shaman.go 5.2 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package renderer
  5. import (
  6. "bytes"
  7. "fmt"
  8. "text/template"
  9. "github.com/g3n/engine/gls"
  10. "github.com/g3n/engine/material"
  11. "github.com/g3n/engine/renderer/shader"
  12. )
  13. type ShaderSpecs struct {
  14. Name string // Shader name
  15. Version string // GLSL version
  16. UseLights material.UseLights
  17. AmbientLightsMax int // Current number of ambient lights
  18. DirLightsMax int // Current Number of directional lights
  19. PointLightsMax int // Current Number of point lights
  20. SpotLightsMax int // Current Number of spot lights
  21. MatTexturesMax int // Current Number of material textures
  22. }
  23. type ProgSpecs struct {
  24. program *gls.Program // program object
  25. specs ShaderSpecs // associated specs
  26. }
  27. type Shaman struct {
  28. gs *gls.GLS
  29. chunks *template.Template // template with all chunks
  30. shaders map[string]*template.Template // maps shader name to its template
  31. proginfo map[string]shader.ProgramInfo // maps name of the program to ProgramInfo
  32. programs []ProgSpecs // list of compiled programs with specs
  33. specs ShaderSpecs // Current shader specs
  34. }
  35. // NewShaman creates and returns a pointer to a new shader manager
  36. func NewShaman(gs *gls.GLS) *Shaman {
  37. sm := new(Shaman)
  38. sm.Init(gs)
  39. return sm
  40. }
  41. func (sm *Shaman) Init(gs *gls.GLS) {
  42. sm.gs = gs
  43. sm.chunks = template.New("_chunks_")
  44. sm.shaders = make(map[string]*template.Template)
  45. sm.proginfo = make(map[string]shader.ProgramInfo)
  46. }
  47. func (sm *Shaman) AddDefaultShaders() error {
  48. for name, source := range shader.Chunks() {
  49. err := sm.AddChunk(name, source)
  50. if err != nil {
  51. return err
  52. }
  53. }
  54. for name, source := range shader.Shaders() {
  55. err := sm.AddShader(name, source)
  56. if err != nil {
  57. return err
  58. }
  59. }
  60. for name, pinfo := range shader.Programs() {
  61. sm.proginfo[name] = pinfo
  62. }
  63. return nil
  64. }
  65. func (sm *Shaman) AddChunk(name, source string) error {
  66. tmpl := sm.chunks.New(name)
  67. _, err := tmpl.Parse(source)
  68. if err != nil {
  69. return err
  70. }
  71. tmpl.Funcs(template.FuncMap{
  72. "loop": func(n int) []int {
  73. s := make([]int, n)
  74. for i := range s {
  75. s[i] = i
  76. }
  77. return s
  78. },
  79. })
  80. return nil
  81. }
  82. func (sm *Shaman) AddShader(name, source string) error {
  83. // Clone chunks template so any shader can use
  84. // any of the chunks
  85. tmpl, err := sm.chunks.Clone()
  86. if err != nil {
  87. return err
  88. }
  89. // Parses this shader template source
  90. _, err = tmpl.Parse(source)
  91. if err != nil {
  92. return err
  93. }
  94. sm.shaders[name] = tmpl
  95. return nil
  96. }
  97. func (sm *Shaman) AddProgram(name, vertexName, fragName string) error {
  98. sm.proginfo[name] = shader.ProgramInfo{vertexName, fragName}
  99. return nil
  100. }
  101. // SetShader set the shader to satify the specified specs
  102. // Returns an indication if the current shader has changed and an error
  103. func (sm *Shaman) SetProgram(specs *ShaderSpecs) (bool, error) {
  104. // If current shader specs are the same as the specified specs, nothing to do.
  105. if sm.specs.Compare(specs) {
  106. return false, nil
  107. }
  108. // Search for compiled program with the specified specs
  109. for _, pinfo := range sm.programs {
  110. if pinfo.specs.Compare(specs) {
  111. sm.gs.UseProgram(pinfo.program)
  112. sm.specs = *specs
  113. return true, nil
  114. }
  115. }
  116. // Generates new program with the specified specs
  117. prog, err := sm.GenProgram(specs)
  118. if err != nil {
  119. return false, err
  120. }
  121. log.Debug("Created new shader:%v", specs.Name)
  122. // Save specs as current specs, adds new program to the list
  123. // and actives program
  124. sm.specs = *specs
  125. sm.programs = append(sm.programs, ProgSpecs{prog, *specs})
  126. sm.gs.UseProgram(prog)
  127. return true, nil
  128. }
  129. // Generates shader program from the specified specs
  130. func (sm *Shaman) GenProgram(specs *ShaderSpecs) (*gls.Program, error) {
  131. // Get info for the specified shader program
  132. progInfo, ok := sm.proginfo[specs.Name]
  133. if !ok {
  134. return nil, fmt.Errorf("Program:%s not found", specs.Name)
  135. }
  136. // Sets the GLSL version string
  137. specs.Version = "330 core"
  138. // Get vertex shader compiled template
  139. vtempl, ok := sm.shaders[progInfo.Vertex]
  140. if !ok {
  141. return nil, fmt.Errorf("Shader:%s template not found", progInfo.Vertex)
  142. }
  143. // Generates vertex shader source from template
  144. var sourceVertex bytes.Buffer
  145. err := vtempl.Execute(&sourceVertex, specs)
  146. if err != nil {
  147. return nil, err
  148. }
  149. // Get fragment shader compiled template
  150. fragTempl, ok := sm.shaders[progInfo.Frag]
  151. if !ok {
  152. return nil, fmt.Errorf("Shader:%s template not found", progInfo.Frag)
  153. }
  154. // Generates fragment shader source from template
  155. var sourceFrag bytes.Buffer
  156. err = fragTempl.Execute(&sourceFrag, specs)
  157. if err != nil {
  158. return nil, err
  159. }
  160. // Creates shader program
  161. prog := sm.gs.NewProgram()
  162. prog.AddShader(gls.VERTEX_SHADER, sourceVertex.String(), nil)
  163. prog.AddShader(gls.FRAGMENT_SHADER, sourceFrag.String(), nil)
  164. err = prog.Build()
  165. if err != nil {
  166. return nil, err
  167. }
  168. return prog, nil
  169. }
  170. func (ss *ShaderSpecs) Compare(other *ShaderSpecs) bool {
  171. if ss.Name == other.Name &&
  172. ss.AmbientLightsMax == other.AmbientLightsMax &&
  173. ss.DirLightsMax == other.DirLightsMax &&
  174. ss.PointLightsMax == other.PointLightsMax &&
  175. ss.SpotLightsMax == other.SpotLightsMax &&
  176. ss.MatTexturesMax == other.MatTexturesMax {
  177. return true
  178. }
  179. return false
  180. }