orbit_control.go 13 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package control
  5. import (
  6. "fmt"
  7. "github.com/g3n/engine/camera"
  8. "github.com/g3n/engine/math32"
  9. "github.com/g3n/engine/util/logger"
  10. "github.com/g3n/engine/window"
  11. "math"
  12. )
  13. type OrbitControl struct {
  14. Enabled bool // Control enabled state
  15. EnableRotate bool // Rotate enabled state
  16. EnableZoom bool // Zoom enabled state
  17. EnablePan bool // Pan enabled state
  18. EnableKeys bool // Enable keys state
  19. ZoomSpeed float32 // Zoom speed factor. Default is 0.1
  20. RotateSpeed float32 // Rotate speed factor. Default is 1.0
  21. MinDistance float32 // Minimum distance from target. Default is 0.01
  22. MaxDistance float32 // Maximum distance from target. Default is infinity
  23. MinPolarAngle float32 // Minimum polar angle for rotatiom
  24. MaxPolarAngle float32
  25. MinAzimuthAngle float32
  26. MaxAzimuthAngle float32
  27. KeyRotateSpeed float32
  28. KeyPanSpeed float32
  29. // Internal
  30. icam camera.ICamera
  31. cam *camera.Camera
  32. camPersp *camera.Perspective
  33. camOrtho *camera.Orthographic
  34. win window.IWindow
  35. position0 math32.Vector3 // Initial camera position
  36. target0 math32.Vector3 // Initial camera target position
  37. state int // current active state
  38. phiDelta float32 // rotation delta in the XZ plane
  39. thetaDelta float32 // rotation delta in the YX plane
  40. rotateStart math32.Vector2
  41. rotateEnd math32.Vector2
  42. rotateDelta math32.Vector2
  43. panStart math32.Vector2 // initial pan screen coordinates
  44. panEnd math32.Vector2 // final pan scren coordinates
  45. panDelta math32.Vector2
  46. panOffset math32.Vector2
  47. zoomStart float32
  48. zoomEnd float32
  49. zoomDelta float32
  50. subsEvents int // Address of this field is used as events subscription id
  51. subsPos int // Address of this field is used as cursor pos events subscription id
  52. }
  53. const (
  54. stateNone = iota
  55. stateRotate
  56. stateZoom
  57. statePan
  58. )
  59. // Package logger
  60. var log = logger.New("ORBIT", logger.Default)
  61. // NewOrbitControl creates and returns a pointer to a new orbito control for
  62. // the specified camera and window
  63. func NewOrbitControl(icam camera.ICamera, win window.IWindow) *OrbitControl {
  64. oc := new(OrbitControl)
  65. oc.icam = icam
  66. oc.win = win
  67. oc.cam = icam.GetCamera()
  68. if persp, ok := icam.(*camera.Perspective); ok {
  69. oc.camPersp = persp
  70. } else if ortho, ok := icam.(*camera.Orthographic); ok {
  71. oc.camOrtho = ortho
  72. } else {
  73. panic("Invalid camera type")
  74. }
  75. // Set defaults
  76. oc.Enabled = true
  77. oc.EnableRotate = true
  78. oc.EnableZoom = true
  79. oc.EnablePan = true
  80. oc.EnableKeys = true
  81. oc.ZoomSpeed = 1.0
  82. oc.RotateSpeed = 1.0
  83. oc.MinDistance = 0.01
  84. oc.MaxDistance = float32(math.Inf(1))
  85. oc.MinPolarAngle = 0
  86. oc.MaxPolarAngle = math32.Pi
  87. oc.MinAzimuthAngle = float32(math.Inf(-1))
  88. oc.MaxAzimuthAngle = float32(math.Inf(1))
  89. oc.KeyPanSpeed = 5.0
  90. oc.KeyRotateSpeed = 0.02
  91. // Saves initial camera parameters
  92. oc.position0 = oc.cam.Position()
  93. oc.target0 = oc.cam.Target()
  94. // Subscribe to events
  95. oc.win.SubscribeID(window.OnMouseUp, &oc.subsEvents, oc.onMouse)
  96. oc.win.SubscribeID(window.OnMouseDown, &oc.subsEvents, oc.onMouse)
  97. oc.win.SubscribeID(window.OnScroll, &oc.subsEvents, oc.onScroll)
  98. oc.win.SubscribeID(window.OnKeyDown, &oc.subsEvents, oc.onKey)
  99. return oc
  100. }
  101. func (oc *OrbitControl) Dispose() {
  102. // Unsubscribe to event handlers
  103. oc.win.UnsubscribeID(window.OnMouseUp, &oc.subsEvents)
  104. oc.win.UnsubscribeID(window.OnMouseDown, &oc.subsEvents)
