panel.go 26 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package gui
  5. import (
  6. "github.com/g3n/engine/core"
  7. "github.com/g3n/engine/geometry"
  8. "github.com/g3n/engine/gls"
  9. "github.com/g3n/engine/graphic"
  10. "github.com/g3n/engine/material"
  11. "github.com/g3n/engine/math32"
  12. "math"
  13. )
  14. /*********************************************
  15. Panel areas:
  16. +------------------------------------------+
  17. | Margin area |
  18. | +------------------------------------+ |
  19. | | Border area | |
  20. | | +------------------------------+ | |
  21. | | | Padding area | | |
  22. | | | +------------------------+ | | |
  23. | | | | Content area | | | |
  24. | | | | | | | |
  25. | | | | | | | |
  26. | | | +------------------------+ | | |
  27. | | | | | |
  28. | | +------------------------------+ | |
  29. | | | |
  30. | +------------------------------------+ |
  31. | |
  32. +------------------------------------------+
  33. *********************************************/
  34. // IPanel is the interface for all panel types
  35. type IPanel interface {
  36. graphic.IGraphic
  37. GetPanel() *Panel
  38. SetRoot(*Root)
  39. LostKeyFocus()
  40. TotalHeight() float32
  41. }
  42. // Panel is 2D rectangular graphic which by default has a quad (2 triangles) geometry.
  43. // When using the default geometry, a panel has margins, borders, paddings
  44. // and a content area. The content area can be associated wit a texture
  45. // It is the building block of most GUI widgets.
  46. type Panel struct {
  47. *graphic.Graphic // Embedded graphic
  48. root *Root // pointer to root container
  49. width float32 // external width in pixels
  50. height float32 // external height in pixels
  51. mat *material.Material // panel material
  52. marginSizes BorderSizes // external margin sizes in pixel coordinates
  53. borderSizes BorderSizes // border sizes in pixel coordinates
  54. paddingSizes BorderSizes // padding sizes in pixel coordinates
  55. content Rect // current content rectangle in pixel coordinates
  56. modelMatrixUni gls.UniformMatrix4f // pointer to model matrix uniform
  57. borderColorUni gls.Uniform4f // pointer to border color uniform
  58. paddingColorUni gls.Uniform4f // pointer to padding color uniform
  59. contentColorUni gls.Uniform4f // pointer to content color uniform
  60. boundsUni gls.Uniform4f // pointer to bounds uniform (texture coordinates)
  61. borderUni gls.Uniform4f // pointer to border uniform (texture coordinates)
  62. paddingUni gls.Uniform4f // pointer to padding uniform (texture coordinates)
  63. contentUni gls.Uniform4f // pointer to content uniform (texture coordinates)
  64. pospix math32.Vector3 // absolute position in pixels
  65. posclip math32.Vector3 // position in clip (NDC) coordinates
  66. wclip float32 // width in clip coordinates
  67. hclip float32 // height in clip coordinates
  68. xmin float32 // minimum absolute x this panel can use
  69. xmax float32 // maximum absolute x this panel can use
  70. ymin float32 // minimum absolute y this panel can use
  71. ymax float32 // maximum absolute y this panel can use
  72. bounded bool // panel is bounded by its parent
  73. enabled bool // enable event processing
  74. cursorEnter bool // mouse enter dispatched
  75. layout ILayout // current layout for children
  76. layoutParams interface{} // current layout parameters used by container panel
  77. }
  78. const (
  79. deltaZ = -0.00001 // delta Z for bounded panels
  80. deltaZunb = deltaZ * 1000 // delta Z for unbounded panels
  81. )
  82. // NewPanel creates and returns a pointer to a new panel with the
  83. // specified dimensions in pixels and a default quad geometry
  84. func NewPanel(width, height float32) *Panel {
  85. p := new(Panel)
  86. p.Initialize(width, height)
  87. return p
  88. }
  89. // Initialize initializes this panel and is normally used by other types which embed a panel.
