list.go 11 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package gui
  5. import (
  6. "github.com/g3n/engine/math32"
  7. "github.com/g3n/engine/window"
  8. )
  9. type List struct {
  10. Scroller // Embedded scroller
  11. styles *ListStyles // Pointer to styles
  12. single bool // Single selection flag (default is true)
  13. focus bool // has keyboard focus
  14. dropdown bool // this is used as dropdown
  15. keyNext window.Key // Code of key to select next item
  16. keyPrev window.Key // Code of key to select previous item
  17. }
  18. // All items inserted into the list are
  19. // encapsulated inside a ListItem
  20. type ListItem struct {
  21. Panel // Container panel
  22. item IPanel // Original item
  23. selected bool // Item selected flag
  24. highlighted bool // Item highlighted flag
  25. padLeft float32 // Additional left padding
  26. list *List // Pointer to list
  27. }
  28. type ListStyles struct {
  29. Scroller *ScrollerStyles
  30. Item *ListItemStyles
  31. }
  32. type ListItemStyles struct {
  33. Normal ListItemStyle
  34. Over ListItemStyle
  35. Selected ListItemStyle
  36. Highlighted ListItemStyle
  37. SelHigh ListItemStyle
  38. }
  39. type ListItemStyle struct {
  40. Border BorderSizes
  41. Paddings BorderSizes
  42. BorderColor math32.Color4
  43. BgColor math32.Color4
  44. FgColor math32.Color
  45. }
  46. // NewVList creates and returns a pointer to a new vertical list panel
  47. // with the specified dimensions
  48. func NewVList(width, height float32) *List {
  49. return newList(true, width, height)
  50. }
  51. // NewHList creates and returns a pointer to a new horizontal list panel
  52. // with the specified dimensions
  53. func NewHList(width, height float32) *List {
  54. return newList(false, width, height)
  55. }
  56. // newList creates and returns a pointer to a new list panel
  57. // with the specified orientation and dimensions
  58. func newList(vert bool, width, height float32) *List {
  59. li := new(List)
  60. li.initialize(vert, width, height)
  61. return li
  62. }
  63. func (li *List) initialize(vert bool, width, height float32) {
  64. li.styles = &StyleDefault.List
  65. li.single = true
  66. li.Scroller.initialize(vert, width, height)
  67. li.Scroller.SetStyles(li.styles.Scroller)
  68. li.Scroller.adjustItem = true
  69. li.Scroller.Subscribe(OnMouseDown, li.onMouseEvent)
  70. li.Scroller.Subscribe(OnKeyDown, li.onKeyEvent)
  71. if vert {
  72. li.keyNext = window.KeyDown
  73. li.keyPrev = window.KeyUp
  74. } else {
  75. li.keyNext = window.KeyRight
  76. li.keyPrev = window.KeyLeft
  77. }
  78. li.update()
  79. }
  80. // SetSingle sets the single/multiple selection flag of the list
  81. func (li *List) SetSingle(state bool) {
  82. li.single = state
  83. }
  84. // Single returns the current state of the single/multiple selection flag
  85. func (li *List) Single() bool {
  86. return li.single
  87. }
  88. // SetStyles set the listr styles overriding the default style
  89. func (li *List) SetStyles(s *ListStyles) {
  90. li.styles = s
  91. li.Scroller.SetStyles(li.styles.Scroller)
  92. li.update()
  93. }
  94. // Add add a list item at the end of the list
  95. func (li *List) Add(item IPanel) {
  96. li.InsertAt(len(li.items), item)
  97. }
  98. // InsertAt inserts a list item at the specified position
  99. // Returs true if the item was successfuly inserted
  100. func (li *List) InsertAt(pos int, item IPanel) {
  101. litem := newListItem(li, item)
  102. li.Scroller.InsertAt(pos, litem)
  103. litem.Panel.Subscribe(OnMouseDown, litem.onMouse)
  104. litem.Panel.Subscribe(OnCursorEnter, litem.onCursor)
  105. }
  106. // RemoveAt removes the list item from the specified position
  107. // Returns true if the item was successfuly removed
  108. func (li *List) RemoveAt(pos int) {
  109. li.Scroller.RemoveAt(pos)
  110. }
  111. // Remove removes the specified item from the list
