glapi.c 138 KB

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  1. // This file was generated automatically by "glapi2go" and contains functions to
  2. // open the platform's OpenGL dll/shared library and to load all OpenGL function
  3. // pointers for an specified OpenGL version described by the header file "glcorearb.h",
  4. // from "https://www.khronos.org/registry/OpenGL/api/GL/glcorearb.h".
  5. //
  6. // As Go cgo cannot call directly to C pointers it also creates C function wrappers
  7. // for all loaded OpenGL pointers.
  8. // The code was heavily based on "https://github.com/skaslev/gl3w"
  9. #include <stdlib.h>
  10. #include <stdio.h>
  11. #include "glapi.h"
  12. //
  13. // OpenGL function loader for Windows
  14. //
  15. #ifdef _WIN32
  16. #define WIN32_LEAN_AND_MEAN 1
  17. #include <windows.h>
  18. #undef near
  19. #undef far
  20. static HMODULE libgl;
  21. // open_libgl opens the OpenGL dll for Windows
  22. static int open_libgl(void) {
  23. libgl = LoadLibraryA("opengl32.dll");
  24. if (libgl == NULL) {
  25. return -1;
  26. }
  27. return 0;
  28. }
  29. // close_libgl closes the OpenGL dll object for Windows
  30. static void close_libgl(void) {
  31. FreeLibrary(libgl);
  32. }
  33. // get_proc gets the pointer for an OpenGL function for Windows
  34. static void* get_proc(const char *proc) {
  35. void* res;
  36. res = (void*)wglGetProcAddress(proc);
  37. if (!res) {
  38. res = (void*)GetProcAddress(libgl, proc);
  39. }
  40. return res;
  41. }
  42. //
  43. // OpenGL function loader for Mac OS
  44. //
  45. #elif defined(__APPLE__)
  46. #include <dlfcn.h>
  47. static void *libgl;
  48. static int open_libgl(void) {
  49. libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_GLOBAL);
  50. if (!libgl) {
  51. return -1;
  52. }
  53. return 0;
  54. }
  55. static void close_libgl(void) {
  56. dlclose(libgl);
  57. }
  58. static void* get_proc(const char *proc) {
  59. void* res;
  60. *(void **)(&res) = dlsym(libgl, proc);
  61. return res;
  62. }
  63. //
  64. // OpenGL function loader for Linux, Unix*
  65. //
  66. #else
  67. #include <dlfcn.h>
  68. #include <GL/glx.h>
  69. static void *libgl;
  70. static PFNGLXGETPROCADDRESSPROC glx_get_proc_address;
  71. // open_libgl opens the OpenGL shared object for Linux/Freebsd
  72. static int open_libgl(void) {
  73. libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL);
  74. if (libgl == NULL) {
  75. return -1;
  76. }
  77. *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
  78. if (glx_get_proc_address == NULL) {
  79. return -1;
  80. }
  81. return 0;
  82. }
  83. // close_libgl closes the OpenGL shared object for Linux/Freebsd
  84. static void close_libgl(void) {
  85. dlclose(libgl);
  86. }
  87. // get_proc gets the pointer for an OpenGL function for Linux/Freebsd
  88. static void* get_proc(const char *proc) {
  89. void* res;
  90. res = glx_get_proc_address((const GLubyte *)proc);
  91. if (!res) {
  92. *(void **)(&res) = dlsym(libgl, proc);
  93. }
  94. return res;
  95. }
  96. #endif
  97. // Internal global flag to check error from OpenGL functions
  98. static int checkError = 1;
  99. // Declaration of internal function for loading OpenGL function pointers
  100. static void load_procs();
  101. //
  102. // glapiLoad() tries to load functions addresses from the OpenGL library
  103. //
  104. int glapiLoad(void) {
  105. int res = open_libgl();
  106. if (res != 0) {
  107. return res;
  108. }
  109. load_procs();
  110. close_libgl();
  111. return 0;
  112. }
  113. //
  114. // glapiCheckError sets the state of the internal flag which determines
  115. // if error checking must be done for OpenGL calls
  116. //
  117. void glapiCheckError(int check) {
  118. checkError = check;
  119. }
  120. // Internal function to abort process when error
  121. static void panic(GLenum err, const char* fname) {
  122. printf("\nGLAPI Error: %d calling: %s\n", err, fname);
  123. exit(1);
  124. }
  125. //
  126. // Definitions of function pointers variables
  127. //
  128. static PFNGLCULLFACEPROC pglCullFace;
  129. static PFNGLFRONTFACEPROC pglFrontFace;
  130. static PFNGLHINTPROC pglHint;
  131. static PFNGLLINEWIDTHPROC pglLineWidth;
  132. static PFNGLPOINTSIZEPROC pglPointSize;
  133. static PFNGLPOLYGONMODEPROC pglPolygonMode;
  134. static PFNGLSCISSORPROC pglScissor;
  135. static PFNGLTEXPARAMETERFPROC pglTexParameterf;
  136. static PFNGLTEXPARAMETERFVPROC pglTexParameterfv;
  137. static PFNGLTEXPARAMETERIPROC pglTexParameteri;
  138. static PFNGLTEXPARAMETERIVPROC pglTexParameteriv;
  139. static PFNGLTEXIMAGE1DPROC pglTexImage1D;
  140. static PFNGLTEXIMAGE2DPROC pglTexImage2D;
  141. static PFNGLDRAWBUFFERPROC pglDrawBuffer;
  142. static PFNGLCLEARPROC pglClear;
  143. static PFNGLCLEARCOLORPROC pglClearColor;
  144. static PFNGLCLEARSTENCILPROC pglClearStencil;
  145. static PFNGLCLEARDEPTHPROC pglClearDepth;
  146. static PFNGLSTENCILMASKPROC pglStencilMask;
  147. static PFNGLCOLORMASKPROC pglColorMask;
  148. static PFNGLDEPTHMASKPROC pglDepthMask;
  149. static PFNGLDISABLEPROC pglDisable;
  150. static PFNGLENABLEPROC pglEnable;
  151. static PFNGLFINISHPROC pglFinish;
  152. static PFNGLFLUSHPROC pglFlush;
  153. static PFNGLBLENDFUNCPROC pglBlendFunc;
  154. static PFNGLLOGICOPPROC pglLogicOp;
  155. static PFNGLSTENCILFUNCPROC pglStencilFunc;
  156. static PFNGLSTENCILOPPROC pglStencilOp;
  157. static PFNGLDEPTHFUNCPROC pglDepthFunc;
  158. static PFNGLPIXELSTOREFPROC pglPixelStoref;
  159. static PFNGLPIXELSTOREIPROC pglPixelStorei;
  160. static PFNGLREADBUFFERPROC pglReadBuffer;
  161. static PFNGLREADPIXELSPROC pglReadPixels;
  162. static PFNGLGETBOOLEANVPROC pglGetBooleanv;
  163. static PFNGLGETDOUBLEVPROC pglGetDoublev;
  164. static PFNGLGETERRORPROC pglGetError;
  165. static PFNGLGETFLOATVPROC pglGetFloatv;
  166. static PFNGLGETINTEGERVPROC pglGetIntegerv;
  167. static PFNGLGETSTRINGPROC pglGetString;
  168. static PFNGLGETTEXIMAGEPROC pglGetTexImage;
  169. static PFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv;
  170. static PFNGLGETTEXPARAMETERIVPROC pglGetTexParameteriv;
  171. static PFNGLGETTEXLEVELPARAMETERFVPROC pglGetTexLevelParameterfv;
  172. static PFNGLGETTEXLEVELPARAMETERIVPROC pglGetTexLevelParameteriv;
  173. static PFNGLISENABLEDPROC pglIsEnabled;
  174. static PFNGLDEPTHRANGEPROC pglDepthRange;
  175. static PFNGLVIEWPORTPROC pglViewport;
  176. static PFNGLDRAWARRAYSPROC pglDrawArrays;
  177. static PFNGLDRAWELEMENTSPROC pglDrawElements;
  178. static PFNGLGETPOINTERVPROC pglGetPointerv;
  179. static PFNGLPOLYGONOFFSETPROC pglPolygonOffset;
  180. static PFNGLCOPYTEXIMAGE1DPROC pglCopyTexImage1D;
  181. static PFNGLCOPYTEXIMAGE2DPROC pglCopyTexImage2D;
  182. static PFNGLCOPYTEXSUBIMAGE1DPROC pglCopyTexSubImage1D;
  183. static PFNGLCOPYTEXSUBIMAGE2DPROC pglCopyTexSubImage2D;
  184. static PFNGLTEXSUBIMAGE1DPROC pglTexSubImage1D;
  185. static PFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D;
  186. static PFNGLBINDTEXTUREPROC pglBindTexture;
  187. static PFNGLDELETETEXTURESPROC pglDeleteTextures;
  188. static PFNGLGENTEXTURESPROC pglGenTextures;
  189. static PFNGLISTEXTUREPROC pglIsTexture;
  190. static PFNGLDRAWRANGEELEMENTSPROC pglDrawRangeElements;
  191. static PFNGLTEXIMAGE3DPROC pglTexImage3D;
  192. static PFNGLTEXSUBIMAGE3DPROC pglTexSubImage3D;
  193. static PFNGLCOPYTEXSUBIMAGE3DPROC pglCopyTexSubImage3D;
  194. static PFNGLACTIVETEXTUREPROC pglActiveTexture;
  195. static PFNGLSAMPLECOVERAGEPROC pglSampleCoverage;
  196. static PFNGLCOMPRESSEDTEXIMAGE3DPROC pglCompressedTexImage3D;
  197. static PFNGLCOMPRESSEDTEXIMAGE2DPROC pglCompressedTexImage2D;
  198. static PFNGLCOMPRESSEDTEXIMAGE1DPROC pglCompressedTexImage1D;
  199. static PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC pglCompressedTexSubImage3D;
  200. static PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC pglCompressedTexSubImage2D;
  201. static PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC pglCompressedTexSubImage1D;
  202. static PFNGLGETCOMPRESSEDTEXIMAGEPROC pglGetCompressedTexImage;
  203. static PFNGLBLENDFUNCSEPARATEPROC pglBlendFuncSeparate;
  204. static PFNGLMULTIDRAWARRAYSPROC pglMultiDrawArrays;
  205. static PFNGLMULTIDRAWELEMENTSPROC pglMultiDrawElements;
  206. static PFNGLPOINTPARAMETERFPROC pglPointParameterf;
  207. static PFNGLPOINTPARAMETERFVPROC pglPointParameterfv;
  208. static PFNGLPOINTPARAMETERIPROC pglPointParameteri;
  209. static PFNGLPOINTPARAMETERIVPROC pglPointParameteriv;
  210. static PFNGLBLENDCOLORPROC pglBlendColor;
  211. static PFNGLBLENDEQUATIONPROC pglBlendEquation;
  212. static PFNGLGENQUERIESPROC pglGenQueries;
  213. static PFNGLDELETEQUERIESPROC pglDeleteQueries;
  214. static PFNGLISQUERYPROC pglIsQuery;
  215. static PFNGLBEGINQUERYPROC pglBeginQuery;
  216. static PFNGLENDQUERYPROC pglEndQuery;
  217. static PFNGLGETQUERYIVPROC pglGetQueryiv;
  218. static PFNGLGETQUERYOBJECTIVPROC pglGetQueryObjectiv;
  219. static PFNGLGETQUERYOBJECTUIVPROC pglGetQueryObjectuiv;
  220. static PFNGLBINDBUFFERPROC pglBindBuffer;
  221. static PFNGLDELETEBUFFERSPROC pglDeleteBuffers;
  222. static PFNGLGENBUFFERSPROC pglGenBuffers;
  223. static PFNGLISBUFFERPROC pglIsBuffer;
  224. static PFNGLBUFFERDATAPROC pglBufferData;
  225. static PFNGLBUFFERSUBDATAPROC pglBufferSubData;
  226. static PFNGLGETBUFFERSUBDATAPROC pglGetBufferSubData;
  227. static PFNGLMAPBUFFERPROC pglMapBuffer;
  228. static PFNGLUNMAPBUFFERPROC pglUnmapBuffer;
  229. static PFNGLGETBUFFERPARAMETERIVPROC pglGetBufferParameteriv;
  230. static PFNGLGETBUFFERPOINTERVPROC pglGetBufferPointerv;
  231. static PFNGLBLENDEQUATIONSEPARATEPROC pglBlendEquationSeparate;
  232. static PFNGLDRAWBUFFERSPROC pglDrawBuffers;
  233. static PFNGLSTENCILOPSEPARATEPROC pglStencilOpSeparate;
  234. static PFNGLSTENCILFUNCSEPARATEPROC pglStencilFuncSeparate;
  235. static PFNGLSTENCILMASKSEPARATEPROC pglStencilMaskSeparate;
  236. static PFNGLATTACHSHADERPROC pglAttachShader;
  237. static PFNGLBINDATTRIBLOCATIONPROC pglBindAttribLocation;
  238. static PFNGLCOMPILESHADERPROC pglCompileShader;
  239. static PFNGLCREATEPROGRAMPROC pglCreateProgram;
  240. static PFNGLCREATESHADERPROC pglCreateShader;
  241. static PFNGLDELETEPROGRAMPROC pglDeleteProgram;
  242. static PFNGLDELETESHADERPROC pglDeleteShader;
  243. static PFNGLDETACHSHADERPROC pglDetachShader;
  244. static PFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
  245. static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray;
  246. static PFNGLGETACTIVEATTRIBPROC pglGetActiveAttrib;
  247. static PFNGLGETACTIVEUNIFORMPROC pglGetActiveUniform;
  248. static PFNGLGETATTACHEDSHADERSPROC pglGetAttachedShaders;
  249. static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation;
  250. static PFNGLGETPROGRAMIVPROC pglGetProgramiv;
  251. static PFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog;
  252. static PFNGLGETSHADERIVPROC pglGetShaderiv;
  253. static PFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog;
  254. static PFNGLGETSHADERSOURCEPROC pglGetShaderSource;
  255. static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation;
  256. static PFNGLGETUNIFORMFVPROC pglGetUniformfv;
  257. static PFNGLGETUNIFORMIVPROC pglGetUniformiv;
  258. static PFNGLGETVERTEXATTRIBDVPROC pglGetVertexAttribdv;
  259. static PFNGLGETVERTEXATTRIBFVPROC pglGetVertexAttribfv;
  260. static PFNGLGETVERTEXATTRIBIVPROC pglGetVertexAttribiv;
  261. static PFNGLGETVERTEXATTRIBPOINTERVPROC pglGetVertexAttribPointerv;
  262. static PFNGLISPROGRAMPROC pglIsProgram;
  263. static PFNGLISSHADERPROC pglIsShader;
  264. static PFNGLLINKPROGRAMPROC pglLinkProgram;
  265. static PFNGLSHADERSOURCEPROC pglShaderSource;
  266. static PFNGLUSEPROGRAMPROC pglUseProgram;
  267. static PFNGLUNIFORM1FPROC pglUniform1f;
  268. static PFNGLUNIFORM2FPROC pglUniform2f;
  269. static PFNGLUNIFORM3FPROC pglUniform3f;
  270. static PFNGLUNIFORM4FPROC pglUniform4f;
  271. static PFNGLUNIFORM1IPROC pglUniform1i;
  272. static PFNGLUNIFORM2IPROC pglUniform2i;
  273. static PFNGLUNIFORM3IPROC pglUniform3i;
  274. static PFNGLUNIFORM4IPROC pglUniform4i;
  275. static PFNGLUNIFORM1FVPROC pglUniform1fv;
  276. static PFNGLUNIFORM2FVPROC pglUniform2fv;
  277. static PFNGLUNIFORM3FVPROC pglUniform3fv;
  278. static PFNGLUNIFORM4FVPROC pglUniform4fv;
  279. static PFNGLUNIFORM1IVPROC pglUniform1iv;
  280. static PFNGLUNIFORM2IVPROC pglUniform2iv;
  281. static PFNGLUNIFORM3IVPROC pglUniform3iv;
  282. static PFNGLUNIFORM4IVPROC pglUniform4iv;
  283. static PFNGLUNIFORMMATRIX2FVPROC pglUniformMatrix2fv;
  284. static PFNGLUNIFORMMATRIX3FVPROC pglUniformMatrix3fv;
  285. static PFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv;
  286. static PFNGLVALIDATEPROGRAMPROC pglValidateProgram;
  287. static PFNGLVERTEXATTRIB1DPROC pglVertexAttrib1d;
  288. static PFNGLVERTEXATTRIB1DVPROC pglVertexAttrib1dv;
  289. static PFNGLVERTEXATTRIB1FPROC pglVertexAttrib1f;
  290. static PFNGLVERTEXATTRIB1FVPROC pglVertexAttrib1fv;
  291. static PFNGLVERTEXATTRIB1SPROC pglVertexAttrib1s;
  292. static PFNGLVERTEXATTRIB1SVPROC pglVertexAttrib1sv;
  293. static PFNGLVERTEXATTRIB2DPROC pglVertexAttrib2d;
  294. static PFNGLVERTEXATTRIB2DVPROC pglVertexAttrib2dv;
  295. static PFNGLVERTEXATTRIB2FPROC pglVertexAttrib2f;
  296. static PFNGLVERTEXATTRIB2FVPROC pglVertexAttrib2fv;
  297. static PFNGLVERTEXATTRIB2SPROC pglVertexAttrib2s;
  298. static PFNGLVERTEXATTRIB2SVPROC pglVertexAttrib2sv;
  299. static PFNGLVERTEXATTRIB3DPROC pglVertexAttrib3d;
  300. static PFNGLVERTEXATTRIB3DVPROC pglVertexAttrib3dv;
  301. static PFNGLVERTEXATTRIB3FPROC pglVertexAttrib3f;
  302. static PFNGLVERTEXATTRIB3FVPROC pglVertexAttrib3fv;
  303. static PFNGLVERTEXATTRIB3SPROC pglVertexAttrib3s;
  304. static PFNGLVERTEXATTRIB3SVPROC pglVertexAttrib3sv;
  305. static PFNGLVERTEXATTRIB4NBVPROC pglVertexAttrib4Nbv;
  306. static PFNGLVERTEXATTRIB4NIVPROC pglVertexAttrib4Niv;
  307. static PFNGLVERTEXATTRIB4NSVPROC pglVertexAttrib4Nsv;
  308. static PFNGLVERTEXATTRIB4NUBPROC pglVertexAttrib4Nub;
  309. static PFNGLVERTEXATTRIB4NUBVPROC pglVertexAttrib4Nubv;
  310. static PFNGLVERTEXATTRIB4NUIVPROC pglVertexAttrib4Nuiv;
  311. static PFNGLVERTEXATTRIB4NUSVPROC pglVertexAttrib4Nusv;
  312. static PFNGLVERTEXATTRIB4BVPROC pglVertexAttrib4bv;
  313. static PFNGLVERTEXATTRIB4DPROC pglVertexAttrib4d;
  314. static PFNGLVERTEXATTRIB4DVPROC pglVertexAttrib4dv;
  315. static PFNGLVERTEXATTRIB4FPROC pglVertexAttrib4f;
  316. static PFNGLVERTEXATTRIB4FVPROC pglVertexAttrib4fv;
  317. static PFNGLVERTEXATTRIB4IVPROC pglVertexAttrib4iv;
  318. static PFNGLVERTEXATTRIB4SPROC pglVertexAttrib4s;
  319. static PFNGLVERTEXATTRIB4SVPROC pglVertexAttrib4sv;
  320. static PFNGLVERTEXATTRIB4UBVPROC pglVertexAttrib4ubv;
  321. static PFNGLVERTEXATTRIB4UIVPROC pglVertexAttrib4uiv;
  322. static PFNGLVERTEXATTRIB4USVPROC pglVertexAttrib4usv;
  323. static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer;
  324. static PFNGLUNIFORMMATRIX2X3FVPROC pglUniformMatrix2x3fv;
  325. static PFNGLUNIFORMMATRIX3X2FVPROC pglUniformMatrix3x2fv;
  326. static PFNGLUNIFORMMATRIX2X4FVPROC pglUniformMatrix2x4fv;
  327. static PFNGLUNIFORMMATRIX4X2FVPROC pglUniformMatrix4x2fv;
  328. static PFNGLUNIFORMMATRIX3X4FVPROC pglUniformMatrix3x4fv;
  329. static PFNGLUNIFORMMATRIX4X3FVPROC pglUniformMatrix4x3fv;
  330. static PFNGLCOLORMASKIPROC pglColorMaski;
  331. static PFNGLGETBOOLEANI_VPROC pglGetBooleani_v;
  332. static PFNGLGETINTEGERI_VPROC pglGetIntegeri_v;
  333. static PFNGLENABLEIPROC pglEnablei;
  334. static PFNGLDISABLEIPROC pglDisablei;
  335. static PFNGLISENABLEDIPROC pglIsEnabledi;
  336. static PFNGLBEGINTRANSFORMFEEDBACKPROC pglBeginTransformFeedback;
  337. static PFNGLENDTRANSFORMFEEDBACKPROC pglEndTransformFeedback;
  338. static PFNGLBINDBUFFERRANGEPROC pglBindBufferRange;
  339. static PFNGLBINDBUFFERBASEPROC pglBindBufferBase;
  340. static PFNGLTRANSFORMFEEDBACKVARYINGSPROC pglTransformFeedbackVaryings;
  341. static PFNGLGETTRANSFORMFEEDBACKVARYINGPROC pglGetTransformFeedbackVarying;
  342. static PFNGLCLAMPCOLORPROC pglClampColor;
  343. static PFNGLBEGINCONDITIONALRENDERPROC pglBeginConditionalRender;
  344. static PFNGLENDCONDITIONALRENDERPROC pglEndConditionalRender;
  345. static PFNGLVERTEXATTRIBIPOINTERPROC pglVertexAttribIPointer;
  346. static PFNGLGETVERTEXATTRIBIIVPROC pglGetVertexAttribIiv;
  347. static PFNGLGETVERTEXATTRIBIUIVPROC pglGetVertexAttribIuiv;
  348. static PFNGLVERTEXATTRIBI1IPROC pglVertexAttribI1i;
  349. static PFNGLVERTEXATTRIBI2IPROC pglVertexAttribI2i;
  350. static PFNGLVERTEXATTRIBI3IPROC pglVertexAttribI3i;
  351. static PFNGLVERTEXATTRIBI4IPROC pglVertexAttribI4i;
  352. static PFNGLVERTEXATTRIBI1UIPROC pglVertexAttribI1ui;
  353. static PFNGLVERTEXATTRIBI2UIPROC pglVertexAttribI2ui;
  354. static PFNGLVERTEXATTRIBI3UIPROC pglVertexAttribI3ui;
  355. static PFNGLVERTEXATTRIBI4UIPROC pglVertexAttribI4ui;
  356. static PFNGLVERTEXATTRIBI1IVPROC pglVertexAttribI1iv;
  357. static PFNGLVERTEXATTRIBI2IVPROC pglVertexAttribI2iv;
  358. static PFNGLVERTEXATTRIBI3IVPROC pglVertexAttribI3iv;
  359. static PFNGLVERTEXATTRIBI4IVPROC pglVertexAttribI4iv;
  360. static PFNGLVERTEXATTRIBI1UIVPROC pglVertexAttribI1uiv;
  361. static PFNGLVERTEXATTRIBI2UIVPROC pglVertexAttribI2uiv;
  362. static PFNGLVERTEXATTRIBI3UIVPROC pglVertexAttribI3uiv;
  363. static PFNGLVERTEXATTRIBI4UIVPROC pglVertexAttribI4uiv;
  364. static PFNGLVERTEXATTRIBI4BVPROC pglVertexAttribI4bv;
  365. static PFNGLVERTEXATTRIBI4SVPROC pglVertexAttribI4sv;
  366. static PFNGLVERTEXATTRIBI4UBVPROC pglVertexAttribI4ubv;
  367. static PFNGLVERTEXATTRIBI4USVPROC pglVertexAttribI4usv;
  368. static PFNGLGETUNIFORMUIVPROC pglGetUniformuiv;
  369. static PFNGLBINDFRAGDATALOCATIONPROC pglBindFragDataLocation;
  370. static PFNGLGETFRAGDATALOCATIONPROC pglGetFragDataLocation;
  371. static PFNGLUNIFORM1UIPROC pglUniform1ui;
  372. static PFNGLUNIFORM2UIPROC pglUniform2ui;
  373. static PFNGLUNIFORM3UIPROC pglUniform3ui;
  374. static PFNGLUNIFORM4UIPROC pglUniform4ui;
  375. static PFNGLUNIFORM1UIVPROC pglUniform1uiv;
  376. static PFNGLUNIFORM2UIVPROC pglUniform2uiv;
  377. static PFNGLUNIFORM3UIVPROC pglUniform3uiv;