  105. oc.win.UnsubscribeID(window.OnScroll, &oc.subsEvents)
  106. oc.win.UnsubscribeID(window.OnKeyDown, &oc.subsEvents)
  107. oc.win.UnsubscribeID(window.OnCursor, &oc.subsPos)
  108. }
  109. // Reset to initial camera position
  110. func (oc *OrbitControl) Reset() {
  111. oc.state = stateNone
  112. oc.cam.SetPositionVec(&oc.position0)
  113. oc.cam.LookAt(&oc.target0)
  114. }
  115. // Pan the camera and target by the specified deltas
  116. func (oc *OrbitControl) Pan(deltaX, deltaY float32) {
  117. width, height := oc.win.GetSize()
  118. oc.pan(deltaX, deltaY, width, height)
  119. oc.updatePan()
  120. }
  121. // Zoom in or out
  122. func (oc *OrbitControl) Zoom(delta float32) {
  123. oc.zoomDelta = delta
  124. oc.updateZoom()
  125. }
  126. // Rotate camera left by specified angle
  127. func (oc *OrbitControl) RotateLeft(angle float32) {
  128. oc.thetaDelta -= angle
  129. oc.updateRotate()
  130. }
  131. // Rotate camera up by specified angle
  132. func (oc *OrbitControl) RotateUp(angle float32) {
  133. oc.phiDelta -= angle
  134. oc.updateRotate()
  135. }
  136. // Updates camera rotation from tethaDelta and phiDelta
  137. func (oc *OrbitControl) updateRotate() {
  138. const EPS = 0.01
  139. // Get camera parameters
  140. position := oc.cam.Position()
  141. target := oc.cam.Target()
  142. up := oc.cam.Up()
  143. // Camera UP is the orbit axis
  144. var quat math32.Quaternion
  145. quat.SetFromUnitVectors(&up, &math32.Vector3{0, 1, 0})
  146. quatInverse := quat
  147. quatInverse.Inverse()
  148. // Calculates direction vector from camera position to target
  149. vdir := position
  150. vdir.Sub(&target)
  151. vdir.ApplyQuaternion(&quat)
  152. // Calculate angles from current camera position
  153. radius := vdir.Length()
  154. theta := math32.Atan2(vdir.X, vdir.Z)
  155. phi := math32.Acos(vdir.Y / radius)
  156. // Add deltas to the angles
  157. theta += oc.thetaDelta
  158. phi += oc.phiDelta
  159. // Restrict phi (elevation) to be between desired limits
  160. phi = math32.Max(oc.MinPolarAngle, math32.Min(oc.MaxPolarAngle, phi))
  161. phi = math32.Max(EPS, math32.Min(math32.Pi-EPS, phi))
  162. // Restrict theta to be between desired limits
  163. theta = math32.Max(oc.MinAzimuthAngle, math32.Min(oc.MaxAzimuthAngle, theta))
  164. // Calculate new cartesian coordinates
  165. vdir.X = radius * math32.Sin(phi) * math32.Sin(theta)
  166. vdir.Y = radius * math32.Cos(phi)
  167. vdir.Z = radius * math32.Sin(phi) * math32.Cos(theta)
  168. // Rotate offset back to "camera-up-vector-is-up" space
  169. vdir.ApplyQuaternion(&quatInverse)
  170. position = target
  171. position.Add(&vdir)
  172. oc.cam.SetPositionVec(&position)
  173. // Reset deltas
  174. oc.thetaDelta = 0
  175. oc.phiDelta = 0
  176. }
  177. // Updates camera rotation from tethaDelta and phiDelta
  178. // ALTERNATIVE rotation algorithm
  179. func (oc *OrbitControl) updateRotate2() {
  180. const EPS = 0.01
  181. // Get camera parameters
  182. position := oc.cam.Position()
  183. target := oc.cam.Target()
  184. up := oc.cam.Up()
  185. // Calculates direction vector from target to camera
  186. vdir := position
  187. vdir.Sub(&target)
  188. // Calculates right and up vectors
  189. var vright math32.Vector3
  190. vright.CrossVectors(&up, &vdir)
  191. vright.Normalize()
  192. var vup math32.Vector3
  193. vup.CrossVectors(&vdir, &vright)
  194. vup.Normalize()
  195. phi := vdir.AngleTo(&math32.Vector3{0, 1, 0})
  196. newphi := phi + oc.phiDelta
  197. if newphi < EPS || newphi > math32.Pi-EPS {
  198. oc.phiDelta = 0
  199. } else if newphi < oc.MinPolarAngle || newphi > oc.MaxPolarAngle {
  200. oc.phiDelta = 0
  201. }
  202. // Rotates position around the two vectors
  203. vdir.ApplyAxisAngle(&vup, oc.thetaDelta)
  204. vdir.ApplyAxisAngle(&vright, oc.phiDelta)
  205. // Adds target back get final position