  90. func (p *Panel) Initialize(width, height float32) {
  91. p.width = width
  92. p.height = height
  93. // Builds array with vertex positions and texture coordinates
  94. positions := math32.NewArrayF32(0, 20)
  95. positions.Append(
  96. 0, 0, 0, 0, 1,
  97. 0, -1, 0, 0, 0,
  98. 1, -1, 0, 1, 0,
  99. 1, 0, 0, 1, 1,
  100. )
  101. // Builds array of indices
  102. indices := math32.NewArrayU32(0, 6)
  103. indices.Append(0, 1, 2, 0, 2, 3)
  104. // Creates geometry
  105. geom := geometry.NewGeometry()
  106. geom.SetIndices(indices)
  107. geom.AddVBO(gls.NewVBO().
  108. AddAttrib("VertexPosition", 3).
  109. AddAttrib("VertexTexcoord", 2).
  110. SetBuffer(positions),
  111. )
  112. // Initialize material
  113. p.mat = material.NewMaterial()
  114. p.mat.SetShader("shaderPanel")
  115. // Initialize graphic
  116. p.Graphic = graphic.NewGraphic(geom, gls.TRIANGLES)
  117. p.AddMaterial(p, p.mat, 0, 0)
  118. // Creates and adds uniform
  119. p.modelMatrixUni.Init("ModelMatrix")
  120. p.borderColorUni.Init("BorderColor")
  121. p.paddingColorUni.Init("PaddingColor")
  122. p.contentColorUni.Init("ContentColor")
  123. p.boundsUni.Init("Bounds")
  124. p.borderUni.Init("Border")
  125. p.paddingUni.Init("Padding")
  126. p.contentUni.Init("Content")
  127. // Set defaults
  128. p.borderColorUni.Set(0, 0, 0, 1)
  129. p.bounded = true
  130. p.enabled = true
  131. p.resize(width, height)
  132. }
  133. // InitializeGraphic initializes this panel with a different graphic
  134. func (p *Panel) InitializeGraphic(width, height float32, gr *graphic.Graphic) {
  135. p.Graphic = gr
  136. p.width = width
  137. p.height = height
  138. // Creates and adds uniform
  139. p.modelMatrixUni.Init("ModelMatrix")
  140. p.borderColorUni.Init("BorderColor")
  141. p.paddingColorUni.Init("PaddingColor")
  142. p.contentColorUni.Init("ContentColor")
  143. p.boundsUni.Init("Bounds")
  144. p.borderUni.Init("Border")
  145. p.paddingUni.Init("Padding")
  146. p.contentUni.Init("Content")
  147. // Set defaults
  148. p.borderColorUni.Set(0, 0, 0, 1)
  149. p.bounded = true
  150. p.enabled = true
  151. p.resize(width, height)
  152. }
  153. // GetPanel satisfies the IPanel interface and
  154. // returns pointer to this panel
  155. func (pan *Panel) GetPanel() *Panel {
  156. return pan
  157. }
  158. // SetRoot satisfies the IPanel interface
  159. // Sets the pointer to the root panel for this panel and all its children
  160. func (p *Panel) SetRoot(root *Root) {
  161. p.root = root
  162. for i := 0; i < len(p.Children()); i++ {
  163. cpan := p.Children()[i].(IPanel).GetPanel()
  164. cpan.SetRoot(root)
  165. }
  166. }
  167. // LostKeyFocus satisfies the IPanel interface and is called by gui root
  168. // container when the panel loses the key focus
  169. func (p *Panel) LostKeyFocus() {
  170. }
  171. // TotalHeight satisfies the IPanel interface and returns the total
  172. // height of this panel considering visible not bounded children
  173. func (p *Panel) TotalHeight() float32 {
  174. return p.Height()
  175. }
  176. // SetSelected satisfies the IPanel interface and is normally called
  177. // by a list container to change the panel visual appearance
  178. func (p *Panel) SetSelected2(state bool) {
  179. }
  180. // SetHighlighted satisfies the IPanel interface and is normally called
  181. // by a list container to change the panel visual appearance
  182. func (p *Panel) SetHighlighted2(state bool) {
  183. }
  184. // Material returns a pointer for this panel core.Material
  185. func (p *Panel) Material() *material.Material {
  186. return p.mat
  187. }
  188. // Root returns the pointer for this panel root panel
  189. func (p *Panel) Root() *Root {
  190. return p.root
  191. }
  192. // SetTopChild sets the Z coordinate of the specified panel to
  193. // be on top of all other children of this panel.
