panel.go 27 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package gui
  5. import (
  6. "github.com/g3n/engine/core"
  7. "github.com/g3n/engine/geometry"
  8. "github.com/g3n/engine/gls"
  9. "github.com/g3n/engine/graphic"
  10. "github.com/g3n/engine/material"
  11. "github.com/g3n/engine/math32"
  12. "math"
  13. )
  14. /*********************************************
  15. Panel areas:
  16. +------------------------------------------+
  17. | Margin area |
  18. | +------------------------------------+ |
  19. | | Border area | |
  20. | | +------------------------------+ | |
  21. | | | Padding area | | |
  22. | | | +------------------------+ | | |
  23. | | | | Content area | | | |
  24. | | | | | | | |
  25. | | | | | | | |
  26. | | | +------------------------+ | | |
  27. | | | | | |
  28. | | +------------------------------+ | |
  29. | | | |
  30. | +------------------------------------+ |
  31. | |
  32. +------------------------------------------+
  33. *********************************************/
  34. // IPanel is the interface for all panel types
  35. type IPanel interface {
  36. graphic.IGraphic
  37. GetPanel() *Panel
  38. SetRoot(*Root)
  39. LostKeyFocus()
  40. TotalHeight() float32
  41. }
  42. // Panel is 2D rectangular graphic which by default has a quad (2 triangles) geometry.
  43. // When using the default geometry, a panel has margins, borders, paddings
  44. // and a content area. The content area can be associated wit a texture
  45. // It is the building block of most GUI widgets.
  46. type Panel struct {
  47. *graphic.Graphic // Embedded graphic
  48. root *Root // pointer to root container
  49. width float32 // external width in pixels
  50. height float32 // external height in pixels
  51. mat *material.Material // panel material
  52. marginSizes BorderSizes // external margin sizes in pixel coordinates
  53. borderSizes BorderSizes // border sizes in pixel coordinates
  54. paddingSizes BorderSizes // padding sizes in pixel coordinates
  55. content Rect // current content rectangle in pixel coordinates
  56. modelMatrixUni gls.UniformMatrix4f // model matrix uniform
  57. panUni gls.Uniform4fv // uniform array with all panel dimensions and colors
  58. pospix math32.Vector3 // absolute position in pixels
  59. posclip math32.Vector3 // position in clip (NDC) coordinates
  60. wclip float32 // width in clip coordinates
  61. hclip float32 // height in clip coordinates
  62. xmin float32 // minimum absolute x this panel can use
  63. xmax float32 // maximum absolute x this panel can use
  64. ymin float32 // minimum absolute y this panel can use
  65. ymax float32 // maximum absolute y this panel can use
  66. bounded bool // panel is bounded by its parent
  67. enabled bool // enable event processing
  68. cursorEnter bool // mouse enter dispatched
  69. layout ILayout // current layout for children
  70. layoutParams interface{} // current layout parameters used by container panel
  71. }
  72. const (
  73. deltaZ = -0.000001 // delta Z for bounded panels
  74. deltaZunb = deltaZ * 10000 // delta Z for unbounded panels
  75. idxBounds = 0 // index of uniform array for bounds coordinates
  76. idxBorder = 1 // index of uniform array for border coordinates
  77. idxPadding = 2 // index of uniform array for padding coordinates
  78. idxContent = 3 // index of uniform array for content coordinates
  79. idxBorderColor = 4 // index of uniform array for border color
  80. idxPaddingColor = 5 // index of uniform array for padding color
  81. idxContentColor = 6 // index of uniform array for content color
  82. posTextureValid = 7 * 4 // position of uniform array for texture valid
  83. )
  84. // NewPanel creates and returns a pointer to a new panel with the
  85. // specified dimensions in pixels and a default quad geometry
  86. func NewPanel(width, height float32) *Panel {
  87. p := new(Panel)
  88. p.Initialize(width, height)
  89. return p
  90. }
  91. // Initialize initializes this panel and is normally used by other types which embed a panel.