  378. static PFNGLUNIFORM4UIVPROC pglUniform4uiv;
  379. static PFNGLTEXPARAMETERIIVPROC pglTexParameterIiv;
  380. static PFNGLTEXPARAMETERIUIVPROC pglTexParameterIuiv;
  381. static PFNGLGETTEXPARAMETERIIVPROC pglGetTexParameterIiv;
  382. static PFNGLGETTEXPARAMETERIUIVPROC pglGetTexParameterIuiv;
  383. static PFNGLCLEARBUFFERIVPROC pglClearBufferiv;
  384. static PFNGLCLEARBUFFERUIVPROC pglClearBufferuiv;
  385. static PFNGLCLEARBUFFERFVPROC pglClearBufferfv;
  386. static PFNGLCLEARBUFFERFIPROC pglClearBufferfi;
  387. static PFNGLGETSTRINGIPROC pglGetStringi;
  388. static PFNGLISRENDERBUFFERPROC pglIsRenderbuffer;
  389. static PFNGLBINDRENDERBUFFERPROC pglBindRenderbuffer;
  390. static PFNGLDELETERENDERBUFFERSPROC pglDeleteRenderbuffers;
  391. static PFNGLGENRENDERBUFFERSPROC pglGenRenderbuffers;
  392. static PFNGLRENDERBUFFERSTORAGEPROC pglRenderbufferStorage;
  393. static PFNGLGETRENDERBUFFERPARAMETERIVPROC pglGetRenderbufferParameteriv;
  394. static PFNGLISFRAMEBUFFERPROC pglIsFramebuffer;
  395. static PFNGLBINDFRAMEBUFFERPROC pglBindFramebuffer;
  396. static PFNGLDELETEFRAMEBUFFERSPROC pglDeleteFramebuffers;
  397. static PFNGLGENFRAMEBUFFERSPROC pglGenFramebuffers;
  398. static PFNGLCHECKFRAMEBUFFERSTATUSPROC pglCheckFramebufferStatus;
  399. static PFNGLFRAMEBUFFERTEXTURE1DPROC pglFramebufferTexture1D;
  400. static PFNGLFRAMEBUFFERTEXTURE2DPROC pglFramebufferTexture2D;
  401. static PFNGLFRAMEBUFFERTEXTURE3DPROC pglFramebufferTexture3D;
  402. static PFNGLFRAMEBUFFERRENDERBUFFERPROC pglFramebufferRenderbuffer;
  403. static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC pglGetFramebufferAttachmentParameteriv;
  404. static PFNGLGENERATEMIPMAPPROC pglGenerateMipmap;
  405. static PFNGLBLITFRAMEBUFFERPROC pglBlitFramebuffer;
  406. static PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC pglRenderbufferStorageMultisample;
  407. static PFNGLFRAMEBUFFERTEXTURELAYERPROC pglFramebufferTextureLayer;
  408. static PFNGLMAPBUFFERRANGEPROC pglMapBufferRange;
  409. static PFNGLFLUSHMAPPEDBUFFERRANGEPROC pglFlushMappedBufferRange;
  410. static PFNGLBINDVERTEXARRAYPROC pglBindVertexArray;
  411. static PFNGLDELETEVERTEXARRAYSPROC pglDeleteVertexArrays;
  412. static PFNGLGENVERTEXARRAYSPROC pglGenVertexArrays;
  413. static PFNGLISVERTEXARRAYPROC pglIsVertexArray;
  414. static PFNGLDRAWARRAYSINSTANCEDPROC pglDrawArraysInstanced;
  415. static PFNGLDRAWELEMENTSINSTANCEDPROC pglDrawElementsInstanced;
  416. static PFNGLTEXBUFFERPROC pglTexBuffer;
  417. static PFNGLPRIMITIVERESTARTINDEXPROC pglPrimitiveRestartIndex;
  418. static PFNGLCOPYBUFFERSUBDATAPROC pglCopyBufferSubData;
  419. static PFNGLGETUNIFORMINDICESPROC pglGetUniformIndices;
  420. static PFNGLGETACTIVEUNIFORMSIVPROC pglGetActiveUniformsiv;
  421. static PFNGLGETACTIVEUNIFORMNAMEPROC pglGetActiveUniformName;
  422. static PFNGLGETUNIFORMBLOCKINDEXPROC pglGetUniformBlockIndex;
  423. static PFNGLGETACTIVEUNIFORMBLOCKIVPROC pglGetActiveUniformBlockiv;
  424. static PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC pglGetActiveUniformBlockName;
  425. static PFNGLUNIFORMBLOCKBINDINGPROC pglUniformBlockBinding;
  426. static PFNGLDRAWELEMENTSBASEVERTEXPROC pglDrawElementsBaseVertex;
  427. static PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC pglDrawRangeElementsBaseVertex;
  428. static PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC pglDrawElementsInstancedBaseVertex;
  429. static PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC pglMultiDrawElementsBaseVertex;
  430. static PFNGLPROVOKINGVERTEXPROC pglProvokingVertex;
  431. static PFNGLFENCESYNCPROC pglFenceSync;
  432. static PFNGLISSYNCPROC pglIsSync;
  433. static PFNGLDELETESYNCPROC pglDeleteSync;
  434. static PFNGLCLIENTWAITSYNCPROC pglClientWaitSync;
  435. static PFNGLWAITSYNCPROC pglWaitSync;
  436. static PFNGLGETINTEGER64VPROC pglGetInteger64v;
  437. static PFNGLGETSYNCIVPROC pglGetSynciv;
  438. static PFNGLGETINTEGER64I_VPROC pglGetInteger64i_v;
  439. static PFNGLGETBUFFERPARAMETERI64VPROC pglGetBufferParameteri64v;
  440. static PFNGLFRAMEBUFFERTEXTUREPROC pglFramebufferTexture;
  441. static PFNGLTEXIMAGE2DMULTISAMPLEPROC pglTexImage2DMultisample;
  442. static PFNGLTEXIMAGE3DMULTISAMPLEPROC pglTexImage3DMultisample;
  443. static PFNGLGETMULTISAMPLEFVPROC pglGetMultisamplefv;
  444. static PFNGLSAMPLEMASKIPROC pglSampleMaski;
  445. static PFNGLBINDFRAGDATALOCATIONINDEXEDPROC pglBindFragDataLocationIndexed;
  446. static PFNGLGETFRAGDATAINDEXPROC pglGetFragDataIndex;
  447. static PFNGLGENSAMPLERSPROC pglGenSamplers;
  448. static PFNGLDELETESAMPLERSPROC pglDeleteSamplers;
  449. static PFNGLISSAMPLERPROC pglIsSampler;
  450. static PFNGLBINDSAMPLERPROC pglBindSampler;
  451. static PFNGLSAMPLERPARAMETERIPROC pglSamplerParameteri;
  452. static PFNGLSAMPLERPARAMETERIVPROC pglSamplerParameteriv;
  453. static PFNGLSAMPLERPARAMETERFPROC pglSamplerParameterf;
  454. static PFNGLSAMPLERPARAMETERFVPROC pglSamplerParameterfv;
  455. static PFNGLSAMPLERPARAMETERIIVPROC pglSamplerParameterIiv;
  456. static PFNGLSAMPLERPARAMETERIUIVPROC pglSamplerParameterIuiv;
  457. static PFNGLGETSAMPLERPARAMETERIVPROC pglGetSamplerParameteriv;
  458. static PFNGLGETSAMPLERPARAMETERIIVPROC pglGetSamplerParameterIiv;
  459. static PFNGLGETSAMPLERPARAMETERFVPROC pglGetSamplerParameterfv;
  460. static PFNGLGETSAMPLERPARAMETERIUIVPROC pglGetSamplerParameterIuiv;
  461. static PFNGLQUERYCOUNTERPROC pglQueryCounter;
  462. static PFNGLGETQUERYOBJECTI64VPROC pglGetQueryObjecti64v;
  463. static PFNGLGETQUERYOBJECTUI64VPROC pglGetQueryObjectui64v;
  464. static PFNGLVERTEXATTRIBDIVISORPROC pglVertexAttribDivisor;
  465. static PFNGLVERTEXATTRIBP1UIPROC pglVertexAttribP1ui;
  466. static PFNGLVERTEXATTRIBP1UIVPROC pglVertexAttribP1uiv;
  467. static PFNGLVERTEXATTRIBP2UIPROC pglVertexAttribP2ui;
  468. static PFNGLVERTEXATTRIBP2UIVPROC pglVertexAttribP2uiv;
  469. static PFNGLVERTEXATTRIBP3UIPROC pglVertexAttribP3ui;
  470. static PFNGLVERTEXATTRIBP3UIVPROC pglVertexAttribP3uiv;
  471. static PFNGLVERTEXATTRIBP4UIPROC pglVertexAttribP4ui;
  472. static PFNGLVERTEXATTRIBP4UIVPROC pglVertexAttribP4uiv;
  473. //
  474. // load_procs loads all gl functions addresses into the pointers
  475. //
  476. static void load_procs() {
  477. pglCullFace = (PFNGLCULLFACEPROC)get_proc("glCullFace");
  478. pglFrontFace = (PFNGLFRONTFACEPROC)get_proc("glFrontFace");
  479. pglHint = (PFNGLHINTPROC)get_proc("glHint");
  480. pglLineWidth = (PFNGLLINEWIDTHPROC)get_proc("glLineWidth");
  481. pglPointSize = (PFNGLPOINTSIZEPROC)get_proc("glPointSize");
  482. pglPolygonMode = (PFNGLPOLYGONMODEPROC)get_proc("glPolygonMode");
  483. pglScissor = (PFNGLSCISSORPROC)get_proc("glScissor");
  484. pglTexParameterf = (PFNGLTEXPARAMETERFPROC)get_proc("glTexParameterf");
  485. pglTexParameterfv = (PFNGLTEXPARAMETERFVPROC)get_proc("glTexParameterfv");
  486. pglTexParameteri = (PFNGLTEXPARAMETERIPROC)get_proc("glTexParameteri");
  487. pglTexParameteriv = (PFNGLTEXPARAMETERIVPROC)get_proc("glTexParameteriv");
  488. pglTexImage1D = (PFNGLTEXIMAGE1DPROC)get_proc("glTexImage1D");
  489. pglTexImage2D = (PFNGLTEXIMAGE2DPROC)get_proc("glTexImage2D");
  490. pglDrawBuffer = (PFNGLDRAWBUFFERPROC)get_proc("glDrawBuffer");
  491. pglClear = (PFNGLCLEARPROC)get_proc("glClear");
  492. pglClearColor = (PFNGLCLEARCOLORPROC)get_proc("glClearColor");
  493. pglClearStencil = (PFNGLCLEARSTENCILPROC)get_proc("glClearStencil");
  494. pglClearDepth = (PFNGLCLEARDEPTHPROC)get_proc("glClearDepth");
  495. pglStencilMask = (PFNGLSTENCILMASKPROC)get_proc("glStencilMask");
  496. pglColorMask = (PFNGLCOLORMASKPROC)get_proc("glColorMask");
  497. pglDepthMask = (PFNGLDEPTHMASKPROC)get_proc("glDepthMask");
  498. pglDisable = (PFNGLDISABLEPROC)get_proc("glDisable");
  499. pglEnable = (PFNGLENABLEPROC)get_proc("glEnable");
  500. pglFinish = (PFNGLFINISHPROC)get_proc("glFinish");
  501. pglFlush = (PFNGLFLUSHPROC)get_proc("glFlush");
  502. pglBlendFunc = (PFNGLBLENDFUNCPROC)get_proc("glBlendFunc");
  503. pglLogicOp = (PFNGLLOGICOPPROC)get_proc("glLogicOp");
  504. pglStencilFunc = (PFNGLSTENCILFUNCPROC)get_proc("glStencilFunc");
  505. pglStencilOp = (PFNGLSTENCILOPPROC)get_proc("glStencilOp");
  506. pglDepthFunc = (PFNGLDEPTHFUNCPROC)get_proc("glDepthFunc");
  507. pglPixelStoref = (PFNGLPIXELSTOREFPROC)get_proc("glPixelStoref");
  508. pglPixelStorei = (PFNGLPIXELSTOREIPROC)get_proc("glPixelStorei");
  509. pglReadBuffer = (PFNGLREADBUFFERPROC)get_proc("glReadBuffer");
  510. pglReadPixels = (PFNGLREADPIXELSPROC)get_proc("glReadPixels");
  511. pglGetBooleanv = (PFNGLGETBOOLEANVPROC)get_proc("glGetBooleanv");
  512. pglGetDoublev = (PFNGLGETDOUBLEVPROC)get_proc("glGetDoublev");
  513. pglGetError = (PFNGLGETERRORPROC)get_proc("glGetError");
  514. pglGetFloatv = (PFNGLGETFLOATVPROC)get_proc("glGetFloatv");
  515. pglGetIntegerv = (PFNGLGETINTEGERVPROC)get_proc("glGetIntegerv");
  516. pglGetString = (PFNGLGETSTRINGPROC)get_proc("glGetString");
  517. pglGetTexImage = (PFNGLGETTEXIMAGEPROC)get_proc("glGetTexImage");
  518. pglGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)get_proc("glGetTexParameterfv");
  519. pglGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)get_proc("glGetTexParameteriv");
  520. pglGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)get_proc("glGetTexLevelParameterfv");
  521. pglGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)get_proc("glGetTexLevelParameteriv");
  522. pglIsEnabled = (PFNGLISENABLEDPROC)get_proc("glIsEnabled");
  523. pglDepthRange = (PFNGLDEPTHRANGEPROC)get_proc("glDepthRange");
  524. pglViewport = (PFNGLVIEWPORTPROC)get_proc("glViewport");
  525. pglDrawArrays = (PFNGLDRAWARRAYSPROC)get_proc("glDrawArrays");
  526. pglDrawElements = (PFNGLDRAWELEMENTSPROC)get_proc("glDrawElements");
  527. pglGetPointerv = (PFNGLGETPOINTERVPROC)get_proc("glGetPointerv");
  528. pglPolygonOffset = (PFNGLPOLYGONOFFSETPROC)get_proc("glPolygonOffset");
  529. pglCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)get_proc("glCopyTexImage1D");
  530. pglCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)get_proc("glCopyTexImage2D");
  531. pglCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)get_proc("glCopyTexSubImage1D");
  532. pglCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)get_proc("glCopyTexSubImage2D");
  533. pglTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)get_proc("glTexSubImage1D");
  534. pglTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)get_proc("glTexSubImage2D");
  535. pglBindTexture = (PFNGLBINDTEXTUREPROC)get_proc("glBindTexture");
  536. pglDeleteTextures = (PFNGLDELETETEXTURESPROC)get_proc("glDeleteTextures");
  537. pglGenTextures = (PFNGLGENTEXTURESPROC)get_proc("glGenTextures");
  538. pglIsTexture = (PFNGLISTEXTUREPROC)get_proc("glIsTexture");
  539. pglDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)get_proc("glDrawRangeElements");
  540. pglTexImage3D = (PFNGLTEXIMAGE3DPROC)get_proc("glTexImage3D");
  541. pglTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)get_proc("glTexSubImage3D");
  542. pglCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)get_proc("glCopyTexSubImage3D");
  543. pglActiveTexture = (PFNGLACTIVETEXTUREPROC)get_proc("glActiveTexture");
  544. pglSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)get_proc("glSampleCoverage");
  545. pglCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)get_proc("glCompressedTexImage3D");
  546. pglCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)get_proc("glCompressedTexImage2D");
  547. pglCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)get_proc("glCompressedTexImage1D");
  548. pglCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)get_proc("glCompressedTexSubImage3D");
  549. pglCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)get_proc("glCompressedTexSubImage2D");
  550. pglCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)get_proc("glCompressedTexSubImage1D");
  551. pglGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)get_proc("glGetCompressedTexImage");
  552. pglBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)get_proc("glBlendFuncSeparate");
  553. pglMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)get_proc("glMultiDrawArrays");
  554. pglMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)get_proc("glMultiDrawElements");
  555. pglPointParameterf = (PFNGLPOINTPARAMETERFPROC)get_proc("glPointParameterf");
  556. pglPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)get_proc("glPointParameterfv");
  557. pglPointParameteri = (PFNGLPOINTPARAMETERIPROC)get_proc("glPointParameteri");
  558. pglPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)get_proc("glPointParameteriv");
  559. pglBlendColor = (PFNGLBLENDCOLORPROC)get_proc("glBlendColor");
  560. pglBlendEquation = (PFNGLBLENDEQUATIONPROC)get_proc("glBlendEquation");
  561. pglGenQueries = (PFNGLGENQUERIESPROC)get_proc("glGenQueries");
  562. pglDeleteQueries = (PFNGLDELETEQUERIESPROC)get_proc("glDeleteQueries");
  563. pglIsQuery = (PFNGLISQUERYPROC)get_proc("glIsQuery");
  564. pglBeginQuery = (PFNGLBEGINQUERYPROC)get_proc("glBeginQuery");
  565. pglEndQuery = (PFNGLENDQUERYPROC)get_proc("glEndQuery");
  566. pglGetQueryiv = (PFNGLGETQUERYIVPROC)get_proc("glGetQueryiv");
  567. pglGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)get_proc("glGetQueryObjectiv");
  568. pglGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)get_proc("glGetQueryObjectuiv");
  569. pglBindBuffer = (PFNGLBINDBUFFERPROC)get_proc("glBindBuffer");
  570. pglDeleteBuffers = (PFNGLDELETEBUFFERSPROC)get_proc("glDeleteBuffers");
  571. pglGenBuffers = (PFNGLGENBUFFERSPROC)get_proc("glGenBuffers");
  572. pglIsBuffer = (PFNGLISBUFFERPROC)get_proc("glIsBuffer");
  573. pglBufferData = (PFNGLBUFFERDATAPROC)get_proc("glBufferData");
  574. pglBufferSubData = (PFNGLBUFFERSUBDATAPROC)get_proc("glBufferSubData");
  575. pglGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)get_proc("glGetBufferSubData");
  576. pglMapBuffer = (PFNGLMAPBUFFERPROC)get_proc("glMapBuffer");
  577. pglUnmapBuffer = (PFNGLUNMAPBUFFERPROC)get_proc("glUnmapBuffer");
  578. pglGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)get_proc("glGetBufferParameteriv");
  579. pglGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)get_proc("glGetBufferPointerv");
  580. pglBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)get_proc("glBlendEquationSeparate");
  581. pglDrawBuffers = (PFNGLDRAWBUFFERSPROC)get_proc("glDrawBuffers");
  582. pglStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)get_proc("glStencilOpSeparate");
  583. pglStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)get_proc("glStencilFuncSeparate");
  584. pglStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)get_proc("glStencilMaskSeparate");
  585. pglAttachShader = (PFNGLATTACHSHADERPROC)get_proc("glAttachShader");
  586. pglBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)get_proc("glBindAttribLocation");
  587. pglCompileShader = (PFNGLCOMPILESHADERPROC)get_proc("glCompileShader");
  588. pglCreateProgram = (PFNGLCREATEPROGRAMPROC)get_proc("glCreateProgram");
  589. pglCreateShader = (PFNGLCREATESHADERPROC)get_proc("glCreateShader");
  590. pglDeleteProgram = (PFNGLDELETEPROGRAMPROC)get_proc("glDeleteProgram");
  591. pglDeleteShader = (PFNGLDELETESHADERPROC)get_proc("glDeleteShader");
  592. pglDetachShader = (PFNGLDETACHSHADERPROC)get_proc("glDetachShader");
  593. pglDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)get_proc("glDisableVertexAttribArray");
  594. pglEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)get_proc("glEnableVertexAttribArray");
  595. pglGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)get_proc("glGetActiveAttrib");
  596. pglGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)get_proc("glGetActiveUniform");
  597. pglGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)get_proc("glGetAttachedShaders");
  598. pglGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)get_proc("glGetAttribLocation");
  599. pglGetProgramiv = (PFNGLGETPROGRAMIVPROC)get_proc("glGetProgramiv");
  600. pglGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)get_proc("glGetProgramInfoLog");
  601. pglGetShaderiv = (PFNGLGETSHADERIVPROC)get_proc("glGetShaderiv");
  602. pglGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)get_proc("glGetShaderInfoLog");
  603. pglGetShaderSource = (PFNGLGETSHADERSOURCEPROC)get_proc("glGetShaderSource");
  604. pglGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)get_proc("glGetUniformLocation");
  605. pglGetUniformfv = (PFNGLGETUNIFORMFVPROC)get_proc("glGetUniformfv");
  606. pglGetUniformiv = (PFNGLGETUNIFORMIVPROC)get_proc("glGetUniformiv");
  607. pglGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)get_proc("glGetVertexAttribdv");
  608. pglGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)get_proc("glGetVertexAttribfv");
  609. pglGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)get_proc("glGetVertexAttribiv");
  610. pglGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)get_proc("glGetVertexAttribPointerv");
  611. pglIsProgram = (PFNGLISPROGRAMPROC)get_proc("glIsProgram");
  612. pglIsShader = (PFNGLISSHADERPROC)get_proc("glIsShader");
  613. pglLinkProgram = (PFNGLLINKPROGRAMPROC)get_proc("glLinkProgram");
  614. pglShaderSource = (PFNGLSHADERSOURCEPROC)get_proc("glShaderSource");
  615. pglUseProgram = (PFNGLUSEPROGRAMPROC)get_proc("glUseProgram");
  616. pglUniform1f = (PFNGLUNIFORM1FPROC)get_proc("glUniform1f");
  617. pglUniform2f = (PFNGLUNIFORM2FPROC)get_proc("glUniform2f");
  618. pglUniform3f = (PFNGLUNIFORM3FPROC)get_proc("glUniform3f");
  619. pglUniform4f = (PFNGLUNIFORM4FPROC)get_proc("glUniform4f");
  620. pglUniform1i = (PFNGLUNIFORM1IPROC)get_proc("glUniform1i");
  621. pglUniform2i = (PFNGLUNIFORM2IPROC)get_proc("glUniform2i");
  622. pglUniform3i = (PFNGLUNIFORM3IPROC)get_proc("glUniform3i");
  623. pglUniform4i = (PFNGLUNIFORM4IPROC)get_proc("glUniform4i");
  624. pglUniform1fv = (PFNGLUNIFORM1FVPROC)get_proc("glUniform1fv");
  625. pglUniform2fv = (PFNGLUNIFORM2FVPROC)get_proc("glUniform2fv");
  626. pglUniform3fv = (PFNGLUNIFORM3FVPROC)get_proc("glUniform3fv");
  627. pglUniform4fv = (PFNGLUNIFORM4FVPROC)get_proc("glUniform4fv");