  194. // The function does not check if the specified panel is a
  195. // child of this one.
  196. func (p *Panel) SetTopChild(ipan IPanel) {
  197. // Remove panel and if found appends to the end
  198. found := p.Remove(ipan)
  199. if found {
  200. p.Add(ipan)
  201. }
  202. }
  203. // SetPosition sets this panel absolute position in pixel coordinates
  204. // from left to right and from top to bottom of the screen.
  205. func (p *Panel) SetPosition(x, y float32) {
  206. p.Node.SetPositionX(math32.Round(x))
  207. p.Node.SetPositionY(math32.Round(y))
  208. }
  209. // SetSize sets this panel external width and height in pixels.
  210. func (p *Panel) SetSize(width, height float32) {
  211. if width < 0 {
  212. log.Warn("Invalid panel width:%v", width)
  213. width = 0
  214. }
  215. if height < 0 {
  216. log.Warn("Invalid panel height:%v", height)
  217. height = 0
  218. }
  219. p.resize(width, height)
  220. }
  221. // SetWidth sets this panel external width in pixels.
  222. // The internal panel areas and positions are recalculated
  223. func (p *Panel) SetWidth(width float32) {
  224. p.SetSize(width, p.height)
  225. }
  226. // SetHeight sets this panel external height in pixels.
  227. // The internal panel areas and positions are recalculated
  228. func (p *Panel) SetHeight(height float32) {
  229. p.SetSize(p.width, height)
  230. }
  231. // SetContentAspectWidth sets the width of the content area of the panel
  232. // to the specified value and adjusts its height to keep the same aspect radio.
  233. func (p *Panel) SetContentAspectWidth(width float32) {
  234. aspect := p.content.Width / p.content.Height
  235. height := width / aspect
  236. p.SetContentSize(width, height)
  237. }
  238. // SetContentAspectHeight sets the height of the content area of the panel
  239. // to the specified value and adjusts its width to keep the same aspect ratio.
  240. func (p *Panel) SetContentAspectHeight(height float32) {
  241. aspect := p.content.Width / p.content.Height
  242. width := height / aspect
  243. p.SetContentSize(width, height)
  244. }
  245. // Size returns this panel current external width and height in pixels
  246. func (p *Panel) Size() (float32, float32) {
  247. return p.width, p.height
  248. }
  249. // Width returns the current panel external width in pixels
  250. func (p *Panel) Width() float32 {
  251. return p.width
  252. }
  253. // Height returns the current panel external height in pixels
  254. func (p *Panel) Height() float32 {
  255. return p.height
  256. }
  257. // ContentWidth returns the current width of the content area in pixels
  258. func (p *Panel) ContentWidth() float32 {
  259. return p.content.Width
  260. }
  261. // ContentHeight returns the current height of the content area in pixels
  262. func (p *Panel) ContentHeight() float32 {
  263. return p.content.Height
  264. }
  265. // SetMargins set this panel margin sizes in pixels
  266. // and recalculates the panel external size
  267. func (p *Panel) SetMargins(top, right, bottom, left float32) {
  268. p.marginSizes.Set(top, right, bottom, left)
  269. p.resize(p.calcWidth(), p.calcHeight())
  270. }
  271. // SetMarginsFrom sets this panel margins sizes from the specified
  272. // BorderSizes pointer and recalculates the panel external size
  273. func (p *Panel) SetMarginsFrom(src *BorderSizes) {
  274. p.marginSizes = *src
  275. p.resize(p.calcWidth(), p.calcHeight())
  276. }
  277. // Margins returns the current margin sizes in pixels
  278. func (p *Panel) Margins() BorderSizes {
  279. return p.marginSizes
  280. }
  281. // SetBorders sets this panel border sizes in pixels
  282. // and recalculates the panel external size
  283. func (p *Panel) SetBorders(top, right, bottom, left float32) {
  284. p.borderSizes.Set(top, right, bottom, left)
