list.go 12 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package gui
  5. import (
  6. "github.com/g3n/engine/math32"
  7. "github.com/g3n/engine/window"
  8. )
  9. type List struct {
  10. Scroller // Embedded scroller
  11. styles *ListStyles // Pointer to styles
  12. single bool // Single selection flag (default is true)
  13. focus bool // has keyboard focus
  14. dropdown bool // this is used as dropdown
  15. keyNext window.Key // Code of key to select next item
  16. keyPrev window.Key // Code of key to select previous item
  17. }
  18. // All items inserted into the list are
  19. // encapsulated inside a ListItem
  20. type ListItem struct {
  21. Panel // Container panel
  22. item IPanel // Original item
  23. selected bool // Item selected flag
  24. highlighted bool // Item highlighted flag
  25. padLeft float32 // Additional left padding
  26. list *List // Pointer to list
  27. }
  28. type ListStyles struct {
  29. Scroller *ScrollerStyles
  30. Item *ListItemStyles
  31. }
  32. type ListItemStyles struct {
  33. Normal ListItemStyle
  34. Over ListItemStyle
  35. Selected ListItemStyle
  36. Highlighted ListItemStyle
  37. SelHigh ListItemStyle
  38. }
  39. type ListItemStyle struct {
  40. Border BorderSizes
  41. Paddings BorderSizes
  42. BorderColor math32.Color4
  43. BgColor math32.Color4
  44. FgColor math32.Color
  45. }
  46. // NewVList creates and returns a pointer to a new vertical list panel
  47. // with the specified dimensions
  48. func NewVList(width, height float32) *List {
  49. return newList(true, width, height)
  50. }
  51. // NewHList creates and returns a pointer to a new horizontal list panel
  52. // with the specified dimensions
  53. func NewHList(width, height float32) *List {
  54. return newList(false, width, height)
  55. }
  56. // newList creates and returns a pointer to a new list panel
  57. // with the specified orientation and dimensions
  58. func newList(vert bool, width, height float32) *List {
  59. li := new(List)
  60. li.initialize(vert, width, height)
  61. return li
  62. }
  63. func (li *List) initialize(vert bool, width, height float32) {
  64. li.styles = &StyleDefault.List
  65. li.single = true
  66. li.Scroller.initialize(vert, width, height)
  67. li.Scroller.SetStyles(li.styles.Scroller)
  68. li.Scroller.adjustItem = true
  69. li.Scroller.Subscribe(OnMouseDown, li.onMouseEvent)
  70. li.Scroller.Subscribe(OnKeyDown, li.onKeyEvent)
  71. li.Scroller.Subscribe(OnKeyRepeat, li.onKeyEvent)
  72. if vert {
  73. li.keyNext = window.KeyDown
  74. li.keyPrev = window.KeyUp
  75. } else {
  76. li.keyNext = window.KeyRight
  77. li.keyPrev = window.KeyLeft
  78. }
  79. li.update()
  80. }
  81. // SetSingle sets the single/multiple selection flag of the list
  82. func (li *List) SetSingle(state bool) {
  83. li.single = state
  84. }
  85. // Single returns the current state of the single/multiple selection flag
  86. func (li *List) Single() bool {
  87. return li.single
  88. }
  89. // SetStyles set the listr styles overriding the default style
  90. func (li *List) SetStyles(s *ListStyles) {
  91. li.styles = s
  92. li.Scroller.SetStyles(li.styles.Scroller)
  93. li.update()
  94. }
  95. // Add add a list item at the end of the list
  96. func (li *List) Add(item IPanel) {
  97. li.InsertAt(len(li.items), item)
  98. }
  99. // InsertAt inserts a list item at the specified position
