Min e5aa4313f8 Fixed shader compile issue on web 1 год назад
..
attributes.glsl 5fcf703c82 Optimize and clean shaders 6 лет назад
bones_vertex.glsl b7cc1e54cd fixed bone shader chunks 7 лет назад
bones_vertex_declaration.glsl b7cc1e54cd fixed bone shader chunks 7 лет назад
lights.glsl 973727e925 Make Phong the Standard material. 6 лет назад
material.glsl e5aa4313f8 Fixed shader compile issue on web 1 год назад
morphtarget_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes 7 лет назад
morphtarget_vertex2.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes 7 лет назад
morphtarget_vertex_declaration.glsl 4afe69c400 implemented morphtargets 7 лет назад
morphtarget_vertex_declaration2.glsl 4afe69c400 implemented morphtargets 7 лет назад
phong_model.glsl e56e219515 Implement Blinn-Phong model and material 4 лет назад