  206. position = target
  207. position.Add(&vdir)
  208. log.Debug("orbit set position")
  209. oc.cam.SetPositionVec(&position)
  210. // Reset deltas
  211. oc.thetaDelta = 0
  212. oc.phiDelta = 0
  213. }
  214. // Updates camera pan from panOffset
  215. func (oc *OrbitControl) updatePan() {
  216. // Get camera parameters
  217. position := oc.cam.Position()
  218. target := oc.cam.Target()
  219. up := oc.cam.Up()
  220. // Calculates direction vector from camera position to target
  221. vdir := target
  222. vdir.Sub(&position)
  223. vdir.Normalize()
  224. // Calculates vector perpendicular to direction and up (side vector)
  225. var vpanx math32.Vector3
  226. vpanx.CrossVectors(&up, &vdir)
  227. vpanx.Normalize()
  228. // Calculates vector perpendicular to direction and vpanx
  229. var vpany math32.Vector3
  230. vpany.CrossVectors(&vdir, &vpanx)
  231. vpany.Normalize()
  232. // Adds pan offsets
  233. vpanx.MultiplyScalar(oc.panOffset.X)
  234. vpany.MultiplyScalar(oc.panOffset.Y)
  235. var vpan math32.Vector3
  236. vpan.AddVectors(&vpanx, &vpany)
  237. // Adds offsets to camera position and target
  238. position.Add(&vpan)
  239. target.Add(&vpan)
  240. // Sets new camera parameters
  241. oc.cam.SetPositionVec(&position)
  242. oc.cam.LookAt(&target)
  243. // Reset deltas
  244. oc.panOffset.Set(0, 0)
  245. }
  246. // Updates camera zoom from zoomDelta
  247. func (oc *OrbitControl) updateZoom() {
  248. if oc.camOrtho != nil {
  249. zoom := oc.camOrtho.Zoom() - 0.01*oc.zoomDelta
  250. oc.camOrtho.SetZoom(zoom)
  251. // Reset delta
  252. oc.zoomDelta = 0
  253. return
  254. }
  255. // Get camera and target positions
  256. position := oc.cam.Position()
  257. target := oc.cam.Target()
  258. // Calculates direction vector from target to camera position
  259. vdir := position
  260. vdir.Sub(&target)
  261. // Calculates new distance from target and applies limits
  262. dist := vdir.Length() * (1.0 + oc.zoomDelta*oc.ZoomSpeed/10.0)
  263. dist = math32.Max(oc.MinDistance, math32.Min(oc.MaxDistance, dist))
  264. vdir.SetLength(dist)
  265. // Adds new distance to target to get new camera position
  266. target.Add(&vdir)
  267. oc.cam.SetPositionVec(&target)
  268. // Reset delta
  269. oc.zoomDelta = 0
  270. }
  271. // Called when mouse button event is received
  272. func (oc *OrbitControl) onMouse(evname string, ev interface{}) {
  273. fmt.Printf("mev:%+v\n", ev.(*window.MouseEvent))
  274. // If control not enabled ignore event
  275. if !oc.Enabled {
  276. return
  277. }
  278. mev := ev.(*window.MouseEvent)
  279. // Mouse button pressed
  280. if mev.Action == window.Press {
  281. // Left button pressed sets Rotate state
  282. if mev.Button == window.MouseButtonLeft {
  283. if !oc.EnableRotate {
  284. return
  285. }
  286. oc.state = stateRotate
  287. oc.rotateStart.Set(float32(mev.Xpos), float32(mev.Ypos))
  288. } else
  289. // Middle button pressed sets Zoom state
  290. if mev.Button == window.MouseButtonMiddle {
  291. if !oc.EnableZoom {
  292. return
  293. }
  294. oc.state = stateZoom
  295. oc.zoomStart = float32(mev.Ypos)
  296. } else
  297. // Right button pressed sets Pan state
  298. if mev.Button == window.MouseButtonRight {
  299. if !oc.EnablePan {
  300. return
  301. }
  302. oc.state = statePan
  303. oc.panStart.Set(float32(mev.Xpos), float32(mev.Ypos))
  304. }
  305. // If a valid state is set requests mouse position events
  306. if oc.state != stateNone {
  307. oc.win.SubscribeID(window.OnCursor, &oc.subsPos, oc.onCursorPos)
  308. }
  309. return
  310. }
  311. // Mouse button released
  312. if mev.Action == window.Release {
  313. oc.win.UnsubscribeID(window.OnCursor, &oc.subsPos)
  314. oc.state = stateNone
  315. }
  316. }
  317. // Called when cursor position event is received
  318. func (oc *OrbitControl) onCursorPos(evname string, ev interface{}) {