  100. // Returs true if the item was successfuly inserted
  101. func (li *List) InsertAt(pos int, item IPanel) {
  102. litem := newListItem(li, item)
  103. li.Scroller.InsertAt(pos, litem)
  104. litem.Panel.Subscribe(OnMouseDown, litem.onMouse)
  105. litem.Panel.Subscribe(OnCursorEnter, litem.onCursor)
  106. }
  107. // RemoveAt removes the list item from the specified position
  108. func (li *List) RemoveAt(pos int) IPanel {
  109. // Remove the list item from the internal scroller
  110. pan := li.Scroller.RemoveAt(pos)
  111. litem := pan.(*ListItem)
  112. // Remove item from the list item children and disposes of the list item panel
  113. item := litem.item
  114. litem.Remove(item)
  115. litem.Dispose()
  116. return item
  117. }
  118. // Remove removes the specified item from the list
  119. func (li *List) Remove(item IPanel) {
  120. for p, curr := range li.items {
  121. if curr.(*ListItem).item == item {
  122. li.RemoveAt(p)
  123. return
  124. }
  125. }
  126. }
  127. // ItemAt returns the list item at the specified position
  128. func (li *List) ItemAt(pos int) IPanel {
  129. item := li.Scroller.ItemAt(pos)
  130. if item == nil {
  131. return nil
  132. }
  133. litem := item.(*ListItem)
  134. return litem.item
  135. }
  136. // ItemPosition returns the position of the specified item in
  137. // the list or -1 if not found
  138. func (li *List) ItemPosition(item IPanel) int {
  139. for pos := 0; pos < len(li.items); pos++ {
  140. if li.items[pos].(*ListItem).item == item {
  141. return pos
  142. }
  143. }
  144. return -1
  145. }
  146. // Selected returns list with the currently selected items
  147. func (li *List) Selected() []IPanel {
  148. sel := []IPanel{}
  149. for _, item := range li.items {
  150. litem := item.(*ListItem)
  151. if litem.selected {
  152. sel = append(sel, litem.item)
  153. }
  154. }
  155. return sel
  156. }
  157. // Select selects or unselects the specified item
  158. func (li *List) SetSelected(item IPanel, state bool) {
  159. for _, curr := range li.items {
  160. litem := curr.(*ListItem)
  161. if litem.item == item {
  162. litem.SetSelected(state)
  163. li.update()
  164. li.Dispatch(OnChange, nil)
  165. return
  166. }
  167. }
  168. }
  169. // SelectPos selects or unselects the item at the specified position
  170. func (li *List) SelectPos(pos int, state bool) {
  171. if pos < 0 || pos >= len(li.items) {
  172. return
  173. }
  174. litem := li.items[pos].(*ListItem)
  175. if litem.selected == state {
  176. return
  177. }
  178. litem.SetSelected(state)
  179. li.update()
  180. li.Dispatch(OnChange, nil)
  181. }
  182. // SetItemPadLeftAt sets the additional left padding for this item
  183. // It is used mainly by the tree control
  184. func (li *List) SetItemPadLeftAt(pos int, pad float32) {
  185. if pos < 0 || pos >= len(li.items) {
  186. return
  187. }
  188. litem := li.items[pos].(*ListItem)
  189. litem.padLeft = pad
  190. litem.update()
  191. }
  192. // selNext selects or highlights the next item, if possible
  193. func (li *List) selNext(sel bool, update bool) *ListItem {
  194. // Checks for empty list
  195. if len(li.items) == 0 {
  196. return nil
  197. }
  198. // Find currently selected item
  199. var pos int
  200. if sel {
  201. pos = li.selected()
  202. } else {
  203. pos = li.highlighted()
  204. }
  205. var newItem *ListItem
  206. newSel := true
  207. // If no item found, returns first.