  112. func (li *List) Remove(item IPanel) {
  113. for p, curr := range li.items {
  114. if curr.(*ListItem).item == item {
  115. li.RemoveAt(p)
  116. return
  117. }
  118. }
  119. }
  120. // ItemAt returns the list item at the specified position
  121. func (li *List) ItemAt(pos int) IPanel {
  122. item := li.Scroller.ItemAt(pos)
  123. if item == nil {
  124. return nil
  125. }
  126. litem := item.(*ListItem)
  127. return litem.item
  128. }
  129. // ItemPosition returns the position of the specified item in
  130. // the list or -1 if not found
  131. func (li *List) ItemPosition(item IPanel) int {
  132. for pos := 0; pos < len(li.items); pos++ {
  133. if li.items[pos].(*ListItem).item == item {
  134. return pos
  135. }
  136. }
  137. return -1
  138. }
  139. // Selected returns list with the currently selected items
  140. func (li *List) Selected() []IPanel {
  141. sel := []IPanel{}
  142. for _, item := range li.items {
  143. litem := item.(*ListItem)
  144. if litem.selected {
  145. sel = append(sel, litem.item)
  146. }
  147. }
  148. return sel
  149. }
  150. // Select selects or unselects the specified item
  151. func (li *List) SetSelected(item IPanel, state bool) {
  152. for _, curr := range li.items {
  153. litem := curr.(*ListItem)
  154. if litem.item == item {
  155. litem.SetSelected(state)
  156. li.update()
  157. li.Dispatch(OnChange, nil)
  158. return
  159. }
  160. }
  161. }
  162. // SelectPos selects or unselects the item at the specified position
  163. func (li *List) SelectPos(pos int, state bool) {
  164. if pos < 0 || pos >= len(li.items) {
  165. return
  166. }
  167. litem := li.items[pos].(*ListItem)
  168. if litem.selected == state {
  169. return
  170. }
  171. litem.SetSelected(state)
  172. li.update()
  173. li.Dispatch(OnChange, nil)
  174. }
  175. // SetItemPadLeftAt sets the additional left padding for this item
  176. // It is used mainly by the tree control
  177. func (li *List) SetItemPadLeftAt(pos int, pad float32) {
  178. if pos < 0 || pos >= len(li.items) {
  179. return
  180. }
  181. litem := li.items[pos].(*ListItem)
  182. litem.padLeft = pad
  183. litem.update()
  184. }
  185. // selNext selects or highlights the next item, if possible
  186. func (li *List) selNext(sel bool, update bool) *ListItem {
  187. // Checks for empty list
  188. if len(li.items) == 0 {
  189. return nil
  190. }
  191. // Find currently selected item
  192. var pos int
  193. if sel {
  194. pos = li.selected()
  195. } else {
  196. pos = li.highlighted()
  197. }
  198. var newItem *ListItem
  199. newSel := true
  200. // If no item found, returns first.
  201. if pos < 0 {
  202. newItem = li.items[0].(*ListItem)
  203. if sel {
  204. newItem.SetSelected(true)
  205. } else {
  206. newItem.SetHighlighted(true)
  207. }
  208. } else {
  209. item := li.items[pos].(*ListItem)
  210. // Item is not the last, get next
  211. if pos < len(li.items)-1 {
  212. newItem = li.items[pos+1].(*ListItem)
  213. if sel {
  214. item.SetSelected(false)
  215. newItem.SetSelected(true)
  216. } else {
  217. item.SetHighlighted(false)
  218. newItem.SetHighlighted(true)
  219. }
  220. if !li.ItemVisible(pos + 1) {
  221. li.ScrollDown()
  222. }
  223. // Item is the last, don't change
  224. } else {
  225. newItem = item
  226. newSel = false
  227. }
  228. }
  229. if update {
  230. li.update()
  231. }
  232. if sel && newSel {
  233. li.Dispatch(OnChange, nil)
  234. }
  235. return newItem
  236. }
  237. // selPrev selects or highlights the next item, if possible
  238. func (li *List) selPrev(sel bool, update bool) *ListItem {
  239. // Check for empty list
  240. if len(li.items) == 0 {
  241. return nil
  242. }
  243. // Find first selected item
  244. var pos int
  245. if sel {
  246. pos = li.selected()
  247. } else {
  248. pos = li.highlighted()
  249. }
  250. var newItem *ListItem
  251. newSel := true
  252. // If no item found, returns first.
