Daniel Salvadori 5fcf703c82 Optimize and clean shaders 6 years ago
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attributes.glsl 5fcf703c82 Optimize and clean shaders 6 years ago
bones_vertex.glsl b7cc1e54cd fixed bone shader chunks 7 years ago
bones_vertex_declaration.glsl b7cc1e54cd fixed bone shader chunks 7 years ago
lights.glsl 9e48c7ee3e cleanup/docs 7 years ago
material.glsl 5fcf703c82 Optimize and clean shaders 6 years ago
morphtarget_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes 7 years ago
morphtarget_vertex2.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes 7 years ago
morphtarget_vertex_declaration.glsl 4afe69c400 implemented morphtargets 7 years ago
morphtarget_vertex_declaration2.glsl 4afe69c400 implemented morphtargets 7 years ago
phong_model.glsl 5fcf703c82 Optimize and clean shaders 6 years ago