  92. func (p *Panel) Initialize(width, height float32) {
  93. p.width = width
  94. p.height = height
  95. // Builds array with vertex positions and texture coordinates
  96. positions := math32.NewArrayF32(0, 20)
  97. positions.Append(
  98. 0, 0, 0, 0, 1,
  99. 0, -1, 0, 0, 0,
  100. 1, -1, 0, 1, 0,
  101. 1, 0, 0, 1, 1,
  102. )
  103. // Builds array of indices
  104. indices := math32.NewArrayU32(0, 6)
  105. indices.Append(0, 1, 2, 0, 2, 3)
  106. // Creates geometry
  107. geom := geometry.NewGeometry()
  108. geom.SetIndices(indices)
  109. geom.AddVBO(gls.NewVBO().
  110. AddAttrib("VertexPosition", 3).
  111. AddAttrib("VertexTexcoord", 2).
  112. SetBuffer(positions),
  113. )
  114. // Initialize material
  115. p.mat = material.NewMaterial()
  116. p.mat.SetShader("shaderPanel")
  117. p.mat.SetShaderUnique(true)
  118. // Initialize graphic
  119. p.Graphic = graphic.NewGraphic(geom, gls.TRIANGLES)
  120. p.AddMaterial(p, p.mat, 0, 0)
  121. // Initialize uniforms
  122. p.modelMatrixUni.Init("ModelMatrix")
  123. p.panUni.Init("Panel", 8)
  124. // Set defaults
  125. p.panUni.Set(idxBorderColor, 0, 0, 0, 1)
  126. p.bounded = true
  127. p.enabled = true
  128. p.resize(width, height)
  129. }
  130. // InitializeGraphic initializes this panel with a different graphic
  131. func (p *Panel) InitializeGraphic(width, height float32, gr *graphic.Graphic) {
  132. p.Graphic = gr
  133. p.width = width
  134. p.height = height
  135. // Initializes uniforms
  136. p.modelMatrixUni.Init("ModelMatrix")
  137. p.panUni.Init("Panel", 8)
  138. // Set defaults
  139. p.panUni.Set(idxBorderColor, 0, 0, 0, 1)
  140. p.bounded = true
  141. p.enabled = true
  142. p.resize(width, height)
  143. }
  144. // GetPanel satisfies the IPanel interface and
  145. // returns pointer to this panel
  146. func (pan *Panel) GetPanel() *Panel {
  147. return pan
  148. }
  149. // SetRoot satisfies the IPanel interface
  150. // Sets the pointer to the root panel for this panel and all its children
  151. func (p *Panel) SetRoot(root *Root) {
  152. p.root = root
  153. for i := 0; i < len(p.Children()); i++ {
  154. cpan := p.Children()[i].(IPanel).GetPanel()
  155. cpan.SetRoot(root)
  156. }
  157. }
  158. // LostKeyFocus satisfies the IPanel interface and is called by gui root
  159. // container when the panel loses the key focus
  160. func (p *Panel) LostKeyFocus() {
  161. }
  162. // TotalHeight satisfies the IPanel interface and returns the total
  163. // height of this panel considering visible not bounded children
  164. func (p *Panel) TotalHeight() float32 {
  165. return p.Height()
  166. }
  167. // SetSelected satisfies the IPanel interface and is normally called
  168. // by a list container to change the panel visual appearance
  169. func (p *Panel) SetSelected2(state bool) {
  170. }
  171. // SetHighlighted satisfies the IPanel interface and is normally called
  172. // by a list container to change the panel visual appearance
  173. func (p *Panel) SetHighlighted2(state bool) {
  174. }
  175. // Material returns a pointer for this panel core.Material
  176. func (p *Panel) Material() *material.Material {
  177. return p.mat
  178. }
  179. // Root returns the pointer for this panel root panel
  180. func (p *Panel) Root() *Root {
  181. return p.root
  182. }
  183. // SetTopChild sets the Z coordinate of the specified panel to
  184. // be on top of all other children of this panel.
  185. // The function does not check if the specified panel is a
  186. // child of this one.
  187. func (p *Panel) SetTopChild(ipan IPanel) {
  188. // Remove panel and if found appends to the end
  189. found := p.Remove(ipan)
  190. if found {
  191. p.Add(ipan)
  192. }
  193. }
  194. // SetPosition sets this panel absolute position in pixel coordinates
  195. // from left to right and from top to bottom of the screen.