  285. p.resize(p.calcWidth(), p.calcHeight())
  286. }
  287. // SetBordersFrom sets this panel border sizes from the specified
  288. // BorderSizes pointer and recalculates the panel size
  289. func (p *Panel) SetBordersFrom(src *BorderSizes) {
  290. p.borderSizes = *src
  291. p.resize(p.calcWidth(), p.calcHeight())
  292. }
  293. // Borders returns this panel current border sizes
  294. func (p *Panel) Borders() BorderSizes {
  295. return p.borderSizes
  296. }
  297. // SetPaddings sets the panel padding sizes in pixels
  298. func (p *Panel) SetPaddings(top, right, bottom, left float32) {
  299. p.paddingSizes.Set(top, right, bottom, left)
  300. p.resize(p.calcWidth(), p.calcHeight())
  301. }
  302. // SetPaddingsFrom sets this panel padding sizes from the specified
  303. // BorderSizes pointer and recalculates the panel size
  304. func (p *Panel) SetPaddingsFrom(src *BorderSizes) {
  305. p.paddingSizes = *src
  306. p.resize(p.calcWidth(), p.calcHeight())
  307. }
  308. // Paddings returns this panel padding sizes in pixels
  309. func (p *Panel) Paddings() BorderSizes {
  310. return p.paddingSizes
  311. }
  312. // SetBordersColor sets the color of this panel borders
  313. // The borders opacity is set to 1.0 (full opaque)
  314. func (p *Panel) SetBordersColor(color *math32.Color) {
  315. p.borderColorUni.Set(color.R, color.G, color.B, 1)
  316. }
  317. // SetBordersColor4 sets the color and opacity of this panel borders
  318. func (p *Panel) SetBordersColor4(color *math32.Color4) {
  319. p.borderColorUni.Set(color.R, color.G, color.B, color.A)
  320. }
  321. // BorderColor4 returns current border color
  322. func (p *Panel) BordersColor4() math32.Color4 {
  323. var color math32.Color4
  324. p.borderColorUni.SetColor4(&color)
  325. return color
  326. }
  327. // SetPaddingsColor sets the color of this panel paddings.
  328. func (p *Panel) SetPaddingsColor(color *math32.Color) {
  329. p.paddingColorUni.Set(color.R, color.G, color.B, 1.0)
  330. }
  331. // SetColor sets the color of the panel paddings and content area
  332. func (p *Panel) SetColor(color *math32.Color) *Panel {
  333. p.paddingColorUni.Set(color.R, color.G, color.B, 1.0)
  334. p.contentColorUni.Set(color.R, color.G, color.B, 1.0)
  335. return p
  336. }
  337. // SetColor4 sets the color of the panel paddings and content area
  338. func (p *Panel) SetColor4(color *math32.Color4) *Panel {
  339. p.paddingColorUni.Set(color.R, color.G, color.B, color.A)
  340. p.contentColorUni.Set(color.R, color.G, color.B, color.A)
  341. return p
  342. }
  343. // Color4 returns the current color of the panel content area
  344. func (p *Panel) Color4() math32.Color4 {
  345. return p.contentColorUni.GetColor4()
  346. }
  347. // SetContentSize sets this panel content size to the specified dimensions.
  348. // The external size of the panel may increase or decrease to acomodate
  349. // the new content size.
  350. func (p *Panel) SetContentSize(width, height float32) {
  351. // Calculates the new desired external width and height
  352. eWidth := width +
  353. p.paddingSizes.Left + p.paddingSizes.Right +
  354. p.borderSizes.Left + p.borderSizes.Right +
  355. p.marginSizes.Left + p.marginSizes.Right
  356. eHeight := height +
  357. p.paddingSizes.Top + p.paddingSizes.Bottom +
  358. p.borderSizes.Top + p.borderSizes.Bottom +
  359. p.marginSizes.Top + p.marginSizes.Bottom
  360. p.resize(eWidth, eHeight)
  361. }
  362. // SetContentWidth sets this panel content width to the specified dimension in pixels.
  363. // The external size of the panel may increase or decrease to acomodate the new width
  364. func (p *Panel) SetContentWidth(width float32) {
  365. p.SetContentSize(width, p.content.Height)
  366. }
  367. // SetContentHeight sets this panel content height to the specified dimension in pixels.
