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- // Copyright 2016 The G3N Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package math32
- type Matrix3 [9]float32
- func NewMatrix3() *Matrix3 {
- var m Matrix3
- m.Identity()
- return &m
- }
- func (m *Matrix3) Set(n11, n12, n13, n21, n22, n23, n31, n32, n33 float32) *Matrix3 {
- m[0] = n11
- m[3] = n12
- m[6] = n13
- m[1] = n21
- m[4] = n22
- m[7] = n23
- m[2] = n31
- m[5] = n32
- m[8] = n33
- return m
- }
- func (m *Matrix3) Identity() *Matrix3 {
- m.Set(
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1,
- )
- return m
- }
- func (m *Matrix3) Copy(src *Matrix3) *Matrix3 {
- *m = *src
- return m
- }
- func (m *Matrix3) ApplyToVector3Array(array []float32, offset int, length int) []float32 {
- var v1 Vector3
- j := offset
- for i := 0; i < length; i += 3 {
- v1.X = array[j]
- v1.Y = array[j+1]
- v1.Z = array[j+2]
- v1.ApplyMatrix3(m)
- array[j] = v1.X
- array[j+1] = v1.Y
- array[j+2] = v1.Z
- }
- return array
- }
- func (m *Matrix3) MultiplyScalar(s float32) *Matrix3 {
- m[0] *= s
- m[3] *= s
- m[6] *= s
- m[1] *= s
- m[4] *= s
- m[7] *= s
- m[2] *= s
- m[5] *= s
- m[8] *= s
- return m
- }
- func (m *Matrix3) Determinant() float32 {
- return m[0]*m[4]*m[8] -
- m[0]*m[5]*m[7] -
- m[1]*m[3]*m[8] +
- m[1]*m[5]*m[6] +
- m[2]*m[3]*m[7] -
- m[2]*m[4]*m[6]
- }
- func (m *Matrix3) GetInverse(src *Matrix4, throwOnInvertible bool) *Matrix3 {
- m[0] = src[10]*src[5] - src[6]*src[9]
- m[1] = -src[10]*src[1] + src[2]*src[9]
- m[2] = src[6]*src[1] - src[2]*src[5]
- m[3] = -src[10]*src[4] + src[6]*src[8]
- m[4] = src[10]*src[0] - src[2]*src[8]
- m[5] = -src[6]*src[0] + src[2]*src[4]
- m[6] = src[9]*src[4] - src[5]*src[8]
- m[7] = -src[9]*src[0] + src[1]*src[8]
- m[8] = src[5]*src[0] - src[1]*src[4]
- det := src[0]*m[0] + src[1]*m[3] + src[2]*m[6]
- // no inverse
- if det == 0 {
- if throwOnInvertible {
- panic("Matrix3.getInverse(): can't invert matrix, determinant is 0")
- }
- m.Identity()
- return m
- }
- m.MultiplyScalar(1.0 / det)
- return m
- }
- func (m *Matrix3) Transpose() *Matrix3 {
- var tmp float32
- tmp = m[1]
- m[1] = m[3]
- m[3] = tmp
- tmp = m[2]
- m[2] = m[6]
- m[6] = tmp
- tmp = m[5]
- m[5] = m[7]
- m[7] = tmp
- return m
- }
- func (m *Matrix3) FlattenToArrayOffset(array []float32, offset int) []float32 {
- copy(array[offset:], m[:])
- return array
- }
- func (m *Matrix3) GetNormalMatrix(src *Matrix4) *Matrix3 {
- m.GetInverse(src, true).Transpose()
- return m
- }
- func (m *Matrix3) TransposeIntoArray(r []float32) *Matrix3 {
- r[0] = m[0]
- r[1] = m[3]
- r[2] = m[6]
- r[3] = m[1]
- r[4] = m[4]
- r[5] = m[7]
- r[6] = m[2]
- r[7] = m[5]
- r[8] = m[8]
- return m
- }
- func (m *Matrix3) FromArray(array []float32) *Matrix3 {
- copy(m[:], array[:9])
- return m
- }
- func (m *Matrix3) ToArray() []float32 {
- var dst = make([]float32, 9)
- copy(dst, m[:])
- return dst
- }
- func (m *Matrix3) Clone() *Matrix3 {
- var cloned Matrix3
- cloned = *m
- return &cloned
- }
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