  628. pglUniform1iv = (PFNGLUNIFORM1IVPROC)get_proc("glUniform1iv");
  629. pglUniform2iv = (PFNGLUNIFORM2IVPROC)get_proc("glUniform2iv");
  630. pglUniform3iv = (PFNGLUNIFORM3IVPROC)get_proc("glUniform3iv");
  631. pglUniform4iv = (PFNGLUNIFORM4IVPROC)get_proc("glUniform4iv");
  632. pglUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)get_proc("glUniformMatrix2fv");
  633. pglUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)get_proc("glUniformMatrix3fv");
  634. pglUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)get_proc("glUniformMatrix4fv");
  635. pglValidateProgram = (PFNGLVALIDATEPROGRAMPROC)get_proc("glValidateProgram");
  636. pglVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)get_proc("glVertexAttrib1d");
  637. pglVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)get_proc("glVertexAttrib1dv");
  638. pglVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)get_proc("glVertexAttrib1f");
  639. pglVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)get_proc("glVertexAttrib1fv");
  640. pglVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)get_proc("glVertexAttrib1s");
  641. pglVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)get_proc("glVertexAttrib1sv");
  642. pglVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)get_proc("glVertexAttrib2d");
  643. pglVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)get_proc("glVertexAttrib2dv");
  644. pglVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)get_proc("glVertexAttrib2f");
  645. pglVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)get_proc("glVertexAttrib2fv");
  646. pglVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)get_proc("glVertexAttrib2s");
  647. pglVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)get_proc("glVertexAttrib2sv");
  648. pglVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)get_proc("glVertexAttrib3d");
  649. pglVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)get_proc("glVertexAttrib3dv");
  650. pglVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)get_proc("glVertexAttrib3f");
  651. pglVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)get_proc("glVertexAttrib3fv");
  652. pglVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)get_proc("glVertexAttrib3s");
  653. pglVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)get_proc("glVertexAttrib3sv");
  654. pglVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)get_proc("glVertexAttrib4Nbv");
  655. pglVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)get_proc("glVertexAttrib4Niv");
  656. pglVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)get_proc("glVertexAttrib4Nsv");
  657. pglVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)get_proc("glVertexAttrib4Nub");
  658. pglVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)get_proc("glVertexAttrib4Nubv");
  659. pglVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)get_proc("glVertexAttrib4Nuiv");
  660. pglVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)get_proc("glVertexAttrib4Nusv");
  661. pglVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)get_proc("glVertexAttrib4bv");
  662. pglVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)get_proc("glVertexAttrib4d");
  663. pglVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)get_proc("glVertexAttrib4dv");
  664. pglVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)get_proc("glVertexAttrib4f");
  665. pglVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)get_proc("glVertexAttrib4fv");
  666. pglVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)get_proc("glVertexAttrib4iv");
  667. pglVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)get_proc("glVertexAttrib4s");
  668. pglVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)get_proc("glVertexAttrib4sv");
  669. pglVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)get_proc("glVertexAttrib4ubv");
  670. pglVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)get_proc("glVertexAttrib4uiv");
  671. pglVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)get_proc("glVertexAttrib4usv");
  672. pglVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)get_proc("glVertexAttribPointer");
  673. pglUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)get_proc("glUniformMatrix2x3fv");
  674. pglUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)get_proc("glUniformMatrix3x2fv");
  675. pglUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)get_proc("glUniformMatrix2x4fv");
  676. pglUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)get_proc("glUniformMatrix4x2fv");
  677. pglUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)get_proc("glUniformMatrix3x4fv");
  678. pglUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)get_proc("glUniformMatrix4x3fv");
  679. pglColorMaski = (PFNGLCOLORMASKIPROC)get_proc("glColorMaski");
  680. pglGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)get_proc("glGetBooleani_v");
  681. pglGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)get_proc("glGetIntegeri_v");
  682. pglEnablei = (PFNGLENABLEIPROC)get_proc("glEnablei");
  683. pglDisablei = (PFNGLDISABLEIPROC)get_proc("glDisablei");
  684. pglIsEnabledi = (PFNGLISENABLEDIPROC)get_proc("glIsEnabledi");
  685. pglBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)get_proc("glBeginTransformFeedback");
  686. pglEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)get_proc("glEndTransformFeedback");
  687. pglBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)get_proc("glBindBufferRange");
  688. pglBindBufferBase = (PFNGLBINDBUFFERBASEPROC)get_proc("glBindBufferBase");
  689. pglTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)get_proc("glTransformFeedbackVaryings");
  690. pglGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)get_proc("glGetTransformFeedbackVarying");
  691. pglClampColor = (PFNGLCLAMPCOLORPROC)get_proc("glClampColor");
  692. pglBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)get_proc("glBeginConditionalRender");
  693. pglEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)get_proc("glEndConditionalRender");
  694. pglVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)get_proc("glVertexAttribIPointer");
  695. pglGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)get_proc("glGetVertexAttribIiv");
  696. pglGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)get_proc("glGetVertexAttribIuiv");
  697. pglVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)get_proc("glVertexAttribI1i");
  698. pglVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)get_proc("glVertexAttribI2i");
  699. pglVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)get_proc("glVertexAttribI3i");
  700. pglVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)get_proc("glVertexAttribI4i");
  701. pglVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)get_proc("glVertexAttribI1ui");
  702. pglVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)get_proc("glVertexAttribI2ui");
  703. pglVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)get_proc("glVertexAttribI3ui");
  704. pglVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)get_proc("glVertexAttribI4ui");
  705. pglVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)get_proc("glVertexAttribI1iv");
  706. pglVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)get_proc("glVertexAttribI2iv");
  707. pglVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)get_proc("glVertexAttribI3iv");
  708. pglVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)get_proc("glVertexAttribI4iv");
  709. pglVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)get_proc("glVertexAttribI1uiv");
  710. pglVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)get_proc("glVertexAttribI2uiv");
  711. pglVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)get_proc("glVertexAttribI3uiv");
  712. pglVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)get_proc("glVertexAttribI4uiv");
  713. pglVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)get_proc("glVertexAttribI4bv");
  714. pglVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)get_proc("glVertexAttribI4sv");
  715. pglVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)get_proc("glVertexAttribI4ubv");
  716. pglVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)get_proc("glVertexAttribI4usv");
  717. pglGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)get_proc("glGetUniformuiv");
  718. pglBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)get_proc("glBindFragDataLocation");
  719. pglGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)get_proc("glGetFragDataLocation");
  720. pglUniform1ui = (PFNGLUNIFORM1UIPROC)get_proc("glUniform1ui");
  721. pglUniform2ui = (PFNGLUNIFORM2UIPROC)get_proc("glUniform2ui");
  722. pglUniform3ui = (PFNGLUNIFORM3UIPROC)get_proc("glUniform3ui");
  723. pglUniform4ui = (PFNGLUNIFORM4UIPROC)get_proc("glUniform4ui");
  724. pglUniform1uiv = (PFNGLUNIFORM1UIVPROC)get_proc("glUniform1uiv");
  725. pglUniform2uiv = (PFNGLUNIFORM2UIVPROC)get_proc("glUniform2uiv");
  726. pglUniform3uiv = (PFNGLUNIFORM3UIVPROC)get_proc("glUniform3uiv");
  727. pglUniform4uiv = (PFNGLUNIFORM4UIVPROC)get_proc("glUniform4uiv");
  728. pglTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)get_proc("glTexParameterIiv");
  729. pglTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)get_proc("glTexParameterIuiv");
  730. pglGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)get_proc("glGetTexParameterIiv");
  731. pglGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)get_proc("glGetTexParameterIuiv");
  732. pglClearBufferiv = (PFNGLCLEARBUFFERIVPROC)get_proc("glClearBufferiv");
  733. pglClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)get_proc("glClearBufferuiv");
  734. pglClearBufferfv = (PFNGLCLEARBUFFERFVPROC)get_proc("glClearBufferfv");
  735. pglClearBufferfi = (PFNGLCLEARBUFFERFIPROC)get_proc("glClearBufferfi");
  736. pglGetStringi = (PFNGLGETSTRINGIPROC)get_proc("glGetStringi");
  737. pglIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)get_proc("glIsRenderbuffer");
  738. pglBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)get_proc("glBindRenderbuffer");
  739. pglDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)get_proc("glDeleteRenderbuffers");
  740. pglGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)get_proc("glGenRenderbuffers");
  741. pglRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)get_proc("glRenderbufferStorage");
  742. pglGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)get_proc("glGetRenderbufferParameteriv");
  743. pglIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)get_proc("glIsFramebuffer");
  744. pglBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)get_proc("glBindFramebuffer");
  745. pglDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)get_proc("glDeleteFramebuffers");
  746. pglGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)get_proc("glGenFramebuffers");
  747. pglCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)get_proc("glCheckFramebufferStatus");
  748. pglFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)get_proc("glFramebufferTexture1D");
  749. pglFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)get_proc("glFramebufferTexture2D");
  750. pglFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)get_proc("glFramebufferTexture3D");
  751. pglFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)get_proc("glFramebufferRenderbuffer");
  752. pglGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)get_proc("glGetFramebufferAttachmentParameteriv");
  753. pglGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)get_proc("glGenerateMipmap");
  754. pglBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)get_proc("glBlitFramebuffer");
  755. pglRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)get_proc("glRenderbufferStorageMultisample");
  756. pglFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)get_proc("glFramebufferTextureLayer");
  757. pglMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)get_proc("glMapBufferRange");
  758. pglFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)get_proc("glFlushMappedBufferRange");
  759. pglBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)get_proc("glBindVertexArray");
  760. pglDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)get_proc("glDeleteVertexArrays");
  761. pglGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)get_proc("glGenVertexArrays");
  762. pglIsVertexArray = (PFNGLISVERTEXARRAYPROC)get_proc("glIsVertexArray");
  763. pglDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)get_proc("glDrawArraysInstanced");
  764. pglDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)get_proc("glDrawElementsInstanced");
  765. pglTexBuffer = (PFNGLTEXBUFFERPROC)get_proc("glTexBuffer");
  766. pglPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)get_proc("glPrimitiveRestartIndex");
  767. pglCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)get_proc("glCopyBufferSubData");
  768. pglGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)get_proc("glGetUniformIndices");
  769. pglGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)get_proc("glGetActiveUniformsiv");
  770. pglGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)get_proc("glGetActiveUniformName");
  771. pglGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)get_proc("glGetUniformBlockIndex");
  772. pglGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)get_proc("glGetActiveUniformBlockiv");
  773. pglGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)get_proc("glGetActiveUniformBlockName");
  774. pglUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)get_proc("glUniformBlockBinding");
  775. pglDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)get_proc("glDrawElementsBaseVertex");
  776. pglDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)get_proc("glDrawRangeElementsBaseVertex");
  777. pglDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)get_proc("glDrawElementsInstancedBaseVertex");
  778. pglMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)get_proc("glMultiDrawElementsBaseVertex");
  779. pglProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)get_proc("glProvokingVertex");
  780. pglFenceSync = (PFNGLFENCESYNCPROC)get_proc("glFenceSync");
  781. pglIsSync = (PFNGLISSYNCPROC)get_proc("glIsSync");
  782. pglDeleteSync = (PFNGLDELETESYNCPROC)get_proc("glDeleteSync");
  783. pglClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)get_proc("glClientWaitSync");
  784. pglWaitSync = (PFNGLWAITSYNCPROC)get_proc("glWaitSync");
  785. pglGetInteger64v = (PFNGLGETINTEGER64VPROC)get_proc("glGetInteger64v");
  786. pglGetSynciv = (PFNGLGETSYNCIVPROC)get_proc("glGetSynciv");
  787. pglGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)get_proc("glGetInteger64i_v");
  788. pglGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)get_proc("glGetBufferParameteri64v");
  789. pglFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)get_proc("glFramebufferTexture");
  790. pglTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)get_proc("glTexImage2DMultisample");
  791. pglTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)get_proc("glTexImage3DMultisample");
  792. pglGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)get_proc("glGetMultisamplefv");
  793. pglSampleMaski = (PFNGLSAMPLEMASKIPROC)get_proc("glSampleMaski");
  794. pglBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)get_proc("glBindFragDataLocationIndexed");
  795. pglGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)get_proc("glGetFragDataIndex");
  796. pglGenSamplers = (PFNGLGENSAMPLERSPROC)get_proc("glGenSamplers");
  797. pglDeleteSamplers = (PFNGLDELETESAMPLERSPROC)get_proc("glDeleteSamplers");
  798. pglIsSampler = (PFNGLISSAMPLERPROC)get_proc("glIsSampler");
  799. pglBindSampler = (PFNGLBINDSAMPLERPROC)get_proc("glBindSampler");
  800. pglSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)get_proc("glSamplerParameteri");
  801. pglSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)get_proc("glSamplerParameteriv");
  802. pglSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)get_proc("glSamplerParameterf");
  803. pglSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)get_proc("glSamplerParameterfv");
  804. pglSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)get_proc("glSamplerParameterIiv");
  805. pglSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)get_proc("glSamplerParameterIuiv");
  806. pglGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)get_proc("glGetSamplerParameteriv");
  807. pglGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)get_proc("glGetSamplerParameterIiv");
  808. pglGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)get_proc("glGetSamplerParameterfv");
  809. pglGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)get_proc("glGetSamplerParameterIuiv");
  810. pglQueryCounter = (PFNGLQUERYCOUNTERPROC)get_proc("glQueryCounter");
  811. pglGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)get_proc("glGetQueryObjecti64v");
  812. pglGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)get_proc("glGetQueryObjectui64v");
  813. pglVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)get_proc("glVertexAttribDivisor");
  814. pglVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)get_proc("glVertexAttribP1ui");
  815. pglVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)get_proc("glVertexAttribP1uiv");
  816. pglVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)get_proc("glVertexAttribP2ui");
  817. pglVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)get_proc("glVertexAttribP2uiv");
  818. pglVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)get_proc("glVertexAttribP3ui");
  819. pglVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)get_proc("glVertexAttribP3uiv");
  820. pglVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)get_proc("glVertexAttribP4ui");
  821. pglVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)get_proc("glVertexAttribP4uiv");
  822. }
  823. //
  824. // Definitions of C wrapper functions for all OpenGL loaded pointers
  825. // which call the pointer and optionally cals glGetError() to check
  826. // for OpenGL errors.
