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- // Copyright 2016 The G3N Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package collada
- import (
- "fmt"
- "github.com/g3n/engine/material"
- "github.com/g3n/engine/math32"
- "github.com/g3n/engine/texture"
- "path/filepath"
- "strings"
- )
- // GetMaterial returns a pointer to an instance of the material
- // with the specified id in the Collada document and an error.
- // If no previous instance of the material was found it is created.
- func (d *Decoder) GetMaterial(id string) (material.IMaterial, error) {
- // If material already created, returns it
- mat := d.materials[id]
- if mat != nil {
- return mat, nil
- }
- // Creates material and saves it associated with its id
- mat, err := d.NewMaterial(id)
- if err != nil {
- return nil, err
- }
- d.materials[id] = mat
- return mat, nil
- }
- // NewMaterial creates and returns a pointer to a new material
- // from the specified material id/url in the dom
- func (d *Decoder) NewMaterial(id string) (material.IMaterial, error) {
- id = strings.TrimPrefix(id, "#")
- // Looks for material with specified id
- mat := findMaterial(&d.dom, id)
- if mat == nil {
- return nil, fmt.Errorf("Material id:%s not found", id)
- }
- // Looks for associated effect
- effect := findEffect(&d.dom, mat.InstanceEffect.Url)
- if effect == nil {
- return nil, fmt.Errorf("Effect id:%s not found", mat.InstanceEffect.Url)
- }
- // Looks for ProfileCOMMON
- pc := findProfileCOMMON(effect)
- if pc == nil {
- return nil, fmt.Errorf("ProfileCOMMON not found")
- }
- switch se := pc.Technique.ShaderElement.(type) {
- case *Blinn:
- return d.newBlinnMaterial(se)
- case *Constant:
- return d.newConstantMaterial(se)
- case *Lambert:
- return d.newLambertMaterial(se)
- case *Phong:
- return d.newPhongMaterial(se)
- default:
- return nil, fmt.Errorf("Invalid shader element")
- }
- return nil, nil
- }
- // GetTexture2D returns a pointer to an instance of the Texture2D
- // with the specified id in the Collada document and an error.
- // If no previous instance of the texture was found it is created.
- func (d *Decoder) GetTexture2D(id string) (*texture.Texture2D, error) {
- // If texture already created, returns it
- tex := d.tex2D[id]
- if tex != nil {
- return tex, nil
- }
- // Creates texture and saves it associated with its id
- tex, err := d.NewTexture2D(id)
- if err != nil {
- return nil, err
- }
- d.tex2D[id] = tex
- return tex, nil
- }
- // NewTexture2D creates and returns a pointer to a new Texture2D
- // from the specified sampler2D id/url in the dom
- func (d *Decoder) NewTexture2D(id string) (*texture.Texture2D, error) {
- // Find newparam in all effects profiles with the specified id
- np := findNewparam(&d.dom, id)
- if np == nil {
- return nil, fmt.Errorf("Texture id:%s not found", id)
- }
- // Checks if parameter is a Sampler2D
- sampler2D, ok := np.ParameterType.(*Sampler2D)
- if !ok {
- return nil, fmt.Errorf("Texture id:%s is not a sampler2D", id)
- }
- // Get the parameter for the Sampler2D source
- np = findNewparam(&d.dom, sampler2D.Source)
- if np == nil {
- return nil, fmt.Errorf("Sampler2D source:%s not found", id)
- }
- // Checks if parameter is a surface
- surface, ok := np.ParameterType.(*Surface)
- if !ok {
- return nil, fmt.Errorf("Sampler2D source:%s is not a Surface", id)
- }
- // Checks if surface Init is InitFrom
- initFrom, ok := surface.Init.(InitFrom)
- if !ok {
- return nil, fmt.Errorf("Surface:%s init is not InitFrom", sampler2D.Source)
- }
- // Find image
- img := findImage(&d.dom, initFrom.Uri)
- if img == nil {