  196. func (p *Panel) SetPosition(x, y float32) {
  197. p.Node.SetPositionX(math32.Round(x))
  198. p.Node.SetPositionY(math32.Round(y))
  199. }
  200. // SetSize sets this panel external width and height in pixels.
  201. func (p *Panel) SetSize(width, height float32) {
  202. if width < 0 {
  203. log.Warn("Invalid panel width:%v", width)
  204. width = 0
  205. }
  206. if height < 0 {
  207. log.Warn("Invalid panel height:%v", height)
  208. height = 0
  209. }
  210. p.resize(width, height)
  211. }
  212. // SetWidth sets this panel external width in pixels.
  213. // The internal panel areas and positions are recalculated
  214. func (p *Panel) SetWidth(width float32) {
  215. p.SetSize(width, p.height)
  216. }
  217. // SetHeight sets this panel external height in pixels.
  218. // The internal panel areas and positions are recalculated
  219. func (p *Panel) SetHeight(height float32) {
  220. p.SetSize(p.width, height)
  221. }
  222. // SetContentAspectWidth sets the width of the content area of the panel
  223. // to the specified value and adjusts its height to keep the same aspect radio.
  224. func (p *Panel) SetContentAspectWidth(width float32) {
  225. aspect := p.content.Width / p.content.Height
  226. height := width / aspect
  227. p.SetContentSize(width, height)
  228. }
  229. // SetContentAspectHeight sets the height of the content area of the panel
  230. // to the specified value and adjusts its width to keep the same aspect ratio.
  231. func (p *Panel) SetContentAspectHeight(height float32) {
  232. aspect := p.content.Width / p.content.Height
  233. width := height / aspect
  234. p.SetContentSize(width, height)
  235. }
  236. // Size returns this panel current external width and height in pixels
  237. func (p *Panel) Size() (float32, float32) {
  238. return p.width, p.height
  239. }
  240. // Width returns the current panel external width in pixels
  241. func (p *Panel) Width() float32 {
  242. return p.width
  243. }
  244. // Height returns the current panel external height in pixels
  245. func (p *Panel) Height() float32 {
  246. return p.height
  247. }
  248. // ContentWidth returns the current width of the content area in pixels
  249. func (p *Panel) ContentWidth() float32 {
  250. return p.content.Width
  251. }
  252. // ContentHeight returns the current height of the content area in pixels
  253. func (p *Panel) ContentHeight() float32 {
  254. return p.content.Height
  255. }
  256. // SetMargins set this panel margin sizes in pixels
  257. // and recalculates the panel external size
  258. func (p *Panel) SetMargins(top, right, bottom, left float32) {
  259. p.marginSizes.Set(top, right, bottom, left)
  260. p.resize(p.calcWidth(), p.calcHeight())
  261. }
  262. // SetMarginsFrom sets this panel margins sizes from the specified
  263. // BorderSizes pointer and recalculates the panel external size
  264. func (p *Panel) SetMarginsFrom(src *BorderSizes) {
  265. p.marginSizes = *src
  266. p.resize(p.calcWidth(), p.calcHeight())
  267. }
  268. // Margins returns the current margin sizes in pixels
  269. func (p *Panel) Margins() BorderSizes {
  270. return p.marginSizes
  271. }
  272. // SetBorders sets this panel border sizes in pixels
  273. // and recalculates the panel external size
  274. func (p *Panel) SetBorders(top, right, bottom, left float32) {
  275. p.borderSizes.Set(top, right, bottom, left)
  276. p.resize(p.calcWidth(), p.calcHeight())
  277. }
  278. // SetBordersFrom sets this panel border sizes from the specified
  279. // BorderSizes pointer and recalculates the panel size