  827. //
  828. void glCullFace (GLenum mode) {
  829. pglCullFace(mode);
  830. if (checkError) {
  831. GLenum err = pglGetError();
  832. if (err != GL_NO_ERROR) {
  833. panic(err, "glCullFace");
  834. }
  835. }
  836. }
  837. void glFrontFace (GLenum mode) {
  838. pglFrontFace(mode);
  839. if (checkError) {
  840. GLenum err = pglGetError();
  841. if (err != GL_NO_ERROR) {
  842. panic(err, "glFrontFace");
  843. }
  844. }
  845. }
  846. void glHint (GLenum target, GLenum mode) {
  847. pglHint(target, mode);
  848. if (checkError) {
  849. GLenum err = pglGetError();
  850. if (err != GL_NO_ERROR) {
  851. panic(err, "glHint");
  852. }
  853. }
  854. }
  855. void glLineWidth (GLfloat width) {
  856. pglLineWidth(width);
  857. if (checkError) {
  858. GLenum err = pglGetError();
  859. if (err != GL_NO_ERROR) {
  860. panic(err, "glLineWidth");
  861. }
  862. }
  863. }
  864. void glPointSize (GLfloat size) {
  865. pglPointSize(size);
  866. if (checkError) {
  867. GLenum err = pglGetError();
  868. if (err != GL_NO_ERROR) {
  869. panic(err, "glPointSize");
  870. }
  871. }
  872. }
  873. void glPolygonMode (GLenum face, GLenum mode) {
  874. pglPolygonMode(face, mode);
  875. if (checkError) {
  876. GLenum err = pglGetError();
  877. if (err != GL_NO_ERROR) {
  878. panic(err, "glPolygonMode");
  879. }
  880. }
  881. }
  882. void glScissor (GLint x, GLint y, GLsizei width, GLsizei height) {
  883. pglScissor(x, y, width, height);
  884. if (checkError) {
  885. GLenum err = pglGetError();
  886. if (err != GL_NO_ERROR) {
  887. panic(err, "glScissor");
  888. }
  889. }
  890. }
  891. void glTexParameterf (GLenum target, GLenum pname, GLfloat param) {
  892. pglTexParameterf(target, pname, param);
  893. if (checkError) {
  894. GLenum err = pglGetError();
  895. if (err != GL_NO_ERROR) {
  896. panic(err, "glTexParameterf");
  897. }
  898. }
  899. }
  900. void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) {
  901. pglTexParameterfv(target, pname, params);
  902. if (checkError) {
  903. GLenum err = pglGetError();
  904. if (err != GL_NO_ERROR) {
  905. panic(err, "glTexParameterfv");
  906. }
  907. }
  908. }
  909. void glTexParameteri (GLenum target, GLenum pname, GLint param) {
  910. pglTexParameteri(target, pname, param);
  911. if (checkError) {
  912. GLenum err = pglGetError();
  913. if (err != GL_NO_ERROR) {
  914. panic(err, "glTexParameteri");
  915. }
  916. }
  917. }
  918. void glTexParameteriv (GLenum target, GLenum pname, const GLint *params) {
  919. pglTexParameteriv(target, pname, params);
  920. if (checkError) {
  921. GLenum err = pglGetError();
  922. if (err != GL_NO_ERROR) {
  923. panic(err, "glTexParameteriv");
  924. }
  925. }
  926. }
  927. void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) {
  928. pglTexImage1D(target, level, internalformat, width, border, format, type, pixels);
  929. if (checkError) {
  930. GLenum err = pglGetError();
  931. if (err != GL_NO_ERROR) {
  932. panic(err, "glTexImage1D");
  933. }
  934. }
  935. }
  936. void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {
  937. pglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
  938. if (checkError) {
  939. GLenum err = pglGetError();
  940. if (err != GL_NO_ERROR) {
  941. panic(err, "glTexImage2D");
  942. }
  943. }
  944. }
  945. void glDrawBuffer (GLenum buf) {
  946. pglDrawBuffer(buf);
  947. if (checkError) {
  948. GLenum err = pglGetError();
  949. if (err != GL_NO_ERROR) {
  950. panic(err, "glDrawBuffer");
  951. }
  952. }
  953. }
  954. void glClear (GLbitfield mask) {
  955. pglClear(mask);
  956. if (checkError) {
  957. GLenum err = pglGetError();
  958. if (err != GL_NO_ERROR) {
  959. panic(err, "glClear");
  960. }
  961. }
  962. }
  963. void glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
  964. pglClearColor(red, green, blue, alpha);
  965. if (checkError) {
  966. GLenum err = pglGetError();
  967. if (err != GL_NO_ERROR) {
  968. panic(err, "glClearColor");
  969. }
  970. }
  971. }
  972. void glClearStencil (GLint s) {
  973. pglClearStencil(s);
  974. if (checkError) {
  975. GLenum err = pglGetError();
  976. if (err != GL_NO_ERROR) {
  977. panic(err, "glClearStencil");
  978. }
  979. }
  980. }
  981. void glClearDepth (GLdouble depth) {
  982. pglClearDepth(depth);
  983. if (checkError) {
  984. GLenum err = pglGetError();
  985. if (err != GL_NO_ERROR) {
  986. panic(err, "glClearDepth");
  987. }
  988. }
  989. }
  990. void glStencilMask (GLuint mask) {
  991. pglStencilMask(mask);
  992. if (checkError) {
  993. GLenum err = pglGetError();
  994. if (err != GL_NO_ERROR) {
  995. panic(err, "glStencilMask");
  996. }
  997. }
  998. }
  999. void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
  1000. pglColorMask(red, green, blue, alpha);
  1001. if (checkError) {
  1002. GLenum err = pglGetError();
  1003. if (err != GL_NO_ERROR) {
  1004. panic(err, "glColorMask");
  1005. }
  1006. }
  1007. }
  1008. void glDepthMask (GLboolean flag) {
  1009. pglDepthMask(flag);
  1010. if (checkError) {
  1011. GLenum err = pglGetError();
  1012. if (err != GL_NO_ERROR) {
  1013. panic(err, "glDepthMask");
  1014. }
  1015. }
  1016. }
  1017. void glDisable (GLenum cap) {
  1018. pglDisable(cap);
  1019. if (checkError) {
  1020. GLenum err = pglGetError();
  1021. if (err != GL_NO_ERROR) {
  1022. panic(err, "glDisable");
  1023. }
  1024. }
  1025. }
  1026. void glEnable (GLenum cap) {
  1027. pglEnable(cap);
  1028. if (checkError) {
  1029. GLenum err = pglGetError();
  1030. if (err != GL_NO_ERROR) {
  1031. panic(err, "glEnable");
  1032. }
  1033. }
  1034. }
  1035. void glFinish (void) {
  1036. pglFinish();
  1037. if (checkError) {
  1038. GLenum err = pglGetError();
  1039. if (err != GL_NO_ERROR) {
  1040. panic(err, "glFinish");
  1041. }
  1042. }
  1043. }
  1044. void glFlush (void) {
  1045. pglFlush();
  1046. if (checkError) {
  1047. GLenum err = pglGetError();
  1048. if (err != GL_NO_ERROR) {
  1049. panic(err, "glFlush");
  1050. }
  1051. }
  1052. }
  1053. void glBlendFunc (GLenum sfactor, GLenum dfactor) {
  1054. pglBlendFunc(sfactor, dfactor);
  1055. if (checkError) {
  1056. GLenum err = pglGetError();
  1057. if (err != GL_NO_ERROR) {
  1058. panic(err, "glBlendFunc");
  1059. }
  1060. }
  1061. }
  1062. void glLogicOp (GLenum opcode) {
  1063. pglLogicOp(opcode);
  1064. if (checkError) {
  1065. GLenum err = pglGetError();
  1066. if (err != GL_NO_ERROR) {
  1067. panic(err, "glLogicOp");
  1068. }
  1069. }
  1070. }
  1071. void glStencilFunc (GLenum func, GLint ref, GLuint mask) {
  1072. pglStencilFunc(func, ref, mask);
  1073. if (checkError) {
  1074. GLenum err = pglGetError();
  1075. if (err != GL_NO_ERROR) {
  1076. panic(err, "glStencilFunc");
  1077. }
  1078. }
  1079. }
  1080. void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) {
  1081. pglStencilOp(fail, zfail, zpass);
  1082. if (checkError) {
  1083. GLenum err = pglGetError();
  1084. if (err != GL_NO_ERROR) {
  1085. panic(err, "glStencilOp");
  1086. }
  1087. }
  1088. }
  1089. void glDepthFunc (GLenum func) {
  1090. pglDepthFunc(func);
  1091. if (checkError) {
  1092. GLenum err = pglGetError();
  1093. if (err != GL_NO_ERROR) {
  1094. panic(err, "glDepthFunc");
  1095. }
  1096. }
  1097. }
  1098. void glPixelStoref (GLenum pname, GLfloat param) {
  1099. pglPixelStoref(pname, param);
  1100. if (checkError) {
  1101. GLenum err = pglGetError();
  1102. if (err != GL_NO_ERROR) {
  1103. panic(err, "glPixelStoref");
  1104. }
  1105. }
  1106. }
  1107. void glPixelStorei (GLenum pname, GLint param) {
  1108. pglPixelStorei(pname, param);
  1109. if (checkError) {
  1110. GLenum err = pglGetError();
  1111. if (err != GL_NO_ERROR) {
  1112. panic(err, "glPixelStorei");
  1113. }
  1114. }
  1115. }
  1116. void glReadBuffer (GLenum src) {
  1117. pglReadBuffer(src);
  1118. if (checkError) {
  1119. GLenum err = pglGetError();
  1120. if (err != GL_NO_ERROR) {
  1121. panic(err, "glReadBuffer");
  1122. }
  1123. }
  1124. }
  1125. void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {
  1126. pglReadPixels(x, y, width, height, format, type, pixels);
  1127. if (checkError) {
  1128. GLenum err = pglGetError();
  1129. if (err != GL_NO_ERROR) {
  1130. panic(err, "glReadPixels");
  1131. }
  1132. }
  1133. }
  1134. void glGetBooleanv (GLenum pname, GLboolean *data) {
  1135. pglGetBooleanv(pname, data);
  1136. if (checkError) {
  1137. GLenum err = pglGetError();
  1138. if (err != GL_NO_ERROR) {
  1139. panic(err, "glGetBooleanv");
  1140. }
  1141. }
  1142. }
  1143. void glGetDoublev (GLenum pname, GLdouble *data) {
  1144. pglGetDoublev(pname, data);
  1145. if (checkError) {
  1146. GLenum err = pglGetError();
  1147. if (err != GL_NO_ERROR) {
  1148. panic(err, "glGetDoublev");
  1149. }
  1150. }
  1151. }
  1152. GLenum glGetError (void) {
  1153. GLenum res = pglGetError();
  1154. if (checkError) {
  1155. GLenum err = pglGetError();
  1156. if (err != GL_NO_ERROR) {
  1157. panic(err, "glGetError");
  1158. }
  1159. }
  1160. return res;
  1161. }
  1162. void glGetFloatv (GLenum pname, GLfloat *data) {
  1163. pglGetFloatv(pname, data);
  1164. if (checkError) {
  1165. GLenum err = pglGetError();
  1166. if (err != GL_NO_ERROR) {
  1167. panic(err, "glGetFloatv");
  1168. }
  1169. }
  1170. }
  1171. void glGetIntegerv (GLenum pname, GLint *data) {
  1172. pglGetIntegerv(pname, data);
  1173. if (checkError) {
  1174. GLenum err = pglGetError();
  1175. if (err != GL_NO_ERROR) {
  1176. panic(err, "glGetIntegerv");
  1177. }
  1178. }
  1179. }
  1180. const GLubyte * glGetString (GLenum name) {
  1181. const GLubyte * res = pglGetString(name);
  1182. if (checkError) {
  1183. GLenum err = pglGetError();
  1184. if (err != GL_NO_ERROR) {
  1185. panic(err, "glGetString");
  1186. }
  1187. }
  1188. return res;
  1189. }
  1190. void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels) {
  1191. pglGetTexImage(target, level, format, type, pixels);
  1192. if (checkError) {
  1193. GLenum err = pglGetError();
  1194. if (err != GL_NO_ERROR) {
  1195. panic(err, "glGetTexImage");
  1196. }
  1197. }
  1198. }
  1199. void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) {
  1200. pglGetTexParameterfv(target, pname, params);
  1201. if (checkError) {
  1202. GLenum err = pglGetError();
  1203. if (err != GL_NO_ERROR) {
  1204. panic(err, "glGetTexParameterfv");
  1205. }
  1206. }
  1207. }
  1208. void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) {
  1209. pglGetTexParameteriv(target, pname, params);
  1210. if (checkError) {
  1211. GLenum err = pglGetError();
  1212. if (err != GL_NO_ERROR) {
  1213. panic(err, "glGetTexParameteriv");
  1214. }
  1215. }
  1216. }
  1217. void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) {
  1218. pglGetTexLevelParameterfv(target, level, pname, params);
  1219. if (checkError) {
  1220. GLenum err = pglGetError();
  1221. if (err != GL_NO_ERROR) {
  1222. panic(err, "glGetTexLevelParameterfv");
  1223. }
  1224. }
  1225. }
  1226. void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) {
  1227. pglGetTexLevelParameteriv(target, level, pname, params);
  1228. if (checkError) {
  1229. GLenum err = pglGetError();
  1230. if (err != GL_NO_ERROR) {
  1231. panic(err, "glGetTexLevelParameteriv");
  1232. }
  1233. }
  1234. }
  1235. GLboolean glIsEnabled (GLenum cap) {
  1236. GLboolean res = pglIsEnabled(cap);
  1237. if (checkError) {
  1238. GLenum err = pglGetError();
  1239. if (err != GL_NO_ERROR) {
  1240. panic(err, "glIsEnabled");
  1241. }
  1242. }
  1243. return res;
  1244. }
  1245. void glDepthRange (GLdouble near, GLdouble far) {
  1246. pglDepthRange(near, far);
  1247. if (checkError) {
  1248. GLenum err = pglGetError();
  1249. if (err != GL_NO_ERROR) {
  1250. panic(err, "glDepthRange");
  1251. }
  1252. }
  1253. }
  1254. void glViewport (GLint x, GLint y, GLsizei width, GLsizei height) {
  1255. pglViewport(x, y, width, height);
  1256. if (checkError) {
  1257. GLenum err = pglGetError();
  1258. if (err != GL_NO_ERROR) {
  1259. panic(err, "glViewport");
  1260. }
  1261. }
  1262. }
  1263. void glDrawArrays (GLenum mode, GLint first, GLsizei count) {
  1264. pglDrawArrays(mode, first, count);
  1265. if (checkError) {
  1266. GLenum err = pglGetError();
  1267. if (err != GL_NO_ERROR) {
  1268. panic(err, "glDrawArrays");
  1269. }
  1270. }
  1271. }
  1272. void glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices) {
  1273. pglDrawElements(mode, count, type, indices);
  1274. if (checkError) {
  1275. GLenum err = pglGetError();
  1276. if (err != GL_NO_ERROR) {
  1277. panic(err, "glDrawElements");
  1278. }
  1279. }
  1280. }
  1281. void glGetPointerv (GLenum pname, void **params) {
  1282. pglGetPointerv(pname, params);
  1283. if (checkError) {
  1284. GLenum err = pglGetError();
  1285. if (err != GL_NO_ERROR) {
  1286. panic(err, "glGetPointerv");
  1287. }
  1288. }
  1289. }
  1290. void glPolygonOffset (GLfloat factor, GLfloat units) {
  1291. pglPolygonOffset(factor, units);
  1292. if (checkError) {
  1293. GLenum err = pglGetError();
  1294. if (err != GL_NO_ERROR) {
  1295. panic(err, "glPolygonOffset");
  1296. }
  1297. }
  1298. }
  1299. void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
  1300. pglCopyTexImage1D(target, level, internalformat, x, y, width, border);
  1301. if (checkError) {
  1302. GLenum err = pglGetError();
  1303. if (err != GL_NO_ERROR) {
  1304. panic(err, "glCopyTexImage1D");
  1305. }
  1306. }
  1307. }
  1308. void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
  1309. pglCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
  1310. if (checkError) {
  1311. GLenum err = pglGetError();
  1312. if (err != GL_NO_ERROR) {
  1313. panic(err, "glCopyTexImage2D");
  1314. }
  1315. }
  1316. }
  1317. void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
  1318. pglCopyTexSubImage1D(target, level, xoffset, x, y, width);
  1319. if (checkError) {
  1320. GLenum err = pglGetError();
  1321. if (err != GL_NO_ERROR) {
  1322. panic(err, "glCopyTexSubImage1D");
  1323. }
  1324. }
  1325. }
  1326. void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
  1327. pglCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
  1328. if (checkError) {
  1329. GLenum err = pglGetError();
  1330. if (err != GL_NO_ERROR) {
  1331. panic(err, "glCopyTexSubImage2D");
  1332. }
  1333. }
  1334. }
  1335. void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) {
  1336. pglTexSubImage1D(target, level, xoffset, width, format, type, pixels);
  1337. if (checkError) {
  1338. GLenum err = pglGetError();
  1339. if (err != GL_NO_ERROR) {
  1340. panic(err, "glTexSubImage1D");
  1341. }
  1342. }
  1343. }
  1344. void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
  1345. pglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
  1346. if (checkError) {
  1347. GLenum err = pglGetError();
  1348. if (err != GL_NO_ERROR) {
  1349. panic(err, "glTexSubImage2D");
  1350. }
  1351. }
  1352. }
  1353. void glBindTexture (GLenum target, GLuint texture) {
  1354. pglBindTexture(target, texture);
  1355. if (checkError) {
  1356. GLenum err = pglGetError();
  1357. if (err != GL_NO_ERROR) {
  1358. panic(err, "glBindTexture");
  1359. }
  1360. }
  1361. }
  1362. void glDeleteTextures (GLsizei n, const GLuint *textures) {
  1363. pglDeleteTextures(n, textures);
  1364. if (checkError) {
  1365. GLenum err = pglGetError();
  1366. if (err != GL_NO_ERROR) {
  1367. panic(err, "glDeleteTextures");
  1368. }
  1369. }
  1370. }
  1371. void glGenTextures (GLsizei n, GLuint *textures) {
  1372. pglGenTextures(n, textures);
  1373. if (checkError) {
  1374. GLenum err = pglGetError();
  1375. if (err != GL_NO_ERROR) {
  1376. panic(err, "glGenTextures");
  1377. }
  1378. }
  1379. }
  1380. GLboolean glIsTexture (GLuint texture) {
  1381. GLboolean res = pglIsTexture(texture);
  1382. if (checkError) {
  1383. GLenum err = pglGetError();
  1384. if (err != GL_NO_ERROR) {
  1385. panic(err, "glIsTexture");
  1386. }
  1387. }
  1388. return res;
  1389. }
  1390. void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) {
  1391. pglDrawRangeElements(mode, start, end, count, type, indices);
  1392. if (checkError) {
  1393. GLenum err = pglGetError();
  1394. if (err != GL_NO_ERROR) {
  1395. panic(err, "glDrawRangeElements");
  1396. }
  1397. }
  1398. }
  1399. void glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {
  1400. pglTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
  1401. if (checkError) {
  1402. GLenum err = pglGetError();
  1403. if (err != GL_NO_ERROR) {
  1404. panic(err, "glTexImage3D");
  1405. }
  1406. }
  1407. }
  1408. void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {
  1409. pglTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
  1410. if (checkError) {
  1411. GLenum err = pglGetError();
  1412. if (err != GL_NO_ERROR) {
  1413. panic(err, "glTexSubImage3D");
  1414. }
  1415. }
  1416. }
  1417. void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
  1418. pglCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
  1419. if (checkError) {
  1420. GLenum err = pglGetError();
  1421. if (err != GL_NO_ERROR) {
  1422. panic(err, "glCopyTexSubImage3D");
  1423. }
  1424. }
  1425. }
  1426. void glActiveTexture (GLenum texture) {
  1427. pglActiveTexture(texture);
  1428. if (checkError) {
  1429. GLenum err = pglGetError();
  1430. if (err != GL_NO_ERROR) {
  1431. panic(err, "glActiveTexture");
  1432. }
  1433. }
  1434. }
  1435. void glSampleCoverage (GLfloat value, GLboolean invert) {
  1436. pglSampleCoverage(value, invert);
  1437. if (checkError) {
  1438. GLenum err = pglGetError();
  1439. if (err != GL_NO_ERROR) {
  1440. panic(err, "glSampleCoverage");
  1441. }
  1442. }
  1443. }
  1444. void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {
  1445. pglCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
  1446. if (checkError) {
  1447. GLenum err = pglGetError();
  1448. if (err != GL_NO_ERROR) {
  1449. panic(err, "glCompressedTexImage3D");
  1450. }
  1451. }
  1452. }
  1453. void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {
  1454. pglCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
  1455. if (checkError) {
  1456. GLenum err = pglGetError();
  1457. if (err != GL_NO_ERROR) {
  1458. panic(err, "glCompressedTexImage2D");
  1459. }
  1460. }
  1461. }
  1462. void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) {
  1463. pglCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
  1464. if (checkError) {
  1465. GLenum err = pglGetError();
  1466. if (err != GL_NO_ERROR) {
  1467. panic(err, "glCompressedTexImage1D");
  1468. }
  1469. }
  1470. }
  1471. void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {
  1472. pglCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
  1473. if (checkError) {
  1474. GLenum err = pglGetError();
  1475. if (err != GL_NO_ERROR) {
  1476. panic(err, "glCompressedTexSubImage3D");
  1477. }
  1478. }
  1479. }
  1480. void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {
  1481. pglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
  1482. if (checkError) {
  1483. GLenum err = pglGetError();
  1484. if (err != GL_NO_ERROR) {
  1485. panic(err, "glCompressedTexSubImage2D");
  1486. }