  319. // If control not enabled ignore event
  320. if !oc.Enabled {
  321. return
  322. }
  323. mev := ev.(*window.CursorEvent)
  324. // Rotation
  325. if oc.state == stateRotate {
  326. oc.rotateEnd.Set(float32(mev.Xpos), float32(mev.Ypos))
  327. oc.rotateDelta.SubVectors(&oc.rotateEnd, &oc.rotateStart)
  328. oc.rotateStart = oc.rotateEnd
  329. // rotating across whole screen goes 360 degrees around
  330. width, height := oc.win.GetSize()
  331. oc.RotateLeft(2 * math32.Pi * oc.rotateDelta.X / float32(width) * oc.RotateSpeed)
  332. // rotating up and down along whole screen attempts to go 360, but limited to 180
  333. oc.RotateUp(2 * math32.Pi * oc.rotateDelta.Y / float32(height) * oc.RotateSpeed)
  334. return
  335. }
  336. // Panning
  337. if oc.state == statePan {
  338. oc.panEnd.Set(float32(mev.Xpos), float32(mev.Ypos))
  339. oc.panDelta.SubVectors(&oc.panEnd, &oc.panStart)
  340. oc.panStart = oc.panEnd
  341. oc.Pan(oc.panDelta.X, oc.panDelta.Y)
  342. return
  343. }
  344. // Zooming
  345. if oc.state == stateZoom {
  346. oc.zoomEnd = float32(mev.Ypos)
  347. oc.zoomDelta = oc.zoomEnd - oc.zoomStart
  348. oc.zoomStart = oc.zoomEnd
  349. oc.Zoom(oc.zoomDelta)
  350. }
  351. }
  352. // Called when mouse button scroll event is received
  353. func (oc *OrbitControl) onScroll(evname string, ev interface{}) {
  354. if !oc.Enabled || !oc.EnableZoom || oc.state != stateNone {
  355. return
  356. }
  357. sev := ev.(*window.ScrollEvent)
  358. oc.Zoom(float32(-sev.Yoffset))
  359. }
  360. // Called when key is pressed, released or repeats.
  361. func (oc *OrbitControl) onKey(evname string, ev interface{}) {
  362. if !oc.Enabled || !oc.EnableKeys {
  363. return
  364. }
  365. kev := ev.(*window.KeyEvent)
  366. if kev.Action == window.Release {
  367. return
  368. }
  369. if oc.EnablePan && kev.Mods == 0 {
  370. switch kev.Keycode {
  371. case window.KeyUp:
  372. oc.Pan(0, oc.KeyPanSpeed)
  373. case window.KeyDown:
  374. oc.Pan(0, -oc.KeyPanSpeed)
  375. case window.KeyLeft:
  376. oc.Pan(oc.KeyPanSpeed, 0)
  377. case window.KeyRight:
  378. oc.Pan(-oc.KeyPanSpeed, 0)
  379. }
  380. }
  381. if oc.EnableRotate && kev.Mods == window.ModShift {
  382. switch kev.Keycode {
  383. case window.KeyUp:
  384. oc.RotateUp(oc.KeyRotateSpeed)
  385. case window.KeyDown:
  386. oc.RotateUp(-oc.KeyRotateSpeed)
  387. case window.KeyLeft:
  388. oc.RotateLeft(-oc.KeyRotateSpeed)
  389. case window.KeyRight:
  390. oc.RotateLeft(oc.KeyRotateSpeed)
  391. }
  392. }
  393. if oc.EnableZoom && kev.Mods == window.ModControl {
  394. switch kev.Keycode {
  395. case window.KeyUp:
  396. oc.Zoom(-1.0)
  397. case window.KeyDown:
  398. oc.Zoom(1.0)
  399. }
  400. }
  401. }
  402. func (oc *OrbitControl) pan(deltaX, deltaY float32, swidth, sheight int) {
  403. // Perspective camera
  404. if oc.camPersp != nil {
  405. position := oc.cam.Position()
  406. target := oc.cam.Target()
  407. offset := position.Clone().Sub(&target)
  408. targetDistance := offset.Length()
  409. // Half the FOV is center to top of screen
  410. targetDistance += math32.Tan((oc.camPersp.Fov() / 2.0) * math32.Pi / 180.0)
  411. // we actually don't use screenWidth, since perspective camera is fixed to screen height
  412. oc.panLeft(2 * deltaX * targetDistance / float32(sheight))
  413. oc.panUp(2 * deltaY * targetDistance / float32(sheight))
  414. return
  415. }
  416. // Orthographic camera
  417. left, right, top, bottom, _, _ := oc.camOrtho.Planes()
  418. oc.panLeft(deltaX * (right - left) / float32(swidth))
  419. oc.panUp(deltaY * (top - bottom) / float32(sheight))
  420. }
  421. func (oc *OrbitControl) panLeft(distance float32) {
  422. oc.panOffset.X += distance
  423. }
  424. func (oc *OrbitControl) panUp(distance float32) {
  425. oc.panOffset.Y += distance
  426. }