  253. if pos < 0 {
  254. newItem = li.items[0].(*ListItem)
  255. if sel {
  256. newItem.SetSelected(true)
  257. } else {
  258. newItem.SetHighlighted(true)
  259. }
  260. } else {
  261. item := li.items[pos].(*ListItem)
  262. if pos == 0 {
  263. newItem = item
  264. newSel = false
  265. } else {
  266. newItem = li.items[pos-1].(*ListItem)
  267. if sel {
  268. item.SetSelected(false)
  269. newItem.SetSelected(true)
  270. } else {
  271. item.SetHighlighted(false)
  272. newItem.SetHighlighted(true)
  273. }
  274. if (pos - 1) < li.first {
  275. li.ScrollUp()
  276. }
  277. }
  278. }
  279. if update {
  280. li.update()
  281. }
  282. if sel && newSel {
  283. li.Dispatch(OnChange, nil)
  284. }
  285. return newItem
  286. }
  287. // selected returns the position of first selected item
  288. func (li *List) selected() (pos int) {
  289. for pos, item := range li.items {
  290. if item.(*ListItem).selected {
  291. return pos
  292. }
  293. }
  294. return -1
  295. }
  296. // highlighted returns the position of first highlighted item
  297. func (li *List) highlighted() (pos int) {
  298. for pos, item := range li.items {
  299. if item.(*ListItem).highlighted {
  300. return pos
  301. }
  302. }
  303. return -1
  304. }
  305. // onMouseEvent receives subscribed mouse events for the list
  306. func (li *List) onMouseEvent(evname string, ev interface{}) {
  307. li.root.SetKeyFocus(li)
  308. }
  309. // onKeyEvent receives subscribed key events for the list
  310. func (li *List) onKeyEvent(evname string, ev interface{}) {
  311. kev := ev.(*window.KeyEvent)
  312. // Dropdown mode
  313. if li.dropdown {
  314. switch kev.Keycode {
  315. case li.keyNext:
  316. li.selNext(true, true)
  317. case li.keyPrev:
  318. li.selPrev(true, true)
  319. case window.KeyEnter:
  320. li.SetVisible(false)
  321. default:
  322. return
  323. }
  324. li.root.StopPropagation(Stop3D)
  325. return
  326. }
  327. // Listbox mode single selection
  328. if li.single {
  329. switch kev.Keycode {
  330. case li.keyNext:
  331. li.selNext(true, true)
  332. case li.keyPrev:
  333. li.selPrev(true, true)
  334. default:
  335. return
  336. }
  337. li.root.StopPropagation(Stop3D)
  338. return
  339. }
  340. // Listbox mode multiple selection
  341. switch kev.Keycode {
  342. case li.keyNext:
  343. li.selNext(false, true)
  344. case li.keyPrev:
  345. li.selPrev(false, true)
  346. case window.KeySpace:
  347. pos := li.highlighted()
  348. if pos >= 0 {
  349. litem := li.items[pos].(*ListItem)
  350. li.setSelection(litem, !litem.selected, true, true)
  351. }
  352. default:
  353. return
  354. }
  355. li.root.StopPropagation(Stop3D)
  356. }
  357. // setSelection sets the selected state of the specified item
  358. // updating the visual appearance of the list if necessary
  359. func (li *List) setSelection(litem *ListItem, state bool, force bool, dispatch bool) {
  360. // If already at this state, nothing to do
  361. if litem.selected == state && !force {
  362. return
  363. }
  364. litem.SetSelected(state)
  365. // If single selection, deselects all other items
  366. if li.single {
  367. for _, curr := range li.items {
  368. if curr.(*ListItem) != litem {
  369. curr.(*ListItem).SetSelected(false)
  370. }
  371. }
  372. }
  373. li.update()
  374. if dispatch {
  375. li.Dispatch(OnChange, nil)
  376. }
  377. }
  378. // update updates the visual state the list and its items
  379. func (li *List) update() {
  380. // Update the list items styles
  381. for _, item := range li.items {
  382. item.(*ListItem).update()
  383. }
  384. }
  385. //
  386. // ListItem methods
  387. //
  388. func newListItem(list *List, item IPanel) *ListItem {
  389. litem := new(ListItem)
  390. litem.Panel.Initialize(0, 0)
  391. litem.item = item
  392. litem.list = list
  393. litem.Panel.Add(item)
  394. litem.SetContentWidth(item.GetPanel().Width())
  395. litem.SetContentHeight(item.GetPanel().Height())
  396. litem.update()
  397. return litem
  398. }
  399. // onMouse receives mouse button events over the list item
  400. func (litem *ListItem) onMouse(evname string, ev interface{}) {
  401. if litem.list.single {
  402. litem.list.setSelection(litem, true, true, true)
  403. } else {
  404. litem.list.setSelection(litem, !litem.selected, true, true)
  405. }
  406. }
  407. // onCursor receives cursor enter events over the list item
  408. func (litem *ListItem) onCursor(evname string, ev interface{}) {
  409. if litem.list.dropdown {
  410. litem.list.setSelection(litem, true, true, false)
  411. return
  412. }
  413. }
  414. // setSelected sets this item selected state
  415. func (litem *ListItem) SetSelected(state bool) {
  416. litem.selected = state
  417. //litem.item.SetSelected2(state)
  418. }
  419. // setHighlighted sets this item selected state
  420. func (litem *ListItem) SetHighlighted(state bool) {
  421. litem.highlighted = state
  422. //litem.item.SetHighlighted2(state)
  423. }
  424. // updates the list item visual style accordingly to its current state
  425. func (litem *ListItem) update() {
  426. list := litem.list
  427. if litem.selected && !litem.highlighted {
  428. litem.applyStyle(&list.styles.Item.Selected)
  429. return
  430. }
  431. if !litem.selected && litem.highlighted {
  432. litem.applyStyle(&list.styles.Item.Highlighted)
  433. return
  434. }
  435. if litem.selected && litem.highlighted {
  436. litem.applyStyle(&list.styles.Item.SelHigh)
  437. return
  438. }
  439. litem.applyStyle(&list.styles.Item.Normal)
  440. }
  441. // applyStyle applies the specified style to this ListItem
  442. func (litem *ListItem) applyStyle(s *ListItemStyle) {
  443. litem.SetBordersFrom(&s.Border)
  444. litem.SetBordersColor4(&s.BorderColor)
  445. pads := s.Paddings
  446. pads.Left += litem.padLeft
  447. litem.SetPaddingsFrom(&pads)
  448. litem.SetColor4(&s.BgColor)
  449. }