Daniel Salvadori 7b89285c3b Various fixes and improvements 3 anni fa
..
include e56e219515 Implement Blinn-Phong model and material 4 anni fa
README.md f2e8d9152f changing shaders preprocessing... 8 anni fa
basic_fragment.glsl 973727e925 Make Phong the Standard material. 6 anni fa
basic_vertex.glsl 973727e925 Make Phong the Standard material. 6 anni fa
panel_fragment.glsl a6db6017ca Fix constant texture indexing and add workaround for gl_FrontFacing 6 anni fa
panel_vertex.glsl 973727e925 Make Phong the Standard material. 6 anni fa
physical_fragment.glsl 973727e925 Make Phong the Standard material. 6 anni fa
physical_vertex.glsl 973727e925 Make Phong the Standard material. 6 anni fa
point_fragment.glsl bf87e32ba5 Fix constant texture indexing for points 6 anni fa
point_vertex.glsl 973727e925 Make Phong the Standard material. 6 anni fa
shaders.go 9e48c7ee3e cleanup/docs 7 anni fa
sources.go 7b89285c3b Various fixes and improvements 3 anni fa
standard_fragment.glsl 643d63832d Remove unnecessary extension declaration 6 anni fa
standard_vertex.glsl 0aab5201c3 Fix gnarly shader problem (camDir should not be normalized before interpolation) 6 anni fa

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".