  280. func (p *Panel) SetBordersFrom(src *BorderSizes) {
  281. p.borderSizes = *src
  282. p.resize(p.calcWidth(), p.calcHeight())
  283. }
  284. // Borders returns this panel current border sizes
  285. func (p *Panel) Borders() BorderSizes {
  286. return p.borderSizes
  287. }
  288. // SetPaddings sets the panel padding sizes in pixels
  289. func (p *Panel) SetPaddings(top, right, bottom, left float32) {
  290. p.paddingSizes.Set(top, right, bottom, left)
  291. p.resize(p.calcWidth(), p.calcHeight())
  292. }
  293. // SetPaddingsFrom sets this panel padding sizes from the specified
  294. // BorderSizes pointer and recalculates the panel size
  295. func (p *Panel) SetPaddingsFrom(src *BorderSizes) {
  296. p.paddingSizes = *src
  297. p.resize(p.calcWidth(), p.calcHeight())
  298. }
  299. // Paddings returns this panel padding sizes in pixels
  300. func (p *Panel) Paddings() BorderSizes {
  301. return p.paddingSizes
  302. }
  303. // SetBordersColor sets the color of this panel borders
  304. // The borders opacity is set to 1.0 (full opaque)
  305. func (p *Panel) SetBordersColor(color *math32.Color) {
  306. p.panUni.Set(idxBorderColor, color.R, color.G, color.B, 1)
  307. }
  308. // SetBordersColor4 sets the color and opacity of this panel borders
  309. func (p *Panel) SetBordersColor4(color *math32.Color4) {
  310. p.panUni.SetColor4(idxBorderColor, color)
  311. }
  312. // BorderColor4 returns current border color
  313. func (p *Panel) BordersColor4() math32.Color4 {
  314. return p.panUni.GetColor4(idxBorderColor)
  315. }
  316. // SetPaddingsColor sets the color of this panel paddings.
  317. func (p *Panel) SetPaddingsColor(color *math32.Color) {
  318. p.panUni.Set(idxPaddingColor, color.R, color.G, color.B, 1)
  319. }
  320. // SetColor sets the color of the panel paddings and content area
  321. func (p *Panel) SetColor(color *math32.Color) *Panel {
  322. p.panUni.Set(idxPaddingColor, color.R, color.G, color.B, 1)
  323. p.panUni.Set(idxContentColor, color.R, color.G, color.B, 1)
  324. return p
  325. }
  326. // SetColor4 sets the color of the panel paddings and content area
  327. func (p *Panel) SetColor4(color *math32.Color4) *Panel {
  328. p.panUni.SetColor4(idxPaddingColor, color)
  329. p.panUni.SetColor4(idxContentColor, color)
  330. return p
  331. }
  332. // Color4 returns the current color of the panel content area
  333. func (p *Panel) Color4() math32.Color4 {
  334. return p.panUni.GetColor4(idxContentColor)
  335. }
  336. // SetContentSize sets this panel content size to the specified dimensions.
  337. // The external size of the panel may increase or decrease to acomodate
  338. // the new content size.
  339. func (p *Panel) SetContentSize(width, height float32) {
  340. // Calculates the new desired external width and height
  341. eWidth := width +
  342. p.paddingSizes.Left + p.paddingSizes.Right +
  343. p.borderSizes.Left + p.borderSizes.Right +
  344. p.marginSizes.Left + p.marginSizes.Right
  345. eHeight := height +
  346. p.paddingSizes.Top + p.paddingSizes.Bottom +
  347. p.borderSizes.Top + p.borderSizes.Bottom +
  348. p.marginSizes.Top + p.marginSizes.Bottom
  349. p.resize(eWidth, eHeight)
  350. }
  351. // SetContentWidth sets this panel content width to the specified dimension in pixels.
  352. // The external size of the panel may increase or decrease to acomodate the new width
  353. func (p *Panel) SetContentWidth(width float32) {
  354. p.SetContentSize(width, p.content.Height)
  355. }
  356. // SetContentHeight sets this panel content height to the specified dimension in pixels.