  1487. }
  1488. }
  1489. void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) {
  1490. pglCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
  1491. if (checkError) {
  1492. GLenum err = pglGetError();
  1493. if (err != GL_NO_ERROR) {
  1494. panic(err, "glCompressedTexSubImage1D");
  1495. }
  1496. }
  1497. }
  1498. void glGetCompressedTexImage (GLenum target, GLint level, void *img) {
  1499. pglGetCompressedTexImage(target, level, img);
  1500. if (checkError) {
  1501. GLenum err = pglGetError();
  1502. if (err != GL_NO_ERROR) {
  1503. panic(err, "glGetCompressedTexImage");
  1504. }
  1505. }
  1506. }
  1507. void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
  1508. pglBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
  1509. if (checkError) {
  1510. GLenum err = pglGetError();
  1511. if (err != GL_NO_ERROR) {
  1512. panic(err, "glBlendFuncSeparate");
  1513. }
  1514. }
  1515. }
  1516. void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) {
  1517. pglMultiDrawArrays(mode, first, count, drawcount);
  1518. if (checkError) {
  1519. GLenum err = pglGetError();
  1520. if (err != GL_NO_ERROR) {
  1521. panic(err, "glMultiDrawArrays");
  1522. }
  1523. }
  1524. }
  1525. void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount) {
  1526. pglMultiDrawElements(mode, count, type, indices, drawcount);
  1527. if (checkError) {
  1528. GLenum err = pglGetError();
  1529. if (err != GL_NO_ERROR) {
  1530. panic(err, "glMultiDrawElements");
  1531. }
  1532. }
  1533. }
  1534. void glPointParameterf (GLenum pname, GLfloat param) {
  1535. pglPointParameterf(pname, param);
  1536. if (checkError) {
  1537. GLenum err = pglGetError();
  1538. if (err != GL_NO_ERROR) {
  1539. panic(err, "glPointParameterf");
  1540. }
  1541. }
  1542. }
  1543. void glPointParameterfv (GLenum pname, const GLfloat *params) {
  1544. pglPointParameterfv(pname, params);
  1545. if (checkError) {
  1546. GLenum err = pglGetError();
  1547. if (err != GL_NO_ERROR) {
  1548. panic(err, "glPointParameterfv");
  1549. }
  1550. }
  1551. }
  1552. void glPointParameteri (GLenum pname, GLint param) {
  1553. pglPointParameteri(pname, param);
  1554. if (checkError) {
  1555. GLenum err = pglGetError();
  1556. if (err != GL_NO_ERROR) {
  1557. panic(err, "glPointParameteri");
  1558. }
  1559. }
  1560. }
  1561. void glPointParameteriv (GLenum pname, const GLint *params) {
  1562. pglPointParameteriv(pname, params);
  1563. if (checkError) {
  1564. GLenum err = pglGetError();
  1565. if (err != GL_NO_ERROR) {
  1566. panic(err, "glPointParameteriv");
  1567. }
  1568. }
  1569. }
  1570. void glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
  1571. pglBlendColor(red, green, blue, alpha);
  1572. if (checkError) {
  1573. GLenum err = pglGetError();
  1574. if (err != GL_NO_ERROR) {
  1575. panic(err, "glBlendColor");
  1576. }
  1577. }
  1578. }
  1579. void glBlendEquation (GLenum mode) {
  1580. pglBlendEquation(mode);
  1581. if (checkError) {
  1582. GLenum err = pglGetError();
  1583. if (err != GL_NO_ERROR) {
  1584. panic(err, "glBlendEquation");
  1585. }
  1586. }
  1587. }
  1588. void glGenQueries (GLsizei n, GLuint *ids) {
  1589. pglGenQueries(n, ids);
  1590. if (checkError) {
  1591. GLenum err = pglGetError();
  1592. if (err != GL_NO_ERROR) {
  1593. panic(err, "glGenQueries");
  1594. }
  1595. }
  1596. }
  1597. void glDeleteQueries (GLsizei n, const GLuint *ids) {
  1598. pglDeleteQueries(n, ids);
  1599. if (checkError) {
  1600. GLenum err = pglGetError();
  1601. if (err != GL_NO_ERROR) {
  1602. panic(err, "glDeleteQueries");
  1603. }
  1604. }
  1605. }
  1606. GLboolean glIsQuery (GLuint id) {
  1607. GLboolean res = pglIsQuery(id);
  1608. if (checkError) {
  1609. GLenum err = pglGetError();
  1610. if (err != GL_NO_ERROR) {
  1611. panic(err, "glIsQuery");
  1612. }
  1613. }
  1614. return res;
  1615. }
  1616. void glBeginQuery (GLenum target, GLuint id) {
  1617. pglBeginQuery(target, id);
  1618. if (checkError) {
  1619. GLenum err = pglGetError();
  1620. if (err != GL_NO_ERROR) {
  1621. panic(err, "glBeginQuery");
  1622. }
  1623. }
  1624. }
  1625. void glEndQuery (GLenum target) {
  1626. pglEndQuery(target);
  1627. if (checkError) {
  1628. GLenum err = pglGetError();
  1629. if (err != GL_NO_ERROR) {
  1630. panic(err, "glEndQuery");
  1631. }
  1632. }
  1633. }
  1634. void glGetQueryiv (GLenum target, GLenum pname, GLint *params) {
  1635. pglGetQueryiv(target, pname, params);
  1636. if (checkError) {
  1637. GLenum err = pglGetError();
  1638. if (err != GL_NO_ERROR) {
  1639. panic(err, "glGetQueryiv");
  1640. }
  1641. }
  1642. }
  1643. void glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params) {
  1644. pglGetQueryObjectiv(id, pname, params);
  1645. if (checkError) {
  1646. GLenum err = pglGetError();
  1647. if (err != GL_NO_ERROR) {
  1648. panic(err, "glGetQueryObjectiv");
  1649. }
  1650. }
  1651. }
  1652. void glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) {
  1653. pglGetQueryObjectuiv(id, pname, params);
  1654. if (checkError) {
  1655. GLenum err = pglGetError();
  1656. if (err != GL_NO_ERROR) {
  1657. panic(err, "glGetQueryObjectuiv");
  1658. }
  1659. }
  1660. }
  1661. void glBindBuffer (GLenum target, GLuint buffer) {
  1662. pglBindBuffer(target, buffer);
  1663. if (checkError) {
  1664. GLenum err = pglGetError();
  1665. if (err != GL_NO_ERROR) {
  1666. panic(err, "glBindBuffer");
  1667. }
  1668. }
  1669. }
  1670. void glDeleteBuffers (GLsizei n, const GLuint *buffers) {
  1671. pglDeleteBuffers(n, buffers);
  1672. if (checkError) {
  1673. GLenum err = pglGetError();
  1674. if (err != GL_NO_ERROR) {
  1675. panic(err, "glDeleteBuffers");
  1676. }
  1677. }
  1678. }
  1679. void glGenBuffers (GLsizei n, GLuint *buffers) {
  1680. pglGenBuffers(n, buffers);
  1681. if (checkError) {
  1682. GLenum err = pglGetError();
  1683. if (err != GL_NO_ERROR) {
  1684. panic(err, "glGenBuffers");
  1685. }
  1686. }
  1687. }
  1688. GLboolean glIsBuffer (GLuint buffer) {
  1689. GLboolean res = pglIsBuffer(buffer);
  1690. if (checkError) {
  1691. GLenum err = pglGetError();
  1692. if (err != GL_NO_ERROR) {
  1693. panic(err, "glIsBuffer");
  1694. }
  1695. }
  1696. return res;
  1697. }
  1698. void glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage) {
  1699. pglBufferData(target, size, data, usage);
  1700. if (checkError) {
  1701. GLenum err = pglGetError();
  1702. if (err != GL_NO_ERROR) {
  1703. panic(err, "glBufferData");
  1704. }
  1705. }
  1706. }
  1707. void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {
  1708. pglBufferSubData(target, offset, size, data);
  1709. if (checkError) {
  1710. GLenum err = pglGetError();
  1711. if (err != GL_NO_ERROR) {
  1712. panic(err, "glBufferSubData");
  1713. }
  1714. }
  1715. }
  1716. void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data) {
  1717. pglGetBufferSubData(target, offset, size, data);
  1718. if (checkError) {
  1719. GLenum err = pglGetError();
  1720. if (err != GL_NO_ERROR) {
  1721. panic(err, "glGetBufferSubData");
  1722. }
  1723. }
  1724. }
  1725. void * glMapBuffer (GLenum target, GLenum access) {
  1726. void * res = pglMapBuffer(target, access);
  1727. if (checkError) {
  1728. GLenum err = pglGetError();
  1729. if (err != GL_NO_ERROR) {
  1730. panic(err, "glMapBuffer");
  1731. }
  1732. }
  1733. return res;
  1734. }
  1735. GLboolean glUnmapBuffer (GLenum target) {
  1736. GLboolean res = pglUnmapBuffer(target);
  1737. if (checkError) {
  1738. GLenum err = pglGetError();
  1739. if (err != GL_NO_ERROR) {
  1740. panic(err, "glUnmapBuffer");
  1741. }
  1742. }
  1743. return res;
  1744. }
  1745. void glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) {
  1746. pglGetBufferParameteriv(target, pname, params);
  1747. if (checkError) {
  1748. GLenum err = pglGetError();
  1749. if (err != GL_NO_ERROR) {
  1750. panic(err, "glGetBufferParameteriv");
  1751. }
  1752. }
  1753. }
  1754. void glGetBufferPointerv (GLenum target, GLenum pname, void **params) {
  1755. pglGetBufferPointerv(target, pname, params);
  1756. if (checkError) {
  1757. GLenum err = pglGetError();
  1758. if (err != GL_NO_ERROR) {
  1759. panic(err, "glGetBufferPointerv");
  1760. }
  1761. }
  1762. }
  1763. void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) {
  1764. pglBlendEquationSeparate(modeRGB, modeAlpha);
  1765. if (checkError) {
  1766. GLenum err = pglGetError();
  1767. if (err != GL_NO_ERROR) {
  1768. panic(err, "glBlendEquationSeparate");
  1769. }
  1770. }
  1771. }
  1772. void glDrawBuffers (GLsizei n, const GLenum *bufs) {
  1773. pglDrawBuffers(n, bufs);
  1774. if (checkError) {
  1775. GLenum err = pglGetError();
  1776. if (err != GL_NO_ERROR) {
  1777. panic(err, "glDrawBuffers");
  1778. }
  1779. }
  1780. }
  1781. void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
  1782. pglStencilOpSeparate(face, sfail, dpfail, dppass);
  1783. if (checkError) {
  1784. GLenum err = pglGetError();
  1785. if (err != GL_NO_ERROR) {
  1786. panic(err, "glStencilOpSeparate");
  1787. }
  1788. }
  1789. }
  1790. void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) {
  1791. pglStencilFuncSeparate(face, func, ref, mask);
  1792. if (checkError) {
  1793. GLenum err = pglGetError();
  1794. if (err != GL_NO_ERROR) {
  1795. panic(err, "glStencilFuncSeparate");
  1796. }
  1797. }
  1798. }
  1799. void glStencilMaskSeparate (GLenum face, GLuint mask) {
  1800. pglStencilMaskSeparate(face, mask);
  1801. if (checkError) {
  1802. GLenum err = pglGetError();
  1803. if (err != GL_NO_ERROR) {
  1804. panic(err, "glStencilMaskSeparate");
  1805. }
  1806. }
  1807. }
  1808. void glAttachShader (GLuint program, GLuint shader) {
  1809. pglAttachShader(program, shader);
  1810. if (checkError) {
  1811. GLenum err = pglGetError();
  1812. if (err != GL_NO_ERROR) {
  1813. panic(err, "glAttachShader");
  1814. }
  1815. }
  1816. }
  1817. void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) {
  1818. pglBindAttribLocation(program, index, name);
  1819. if (checkError) {
  1820. GLenum err = pglGetError();
  1821. if (err != GL_NO_ERROR) {
  1822. panic(err, "glBindAttribLocation");
  1823. }
  1824. }
  1825. }
  1826. void glCompileShader (GLuint shader) {
  1827. pglCompileShader(shader);
  1828. if (checkError) {
  1829. GLenum err = pglGetError();
  1830. if (err != GL_NO_ERROR) {
  1831. panic(err, "glCompileShader");
  1832. }
  1833. }
  1834. }
  1835. GLuint glCreateProgram (void) {
  1836. GLuint res = pglCreateProgram();
  1837. if (checkError) {
  1838. GLenum err = pglGetError();
  1839. if (err != GL_NO_ERROR) {
  1840. panic(err, "glCreateProgram");
  1841. }
  1842. }
  1843. return res;
  1844. }
  1845. GLuint glCreateShader (GLenum type) {
  1846. GLuint res = pglCreateShader(type);
  1847. if (checkError) {
  1848. GLenum err = pglGetError();
  1849. if (err != GL_NO_ERROR) {
  1850. panic(err, "glCreateShader");
  1851. }
  1852. }
  1853. return res;
  1854. }
  1855. void glDeleteProgram (GLuint program) {
  1856. pglDeleteProgram(program);
  1857. if (checkError) {
  1858. GLenum err = pglGetError();
  1859. if (err != GL_NO_ERROR) {
  1860. panic(err, "glDeleteProgram");
  1861. }
  1862. }
  1863. }
  1864. void glDeleteShader (GLuint shader) {
  1865. pglDeleteShader(shader);
  1866. if (checkError) {
  1867. GLenum err = pglGetError();
  1868. if (err != GL_NO_ERROR) {
  1869. panic(err, "glDeleteShader");
  1870. }
  1871. }
  1872. }
  1873. void glDetachShader (GLuint program, GLuint shader) {
  1874. pglDetachShader(program, shader);
  1875. if (checkError) {
  1876. GLenum err = pglGetError();
  1877. if (err != GL_NO_ERROR) {
  1878. panic(err, "glDetachShader");
  1879. }
  1880. }
  1881. }
  1882. void glDisableVertexAttribArray (GLuint index) {
  1883. pglDisableVertexAttribArray(index);
  1884. if (checkError) {
  1885. GLenum err = pglGetError();
  1886. if (err != GL_NO_ERROR) {
  1887. panic(err, "glDisableVertexAttribArray");
  1888. }
  1889. }
  1890. }
  1891. void glEnableVertexAttribArray (GLuint index) {
  1892. pglEnableVertexAttribArray(index);
  1893. if (checkError) {
  1894. GLenum err = pglGetError();
  1895. if (err != GL_NO_ERROR) {
  1896. panic(err, "glEnableVertexAttribArray");
  1897. }
  1898. }
  1899. }
  1900. void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
  1901. pglGetActiveAttrib(program, index, bufSize, length, size, type, name);
  1902. if (checkError) {
  1903. GLenum err = pglGetError();
  1904. if (err != GL_NO_ERROR) {
  1905. panic(err, "glGetActiveAttrib");
  1906. }
  1907. }
  1908. }
  1909. void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
  1910. pglGetActiveUniform(program, index, bufSize, length, size, type, name);
  1911. if (checkError) {
  1912. GLenum err = pglGetError();
  1913. if (err != GL_NO_ERROR) {
  1914. panic(err, "glGetActiveUniform");
  1915. }
  1916. }
  1917. }
  1918. void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) {
  1919. pglGetAttachedShaders(program, maxCount, count, shaders);
  1920. if (checkError) {
  1921. GLenum err = pglGetError();
  1922. if (err != GL_NO_ERROR) {
  1923. panic(err, "glGetAttachedShaders");
  1924. }
  1925. }
  1926. }
  1927. GLint glGetAttribLocation (GLuint program, const GLchar *name) {
  1928. GLint res = pglGetAttribLocation(program, name);
  1929. if (checkError) {
  1930. GLenum err = pglGetError();
  1931. if (err != GL_NO_ERROR) {
  1932. panic(err, "glGetAttribLocation");
  1933. }
  1934. }
  1935. return res;
  1936. }
  1937. void glGetProgramiv (GLuint program, GLenum pname, GLint *params) {
  1938. pglGetProgramiv(program, pname, params);
  1939. if (checkError) {
  1940. GLenum err = pglGetError();
  1941. if (err != GL_NO_ERROR) {
  1942. panic(err, "glGetProgramiv");
  1943. }
  1944. }
  1945. }
  1946. void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
  1947. pglGetProgramInfoLog(program, bufSize, length, infoLog);
  1948. if (checkError) {
  1949. GLenum err = pglGetError();
  1950. if (err != GL_NO_ERROR) {
  1951. panic(err, "glGetProgramInfoLog");
  1952. }
  1953. }
  1954. }
  1955. void glGetShaderiv (GLuint shader, GLenum pname, GLint *params) {
  1956. pglGetShaderiv(shader, pname, params);
  1957. if (checkError) {
  1958. GLenum err = pglGetError();
  1959. if (err != GL_NO_ERROR) {
  1960. panic(err, "glGetShaderiv");
  1961. }
  1962. }
  1963. }
  1964. void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
  1965. pglGetShaderInfoLog(shader, bufSize, length, infoLog);
  1966. if (checkError) {
  1967. GLenum err = pglGetError();
  1968. if (err != GL_NO_ERROR) {
  1969. panic(err, "glGetShaderInfoLog");
  1970. }
  1971. }
  1972. }
  1973. void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) {
  1974. pglGetShaderSource(shader, bufSize, length, source);
  1975. if (checkError) {
  1976. GLenum err = pglGetError();
  1977. if (err != GL_NO_ERROR) {
  1978. panic(err, "glGetShaderSource");
  1979. }
  1980. }
  1981. }
  1982. GLint glGetUniformLocation (GLuint program, const GLchar *name) {
  1983. GLint res = pglGetUniformLocation(program, name);
  1984. if (checkError) {
  1985. GLenum err = pglGetError();
  1986. if (err != GL_NO_ERROR) {
  1987. panic(err, "glGetUniformLocation");
  1988. }
  1989. }
  1990. return res;
  1991. }
  1992. void glGetUniformfv (GLuint program, GLint location, GLfloat *params) {
  1993. pglGetUniformfv(program, location, params);
  1994. if (checkError) {
  1995. GLenum err = pglGetError();
  1996. if (err != GL_NO_ERROR) {
  1997. panic(err, "glGetUniformfv");
  1998. }
  1999. }
  2000. }
  2001. void glGetUniformiv (GLuint program, GLint location, GLint *params) {
  2002. pglGetUniformiv(program, location, params);
  2003. if (checkError) {
  2004. GLenum err = pglGetError();
  2005. if (err != GL_NO_ERROR) {
  2006. panic(err, "glGetUniformiv");
  2007. }
  2008. }
  2009. }
  2010. void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params) {
  2011. pglGetVertexAttribdv(index, pname, params);
  2012. if (checkError) {
  2013. GLenum err = pglGetError();
  2014. if (err != GL_NO_ERROR) {
  2015. panic(err, "glGetVertexAttribdv");
  2016. }
  2017. }
  2018. }
  2019. void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) {
  2020. pglGetVertexAttribfv(index, pname, params);
  2021. if (checkError) {
  2022. GLenum err = pglGetError();
  2023. if (err != GL_NO_ERROR) {
  2024. panic(err, "glGetVertexAttribfv");
  2025. }
  2026. }
  2027. }
  2028. void glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) {
  2029. pglGetVertexAttribiv(index, pname, params);
  2030. if (checkError) {
  2031. GLenum err = pglGetError();
  2032. if (err != GL_NO_ERROR) {
  2033. panic(err, "glGetVertexAttribiv");
  2034. }
  2035. }
  2036. }
  2037. void glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer) {
  2038. pglGetVertexAttribPointerv(index, pname, pointer);
  2039. if (checkError) {
  2040. GLenum err = pglGetError();
  2041. if (err != GL_NO_ERROR) {
  2042. panic(err, "glGetVertexAttribPointerv");
  2043. }
  2044. }
  2045. }
  2046. GLboolean glIsProgram (GLuint program) {
  2047. GLboolean res = pglIsProgram(program);
  2048. if (checkError) {
  2049. GLenum err = pglGetError();
  2050. if (err != GL_NO_ERROR) {
  2051. panic(err, "glIsProgram");
  2052. }
  2053. }
  2054. return res;
  2055. }
  2056. GLboolean glIsShader (GLuint shader) {
  2057. GLboolean res = pglIsShader(shader);
  2058. if (checkError) {
  2059. GLenum err = pglGetError();
  2060. if (err != GL_NO_ERROR) {
  2061. panic(err, "glIsShader");
  2062. }
  2063. }
  2064. return res;
  2065. }
  2066. void glLinkProgram (GLuint program) {
  2067. pglLinkProgram(program);
  2068. if (checkError) {
  2069. GLenum err = pglGetError();
  2070. if (err != GL_NO_ERROR) {
  2071. panic(err, "glLinkProgram");
  2072. }
  2073. }
  2074. }
  2075. void glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {
  2076. pglShaderSource(shader, count, string, length);
  2077. if (checkError) {
  2078. GLenum err = pglGetError();
  2079. if (err != GL_NO_ERROR) {
  2080. panic(err, "glShaderSource");
  2081. }
  2082. }
  2083. }
  2084. void glUseProgram (GLuint program) {
  2085. pglUseProgram(program);
  2086. if (checkError) {
  2087. GLenum err = pglGetError();
  2088. if (err != GL_NO_ERROR) {
  2089. panic(err, "glUseProgram");
  2090. }
  2091. }
  2092. }
  2093. void glUniform1f (GLint location, GLfloat v0) {
  2094. pglUniform1f(location, v0);
  2095. if (checkError) {
  2096. GLenum err = pglGetError();
  2097. if (err != GL_NO_ERROR) {
  2098. panic(err, "glUniform1f");
  2099. }
  2100. }
  2101. }
  2102. void glUniform2f (GLint location, GLfloat v0, GLfloat v1) {
  2103. pglUniform2f(location, v0, v1);
  2104. if (checkError) {
  2105. GLenum err = pglGetError();
  2106. if (err != GL_NO_ERROR) {
  2107. panic(err, "glUniform2f");
  2108. }
  2109. }
  2110. }
  2111. void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
  2112. pglUniform3f(location, v0, v1, v2);
  2113. if (checkError) {
  2114. GLenum err = pglGetError();
  2115. if (err != GL_NO_ERROR) {
  2116. panic(err, "glUniform3f");
  2117. }
  2118. }
  2119. }
  2120. void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
  2121. pglUniform4f(location, v0, v1, v2, v3);
