Daniel Salvadori 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
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include 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
README.md f2e8d9152f changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
basic_fragment.glsl 6d47c8aa75 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
basic_vertex.glsl 6d47c8aa75 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
panel_fragment.glsl 3d9211ec5f improved edit/label/font and panel shader %!s(int64=7) %!d(string=hai) anos
panel_vertex.glsl 6d47c8aa75 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
phong_fragment.glsl 3edc93f100 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
phong_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
physical_fragment.glsl c2e7b112e2 modified pbr shader to use texture() instead of deprecated texture2D() %!s(int64=7) %!d(string=hai) anos
physical_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
point_fragment.glsl c2c5ea02f5 changed point shader to use macro %!s(int64=8) %!d(string=hai) anos
point_vertex.glsl 01e8fec3a1 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
shaders.go 9e48c7ee3e cleanup/docs %!s(int64=7) %!d(string=hai) anos
sources.go 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
sprite_fragment.glsl 6d47c8aa75 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
sprite_vertex.glsl 6d47c8aa75 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
standard_fragment.glsl 3edc93f100 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
standard_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".