  208. if pos < 0 {
  209. newItem = li.items[0].(*ListItem)
  210. if sel {
  211. newItem.SetSelected(true)
  212. } else {
  213. newItem.SetHighlighted(true)
  214. }
  215. } else {
  216. item := li.items[pos].(*ListItem)
  217. // Item is not the last, get next
  218. if pos < len(li.items)-1 {
  219. newItem = li.items[pos+1].(*ListItem)
  220. if sel {
  221. item.SetSelected(false)
  222. newItem.SetSelected(true)
  223. } else {
  224. item.SetHighlighted(false)
  225. newItem.SetHighlighted(true)
  226. }
  227. if !li.ItemVisible(pos + 1) {
  228. li.ScrollDown()
  229. }
  230. // Item is the last, don't change
  231. } else {
  232. newItem = item
  233. newSel = false
  234. }
  235. }
  236. if update {
  237. li.update()
  238. }
  239. if sel && newSel {
  240. li.Dispatch(OnChange, nil)
  241. }
  242. return newItem
  243. }
  244. // selPrev selects or highlights the next item, if possible
  245. func (li *List) selPrev(sel bool, update bool) *ListItem {
  246. // Check for empty list
  247. if len(li.items) == 0 {
  248. return nil
  249. }
  250. // Find first selected item
  251. var pos int
  252. if sel {
  253. pos = li.selected()
  254. } else {
  255. pos = li.highlighted()
  256. }
  257. var newItem *ListItem
  258. newSel := true
  259. // If no item found, returns first.
  260. if pos < 0 {
  261. newItem = li.items[0].(*ListItem)
  262. if sel {
  263. newItem.SetSelected(true)
  264. } else {
  265. newItem.SetHighlighted(true)
  266. }
  267. } else {
  268. item := li.items[pos].(*ListItem)
  269. if pos == 0 {
  270. newItem = item
  271. newSel = false
  272. } else {
  273. newItem = li.items[pos-1].(*ListItem)
  274. if sel {
  275. item.SetSelected(false)
  276. newItem.SetSelected(true)
  277. } else {
  278. item.SetHighlighted(false)
  279. newItem.SetHighlighted(true)
  280. }
  281. if (pos - 1) < li.first {
  282. li.ScrollUp()
  283. }
  284. }
  285. }
  286. if update {
  287. li.update()
  288. }
  289. if sel && newSel {
  290. li.Dispatch(OnChange, nil)
  291. }
  292. return newItem
  293. }
  294. // selected returns the position of first selected item
  295. func (li *List) selected() (pos int) {
  296. for pos, item := range li.items {
  297. if item.(*ListItem).selected {
  298. return pos
  299. }
  300. }
  301. return -1
  302. }
  303. // highlighted returns the position of first highlighted item
  304. func (li *List) highlighted() (pos int) {
  305. for pos, item := range li.items {
  306. if item.(*ListItem).highlighted {
  307. return pos
  308. }
  309. }
  310. return -1
  311. }
  312. // onMouseEvent receives subscribed mouse events for the list
  313. func (li *List) onMouseEvent(evname string, ev interface{}) {
  314. li.root.SetKeyFocus(li)
  315. li.root.StopPropagation(StopAll)
  316. }
  317. // onKeyEvent receives subscribed key events for the list
  318. func (li *List) onKeyEvent(evname string, ev interface{}) {
  319. kev := ev.(*window.KeyEvent)
  320. // Dropdown mode
  321. if li.dropdown {
  322. switch kev.Keycode {
  323. case li.keyNext:
  324. li.selNext(true, true)
  325. case li.keyPrev:
  326. li.selPrev(true, true)
  327. case window.KeyEnter:
  328. li.SetVisible(false)
  329. default:
  330. return
  331. }
  332. li.root.StopPropagation(Stop3D)
  333. return
  334. }
  335. // Listbox mode single selection
  336. if li.single {
  337. switch kev.Keycode {
  338. case li.keyNext:
  339. li.selNext(true, true)
  340. case li.keyPrev:
  341. li.selPrev(true, true)
  342. default:
  343. return
  344. }
  345. li.root.StopPropagation(Stop3D)
  346. return
  347. }
  348. // Listbox mode multiple selection
