Daniel Salvadori 90f4f0f128 Convert multiline defines into GLSL functions il y a 6 ans
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attributes.glsl 6d47c8aa75 changing shaders preprocessing... il y a 8 ans
bones_vertex.glsl b7cc1e54cd fixed bone shader chunks il y a 7 ans
bones_vertex_declaration.glsl b7cc1e54cd fixed bone shader chunks il y a 7 ans
lights.glsl 9e48c7ee3e cleanup/docs il y a 7 ans
material.glsl 90f4f0f128 Convert multiline defines into GLSL functions il y a 6 ans
morphtarget_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes il y a 7 ans
morphtarget_vertex2.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes il y a 7 ans
morphtarget_vertex_declaration.glsl 4afe69c400 implemented morphtargets il y a 7 ans
morphtarget_vertex_declaration2.glsl 4afe69c400 implemented morphtargets il y a 7 ans
phong_model.glsl 3b93189cbb cleanup/docs il y a 7 ans