- return nil, fmt.Errorf("Image:%s not found", initFrom.Uri)
- }
- // Get image init from
- imgInitFrom, ok := img.ImageSource.(InitFrom)
- if !ok {
- return nil, fmt.Errorf("Image:%s source is not InitFrom", initFrom.Uri)
- }
- // Builds image file path and try to create texture
- filepath := filepath.Join(d.dirImages, filepath.Base(imgInitFrom.Uri))
- tex, err := texture.NewTexture2DFromImage(filepath)
- if err != nil {
- return nil, err
- }
- return tex, nil
- }
- func (d *Decoder) newBlinnMaterial(se *Blinn) (material.IMaterial, error) {
- return nil, fmt.Errorf("Not implemented")
- }
- func (d *Decoder) newConstantMaterial(se *Constant) (material.IMaterial, error) {
- return nil, fmt.Errorf("Not implemented")
- }
- func (d *Decoder) newLambertMaterial(se *Lambert) (material.IMaterial, error) {
- return nil, fmt.Errorf("Not implemented")
- }
- func (d *Decoder) newPhongMaterial(se *Phong) (material.IMaterial, error) {
- // Creates material with default color
- m := material.NewPhong(&math32.Color{0.5, 0.5, 0.5})
- // If "diffuse" is Color set its value in the material
- _, ok := se.Diffuse.(*Color)
- if ok {
- color := getColor(se.Diffuse)
- m.SetColor(&color)
- } else {
- // Diffuse must be a Texture
- tex, ok := se.Diffuse.(*Texture)
- if !ok {
- return nil, fmt.Errorf("diffuse is not Color nor Texture")
- }
- // Get texture 2D
- tex2D, err := d.GetTexture2D(tex.Texture)
- if err != nil {
- return nil, err
- }
- // Add texture to this material
- m.AddTexture(tex2D)
- }
- emission := getColor(se.Emission)
- m.SetEmissiveColor(&emission)
- //ambient := getColor(se.Ambient)
- //m.SetAmbientColor(&ambient)
- specular := getColor(se.Specular)
- m.SetSpecularColor(&specular)
- shininess := getFloatOrParam(se.Shininess)
- m.SetShininess(shininess)
- //m.SetOpacity(opacity float32) {
- //m.SetWireframe(true)
- m.SetSide(material.SideDouble)
- return m, nil
- }
- func getColor(ci interface{}) math32.Color {
- switch c := ci.(type) {
- case *Color:
- return math32.Color{c.Data[0], c.Data[1], c.Data[2]}
- break
- default:
- return math32.Color{}
- }
- return math32.Color{}
- }
- func getColor4(ci interface{}) math32.Color4 {
- switch c := ci.(type) {
- case Color:
- return math32.Color4{c.Data[0], c.Data[1], c.Data[2], c.Data[3]}
- break
- default:
- return math32.Color4{}
- }
- return math32.Color4{}
- }
- func getFloatOrParam(vi interface{}) float32 {
- switch v := vi.(type) {
- case *Float:
- return v.Data
- break
- default:
- return 0
- }
- return 0
- }
- func findMaterial(dom *Collada, id string) *Material {
- for _, m := range dom.LibraryMaterials.Material {
- if m.Id == id {
- return m
- }
- }
- return nil
- }
- func findEffect(dom *Collada, uri string) *Effect {
- id := strings.TrimPrefix(uri, "#")
- for _, effect := range dom.LibraryEffects.Effect {
- if effect.Id == id {
- return effect
- }
- }
- return nil
- }
- func findProfileCOMMON(ef *Effect) *ProfileCOMMON {
- for _, pi := range ef.Profile {
- pc, ok := pi.(*ProfileCOMMON)
- if ok {
- return pc
- }
- }
- return nil
- }
- func findNewparam(dom *Collada, uri string) *Newparam {
- id := strings.TrimPrefix(uri, "#")
- for _, effect := range dom.LibraryEffects.Effect {
- for _, prof := range effect.Profile {
- pc, ok := prof.(*ProfileCOMMON)
- if !ok {
- continue
- }
- for _, np := range pc.Newparam {
- if np.Sid == id {
- return np
- }
- }
- }
- }
- return nil
- }
- func findImage(dom *Collada, uri string) *Image {
- id := strings.TrimPrefix(uri, "#")
- for _, img := range dom.LibraryImages.Image {
- if img.Id == id {
- return img
- }
- }
- return nil
- }
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