danaugrs 3d9211ec5f improved edit/label/font and panel shader пре 7 година
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include f981c3d183 changing uniform transfes... пре 8 година
README.md f2e8d9152f changing shaders preprocessing... пре 8 година
basic_fragment.glsl 6d47c8aa75 changing shaders preprocessing... пре 8 година
basic_vertex.glsl 6d47c8aa75 changing shaders preprocessing... пре 8 година
panel_fragment.glsl 3d9211ec5f improved edit/label/font and panel shader пре 7 година
panel_vertex.glsl 6d47c8aa75 changing shaders preprocessing... пре 8 година
phong_fragment.glsl 3edc93f100 changing shaders preprocessing... пре 8 година
phong_vertex.glsl 6d47c8aa75 changing shaders preprocessing... пре 8 година
point_fragment.glsl c2c5ea02f5 changed point shader to use macro пре 8 година
point_vertex.glsl 01e8fec3a1 changing shaders preprocessing... пре 8 година
shaders.go 29a5ff33c8 cleanup/docs/golint пре 7 година
sources.go 3d9211ec5f improved edit/label/font and panel shader пре 7 година
sprite_fragment.glsl 6d47c8aa75 changing shaders preprocessing... пре 8 година
sprite_vertex.glsl 6d47c8aa75 changing shaders preprocessing... пре 8 година
standard_fragment.glsl 3edc93f100 changing shaders preprocessing... пре 8 година
standard_vertex.glsl 6d47c8aa75 changing shaders preprocessing... пре 8 година

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".