  2122. if (checkError) {
  2123. GLenum err = pglGetError();
  2124. if (err != GL_NO_ERROR) {
  2125. panic(err, "glUniform4f");
  2126. }
  2127. }
  2128. }
  2129. void glUniform1i (GLint location, GLint v0) {
  2130. pglUniform1i(location, v0);
  2131. if (checkError) {
  2132. GLenum err = pglGetError();
  2133. if (err != GL_NO_ERROR) {
  2134. panic(err, "glUniform1i");
  2135. }
  2136. }
  2137. }
  2138. void glUniform2i (GLint location, GLint v0, GLint v1) {
  2139. pglUniform2i(location, v0, v1);
  2140. if (checkError) {
  2141. GLenum err = pglGetError();
  2142. if (err != GL_NO_ERROR) {
  2143. panic(err, "glUniform2i");
  2144. }
  2145. }
  2146. }
  2147. void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) {
  2148. pglUniform3i(location, v0, v1, v2);
  2149. if (checkError) {
  2150. GLenum err = pglGetError();
  2151. if (err != GL_NO_ERROR) {
  2152. panic(err, "glUniform3i");
  2153. }
  2154. }
  2155. }
  2156. void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
  2157. pglUniform4i(location, v0, v1, v2, v3);
  2158. if (checkError) {
  2159. GLenum err = pglGetError();
  2160. if (err != GL_NO_ERROR) {
  2161. panic(err, "glUniform4i");
  2162. }
  2163. }
  2164. }
  2165. void glUniform1fv (GLint location, GLsizei count, const GLfloat *value) {
  2166. pglUniform1fv(location, count, value);
  2167. if (checkError) {
  2168. GLenum err = pglGetError();
  2169. if (err != GL_NO_ERROR) {
  2170. panic(err, "glUniform1fv");
  2171. }
  2172. }
  2173. }
  2174. void glUniform2fv (GLint location, GLsizei count, const GLfloat *value) {
  2175. pglUniform2fv(location, count, value);
  2176. if (checkError) {
  2177. GLenum err = pglGetError();
  2178. if (err != GL_NO_ERROR) {
  2179. panic(err, "glUniform2fv");
  2180. }
  2181. }
  2182. }
  2183. void glUniform3fv (GLint location, GLsizei count, const GLfloat *value) {
  2184. pglUniform3fv(location, count, value);
  2185. if (checkError) {
  2186. GLenum err = pglGetError();
  2187. if (err != GL_NO_ERROR) {
  2188. panic(err, "glUniform3fv");
  2189. }
  2190. }
  2191. }
  2192. void glUniform4fv (GLint location, GLsizei count, const GLfloat *value) {
  2193. pglUniform4fv(location, count, value);
  2194. if (checkError) {
  2195. GLenum err = pglGetError();
  2196. if (err != GL_NO_ERROR) {
  2197. panic(err, "glUniform4fv");
  2198. }
  2199. }
  2200. }
  2201. void glUniform1iv (GLint location, GLsizei count, const GLint *value) {
  2202. pglUniform1iv(location, count, value);
  2203. if (checkError) {
  2204. GLenum err = pglGetError();
  2205. if (err != GL_NO_ERROR) {
  2206. panic(err, "glUniform1iv");
  2207. }
  2208. }
  2209. }
  2210. void glUniform2iv (GLint location, GLsizei count, const GLint *value) {
  2211. pglUniform2iv(location, count, value);
  2212. if (checkError) {
  2213. GLenum err = pglGetError();
  2214. if (err != GL_NO_ERROR) {
  2215. panic(err, "glUniform2iv");
  2216. }
  2217. }
  2218. }
  2219. void glUniform3iv (GLint location, GLsizei count, const GLint *value) {
  2220. pglUniform3iv(location, count, value);
  2221. if (checkError) {
  2222. GLenum err = pglGetError();
  2223. if (err != GL_NO_ERROR) {
  2224. panic(err, "glUniform3iv");
  2225. }
  2226. }
  2227. }
  2228. void glUniform4iv (GLint location, GLsizei count, const GLint *value) {
  2229. pglUniform4iv(location, count, value);
  2230. if (checkError) {
  2231. GLenum err = pglGetError();
  2232. if (err != GL_NO_ERROR) {
  2233. panic(err, "glUniform4iv");
  2234. }
  2235. }
  2236. }
  2237. void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2238. pglUniformMatrix2fv(location, count, transpose, value);
  2239. if (checkError) {
  2240. GLenum err = pglGetError();
  2241. if (err != GL_NO_ERROR) {
  2242. panic(err, "glUniformMatrix2fv");
  2243. }
  2244. }
  2245. }
  2246. void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2247. pglUniformMatrix3fv(location, count, transpose, value);
  2248. if (checkError) {
  2249. GLenum err = pglGetError();
  2250. if (err != GL_NO_ERROR) {
  2251. panic(err, "glUniformMatrix3fv");
  2252. }
  2253. }
  2254. }
  2255. void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2256. pglUniformMatrix4fv(location, count, transpose, value);
  2257. if (checkError) {
  2258. GLenum err = pglGetError();
  2259. if (err != GL_NO_ERROR) {
  2260. panic(err, "glUniformMatrix4fv");
  2261. }
  2262. }
  2263. }
  2264. void glValidateProgram (GLuint program) {
  2265. pglValidateProgram(program);
  2266. if (checkError) {
  2267. GLenum err = pglGetError();
  2268. if (err != GL_NO_ERROR) {
  2269. panic(err, "glValidateProgram");
  2270. }
  2271. }
  2272. }
  2273. void glVertexAttrib1d (GLuint index, GLdouble x) {
  2274. pglVertexAttrib1d(index, x);
  2275. if (checkError) {
  2276. GLenum err = pglGetError();
  2277. if (err != GL_NO_ERROR) {
  2278. panic(err, "glVertexAttrib1d");
  2279. }
  2280. }
  2281. }
  2282. void glVertexAttrib1dv (GLuint index, const GLdouble *v) {
  2283. pglVertexAttrib1dv(index, v);
  2284. if (checkError) {
  2285. GLenum err = pglGetError();
  2286. if (err != GL_NO_ERROR) {
  2287. panic(err, "glVertexAttrib1dv");
  2288. }
  2289. }
  2290. }
  2291. void glVertexAttrib1f (GLuint index, GLfloat x) {
  2292. pglVertexAttrib1f(index, x);
  2293. if (checkError) {
  2294. GLenum err = pglGetError();
  2295. if (err != GL_NO_ERROR) {
  2296. panic(err, "glVertexAttrib1f");
  2297. }
  2298. }
  2299. }
  2300. void glVertexAttrib1fv (GLuint index, const GLfloat *v) {
  2301. pglVertexAttrib1fv(index, v);
  2302. if (checkError) {
  2303. GLenum err = pglGetError();
  2304. if (err != GL_NO_ERROR) {
  2305. panic(err, "glVertexAttrib1fv");
  2306. }
  2307. }
  2308. }
  2309. void glVertexAttrib1s (GLuint index, GLshort x) {
  2310. pglVertexAttrib1s(index, x);
  2311. if (checkError) {
  2312. GLenum err = pglGetError();
  2313. if (err != GL_NO_ERROR) {
  2314. panic(err, "glVertexAttrib1s");
  2315. }
  2316. }
  2317. }
  2318. void glVertexAttrib1sv (GLuint index, const GLshort *v) {
  2319. pglVertexAttrib1sv(index, v);
  2320. if (checkError) {
  2321. GLenum err = pglGetError();
  2322. if (err != GL_NO_ERROR) {
  2323. panic(err, "glVertexAttrib1sv");
  2324. }
  2325. }
  2326. }
  2327. void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y) {
  2328. pglVertexAttrib2d(index, x, y);
  2329. if (checkError) {
  2330. GLenum err = pglGetError();
  2331. if (err != GL_NO_ERROR) {
  2332. panic(err, "glVertexAttrib2d");
  2333. }
  2334. }
  2335. }
  2336. void glVertexAttrib2dv (GLuint index, const GLdouble *v) {
  2337. pglVertexAttrib2dv(index, v);
  2338. if (checkError) {
  2339. GLenum err = pglGetError();
  2340. if (err != GL_NO_ERROR) {
  2341. panic(err, "glVertexAttrib2dv");
  2342. }
  2343. }
  2344. }
  2345. void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) {
  2346. pglVertexAttrib2f(index, x, y);
  2347. if (checkError) {
  2348. GLenum err = pglGetError();
  2349. if (err != GL_NO_ERROR) {
  2350. panic(err, "glVertexAttrib2f");
  2351. }
  2352. }
  2353. }
  2354. void glVertexAttrib2fv (GLuint index, const GLfloat *v) {
  2355. pglVertexAttrib2fv(index, v);
  2356. if (checkError) {
  2357. GLenum err = pglGetError();
  2358. if (err != GL_NO_ERROR) {
  2359. panic(err, "glVertexAttrib2fv");
  2360. }
  2361. }
  2362. }
  2363. void glVertexAttrib2s (GLuint index, GLshort x, GLshort y) {
  2364. pglVertexAttrib2s(index, x, y);
  2365. if (checkError) {
  2366. GLenum err = pglGetError();
  2367. if (err != GL_NO_ERROR) {
  2368. panic(err, "glVertexAttrib2s");
  2369. }
  2370. }
  2371. }
  2372. void glVertexAttrib2sv (GLuint index, const GLshort *v) {
  2373. pglVertexAttrib2sv(index, v);
  2374. if (checkError) {
  2375. GLenum err = pglGetError();
  2376. if (err != GL_NO_ERROR) {
  2377. panic(err, "glVertexAttrib2sv");
  2378. }
  2379. }
  2380. }
  2381. void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) {
  2382. pglVertexAttrib3d(index, x, y, z);
  2383. if (checkError) {
  2384. GLenum err = pglGetError();
  2385. if (err != GL_NO_ERROR) {
  2386. panic(err, "glVertexAttrib3d");
  2387. }
  2388. }
  2389. }
  2390. void glVertexAttrib3dv (GLuint index, const GLdouble *v) {
  2391. pglVertexAttrib3dv(index, v);
  2392. if (checkError) {
  2393. GLenum err = pglGetError();
  2394. if (err != GL_NO_ERROR) {
  2395. panic(err, "glVertexAttrib3dv");
  2396. }
  2397. }
  2398. }
  2399. void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) {
  2400. pglVertexAttrib3f(index, x, y, z);
  2401. if (checkError) {
  2402. GLenum err = pglGetError();
  2403. if (err != GL_NO_ERROR) {
  2404. panic(err, "glVertexAttrib3f");
  2405. }
  2406. }
  2407. }
  2408. void glVertexAttrib3fv (GLuint index, const GLfloat *v) {
  2409. pglVertexAttrib3fv(index, v);
  2410. if (checkError) {
  2411. GLenum err = pglGetError();
  2412. if (err != GL_NO_ERROR) {
  2413. panic(err, "glVertexAttrib3fv");
  2414. }
  2415. }
  2416. }
  2417. void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z) {
  2418. pglVertexAttrib3s(index, x, y, z);
  2419. if (checkError) {
  2420. GLenum err = pglGetError();
  2421. if (err != GL_NO_ERROR) {
  2422. panic(err, "glVertexAttrib3s");
  2423. }
  2424. }
  2425. }
  2426. void glVertexAttrib3sv (GLuint index, const GLshort *v) {
  2427. pglVertexAttrib3sv(index, v);
  2428. if (checkError) {
  2429. GLenum err = pglGetError();
  2430. if (err != GL_NO_ERROR) {
  2431. panic(err, "glVertexAttrib3sv");
  2432. }
  2433. }
  2434. }
  2435. void glVertexAttrib4Nbv (GLuint index, const GLbyte *v) {
  2436. pglVertexAttrib4Nbv(index, v);
  2437. if (checkError) {
  2438. GLenum err = pglGetError();
  2439. if (err != GL_NO_ERROR) {
  2440. panic(err, "glVertexAttrib4Nbv");
  2441. }
  2442. }
  2443. }
  2444. void glVertexAttrib4Niv (GLuint index, const GLint *v) {
  2445. pglVertexAttrib4Niv(index, v);
  2446. if (checkError) {
  2447. GLenum err = pglGetError();
  2448. if (err != GL_NO_ERROR) {
  2449. panic(err, "glVertexAttrib4Niv");
  2450. }
  2451. }
  2452. }
  2453. void glVertexAttrib4Nsv (GLuint index, const GLshort *v) {
  2454. pglVertexAttrib4Nsv(index, v);
  2455. if (checkError) {
  2456. GLenum err = pglGetError();
  2457. if (err != GL_NO_ERROR) {
  2458. panic(err, "glVertexAttrib4Nsv");
  2459. }
  2460. }
  2461. }
  2462. void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
  2463. pglVertexAttrib4Nub(index, x, y, z, w);
  2464. if (checkError) {
  2465. GLenum err = pglGetError();
  2466. if (err != GL_NO_ERROR) {
  2467. panic(err, "glVertexAttrib4Nub");
  2468. }
  2469. }
  2470. }
  2471. void glVertexAttrib4Nubv (GLuint index, const GLubyte *v) {
  2472. pglVertexAttrib4Nubv(index, v);
  2473. if (checkError) {
  2474. GLenum err = pglGetError();
  2475. if (err != GL_NO_ERROR) {
  2476. panic(err, "glVertexAttrib4Nubv");
  2477. }
  2478. }
  2479. }
  2480. void glVertexAttrib4Nuiv (GLuint index, const GLuint *v) {
  2481. pglVertexAttrib4Nuiv(index, v);
  2482. if (checkError) {
  2483. GLenum err = pglGetError();
  2484. if (err != GL_NO_ERROR) {
  2485. panic(err, "glVertexAttrib4Nuiv");
  2486. }
  2487. }
  2488. }
  2489. void glVertexAttrib4Nusv (GLuint index, const GLushort *v) {
  2490. pglVertexAttrib4Nusv(index, v);
  2491. if (checkError) {
  2492. GLenum err = pglGetError();
  2493. if (err != GL_NO_ERROR) {
  2494. panic(err, "glVertexAttrib4Nusv");
  2495. }
  2496. }
  2497. }
  2498. void glVertexAttrib4bv (GLuint index, const GLbyte *v) {
  2499. pglVertexAttrib4bv(index, v);
  2500. if (checkError) {
  2501. GLenum err = pglGetError();
  2502. if (err != GL_NO_ERROR) {
  2503. panic(err, "glVertexAttrib4bv");
  2504. }
  2505. }
  2506. }
  2507. void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
  2508. pglVertexAttrib4d(index, x, y, z, w);
  2509. if (checkError) {
  2510. GLenum err = pglGetError();
  2511. if (err != GL_NO_ERROR) {
  2512. panic(err, "glVertexAttrib4d");
  2513. }
  2514. }
  2515. }
  2516. void glVertexAttrib4dv (GLuint index, const GLdouble *v) {
  2517. pglVertexAttrib4dv(index, v);
  2518. if (checkError) {
  2519. GLenum err = pglGetError();
  2520. if (err != GL_NO_ERROR) {
  2521. panic(err, "glVertexAttrib4dv");
  2522. }
  2523. }
  2524. }
  2525. void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
  2526. pglVertexAttrib4f(index, x, y, z, w);
  2527. if (checkError) {
  2528. GLenum err = pglGetError();
  2529. if (err != GL_NO_ERROR) {
  2530. panic(err, "glVertexAttrib4f");
  2531. }
  2532. }
  2533. }
  2534. void glVertexAttrib4fv (GLuint index, const GLfloat *v) {
  2535. pglVertexAttrib4fv(index, v);
  2536. if (checkError) {
  2537. GLenum err = pglGetError();
  2538. if (err != GL_NO_ERROR) {
  2539. panic(err, "glVertexAttrib4fv");
  2540. }
  2541. }
  2542. }
  2543. void glVertexAttrib4iv (GLuint index, const GLint *v) {
  2544. pglVertexAttrib4iv(index, v);
  2545. if (checkError) {
  2546. GLenum err = pglGetError();
  2547. if (err != GL_NO_ERROR) {
  2548. panic(err, "glVertexAttrib4iv");
  2549. }
  2550. }
  2551. }
  2552. void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
  2553. pglVertexAttrib4s(index, x, y, z, w);
  2554. if (checkError) {
  2555. GLenum err = pglGetError();
  2556. if (err != GL_NO_ERROR) {
  2557. panic(err, "glVertexAttrib4s");
  2558. }
  2559. }
  2560. }
  2561. void glVertexAttrib4sv (GLuint index, const GLshort *v) {
  2562. pglVertexAttrib4sv(index, v);
  2563. if (checkError) {
  2564. GLenum err = pglGetError();
  2565. if (err != GL_NO_ERROR) {
  2566. panic(err, "glVertexAttrib4sv");
  2567. }
  2568. }
  2569. }
  2570. void glVertexAttrib4ubv (GLuint index, const GLubyte *v) {
  2571. pglVertexAttrib4ubv(index, v);
  2572. if (checkError) {
  2573. GLenum err = pglGetError();
  2574. if (err != GL_NO_ERROR) {
  2575. panic(err, "glVertexAttrib4ubv");
  2576. }
  2577. }
  2578. }
  2579. void glVertexAttrib4uiv (GLuint index, const GLuint *v) {
  2580. pglVertexAttrib4uiv(index, v);
  2581. if (checkError) {
  2582. GLenum err = pglGetError();
  2583. if (err != GL_NO_ERROR) {
  2584. panic(err, "glVertexAttrib4uiv");
  2585. }
  2586. }
  2587. }
  2588. void glVertexAttrib4usv (GLuint index, const GLushort *v) {
  2589. pglVertexAttrib4usv(index, v);
  2590. if (checkError) {
  2591. GLenum err = pglGetError();
  2592. if (err != GL_NO_ERROR) {
  2593. panic(err, "glVertexAttrib4usv");
  2594. }
  2595. }
  2596. }
  2597. void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) {
  2598. pglVertexAttribPointer(index, size, type, normalized, stride, pointer);
  2599. if (checkError) {
  2600. GLenum err = pglGetError();
  2601. if (err != GL_NO_ERROR) {
  2602. panic(err, "glVertexAttribPointer");
  2603. }
  2604. }
  2605. }
  2606. void glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2607. pglUniformMatrix2x3fv(location, count, transpose, value);
  2608. if (checkError) {
  2609. GLenum err = pglGetError();
  2610. if (err != GL_NO_ERROR) {
  2611. panic(err, "glUniformMatrix2x3fv");
  2612. }
  2613. }
  2614. }
  2615. void glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2616. pglUniformMatrix3x2fv(location, count, transpose, value);
  2617. if (checkError) {
  2618. GLenum err = pglGetError();
  2619. if (err != GL_NO_ERROR) {
  2620. panic(err, "glUniformMatrix3x2fv");
  2621. }
  2622. }
  2623. }
  2624. void glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2625. pglUniformMatrix2x4fv(location, count, transpose, value);
  2626. if (checkError) {
  2627. GLenum err = pglGetError();
  2628. if (err != GL_NO_ERROR) {
  2629. panic(err, "glUniformMatrix2x4fv");
  2630. }
  2631. }
  2632. }
  2633. void glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2634. pglUniformMatrix4x2fv(location, count, transpose, value);
  2635. if (checkError) {
  2636. GLenum err = pglGetError();
  2637. if (err != GL_NO_ERROR) {
  2638. panic(err, "glUniformMatrix4x2fv");
  2639. }
  2640. }
  2641. }
  2642. void glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2643. pglUniformMatrix3x4fv(location, count, transpose, value);
  2644. if (checkError) {
  2645. GLenum err = pglGetError();
  2646. if (err != GL_NO_ERROR) {
  2647. panic(err, "glUniformMatrix3x4fv");
  2648. }
  2649. }
  2650. }
  2651. void glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2652. pglUniformMatrix4x3fv(location, count, transpose, value);
  2653. if (checkError) {
  2654. GLenum err = pglGetError();
  2655. if (err != GL_NO_ERROR) {
  2656. panic(err, "glUniformMatrix4x3fv");
  2657. }
  2658. }
  2659. }
  2660. void glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
  2661. pglColorMaski(index, r, g, b, a);
  2662. if (checkError) {
  2663. GLenum err = pglGetError();
  2664. if (err != GL_NO_ERROR) {
  2665. panic(err, "glColorMaski");
  2666. }
  2667. }
  2668. }
  2669. void glGetBooleani_v (GLenum target, GLuint index, GLboolean *data) {
  2670. pglGetBooleani_v(target, index, data);
  2671. if (checkError) {
  2672. GLenum err = pglGetError();
  2673. if (err != GL_NO_ERROR) {
  2674. panic(err, "glGetBooleani_v");
  2675. }
  2676. }
  2677. }
  2678. void glGetIntegeri_v (GLenum target, GLuint index, GLint *data) {
  2679. pglGetIntegeri_v(target, index, data);
  2680. if (checkError) {
  2681. GLenum err = pglGetError();
  2682. if (err != GL_NO_ERROR) {
  2683. panic(err, "glGetIntegeri_v");
  2684. }
  2685. }
  2686. }
  2687. void glEnablei (GLenum target, GLuint index) {
  2688. pglEnablei(target, index);
  2689. if (checkError) {
  2690. GLenum err = pglGetError();
  2691. if (err != GL_NO_ERROR) {
  2692. panic(err, "glEnablei");
  2693. }
  2694. }
  2695. }
  2696. void glDisablei (GLenum target, GLuint index) {
  2697. pglDisablei(target, index);
  2698. if (checkError) {
  2699. GLenum err = pglGetError();
  2700. if (err != GL_NO_ERROR) {
  2701. panic(err, "glDisablei");
  2702. }
  2703. }
  2704. }
  2705. GLboolean glIsEnabledi (GLenum target, GLuint index) {
  2706. GLboolean res = pglIsEnabledi(target, index);
  2707. if (checkError) {
  2708. GLenum err = pglGetError();
  2709. if (err != GL_NO_ERROR) {
  2710. panic(err, "glIsEnabledi");
  2711. }
  2712. }
  2713. return res;
  2714. }
  2715. void glBeginTransformFeedback (GLenum primitiveMode) {
  2716. pglBeginTransformFeedback(primitiveMode);
  2717. if (checkError) {
  2718. GLenum err = pglGetError();
  2719. if (err != GL_NO_ERROR) {
  2720. panic(err, "glBeginTransformFeedback");
  2721. }
  2722. }
  2723. }
  2724. void glEndTransformFeedback (void) {
  2725. pglEndTransformFeedback();
  2726. if (checkError) {
  2727. GLenum err = pglGetError();
  2728. if (err != GL_NO_ERROR) {
  2729. panic(err, "glEndTransformFeedback");
  2730. }
  2731. }
  2732. }
  2733. void glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
  2734. pglBindBufferRange(target, index, buffer, offset, size);
  2735. if (checkError) {
  2736. GLenum err = pglGetError();
  2737. if (err != GL_NO_ERROR) {
  2738. panic(err, "glBindBufferRange");
  2739. }
  2740. }
  2741. }
  2742. void glBindBufferBase (GLenum target, GLuint index, GLuint buffer) {
  2743. pglBindBufferBase(target, index, buffer);
  2744. if (checkError) {
  2745. GLenum err = pglGetError();
  2746. if (err != GL_NO_ERROR) {
  2747. panic(err, "glBindBufferBase");
  2748. }
  2749. }
  2750. }
  2751. void glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) {