  368. // The external size of the panel may increase or decrease to acomodate the new width
  369. func (p *Panel) SetContentHeight(height float32) {
  370. p.SetContentSize(p.content.Width, height)
  371. }
  372. // MinWidth returns the minimum width of this panel (ContentWidth = 0)
  373. func (p *Panel) MinWidth() float32 {
  374. return p.paddingSizes.Left + p.paddingSizes.Right +
  375. p.borderSizes.Left + p.borderSizes.Right +
  376. p.marginSizes.Left + p.marginSizes.Right
  377. }
  378. // MinHeight returns the minimum height of this panel (ContentHeight = 0)
  379. func (p *Panel) MinHeight() float32 {
  380. return p.paddingSizes.Top + p.paddingSizes.Bottom +
  381. p.borderSizes.Top + p.borderSizes.Bottom +
  382. p.marginSizes.Top + p.marginSizes.Bottom
  383. }
  384. // Add adds a child panel to this one
  385. func (p *Panel) Add(ichild IPanel) *Panel {
  386. p.Node.Add(ichild)
  387. node := ichild.GetPanel()
  388. node.SetParent(p)
  389. if p.root != nil {
  390. ichild.SetRoot(p.root)
  391. p.root.setZ(0, deltaZunb)
  392. }
  393. if p.layout != nil {
  394. p.layout.Recalc(p)
  395. }
  396. p.Dispatch(OnChild, nil)
  397. return p
  398. }
  399. // Remove removes the specified child from this panel
  400. func (p *Panel) Remove(ichild IPanel) bool {
  401. res := p.Node.Remove(ichild)
  402. if res {
  403. if p.layout != nil {
  404. p.layout.Recalc(p)
  405. }
  406. p.Dispatch(OnChild, nil)
  407. }
  408. return res
  409. }
  410. // Bounded returns this panel bounded state
  411. func (p *Panel) Bounded() bool {
  412. return p.bounded
  413. }
  414. // SetBounded sets this panel bounded state
  415. func (p *Panel) SetBounded(bounded bool) {
  416. p.bounded = bounded
  417. }
  418. // UpdateMatrixWorld overrides the standard core.Node version which is called by
  419. // the Engine before rendering the frame.
  420. func (p *Panel) UpdateMatrixWorld() {
  421. // Panel has no parent should be the root panel
  422. par := p.Parent()
  423. if par == nil {
  424. p.updateBounds(nil)
  425. // Panel has parent
  426. } else {
  427. parpan := par.(*Panel)
  428. p.updateBounds(parpan)
  429. }
  430. // Update this panel children
  431. for _, ichild := range p.Children() {
  432. ichild.UpdateMatrixWorld()
  433. }
  434. }
  435. // ContainsPosition returns indication if this panel contains
  436. // the specified screen position in pixels.
  437. func (p *Panel) ContainsPosition(x, y float32) bool {
  438. if x < p.pospix.X || x >= (p.pospix.X+p.width) {
  439. return false
  440. }
  441. if y < p.pospix.Y || y >= (p.pospix.Y+p.height) {
  442. return false
  443. }
  444. return true
  445. }
  446. // SetEnabled sets the panel enabled state
  447. // A disabled panel do not process key or mouse events.
  448. func (p *Panel) SetEnabled(state bool) {
  449. p.enabled = state
  450. p.Dispatch(OnEnable, nil)
  451. }
  452. // Enabled returns the current enabled state of this panel
  453. func (p *Panel) Enabled() bool {
  454. return p.enabled
  455. }
  456. // SetLayout sets the layout to use to position the children of this panel
  457. // To remove the layout, call this function passing nil as parameter.
  458. func (p *Panel) SetLayout(ilayout ILayout) {
  459. p.layout = ilayout
  460. if p.layout != nil {
  461. p.layout.Recalc(p)
  462. }
  463. }
  464. // SetLayoutParams sets the layout parameters for this panel
  465. func (p *Panel) SetLayoutParams(params interface{}) {
  466. p.layoutParams = params
  467. }
  468. // NDC2Pix converts the specified NDC coordinates (-1,1) to relative pixel coordinates
  469. // for this panel content area.
