danaugrs 3d9211ec5f improved edit/label/font and panel shader 7 anni fa
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include f981c3d183 changing uniform transfes... 8 anni fa
README.md f2e8d9152f changing shaders preprocessing... 8 anni fa
basic_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 anni fa
basic_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 anni fa
panel_fragment.glsl 3d9211ec5f improved edit/label/font and panel shader 7 anni fa
panel_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 anni fa
phong_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 anni fa
phong_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 anni fa
point_fragment.glsl c2c5ea02f5 changed point shader to use macro 8 anni fa
point_vertex.glsl 01e8fec3a1 changing shaders preprocessing... 8 anni fa
shaders.go 29a5ff33c8 cleanup/docs/golint 7 anni fa
sources.go 3d9211ec5f improved edit/label/font and panel shader 7 anni fa
sprite_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 anni fa
sprite_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 anni fa
standard_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 anni fa
standard_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 anni fa

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".