  589. var border Rect
  590. width = math32.Round(width)
  591. height = math32.Round(height)
  592. // Adjusts content width
  593. p.content.Width = width -
  594. p.marginSizes.Left - p.marginSizes.Right -
  595. p.borderSizes.Left - p.borderSizes.Right -
  596. p.paddingSizes.Left - p.paddingSizes.Right
  597. if p.content.Width < 0 {
  598. p.content.Width = 0
  599. }
  600. // Adjust other area widths
  601. padding.Width = p.paddingSizes.Left + p.content.Width + p.paddingSizes.Right
  602. border.Width = p.borderSizes.Left + padding.Width + p.borderSizes.Right
  603. // Adjusts content height
  604. p.content.Height = height -
  605. p.marginSizes.Top - p.marginSizes.Bottom -
  606. p.borderSizes.Top - p.borderSizes.Bottom -
  607. p.paddingSizes.Top - p.paddingSizes.Bottom
  608. if p.content.Height < 0 {
  609. p.content.Height = 0
  610. }
  611. // Adjust other area heights
  612. padding.Height = p.paddingSizes.Top + p.content.Height + p.paddingSizes.Bottom
  613. border.Height = p.borderSizes.Top + padding.Height + p.borderSizes.Bottom
  614. // Sets area positions
  615. border.X = p.marginSizes.Left
  616. border.Y = p.marginSizes.Top
  617. padding.X = border.X + p.borderSizes.Left
  618. padding.Y = border.Y + p.borderSizes.Top
  619. p.content.X = padding.X + p.paddingSizes.Left
  620. p.content.Y = padding.Y + p.paddingSizes.Top
  621. // Sets final panel dimensions (may be different from requested dimensions)
  622. p.width = p.marginSizes.Left + border.Width + p.marginSizes.Right
  623. p.height = p.marginSizes.Top + border.Height + p.marginSizes.Bottom
  624. // Updates border uniform in texture coordinates (0,0 -> 1,1)
  625. p.borderUni.Set(
  626. float32(border.X)/float32(p.width),
  627. float32(border.Y)/float32(p.height),
  628. float32(border.Width)/float32(p.width),
  629. float32(border.Height)/float32(p.height),
  630. )
  631. // Updates padding uniform in texture coordinates (0,0 -> 1,1)
  632. p.paddingUni.Set(
  633. float32(padding.X)/float32(p.width),
  634. float32(padding.Y)/float32(p.height),
  635. float32(padding.Width)/float32(p.width),
  636. float32(padding.Height)/float32(p.height),
  637. )
  638. // Updates content uniform in texture coordinates (0,0 -> 1,1)
  639. p.contentUni.Set(
  640. float32(p.content.X)/float32(p.width),
  641. float32(p.content.Y)/float32(p.height),
  642. float32(p.content.Width)/float32(p.width),
  643. float32(p.content.Height)/float32(p.height),
  644. )
  645. // Update layout and dispatch event
  646. if p.layout != nil {
  647. p.layout.Recalc(p)
  648. }
  649. p.Dispatch(OnResize, nil)
  650. }
  651. // RenderSetup is called by the Engine before drawing the object
  652. func (p *Panel) RenderSetup(gl *gls.GLS, rinfo *core.RenderInfo) {
  653. // Sets model matrix
  654. var mm math32.Matrix4
  655. p.SetModelMatrix(gl, &mm)
  656. p.modelMatrixUni.SetMatrix4(&mm)
  657. // Transfer uniforms
  658. p.borderColorUni.Transfer(gl)
  659. p.paddingColorUni.Transfer(gl)
  660. p.contentColorUni.Transfer(gl)
  661. p.boundsUni.Transfer(gl)
  662. p.borderUni.Transfer(gl)
  663. p.paddingUni.Transfer(gl)
  664. p.contentUni.Transfer(gl)
  665. p.modelMatrixUni.Transfer(gl)
  666. //log.Error("panel:%p boundsUni.:%v", p, p.boundsUni)
  667. //log.Error("panel:%p borderUni.:%v", p, p.borderUni)
  668. //log.Error("panel:%p paddingUni:%v", p, p.paddingUni)
  669. //log.Error("panel:%p contentUni:%v", p, p.contentUni)
  670. //log.Error("panel:%p mm :%v", p, p.modelMatrixUni)
  671. }
  672. // SetModelMatrix calculates and sets the specified matrix with the model matrix for this panel
  673. func (p *Panel) SetModelMatrix(gl *gls.GLS, mm *math32.Matrix4) {
  674. // Get the current viewport width and height
  675. _, _, width, height := gl.GetViewport()
  676. fwidth := float32(width)
  677. fheight := float32(height)
  678. // Scale the quad for the viewport so it has fixed dimensions in pixels.
  679. p.wclip = 2 * float32(p.width) / fwidth
  680. p.hclip = 2 * float32(p.height) / fheight
  681. var scale math32.Vector3
  682. scale.Set(p.wclip, p.hclip, 1)
  683. // Convert absolute position in pixel coordinates from the top/left to
  684. // standard OpenGL clip coordinates of the quad center
  685. p.posclip.X = (p.pospix.X - fwidth/2) / (fwidth / 2)
  686. p.posclip.Y = -(p.pospix.Y - fheight/2) / (fheight / 2)
  687. p.posclip.Z = p.Position().Z
  688. //log.Debug("panel posclip:%v\n", posclip)
  689. // Calculates the model matrix
  690. var quat math32.Quaternion
  691. quat.SetIdentity()
  692. mm.Compose(&p.posclip, &quat, &scale)
  693. }