  357. // The external size of the panel may increase or decrease to acomodate the new width
  358. func (p *Panel) SetContentHeight(height float32) {
  359. p.SetContentSize(p.content.Width, height)
  360. }
  361. // MinWidth returns the minimum width of this panel (ContentWidth = 0)
  362. func (p *Panel) MinWidth() float32 {
  363. return p.paddingSizes.Left + p.paddingSizes.Right +
  364. p.borderSizes.Left + p.borderSizes.Right +
  365. p.marginSizes.Left + p.marginSizes.Right
  366. }
  367. // MinHeight returns the minimum height of this panel (ContentHeight = 0)
  368. func (p *Panel) MinHeight() float32 {
  369. return p.paddingSizes.Top + p.paddingSizes.Bottom +
  370. p.borderSizes.Top + p.borderSizes.Bottom +
  371. p.marginSizes.Top + p.marginSizes.Bottom
  372. }
  373. // Add adds a child panel to this one
  374. func (p *Panel) Add(ichild IPanel) *Panel {
  375. p.Node.Add(ichild)
  376. node := ichild.GetPanel()
  377. node.SetParent(p)
  378. if p.root != nil {
  379. ichild.SetRoot(p.root)
  380. p.root.setZ(0, deltaZunb)
  381. }
  382. if p.layout != nil {
  383. p.layout.Recalc(p)
  384. }
  385. p.Dispatch(OnChild, nil)
  386. return p
  387. }
  388. // Remove removes the specified child from this panel
  389. func (p *Panel) Remove(ichild IPanel) bool {
  390. res := p.Node.Remove(ichild)
  391. if res {
  392. if p.layout != nil {
  393. p.layout.Recalc(p)
  394. }
  395. p.Dispatch(OnChild, nil)
  396. }
  397. return res
  398. }
  399. // Bounded returns this panel bounded state
  400. func (p *Panel) Bounded() bool {
  401. return p.bounded
  402. }
  403. // SetBounded sets this panel bounded state
  404. func (p *Panel) SetBounded(bounded bool) {
  405. p.bounded = bounded
  406. }
  407. // UpdateMatrixWorld overrides the standard core.Node version which is called by
  408. // the Engine before rendering the frame.
  409. func (p *Panel) UpdateMatrixWorld() {
  410. // Panel has no parent should be the root panel
  411. par := p.Parent()
  412. if par == nil {
  413. p.updateBounds(nil)
  414. // Panel has parent
  415. } else {
  416. parpan := par.(*Panel)
  417. p.updateBounds(parpan)
  418. }
  419. // Update this panel children
  420. for _, ichild := range p.Children() {
  421. ichild.UpdateMatrixWorld()
  422. }
  423. }
  424. // ContainsPosition returns indication if this panel contains
  425. // the specified screen position in pixels.
  426. func (p *Panel) ContainsPosition(x, y float32) bool {
  427. if x < p.pospix.X || x >= (p.pospix.X+p.width) {
  428. return false
  429. }
  430. if y < p.pospix.Y || y >= (p.pospix.Y+p.height) {
  431. return false
  432. }
  433. return true
  434. }
  435. // InsideBorders returns indication if the specified screen
  436. // position in pixels is inside the panel borders, including the borders width.
  437. // Unlike "ContainsPosition" is does not consider the panel margins.
  438. func (p *Panel) InsideBorders(x, y float32) bool {
  439. if x < (p.pospix.X+p.marginSizes.Left) || x >= (p.pospix.X+p.width-p.marginSizes.Right) {
  440. return false
  441. }
  442. if y < (p.pospix.Y+p.marginSizes.Top) || y >= (p.pospix.Y+p.height-p.marginSizes.Bottom) {
  443. return false
  444. }
  445. return true
  446. }
  447. // SetEnabled sets the panel enabled state
  448. // A disabled panel do not process key or mouse events.
  449. func (p *Panel) SetEnabled(state bool) {
  450. p.enabled = state
  451. p.Dispatch(OnEnable, nil)
  452. }
  453. // Enabled returns the current enabled state of this panel
  454. func (p *Panel) Enabled() bool {
  455. return p.enabled
  456. }
  457. // SetLayout sets the layout to use to position the children of this panel
  458. // To remove the layout, call this function passing nil as parameter.