  2752. pglTransformFeedbackVaryings(program, count, varyings, bufferMode);
  2753. if (checkError) {
  2754. GLenum err = pglGetError();
  2755. if (err != GL_NO_ERROR) {
  2756. panic(err, "glTransformFeedbackVaryings");
  2757. }
  2758. }
  2759. }
  2760. void glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) {
  2761. pglGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
  2762. if (checkError) {
  2763. GLenum err = pglGetError();
  2764. if (err != GL_NO_ERROR) {
  2765. panic(err, "glGetTransformFeedbackVarying");
  2766. }
  2767. }
  2768. }
  2769. void glClampColor (GLenum target, GLenum clamp) {
  2770. pglClampColor(target, clamp);
  2771. if (checkError) {
  2772. GLenum err = pglGetError();
  2773. if (err != GL_NO_ERROR) {
  2774. panic(err, "glClampColor");
  2775. }
  2776. }
  2777. }
  2778. void glBeginConditionalRender (GLuint id, GLenum mode) {
  2779. pglBeginConditionalRender(id, mode);
  2780. if (checkError) {
  2781. GLenum err = pglGetError();
  2782. if (err != GL_NO_ERROR) {
  2783. panic(err, "glBeginConditionalRender");
  2784. }
  2785. }
  2786. }
  2787. void glEndConditionalRender (void) {
  2788. pglEndConditionalRender();
  2789. if (checkError) {
  2790. GLenum err = pglGetError();
  2791. if (err != GL_NO_ERROR) {
  2792. panic(err, "glEndConditionalRender");
  2793. }
  2794. }
  2795. }
  2796. void glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) {
  2797. pglVertexAttribIPointer(index, size, type, stride, pointer);
  2798. if (checkError) {
  2799. GLenum err = pglGetError();
  2800. if (err != GL_NO_ERROR) {
  2801. panic(err, "glVertexAttribIPointer");
  2802. }
  2803. }
  2804. }
  2805. void glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params) {
  2806. pglGetVertexAttribIiv(index, pname, params);
  2807. if (checkError) {
  2808. GLenum err = pglGetError();
  2809. if (err != GL_NO_ERROR) {
  2810. panic(err, "glGetVertexAttribIiv");
  2811. }
  2812. }
  2813. }
  2814. void glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params) {
  2815. pglGetVertexAttribIuiv(index, pname, params);
  2816. if (checkError) {
  2817. GLenum err = pglGetError();
  2818. if (err != GL_NO_ERROR) {
  2819. panic(err, "glGetVertexAttribIuiv");
  2820. }
  2821. }
  2822. }
  2823. void glVertexAttribI1i (GLuint index, GLint x) {
  2824. pglVertexAttribI1i(index, x);
  2825. if (checkError) {
  2826. GLenum err = pglGetError();
  2827. if (err != GL_NO_ERROR) {
  2828. panic(err, "glVertexAttribI1i");
  2829. }
  2830. }
  2831. }
  2832. void glVertexAttribI2i (GLuint index, GLint x, GLint y) {
  2833. pglVertexAttribI2i(index, x, y);
  2834. if (checkError) {
  2835. GLenum err = pglGetError();
  2836. if (err != GL_NO_ERROR) {
  2837. panic(err, "glVertexAttribI2i");
  2838. }
  2839. }
  2840. }
  2841. void glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z) {
  2842. pglVertexAttribI3i(index, x, y, z);
  2843. if (checkError) {
  2844. GLenum err = pglGetError();
  2845. if (err != GL_NO_ERROR) {
  2846. panic(err, "glVertexAttribI3i");
  2847. }
  2848. }
  2849. }
  2850. void glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) {
  2851. pglVertexAttribI4i(index, x, y, z, w);
  2852. if (checkError) {
  2853. GLenum err = pglGetError();
  2854. if (err != GL_NO_ERROR) {
  2855. panic(err, "glVertexAttribI4i");
  2856. }
  2857. }
  2858. }
  2859. void glVertexAttribI1ui (GLuint index, GLuint x) {
  2860. pglVertexAttribI1ui(index, x);
  2861. if (checkError) {
  2862. GLenum err = pglGetError();
  2863. if (err != GL_NO_ERROR) {
  2864. panic(err, "glVertexAttribI1ui");
  2865. }
  2866. }
  2867. }
  2868. void glVertexAttribI2ui (GLuint index, GLuint x, GLuint y) {
  2869. pglVertexAttribI2ui(index, x, y);
  2870. if (checkError) {
  2871. GLenum err = pglGetError();
  2872. if (err != GL_NO_ERROR) {
  2873. panic(err, "glVertexAttribI2ui");
  2874. }
  2875. }
  2876. }
  2877. void glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z) {
  2878. pglVertexAttribI3ui(index, x, y, z);
  2879. if (checkError) {
  2880. GLenum err = pglGetError();
  2881. if (err != GL_NO_ERROR) {
  2882. panic(err, "glVertexAttribI3ui");
  2883. }
  2884. }
  2885. }
  2886. void glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
  2887. pglVertexAttribI4ui(index, x, y, z, w);
  2888. if (checkError) {
  2889. GLenum err = pglGetError();
  2890. if (err != GL_NO_ERROR) {
  2891. panic(err, "glVertexAttribI4ui");
  2892. }
  2893. }
  2894. }
  2895. void glVertexAttribI1iv (GLuint index, const GLint *v) {
  2896. pglVertexAttribI1iv(index, v);
  2897. if (checkError) {
  2898. GLenum err = pglGetError();
  2899. if (err != GL_NO_ERROR) {
  2900. panic(err, "glVertexAttribI1iv");
  2901. }
  2902. }
  2903. }
  2904. void glVertexAttribI2iv (GLuint index, const GLint *v) {
  2905. pglVertexAttribI2iv(index, v);
  2906. if (checkError) {
  2907. GLenum err = pglGetError();
  2908. if (err != GL_NO_ERROR) {
  2909. panic(err, "glVertexAttribI2iv");
  2910. }
  2911. }
  2912. }
  2913. void glVertexAttribI3iv (GLuint index, const GLint *v) {
  2914. pglVertexAttribI3iv(index, v);
  2915. if (checkError) {
  2916. GLenum err = pglGetError();
  2917. if (err != GL_NO_ERROR) {
  2918. panic(err, "glVertexAttribI3iv");
  2919. }
  2920. }
  2921. }
  2922. void glVertexAttribI4iv (GLuint index, const GLint *v) {
  2923. pglVertexAttribI4iv(index, v);
  2924. if (checkError) {
  2925. GLenum err = pglGetError();
  2926. if (err != GL_NO_ERROR) {
  2927. panic(err, "glVertexAttribI4iv");
  2928. }
  2929. }
  2930. }
  2931. void glVertexAttribI1uiv (GLuint index, const GLuint *v) {
  2932. pglVertexAttribI1uiv(index, v);
  2933. if (checkError) {
  2934. GLenum err = pglGetError();
  2935. if (err != GL_NO_ERROR) {
  2936. panic(err, "glVertexAttribI1uiv");
  2937. }
  2938. }
  2939. }
  2940. void glVertexAttribI2uiv (GLuint index, const GLuint *v) {
  2941. pglVertexAttribI2uiv(index, v);
  2942. if (checkError) {
  2943. GLenum err = pglGetError();
  2944. if (err != GL_NO_ERROR) {
  2945. panic(err, "glVertexAttribI2uiv");
  2946. }
  2947. }
  2948. }
  2949. void glVertexAttribI3uiv (GLuint index, const GLuint *v) {
  2950. pglVertexAttribI3uiv(index, v);
  2951. if (checkError) {
  2952. GLenum err = pglGetError();
  2953. if (err != GL_NO_ERROR) {
  2954. panic(err, "glVertexAttribI3uiv");
  2955. }
  2956. }
  2957. }
  2958. void glVertexAttribI4uiv (GLuint index, const GLuint *v) {
  2959. pglVertexAttribI4uiv(index, v);
  2960. if (checkError) {
  2961. GLenum err = pglGetError();
  2962. if (err != GL_NO_ERROR) {
  2963. panic(err, "glVertexAttribI4uiv");
  2964. }
  2965. }
  2966. }
  2967. void glVertexAttribI4bv (GLuint index, const GLbyte *v) {
  2968. pglVertexAttribI4bv(index, v);
  2969. if (checkError) {
  2970. GLenum err = pglGetError();
  2971. if (err != GL_NO_ERROR) {
  2972. panic(err, "glVertexAttribI4bv");
  2973. }
  2974. }
  2975. }
  2976. void glVertexAttribI4sv (GLuint index, const GLshort *v) {
  2977. pglVertexAttribI4sv(index, v);
  2978. if (checkError) {
  2979. GLenum err = pglGetError();
  2980. if (err != GL_NO_ERROR) {
  2981. panic(err, "glVertexAttribI4sv");
  2982. }
  2983. }
  2984. }
  2985. void glVertexAttribI4ubv (GLuint index, const GLubyte *v) {
  2986. pglVertexAttribI4ubv(index, v);
  2987. if (checkError) {
  2988. GLenum err = pglGetError();
  2989. if (err != GL_NO_ERROR) {
  2990. panic(err, "glVertexAttribI4ubv");
  2991. }
  2992. }
  2993. }
  2994. void glVertexAttribI4usv (GLuint index, const GLushort *v) {
  2995. pglVertexAttribI4usv(index, v);
  2996. if (checkError) {
  2997. GLenum err = pglGetError();
  2998. if (err != GL_NO_ERROR) {
  2999. panic(err, "glVertexAttribI4usv");
  3000. }
  3001. }
  3002. }
  3003. void glGetUniformuiv (GLuint program, GLint location, GLuint *params) {
  3004. pglGetUniformuiv(program, location, params);
  3005. if (checkError) {
  3006. GLenum err = pglGetError();
  3007. if (err != GL_NO_ERROR) {
  3008. panic(err, "glGetUniformuiv");
  3009. }
  3010. }
  3011. }
  3012. void glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name) {
  3013. pglBindFragDataLocation(program, color, name);
  3014. if (checkError) {
  3015. GLenum err = pglGetError();
  3016. if (err != GL_NO_ERROR) {
  3017. panic(err, "glBindFragDataLocation");
  3018. }
  3019. }
  3020. }
  3021. GLint glGetFragDataLocation (GLuint program, const GLchar *name) {
  3022. GLint res = pglGetFragDataLocation(program, name);
  3023. if (checkError) {
  3024. GLenum err = pglGetError();
  3025. if (err != GL_NO_ERROR) {
  3026. panic(err, "glGetFragDataLocation");
  3027. }
  3028. }
  3029. return res;
  3030. }
  3031. void glUniform1ui (GLint location, GLuint v0) {
  3032. pglUniform1ui(location, v0);
  3033. if (checkError) {
  3034. GLenum err = pglGetError();
  3035. if (err != GL_NO_ERROR) {
  3036. panic(err, "glUniform1ui");
  3037. }
  3038. }
  3039. }
  3040. void glUniform2ui (GLint location, GLuint v0, GLuint v1) {
  3041. pglUniform2ui(location, v0, v1);
  3042. if (checkError) {
  3043. GLenum err = pglGetError();
  3044. if (err != GL_NO_ERROR) {
  3045. panic(err, "glUniform2ui");
  3046. }
  3047. }
  3048. }
  3049. void glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) {
  3050. pglUniform3ui(location, v0, v1, v2);
  3051. if (checkError) {
  3052. GLenum err = pglGetError();
  3053. if (err != GL_NO_ERROR) {
  3054. panic(err, "glUniform3ui");
  3055. }
  3056. }
  3057. }
  3058. void glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
  3059. pglUniform4ui(location, v0, v1, v2, v3);
  3060. if (checkError) {
  3061. GLenum err = pglGetError();
  3062. if (err != GL_NO_ERROR) {
  3063. panic(err, "glUniform4ui");
  3064. }
  3065. }
  3066. }
  3067. void glUniform1uiv (GLint location, GLsizei count, const GLuint *value) {
  3068. pglUniform1uiv(location, count, value);
  3069. if (checkError) {
  3070. GLenum err = pglGetError();
  3071. if (err != GL_NO_ERROR) {
  3072. panic(err, "glUniform1uiv");
  3073. }
  3074. }
  3075. }
  3076. void glUniform2uiv (GLint location, GLsizei count, const GLuint *value) {
  3077. pglUniform2uiv(location, count, value);
  3078. if (checkError) {
  3079. GLenum err = pglGetError();
  3080. if (err != GL_NO_ERROR) {
  3081. panic(err, "glUniform2uiv");
  3082. }
  3083. }
  3084. }
  3085. void glUniform3uiv (GLint location, GLsizei count, const GLuint *value) {
  3086. pglUniform3uiv(location, count, value);
  3087. if (checkError) {
  3088. GLenum err = pglGetError();
  3089. if (err != GL_NO_ERROR) {
  3090. panic(err, "glUniform3uiv");
  3091. }
  3092. }
  3093. }
  3094. void glUniform4uiv (GLint location, GLsizei count, const GLuint *value) {
  3095. pglUniform4uiv(location, count, value);
  3096. if (checkError) {
  3097. GLenum err = pglGetError();
  3098. if (err != GL_NO_ERROR) {
  3099. panic(err, "glUniform4uiv");
  3100. }
  3101. }
  3102. }
  3103. void glTexParameterIiv (GLenum target, GLenum pname, const GLint *params) {
  3104. pglTexParameterIiv(target, pname, params);
  3105. if (checkError) {
  3106. GLenum err = pglGetError();
  3107. if (err != GL_NO_ERROR) {
  3108. panic(err, "glTexParameterIiv");
  3109. }
  3110. }
  3111. }
  3112. void glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params) {
  3113. pglTexParameterIuiv(target, pname, params);
  3114. if (checkError) {
  3115. GLenum err = pglGetError();
  3116. if (err != GL_NO_ERROR) {
  3117. panic(err, "glTexParameterIuiv");
  3118. }
  3119. }
  3120. }
  3121. void glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params) {
  3122. pglGetTexParameterIiv(target, pname, params);
  3123. if (checkError) {
  3124. GLenum err = pglGetError();
  3125. if (err != GL_NO_ERROR) {
  3126. panic(err, "glGetTexParameterIiv");
  3127. }
  3128. }
  3129. }
  3130. void glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params) {
  3131. pglGetTexParameterIuiv(target, pname, params);
  3132. if (checkError) {
  3133. GLenum err = pglGetError();
  3134. if (err != GL_NO_ERROR) {
  3135. panic(err, "glGetTexParameterIuiv");
  3136. }
  3137. }
  3138. }
  3139. void glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value) {
  3140. pglClearBufferiv(buffer, drawbuffer, value);
  3141. if (checkError) {
  3142. GLenum err = pglGetError();
  3143. if (err != GL_NO_ERROR) {
  3144. panic(err, "glClearBufferiv");
  3145. }
  3146. }
  3147. }
  3148. void glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value) {
  3149. pglClearBufferuiv(buffer, drawbuffer, value);
  3150. if (checkError) {
  3151. GLenum err = pglGetError();
  3152. if (err != GL_NO_ERROR) {
  3153. panic(err, "glClearBufferuiv");
  3154. }
  3155. }
  3156. }
  3157. void glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value) {
  3158. pglClearBufferfv(buffer, drawbuffer, value);
  3159. if (checkError) {
  3160. GLenum err = pglGetError();
  3161. if (err != GL_NO_ERROR) {
  3162. panic(err, "glClearBufferfv");
  3163. }
  3164. }
  3165. }
  3166. void glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
  3167. pglClearBufferfi(buffer, drawbuffer, depth, stencil);
  3168. if (checkError) {
  3169. GLenum err = pglGetError();
  3170. if (err != GL_NO_ERROR) {
  3171. panic(err, "glClearBufferfi");
  3172. }
  3173. }
  3174. }
  3175. const GLubyte * glGetStringi (GLenum name, GLuint index) {
  3176. const GLubyte * res = pglGetStringi(name, index);
  3177. if (checkError) {
  3178. GLenum err = pglGetError();
  3179. if (err != GL_NO_ERROR) {
  3180. panic(err, "glGetStringi");
  3181. }
  3182. }
  3183. return res;
  3184. }
  3185. GLboolean glIsRenderbuffer (GLuint renderbuffer) {
  3186. GLboolean res = pglIsRenderbuffer(renderbuffer);
  3187. if (checkError) {
  3188. GLenum err = pglGetError();
  3189. if (err != GL_NO_ERROR) {
  3190. panic(err, "glIsRenderbuffer");
  3191. }
  3192. }
  3193. return res;
  3194. }
  3195. void glBindRenderbuffer (GLenum target, GLuint renderbuffer) {
  3196. pglBindRenderbuffer(target, renderbuffer);
  3197. if (checkError) {
  3198. GLenum err = pglGetError();
  3199. if (err != GL_NO_ERROR) {
  3200. panic(err, "glBindRenderbuffer");
  3201. }
  3202. }
  3203. }
  3204. void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) {
  3205. pglDeleteRenderbuffers(n, renderbuffers);
  3206. if (checkError) {
  3207. GLenum err = pglGetError();
  3208. if (err != GL_NO_ERROR) {
  3209. panic(err, "glDeleteRenderbuffers");
  3210. }
  3211. }
  3212. }
  3213. void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) {
  3214. pglGenRenderbuffers(n, renderbuffers);
  3215. if (checkError) {
  3216. GLenum err = pglGetError();
  3217. if (err != GL_NO_ERROR) {
  3218. panic(err, "glGenRenderbuffers");
  3219. }
  3220. }
  3221. }
  3222. void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
  3223. pglRenderbufferStorage(target, internalformat, width, height);
  3224. if (checkError) {
  3225. GLenum err = pglGetError();
  3226. if (err != GL_NO_ERROR) {
  3227. panic(err, "glRenderbufferStorage");
  3228. }
  3229. }
  3230. }
  3231. void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) {
  3232. pglGetRenderbufferParameteriv(target, pname, params);
  3233. if (checkError) {
  3234. GLenum err = pglGetError();
  3235. if (err != GL_NO_ERROR) {
  3236. panic(err, "glGetRenderbufferParameteriv");
  3237. }
  3238. }
  3239. }
  3240. GLboolean glIsFramebuffer (GLuint framebuffer) {
  3241. GLboolean res = pglIsFramebuffer(framebuffer);
  3242. if (checkError) {
  3243. GLenum err = pglGetError();
  3244. if (err != GL_NO_ERROR) {
  3245. panic(err, "glIsFramebuffer");
  3246. }
  3247. }
  3248. return res;
  3249. }
  3250. void glBindFramebuffer (GLenum target, GLuint framebuffer) {
  3251. pglBindFramebuffer(target, framebuffer);
  3252. if (checkError) {
  3253. GLenum err = pglGetError();
  3254. if (err != GL_NO_ERROR) {
  3255. panic(err, "glBindFramebuffer");
  3256. }
  3257. }
  3258. }
  3259. void glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) {
  3260. pglDeleteFramebuffers(n, framebuffers);
  3261. if (checkError) {
  3262. GLenum err = pglGetError();
  3263. if (err != GL_NO_ERROR) {
  3264. panic(err, "glDeleteFramebuffers");
  3265. }
  3266. }
  3267. }
  3268. void glGenFramebuffers (GLsizei n, GLuint *framebuffers) {
  3269. pglGenFramebuffers(n, framebuffers);
  3270. if (checkError) {
  3271. GLenum err = pglGetError();
  3272. if (err != GL_NO_ERROR) {
  3273. panic(err, "glGenFramebuffers");
  3274. }
  3275. }
  3276. }
  3277. GLenum glCheckFramebufferStatus (GLenum target) {
  3278. GLenum res = pglCheckFramebufferStatus(target);
  3279. if (checkError) {
  3280. GLenum err = pglGetError();
  3281. if (err != GL_NO_ERROR) {
  3282. panic(err, "glCheckFramebufferStatus");
  3283. }
  3284. }
  3285. return res;
  3286. }
  3287. void glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
  3288. pglFramebufferTexture1D(target, attachment, textarget, texture, level);
  3289. if (checkError) {
  3290. GLenum err = pglGetError();
  3291. if (err != GL_NO_ERROR) {
  3292. panic(err, "glFramebufferTexture1D");
  3293. }
  3294. }
  3295. }
  3296. void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
  3297. pglFramebufferTexture2D(target, attachment, textarget, texture, level);
  3298. if (checkError) {
  3299. GLenum err = pglGetError();
  3300. if (err != GL_NO_ERROR) {
  3301. panic(err, "glFramebufferTexture2D");
  3302. }
  3303. }
  3304. }
  3305. void glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
  3306. pglFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
  3307. if (checkError) {
  3308. GLenum err = pglGetError();
  3309. if (err != GL_NO_ERROR) {
  3310. panic(err, "glFramebufferTexture3D");
  3311. }
  3312. }
  3313. }
  3314. void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
  3315. pglFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
  3316. if (checkError) {
  3317. GLenum err = pglGetError();
  3318. if (err != GL_NO_ERROR) {
  3319. panic(err, "glFramebufferRenderbuffer");
  3320. }
  3321. }
  3322. }
  3323. void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) {
  3324. pglGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
  3325. if (checkError) {
  3326. GLenum err = pglGetError();
  3327. if (err != GL_NO_ERROR) {
  3328. panic(err, "glGetFramebufferAttachmentParameteriv");
  3329. }
  3330. }
  3331. }
  3332. void glGenerateMipmap (GLenum target) {
  3333. pglGenerateMipmap(target);
  3334. if (checkError) {
  3335. GLenum err = pglGetError();
  3336. if (err != GL_NO_ERROR) {
  3337. panic(err, "glGenerateMipmap");
  3338. }
  3339. }
  3340. }
  3341. void glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
  3342. pglBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
  3343. if (checkError) {
  3344. GLenum err = pglGetError();
  3345. if (err != GL_NO_ERROR) {
  3346. panic(err, "glBlitFramebuffer");
  3347. }
  3348. }
  3349. }
  3350. void glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
  3351. pglRenderbufferStorageMultisample(target, samples, internalformat, width, height);
  3352. if (checkError) {
  3353. GLenum err = pglGetError();
  3354. if (err != GL_NO_ERROR) {
  3355. panic(err, "glRenderbufferStorageMultisample");
  3356. }
  3357. }
  3358. }
  3359. void glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
  3360. pglFramebufferTextureLayer(target, attachment, texture, level, layer);
