danaugrs 29a5ff33c8 cleanup/docs/golint 7 år sedan
..
include f981c3d183 changing uniform transfes... 8 år sedan
README.md f2e8d9152f changing shaders preprocessing... 8 år sedan
basic_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 år sedan
basic_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 år sedan
panel_fragment.glsl e61c851b55 changing uniform transfers... 8 år sedan
panel_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 år sedan
phong_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 år sedan
phong_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 år sedan
point_fragment.glsl c2c5ea02f5 changed point shader to use macro 8 år sedan
point_vertex.glsl 01e8fec3a1 changing shaders preprocessing... 8 år sedan
shaders.go 29a5ff33c8 cleanup/docs/golint 7 år sedan
sources.go 29a5ff33c8 cleanup/docs/golint 7 år sedan
sprite_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 år sedan
sprite_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 år sedan
standard_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 år sedan
standard_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 år sedan

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".