  459. func (p *Panel) SetLayout(ilayout ILayout) {
  460. p.layout = ilayout
  461. if p.layout != nil {
  462. p.layout.Recalc(p)
  463. }
  464. }
  465. // SetLayoutParams sets the layout parameters for this panel
  466. func (p *Panel) SetLayoutParams(params interface{}) {
  467. p.layoutParams = params
  468. }
  469. // ContentCoords converts the specified window absolute coordinates in pixels
  470. // (as informed by OnMouse event) to this panel internal content area pixel coordinates
  471. func (p *Panel) ContentCoords(wx, wy float32) (float32, float32) {
  472. cx := wx - p.pospix.X -
  473. p.paddingSizes.Left -
  474. p.borderSizes.Left -
  475. p.marginSizes.Left
  476. cy := wy - p.pospix.Y -
  477. p.paddingSizes.Top -
  478. p.borderSizes.Top -
  479. p.marginSizes.Top
  480. return cx, cy
  481. }
  482. // NDC2Pix converts the specified NDC coordinates (-1,1) to relative pixel coordinates
  483. // for this panel content area.
  484. // 0,0 1,0 0,0 w,0
  485. // +--------+ +---------+
  486. // | | -------> | |
  487. // +--------+ +---------+
  488. // 0,-1 1,-1 0,h w,h
  489. func (p *Panel) NDC2Pix(nx, ny float32) (x, y float32) {
  490. w := p.ContentWidth()
  491. h := p.ContentHeight()
  492. return w * nx, -h * ny
  493. }
  494. // Pix2NDC converts the specified relative pixel coordinates to NDC coordinates for this panel
  495. // content area
  496. // 0,0 w,0 0,0 1,0
  497. // +---------+ +---------+
  498. // | | ------> | |
  499. // +---------+ +---------+
  500. // 0,h w,h 0,-1 1,-1
  501. func (p *Panel) Pix2NDC(px, py float32) (nx, ny float32) {
  502. w := p.ContentWidth()
  503. h := p.ContentHeight()
  504. return px / w, -py / h
  505. }
  506. // setZ sets the Z coordinate for this panel and its children recursively
  507. // starting at the specified z and zunb coordinates.
  508. // The z coordinate is used for bound panels and zunb for unbounded panels.
  509. // The z coordinate is set so panels added later are closer to the screen.
  510. // All unbounded panels and its children are closer than any of the bounded panels.
  511. func (p *Panel) setZ(z, zunb float32) (float32, float32) {
  512. // Bounded panel
  513. if p.bounded {
  514. p.SetPositionZ(z)
  515. z += deltaZ
  516. for _, ichild := range p.Children() {
  517. z, zunb = ichild.(IPanel).GetPanel().setZ(z, zunb)
  518. }
  519. return z, zunb
  520. // Unbounded panel
  521. } else {
  522. p.SetPositionZ(zunb)
  523. zchild := zunb + deltaZ
  524. zunb += deltaZunb
  525. for _, ichild := range p.Children() {
  526. _, zunb = ichild.(IPanel).GetPanel().setZ(zchild, zunb)
  527. }
  528. return z, zunb
  529. }
  530. }
  531. // updateBounds is called by UpdateMatrixWorld() and calculates this panel
  532. // bounds considering the bounds of its parent
  533. func (p *Panel) updateBounds(par *Panel) {
  534. // If no parent, it is the root panel
  535. if par == nil {
  536. p.pospix = p.Position()
  537. p.xmin = -math.MaxFloat32
  538. p.ymin = -math.MaxFloat32
  539. p.xmax = math.MaxFloat32
  540. p.ymax = math.MaxFloat32
  541. p.panUni.Set(idxBounds, 0, 0, 1, 1)
  542. return
  543. }
  544. // If this panel is bounded to its parent, its coordinates are relative
  545. // to the parent internal content rectangle.
  546. if p.bounded {
  547. p.pospix.X = p.Position().X + par.pospix.X + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  548. p.pospix.Y = p.Position().Y + par.pospix.Y + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  549. // Otherwise its coordinates are relative to the parent outer coordinates.