  3361. if (checkError) {
  3362. GLenum err = pglGetError();
  3363. if (err != GL_NO_ERROR) {
  3364. panic(err, "glFramebufferTextureLayer");
  3365. }
  3366. }
  3367. }
  3368. void * glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
  3369. void * res = pglMapBufferRange(target, offset, length, access);
  3370. if (checkError) {
  3371. GLenum err = pglGetError();
  3372. if (err != GL_NO_ERROR) {
  3373. panic(err, "glMapBufferRange");
  3374. }
  3375. }
  3376. return res;
  3377. }
  3378. void glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) {
  3379. pglFlushMappedBufferRange(target, offset, length);
  3380. if (checkError) {
  3381. GLenum err = pglGetError();
  3382. if (err != GL_NO_ERROR) {
  3383. panic(err, "glFlushMappedBufferRange");
  3384. }
  3385. }
  3386. }
  3387. void glBindVertexArray (GLuint array) {
  3388. pglBindVertexArray(array);
  3389. if (checkError) {
  3390. GLenum err = pglGetError();
  3391. if (err != GL_NO_ERROR) {
  3392. panic(err, "glBindVertexArray");
  3393. }
  3394. }
  3395. }
  3396. void glDeleteVertexArrays (GLsizei n, const GLuint *arrays) {
  3397. pglDeleteVertexArrays(n, arrays);
  3398. if (checkError) {
  3399. GLenum err = pglGetError();
  3400. if (err != GL_NO_ERROR) {
  3401. panic(err, "glDeleteVertexArrays");
  3402. }
  3403. }
  3404. }
  3405. void glGenVertexArrays (GLsizei n, GLuint *arrays) {
  3406. pglGenVertexArrays(n, arrays);
  3407. if (checkError) {
  3408. GLenum err = pglGetError();
  3409. if (err != GL_NO_ERROR) {
  3410. panic(err, "glGenVertexArrays");
  3411. }
  3412. }
  3413. }
  3414. GLboolean glIsVertexArray (GLuint array) {
  3415. GLboolean res = pglIsVertexArray(array);
  3416. if (checkError) {
  3417. GLenum err = pglGetError();
  3418. if (err != GL_NO_ERROR) {
  3419. panic(err, "glIsVertexArray");
  3420. }
  3421. }
  3422. return res;
  3423. }
  3424. void glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
  3425. pglDrawArraysInstanced(mode, first, count, instancecount);
  3426. if (checkError) {
  3427. GLenum err = pglGetError();
  3428. if (err != GL_NO_ERROR) {
  3429. panic(err, "glDrawArraysInstanced");
  3430. }
  3431. }
  3432. }
  3433. void glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) {
  3434. pglDrawElementsInstanced(mode, count, type, indices, instancecount);
  3435. if (checkError) {
  3436. GLenum err = pglGetError();
  3437. if (err != GL_NO_ERROR) {
  3438. panic(err, "glDrawElementsInstanced");
  3439. }
  3440. }
  3441. }
  3442. void glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer) {
  3443. pglTexBuffer(target, internalformat, buffer);
  3444. if (checkError) {
  3445. GLenum err = pglGetError();
  3446. if (err != GL_NO_ERROR) {
  3447. panic(err, "glTexBuffer");
  3448. }
  3449. }
  3450. }
  3451. void glPrimitiveRestartIndex (GLuint index) {
  3452. pglPrimitiveRestartIndex(index);
  3453. if (checkError) {
  3454. GLenum err = pglGetError();
  3455. if (err != GL_NO_ERROR) {
  3456. panic(err, "glPrimitiveRestartIndex");
  3457. }
  3458. }
  3459. }
  3460. void glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
  3461. pglCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
  3462. if (checkError) {
  3463. GLenum err = pglGetError();
  3464. if (err != GL_NO_ERROR) {
  3465. panic(err, "glCopyBufferSubData");
  3466. }
  3467. }
  3468. }
  3469. void glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) {
  3470. pglGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
  3471. if (checkError) {
  3472. GLenum err = pglGetError();
  3473. if (err != GL_NO_ERROR) {
  3474. panic(err, "glGetUniformIndices");
  3475. }
  3476. }
  3477. }
  3478. void glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) {
  3479. pglGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
  3480. if (checkError) {
  3481. GLenum err = pglGetError();
  3482. if (err != GL_NO_ERROR) {
  3483. panic(err, "glGetActiveUniformsiv");
  3484. }
  3485. }
  3486. }
  3487. void glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) {
  3488. pglGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
  3489. if (checkError) {
  3490. GLenum err = pglGetError();
  3491. if (err != GL_NO_ERROR) {
  3492. panic(err, "glGetActiveUniformName");
  3493. }
  3494. }
  3495. }
  3496. GLuint glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName) {
  3497. GLuint res = pglGetUniformBlockIndex(program, uniformBlockName);
  3498. if (checkError) {
  3499. GLenum err = pglGetError();
  3500. if (err != GL_NO_ERROR) {
  3501. panic(err, "glGetUniformBlockIndex");
  3502. }
  3503. }
  3504. return res;
  3505. }
  3506. void glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) {
  3507. pglGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
  3508. if (checkError) {
  3509. GLenum err = pglGetError();
  3510. if (err != GL_NO_ERROR) {
  3511. panic(err, "glGetActiveUniformBlockiv");
  3512. }
  3513. }
  3514. }
  3515. void glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) {
  3516. pglGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
  3517. if (checkError) {
  3518. GLenum err = pglGetError();
  3519. if (err != GL_NO_ERROR) {
  3520. panic(err, "glGetActiveUniformBlockName");
  3521. }
  3522. }
  3523. }
  3524. void glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
  3525. pglUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
  3526. if (checkError) {
  3527. GLenum err = pglGetError();
  3528. if (err != GL_NO_ERROR) {
  3529. panic(err, "glUniformBlockBinding");
  3530. }
  3531. }
  3532. }
  3533. void glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
  3534. pglDrawElementsBaseVertex(mode, count, type, indices, basevertex);
  3535. if (checkError) {
  3536. GLenum err = pglGetError();
  3537. if (err != GL_NO_ERROR) {
  3538. panic(err, "glDrawElementsBaseVertex");
  3539. }
  3540. }
  3541. }
  3542. void glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
  3543. pglDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
  3544. if (checkError) {
  3545. GLenum err = pglGetError();
  3546. if (err != GL_NO_ERROR) {
  3547. panic(err, "glDrawRangeElementsBaseVertex");
  3548. }
  3549. }
  3550. }
  3551. void glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
  3552. pglDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
  3553. if (checkError) {
  3554. GLenum err = pglGetError();
  3555. if (err != GL_NO_ERROR) {
  3556. panic(err, "glDrawElementsInstancedBaseVertex");
  3557. }
  3558. }
  3559. }
  3560. void glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex) {
  3561. pglMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
  3562. if (checkError) {
  3563. GLenum err = pglGetError();
  3564. if (err != GL_NO_ERROR) {
  3565. panic(err, "glMultiDrawElementsBaseVertex");
  3566. }
  3567. }
  3568. }
  3569. void glProvokingVertex (GLenum mode) {
  3570. pglProvokingVertex(mode);
  3571. if (checkError) {
  3572. GLenum err = pglGetError();
  3573. if (err != GL_NO_ERROR) {
  3574. panic(err, "glProvokingVertex");
  3575. }
  3576. }
  3577. }
  3578. GLsync glFenceSync (GLenum condition, GLbitfield flags) {
  3579. GLsync res = pglFenceSync(condition, flags);
  3580. if (checkError) {
  3581. GLenum err = pglGetError();
  3582. if (err != GL_NO_ERROR) {
  3583. panic(err, "glFenceSync");
  3584. }
  3585. }
  3586. return res;
  3587. }
  3588. GLboolean glIsSync (GLsync sync) {
  3589. GLboolean res = pglIsSync(sync);
  3590. if (checkError) {
  3591. GLenum err = pglGetError();
  3592. if (err != GL_NO_ERROR) {
  3593. panic(err, "glIsSync");
  3594. }
  3595. }
  3596. return res;
  3597. }
  3598. void glDeleteSync (GLsync sync) {
  3599. pglDeleteSync(sync);
  3600. if (checkError) {
  3601. GLenum err = pglGetError();
  3602. if (err != GL_NO_ERROR) {
  3603. panic(err, "glDeleteSync");
  3604. }
  3605. }
  3606. }
  3607. GLenum glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) {
  3608. GLenum res = pglClientWaitSync(sync, flags, timeout);
  3609. if (checkError) {
  3610. GLenum err = pglGetError();
  3611. if (err != GL_NO_ERROR) {
  3612. panic(err, "glClientWaitSync");
  3613. }
  3614. }
  3615. return res;
  3616. }
  3617. void glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) {
  3618. pglWaitSync(sync, flags, timeout);
  3619. if (checkError) {
  3620. GLenum err = pglGetError();
  3621. if (err != GL_NO_ERROR) {
  3622. panic(err, "glWaitSync");
  3623. }
  3624. }
  3625. }
  3626. void glGetInteger64v (GLenum pname, GLint64 *data) {
  3627. pglGetInteger64v(pname, data);
  3628. if (checkError) {
  3629. GLenum err = pglGetError();
  3630. if (err != GL_NO_ERROR) {
  3631. panic(err, "glGetInteger64v");
  3632. }
  3633. }
  3634. }
  3635. void glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
  3636. pglGetSynciv(sync, pname, bufSize, length, values);
  3637. if (checkError) {
  3638. GLenum err = pglGetError();
  3639. if (err != GL_NO_ERROR) {
  3640. panic(err, "glGetSynciv");
  3641. }
  3642. }
  3643. }
  3644. void glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data) {
  3645. pglGetInteger64i_v(target, index, data);
  3646. if (checkError) {
  3647. GLenum err = pglGetError();
  3648. if (err != GL_NO_ERROR) {
  3649. panic(err, "glGetInteger64i_v");
  3650. }
  3651. }
  3652. }
  3653. void glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params) {
  3654. pglGetBufferParameteri64v(target, pname, params);
  3655. if (checkError) {
  3656. GLenum err = pglGetError();
  3657. if (err != GL_NO_ERROR) {
  3658. panic(err, "glGetBufferParameteri64v");
  3659. }
  3660. }
  3661. }
  3662. void glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level) {
  3663. pglFramebufferTexture(target, attachment, texture, level);
  3664. if (checkError) {
  3665. GLenum err = pglGetError();
  3666. if (err != GL_NO_ERROR) {
  3667. panic(err, "glFramebufferTexture");
  3668. }
  3669. }
  3670. }
  3671. void glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
  3672. pglTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
  3673. if (checkError) {
  3674. GLenum err = pglGetError();
  3675. if (err != GL_NO_ERROR) {
  3676. panic(err, "glTexImage2DMultisample");
  3677. }
  3678. }
  3679. }
  3680. void glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
  3681. pglTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
  3682. if (checkError) {
  3683. GLenum err = pglGetError();
  3684. if (err != GL_NO_ERROR) {
  3685. panic(err, "glTexImage3DMultisample");
  3686. }
  3687. }
  3688. }
  3689. void glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val) {
  3690. pglGetMultisamplefv(pname, index, val);
  3691. if (checkError) {
  3692. GLenum err = pglGetError();
  3693. if (err != GL_NO_ERROR) {
  3694. panic(err, "glGetMultisamplefv");
  3695. }
  3696. }
  3697. }
  3698. void glSampleMaski (GLuint maskNumber, GLbitfield mask) {
  3699. pglSampleMaski(maskNumber, mask);
  3700. if (checkError) {
  3701. GLenum err = pglGetError();
  3702. if (err != GL_NO_ERROR) {
  3703. panic(err, "glSampleMaski");
  3704. }
  3705. }
  3706. }
  3707. void glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) {
  3708. pglBindFragDataLocationIndexed(program, colorNumber, index, name);
  3709. if (checkError) {
  3710. GLenum err = pglGetError();
  3711. if (err != GL_NO_ERROR) {
  3712. panic(err, "glBindFragDataLocationIndexed");
  3713. }
  3714. }
  3715. }
  3716. GLint glGetFragDataIndex (GLuint program, const GLchar *name) {
  3717. GLint res = pglGetFragDataIndex(program, name);
  3718. if (checkError) {
  3719. GLenum err = pglGetError();
  3720. if (err != GL_NO_ERROR) {
  3721. panic(err, "glGetFragDataIndex");
  3722. }
  3723. }
  3724. return res;
  3725. }
  3726. void glGenSamplers (GLsizei count, GLuint *samplers) {
  3727. pglGenSamplers(count, samplers);
  3728. if (checkError) {
  3729. GLenum err = pglGetError();
  3730. if (err != GL_NO_ERROR) {
  3731. panic(err, "glGenSamplers");
  3732. }
  3733. }
  3734. }
  3735. void glDeleteSamplers (GLsizei count, const GLuint *samplers) {
  3736. pglDeleteSamplers(count, samplers);
  3737. if (checkError) {
  3738. GLenum err = pglGetError();
  3739. if (err != GL_NO_ERROR) {
  3740. panic(err, "glDeleteSamplers");
  3741. }
  3742. }
  3743. }
  3744. GLboolean glIsSampler (GLuint sampler) {
  3745. GLboolean res = pglIsSampler(sampler);
  3746. if (checkError) {
  3747. GLenum err = pglGetError();
  3748. if (err != GL_NO_ERROR) {
  3749. panic(err, "glIsSampler");
  3750. }
  3751. }
  3752. return res;
  3753. }
  3754. void glBindSampler (GLuint unit, GLuint sampler) {
  3755. pglBindSampler(unit, sampler);
  3756. if (checkError) {
  3757. GLenum err = pglGetError();
  3758. if (err != GL_NO_ERROR) {
  3759. panic(err, "glBindSampler");
  3760. }
  3761. }
  3762. }
  3763. void glSamplerParameteri (GLuint sampler, GLenum pname, GLint param) {
  3764. pglSamplerParameteri(sampler, pname, param);
  3765. if (checkError) {
  3766. GLenum err = pglGetError();
  3767. if (err != GL_NO_ERROR) {
  3768. panic(err, "glSamplerParameteri");
  3769. }
  3770. }
  3771. }
  3772. void glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param) {
  3773. pglSamplerParameteriv(sampler, pname, param);
  3774. if (checkError) {
  3775. GLenum err = pglGetError();
  3776. if (err != GL_NO_ERROR) {
  3777. panic(err, "glSamplerParameteriv");
  3778. }
  3779. }
  3780. }
  3781. void glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) {
  3782. pglSamplerParameterf(sampler, pname, param);
  3783. if (checkError) {
  3784. GLenum err = pglGetError();
  3785. if (err != GL_NO_ERROR) {
  3786. panic(err, "glSamplerParameterf");
  3787. }
  3788. }
  3789. }
  3790. void glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param) {
  3791. pglSamplerParameterfv(sampler, pname, param);
  3792. if (checkError) {
  3793. GLenum err = pglGetError();
  3794. if (err != GL_NO_ERROR) {
  3795. panic(err, "glSamplerParameterfv");
  3796. }
  3797. }
  3798. }
  3799. void glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param) {
  3800. pglSamplerParameterIiv(sampler, pname, param);
  3801. if (checkError) {
  3802. GLenum err = pglGetError();
  3803. if (err != GL_NO_ERROR) {
  3804. panic(err, "glSamplerParameterIiv");
  3805. }
  3806. }
  3807. }
  3808. void glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param) {
  3809. pglSamplerParameterIuiv(sampler, pname, param);
  3810. if (checkError) {
  3811. GLenum err = pglGetError();
  3812. if (err != GL_NO_ERROR) {
  3813. panic(err, "glSamplerParameterIuiv");
  3814. }
  3815. }
  3816. }
  3817. void glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params) {
  3818. pglGetSamplerParameteriv(sampler, pname, params);
  3819. if (checkError) {
  3820. GLenum err = pglGetError();
  3821. if (err != GL_NO_ERROR) {
  3822. panic(err, "glGetSamplerParameteriv");
  3823. }
  3824. }
  3825. }
  3826. void glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params) {
  3827. pglGetSamplerParameterIiv(sampler, pname, params);
  3828. if (checkError) {
  3829. GLenum err = pglGetError();
  3830. if (err != GL_NO_ERROR) {
  3831. panic(err, "glGetSamplerParameterIiv");
  3832. }
  3833. }
  3834. }
  3835. void glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params) {
  3836. pglGetSamplerParameterfv(sampler, pname, params);
  3837. if (checkError) {
  3838. GLenum err = pglGetError();
  3839. if (err != GL_NO_ERROR) {
  3840. panic(err, "glGetSamplerParameterfv");
  3841. }
  3842. }
  3843. }
  3844. void glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params) {
  3845. pglGetSamplerParameterIuiv(sampler, pname, params);
  3846. if (checkError) {
  3847. GLenum err = pglGetError();
  3848. if (err != GL_NO_ERROR) {
  3849. panic(err, "glGetSamplerParameterIuiv");
  3850. }
  3851. }
  3852. }
  3853. void glQueryCounter (GLuint id, GLenum target) {
  3854. pglQueryCounter(id, target);
  3855. if (checkError) {
  3856. GLenum err = pglGetError();
  3857. if (err != GL_NO_ERROR) {
  3858. panic(err, "glQueryCounter");
  3859. }
  3860. }
  3861. }
  3862. void glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params) {
  3863. pglGetQueryObjecti64v(id, pname, params);
  3864. if (checkError) {
  3865. GLenum err = pglGetError();
  3866. if (err != GL_NO_ERROR) {
  3867. panic(err, "glGetQueryObjecti64v");
  3868. }
  3869. }
  3870. }
  3871. void glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params) {
  3872. pglGetQueryObjectui64v(id, pname, params);
  3873. if (checkError) {
  3874. GLenum err = pglGetError();
  3875. if (err != GL_NO_ERROR) {
  3876. panic(err, "glGetQueryObjectui64v");
  3877. }
  3878. }
  3879. }
  3880. void glVertexAttribDivisor (GLuint index, GLuint divisor) {
  3881. pglVertexAttribDivisor(index, divisor);
  3882. if (checkError) {
  3883. GLenum err = pglGetError();
  3884. if (err != GL_NO_ERROR) {
  3885. panic(err, "glVertexAttribDivisor");
  3886. }
  3887. }
  3888. }
  3889. void glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) {
  3890. pglVertexAttribP1ui(index, type, normalized, value);
  3891. if (checkError) {
  3892. GLenum err = pglGetError();
  3893. if (err != GL_NO_ERROR) {
  3894. panic(err, "glVertexAttribP1ui");
  3895. }
  3896. }
  3897. }
  3898. void glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
  3899. pglVertexAttribP1uiv(index, type, normalized, value);
  3900. if (checkError) {
  3901. GLenum err = pglGetError();
  3902. if (err != GL_NO_ERROR) {
  3903. panic(err, "glVertexAttribP1uiv");
  3904. }
  3905. }
  3906. }
  3907. void glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) {
  3908. pglVertexAttribP2ui(index, type, normalized, value);
  3909. if (checkError) {
  3910. GLenum err = pglGetError();
  3911. if (err != GL_NO_ERROR) {
  3912. panic(err, "glVertexAttribP2ui");
  3913. }
  3914. }
  3915. }
  3916. void glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
  3917. pglVertexAttribP2uiv(index, type, normalized, value);
  3918. if (checkError) {
  3919. GLenum err = pglGetError();
  3920. if (err != GL_NO_ERROR) {
  3921. panic(err, "glVertexAttribP2uiv");
  3922. }
  3923. }
  3924. }
  3925. void glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) {
  3926. pglVertexAttribP3ui(index, type, normalized, value);
  3927. if (checkError) {
  3928. GLenum err = pglGetError();
  3929. if (err != GL_NO_ERROR) {
  3930. panic(err, "glVertexAttribP3ui");
  3931. }
  3932. }
  3933. }
  3934. void glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
  3935. pglVertexAttribP3uiv(index, type, normalized, value);
  3936. if (checkError) {
  3937. GLenum err = pglGetError();
  3938. if (err != GL_NO_ERROR) {
  3939. panic(err, "glVertexAttribP3uiv");
  3940. }
  3941. }
  3942. }
  3943. void glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) {
  3944. pglVertexAttribP4ui(index, type, normalized, value);
  3945. if (checkError) {
  3946. GLenum err = pglGetError();
  3947. if (err != GL_NO_ERROR) {
  3948. panic(err, "glVertexAttribP4ui");
  3949. }
  3950. }
  3951. }
  3952. void glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
  3953. pglVertexAttribP4uiv(index, type, normalized, value);
  3954. if (checkError) {
  3955. GLenum err = pglGetError();
  3956. if (err != GL_NO_ERROR) {
  3957. panic(err, "glVertexAttribP4uiv");
  3958. }
  3959. }
  3960. }