  470. // 0,0 1,0 0,0 w,0
  471. // +--------+ +---------+
  472. // | | -------> | |
  473. // +--------+ +---------+
  474. // 0,-1 1,-1 0,h w,h
  475. func (p *Panel) NDC2Pix(nx, ny float32) (x, y float32) {
  476. w := p.ContentWidth()
  477. h := p.ContentHeight()
  478. return w * nx, -h * ny
  479. }
  480. // Pix2NDC converts the specified relative pixel coordinates to NDC coordinates for this panel
  481. // content area
  482. // 0,0 w,0 0,0 1,0
  483. // +---------+ +---------+
  484. // | | ------> | |
  485. // +---------+ +---------+
  486. // 0,h w,h 0,-1 1,-1
  487. func (p *Panel) Pix2NDC(px, py float32) (nx, ny float32) {
  488. w := p.ContentWidth()
  489. h := p.ContentHeight()
  490. return px / w, -py / h
  491. }
  492. // setZ sets the Z coordinate for this panel and its children recursively
  493. // starting at the specified z and zunb coordinates.
  494. // The z coordinate is used for bound panels and zunb for unbounded panels.
  495. // The z coordinate is set so panels added later are closer to the screen.
  496. // All unbounded panels and its children are closer than any of the bounded panels.
  497. func (p *Panel) setZ(z, zunb float32) (float32, float32) {
  498. // Bounded panel
  499. if p.bounded {
  500. p.SetPositionZ(z)
  501. z += deltaZ
  502. for _, ichild := range p.Children() {
  503. z, zunb = ichild.(IPanel).GetPanel().setZ(z, zunb)
  504. }
  505. return z, zunb
  506. // Unbounded panel
  507. } else {
  508. p.SetPositionZ(zunb)
  509. zchild := zunb + deltaZ
  510. zunb += deltaZunb
  511. for _, ichild := range p.Children() {
  512. _, zunb = ichild.(IPanel).GetPanel().setZ(zchild, zunb)
  513. }
  514. return z, zunb
  515. }
  516. }
  517. // updateBounds is called by UpdateMatrixWorld() and calculates this panel
  518. // bounds considering the bounds of its parent
  519. func (p *Panel) updateBounds(par *Panel) {
  520. // If no parent, it is the root panel
  521. if par == nil {
  522. p.pospix = p.Position()
  523. p.xmin = -math.MaxFloat32
  524. p.ymin = -math.MaxFloat32
  525. p.xmax = math.MaxFloat32
  526. p.ymax = math.MaxFloat32
  527. p.boundsUni.Set(0, 0, 1, 1)
  528. return
  529. }
  530. // If this panel is bounded to its parent, its coordinates are relative
  531. // to the parent internal content rectangle.
  532. if p.bounded {
  533. p.pospix.X = p.Position().X + par.pospix.X + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  534. p.pospix.Y = p.Position().Y + par.pospix.Y + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  535. // Otherwise its coordinates are relative to the parent outer coordinates.
  536. } else {
  537. p.pospix.X = p.Position().X + par.pospix.X
  538. p.pospix.Y = p.Position().Y + par.pospix.Y
  539. }
  540. // Maximum x,y coordinates for this panel
  541. p.xmin = p.pospix.X
  542. p.ymin = p.pospix.Y
  543. p.xmax = p.pospix.X + p.width
  544. p.ymax = p.pospix.Y + p.height
  545. if p.bounded {
  546. // Get the parent content area minimum and maximum absolute coordinates in pixels
  547. pxmin := par.pospix.X + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  548. if pxmin < par.xmin {
  549. pxmin = par.xmin
  550. }
  551. pymin := par.pospix.Y + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  552. if pymin < par.ymin {
  553. pymin = par.ymin
  554. }
  555. pxmax := par.pospix.X + par.width - (par.marginSizes.Right + par.borderSizes.Right + par.paddingSizes.Right)
  556. if pxmax > par.xmax {
  557. pxmax = par.xmax
  558. }
  559. pymax := par.pospix.Y + par.height - (par.marginSizes.Bottom + par.borderSizes.Bottom + par.paddingSizes.Bottom)
  560. if pymax > par.ymax {
  561. pymax = par.ymax
  562. }
  563. // Update this panel minimum x and y coordinates.