  349. switch kev.Keycode {
  350. case li.keyNext:
  351. li.selNext(false, true)
  352. case li.keyPrev:
  353. li.selPrev(false, true)
  354. case window.KeySpace:
  355. pos := li.highlighted()
  356. if pos >= 0 {
  357. litem := li.items[pos].(*ListItem)
  358. li.setSelection(litem, !litem.selected, true, true)
  359. }
  360. default:
  361. return
  362. }
  363. li.root.StopPropagation(Stop3D)
  364. }
  365. // setSelection sets the selected state of the specified item
  366. // updating the visual appearance of the list if necessary
  367. func (li *List) setSelection(litem *ListItem, state bool, force bool, dispatch bool) {
  368. // If already at this state, nothing to do
  369. if litem.selected == state && !force {
  370. return
  371. }
  372. litem.SetSelected(state)
  373. // If single selection, deselects all other items
  374. if li.single {
  375. for _, curr := range li.items {
  376. if curr.(*ListItem) != litem {
  377. curr.(*ListItem).SetSelected(false)
  378. }
  379. }
  380. }
  381. li.update()
  382. if dispatch {
  383. li.Dispatch(OnChange, nil)
  384. }
  385. }
  386. // update updates the visual state the list and its items
  387. func (li *List) update() {
  388. // Update the list items styles
  389. for _, item := range li.items {
  390. item.(*ListItem).update()
  391. }
  392. }
  393. //
  394. // ListItem methods
  395. //
  396. func newListItem(list *List, item IPanel) *ListItem {
  397. litem := new(ListItem)
  398. litem.Panel.Initialize(0, 0)
  399. litem.item = item
  400. litem.list = list
  401. litem.Panel.Add(item)
  402. litem.SetContentWidth(item.GetPanel().Width())
  403. litem.SetContentHeight(item.GetPanel().Height())
  404. litem.update()
  405. return litem
  406. }
  407. // onMouse receives mouse button events over the list item
  408. func (litem *ListItem) onMouse(evname string, ev interface{}) {
  409. if litem.list.single {
  410. litem.list.setSelection(litem, true, true, true)
  411. } else {
  412. litem.list.setSelection(litem, !litem.selected, true, true)
  413. }
  414. }
  415. // onCursor receives subscribed cursor events over the list item
  416. func (litem *ListItem) onCursor(evname string, ev interface{}) {
  417. if litem.list.dropdown {
  418. litem.list.setSelection(litem, true, true, false)
  419. return
  420. }
  421. }
  422. // setSelected sets this item selected state
  423. func (litem *ListItem) SetSelected(state bool) {
  424. litem.selected = state
  425. //litem.item.SetSelected2(state)
  426. }
  427. // setHighlighted sets this item selected state
  428. func (litem *ListItem) SetHighlighted(state bool) {
  429. litem.highlighted = state
  430. //litem.item.SetHighlighted2(state)
  431. }
  432. // updates the list item visual style accordingly to its current state
  433. func (litem *ListItem) update() {
  434. list := litem.list
  435. if litem.selected && !litem.highlighted {
  436. litem.applyStyle(&list.styles.Item.Selected)
  437. return
  438. }
  439. if !litem.selected && litem.highlighted {
  440. litem.applyStyle(&list.styles.Item.Highlighted)
  441. return
  442. }
  443. if litem.selected && litem.highlighted {
  444. litem.applyStyle(&list.styles.Item.SelHigh)
  445. return
  446. }
  447. litem.applyStyle(&list.styles.Item.Normal)
  448. }
  449. // applyStyle applies the specified style to this ListItem
  450. func (litem *ListItem) applyStyle(s *ListItemStyle) {
  451. litem.SetBordersFrom(&s.Border)
  452. litem.SetBordersColor4(&s.BorderColor)
  453. pads := s.Paddings
  454. pads.Left += litem.padLeft
  455. litem.SetPaddingsFrom(&pads)
  456. litem.SetColor4(&s.BgColor)
  457. }