  564. if p.xmin < pxmin {
  565. p.xmin = pxmin
  566. }
  567. if p.ymin < pymin {
  568. p.ymin = pymin
  569. }
  570. // Update this panel maximum x and y coordinates.
  571. if p.xmax > pxmax {
  572. p.xmax = pxmax
  573. }
  574. if p.ymax > pymax {
  575. p.ymax = pymax
  576. }
  577. }
  578. // Set default values for bounds in texture coordinates
  579. xmintex := float32(0.0)
  580. ymintex := float32(0.0)
  581. xmaxtex := float32(1.0)
  582. ymaxtex := float32(1.0)
  583. // If this panel is bounded to its parent, calculates the bounds
  584. // for clipping in texture coordinates
  585. if p.bounded {
  586. if p.pospix.X < p.xmin {
  587. xmintex = (p.xmin - p.pospix.X) / p.width
  588. }
  589. if p.pospix.Y < p.ymin {
  590. ymintex = (p.ymin - p.pospix.Y) / p.height
  591. }
  592. if p.pospix.X+p.width > p.xmax {
  593. xmaxtex = (p.xmax - p.pospix.X) / p.width
  594. }
  595. if p.pospix.Y+p.height > p.ymax {
  596. ymaxtex = (p.ymax - p.pospix.Y) / p.height
  597. }
  598. }
  599. // Sets bounds uniform
  600. p.boundsUni.Set(xmintex, ymintex, xmaxtex, ymaxtex)
  601. }
  602. // calcWidth calculates the panel external width in pixels
  603. func (p *Panel) calcWidth() float32 {
  604. return p.content.Width +
  605. p.paddingSizes.Left + p.paddingSizes.Right +
  606. p.borderSizes.Left + p.borderSizes.Right +
  607. p.marginSizes.Left + p.marginSizes.Right
  608. }
  609. // calcHeight calculates the panel external height in pixels
  610. func (p *Panel) calcHeight() float32 {
  611. return p.content.Height +
  612. p.paddingSizes.Top + p.paddingSizes.Bottom +
  613. p.borderSizes.Top + p.borderSizes.Bottom +
  614. p.marginSizes.Top + p.marginSizes.Bottom
  615. }
  616. // resize tries to set the external size of the panel to the specified
  617. // dimensions and recalculates the size and positions of the internal areas.
  618. // The margins, borders and padding sizes are kept and the content
  619. // area size is adjusted. So if the panel is decreased, its minimum
  620. // size is determined by the margins, borders and paddings.
  621. func (p *Panel) resize(width, height float32) {
  622. var padding Rect
  623. var border Rect
  624. width = math32.Round(width)
  625. height = math32.Round(height)
  626. // Adjusts content width
  627. p.content.Width = width -
  628. p.marginSizes.Left - p.marginSizes.Right -
  629. p.borderSizes.Left - p.borderSizes.Right -
  630. p.paddingSizes.Left - p.paddingSizes.Right
  631. if p.content.Width < 0 {
  632. p.content.Width = 0
  633. }
  634. // Adjust other area widths
  635. padding.Width = p.paddingSizes.Left + p.content.Width + p.paddingSizes.Right
  636. border.Width = p.borderSizes.Left + padding.Width + p.borderSizes.Right
  637. // Adjusts content height
  638. p.content.Height = height -
  639. p.marginSizes.Top - p.marginSizes.Bottom -
  640. p.borderSizes.Top - p.borderSizes.Bottom -
  641. p.paddingSizes.Top - p.paddingSizes.Bottom
  642. if p.content.Height < 0 {
  643. p.content.Height = 0
  644. }
  645. // Adjust other area heights
  646. padding.Height = p.paddingSizes.Top + p.content.Height + p.paddingSizes.Bottom
  647. border.Height = p.borderSizes.Top + padding.Height + p.borderSizes.Bottom
  648. // Sets area positions
  649. border.X = p.marginSizes.Left
  650. border.Y = p.marginSizes.Top
  651. padding.X = border.X + p.borderSizes.Left
  652. padding.Y = border.Y + p.borderSizes.Top
  653. p.content.X = padding.X + p.paddingSizes.Left
  654. p.content.Y = padding.Y + p.paddingSizes.Top
  655. // Sets final panel dimensions (may be different from requested dimensions)
  656. p.width = p.marginSizes.Left + border.Width + p.marginSizes.Right
  657. p.height = p.marginSizes.Top + border.Height + p.marginSizes.Bottom
  658. // Updates border uniform in texture coordinates (0,0 -> 1,1)
  659. p.borderUni.Set(
  660. float32(border.X)/float32(p.width),
  661. float32(border.Y)/float32(p.height),
  662. float32(border.Width)/float32(p.width),
  663. float32(border.Height)/float32(p.height),
  664. )
  665. // Updates padding uniform in texture coordinates (0,0 -> 1,1)
  666. p.paddingUni.Set(
  667. float32(padding.X)/float32(p.width),
  668. float32(padding.Y)/float32(p.height),
  669. float32(padding.Width)/float32(p.width),
  670. float32(padding.Height)/float32(p.height),
  671. )
  672. // Updates content uniform in texture coordinates (0,0 -> 1,1)
  673. p.contentUni.Set(
  674. float32(p.content.X)/float32(p.width),
  675. float32(p.content.Y)/float32(p.height),
  676. float32(p.content.Width)/float32(p.width),
  677. float32(p.content.Height)/float32(p.height),
  678. )
  679. // Update layout and dispatch event
  680. if p.layout != nil {
  681. p.layout.Recalc(p)
  682. }
  683. p.Dispatch(OnResize, nil)
  684. }
  685. // RenderSetup is called by the Engine before drawing the object
  686. func (p *Panel) RenderSetup(gl *gls.GLS, rinfo *core.RenderInfo) {
  687. // Sets model matrix
  688. var mm math32.Matrix4
  689. p.SetModelMatrix(gl, &mm)
  690. p.modelMatrixUni.SetMatrix4(&mm)
  691. // Transfer uniforms
  692. p.borderColorUni.Transfer(gl)
  693. p.paddingColorUni.Transfer(gl)
  694. p.contentColorUni.Transfer(gl)
  695. p.boundsUni.Transfer(gl)
  696. p.borderUni.Transfer(gl)
  697. p.paddingUni.Transfer(gl)
  698. p.contentUni.Transfer(gl)
  699. p.modelMatrixUni.Transfer(gl)
  700. //log.Error("panel:%p boundsUni.:%v", p, p.boundsUni)
  701. //log.Error("panel:%p borderUni.:%v", p, p.borderUni)
  702. //log.Error("panel:%p paddingUni:%v", p, p.paddingUni)
  703. //log.Error("panel:%p contentUni:%v", p, p.contentUni)
  704. //log.Error("panel:%p mm :%v", p, p.modelMatrixUni)
  705. }
  706. // SetModelMatrix calculates and sets the specified matrix with the model matrix for this panel
  707. func (p *Panel) SetModelMatrix(gl *gls.GLS, mm *math32.Matrix4) {
  708. // Get the current viewport width and height
  709. _, _, width, height := gl.GetViewport()
  710. fwidth := float32(width)
  711. fheight := float32(height)
  712. // Scale the quad for the viewport so it has fixed dimensions in pixels.
  713. p.wclip = 2 * float32(p.width) / fwidth
  714. p.hclip = 2 * float32(p.height) / fheight
  715. var scale math32.Vector3
  716. scale.Set(p.wclip, p.hclip, 1)
  717. // Convert absolute position in pixel coordinates from the top/left to
  718. // standard OpenGL clip coordinates of the quad center
  719. p.posclip.X = (p.pospix.X - fwidth/2) / (fwidth / 2)
  720. p.posclip.Y = -(p.pospix.Y - fheight/2) / (fheight / 2)
  721. p.posclip.Z = p.Position().Z
  722. // Calculates the model matrix
  723. var quat math32.Quaternion
  724. quat.SetIdentity()
  725. mm.Compose(&p.posclip, &quat, &scale)
  726. }