  550. } else {
  551. p.pospix.X = p.Position().X + par.pospix.X
  552. p.pospix.Y = p.Position().Y + par.pospix.Y
  553. }
  554. // Maximum x,y coordinates for this panel
  555. p.xmin = p.pospix.X
  556. p.ymin = p.pospix.Y
  557. p.xmax = p.pospix.X + p.width
  558. p.ymax = p.pospix.Y + p.height
  559. if p.bounded {
  560. // Get the parent content area minimum and maximum absolute coordinates in pixels
  561. pxmin := par.pospix.X + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  562. if pxmin < par.xmin {
  563. pxmin = par.xmin
  564. }
  565. pymin := par.pospix.Y + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  566. if pymin < par.ymin {
  567. pymin = par.ymin
  568. }
  569. pxmax := par.pospix.X + par.width - (par.marginSizes.Right + par.borderSizes.Right + par.paddingSizes.Right)
  570. if pxmax > par.xmax {
  571. pxmax = par.xmax
  572. }
  573. pymax := par.pospix.Y + par.height - (par.marginSizes.Bottom + par.borderSizes.Bottom + par.paddingSizes.Bottom)
  574. if pymax > par.ymax {
  575. pymax = par.ymax
  576. }
  577. // Update this panel minimum x and y coordinates.
  578. if p.xmin < pxmin {
  579. p.xmin = pxmin
  580. }
  581. if p.ymin < pymin {
  582. p.ymin = pymin
  583. }
  584. // Update this panel maximum x and y coordinates.
  585. if p.xmax > pxmax {
  586. p.xmax = pxmax
  587. }
  588. if p.ymax > pymax {
  589. p.ymax = pymax
  590. }
  591. }
  592. // Set default values for bounds in texture coordinates
  593. xmintex := float32(0.0)
  594. ymintex := float32(0.0)
  595. xmaxtex := float32(1.0)
  596. ymaxtex := float32(1.0)
  597. // If this panel is bounded to its parent, calculates the bounds
  598. // for clipping in texture coordinates
  599. if p.bounded {
  600. if p.pospix.X < p.xmin {
  601. xmintex = (p.xmin - p.pospix.X) / p.width
  602. }
  603. if p.pospix.Y < p.ymin {
  604. ymintex = (p.ymin - p.pospix.Y) / p.height
  605. }
  606. if p.pospix.X+p.width > p.xmax {
  607. xmaxtex = (p.xmax - p.pospix.X) / p.width
  608. }
  609. if p.pospix.Y+p.height > p.ymax {
  610. ymaxtex = (p.ymax - p.pospix.Y) / p.height
  611. }
  612. }
  613. // Sets bounds uniform
  614. //p.boundsUni.Set(xmintex, ymintex, xmaxtex, ymaxtex)
  615. p.panUni.Set(idxBounds, xmintex, ymintex, xmaxtex, ymaxtex)
  616. }
  617. // calcWidth calculates the panel external width in pixels
  618. func (p *Panel) calcWidth() float32 {
  619. return p.content.Width +
  620. p.paddingSizes.Left + p.paddingSizes.Right +
  621. p.borderSizes.Left + p.borderSizes.Right +
  622. p.marginSizes.Left + p.marginSizes.Right
  623. }
  624. // calcHeight calculates the panel external height in pixels
  625. func (p *Panel) calcHeight() float32 {
  626. return p.content.Height +
  627. p.paddingSizes.Top + p.paddingSizes.Bottom +
  628. p.borderSizes.Top + p.borderSizes.Bottom +
  629. p.marginSizes.Top + p.marginSizes.Bottom
  630. }
  631. // resize tries to set the external size of the panel to the specified
  632. // dimensions and recalculates the size and positions of the internal areas.
  633. // The margins, borders and padding sizes are kept and the content
  634. // area size is adjusted. So if the panel is decreased, its minimum
  635. // size is determined by the margins, borders and paddings.
  636. func (p *Panel) resize(width, height float32) {
  637. var padding Rect
  638. var border Rect
  639. width = math32.Round(width)
  640. height = math32.Round(height)
  641. // Adjusts content width
  642. p.content.Width = width -
  643. p.marginSizes.Left - p.marginSizes.Right -
  644. p.borderSizes.Left - p.borderSizes.Right -
  645. p.paddingSizes.Left - p.paddingSizes.Right
  646. if p.content.Width < 0 {
  647. p.content.Width = 0
  648. }
  649. // Adjust other area widths
  650. padding.Width = p.paddingSizes.Left + p.content.Width + p.paddingSizes.Right
  651. border.Width = p.borderSizes.Left + padding.Width + p.borderSizes.Right
  652. // Adjusts content height
  653. p.content.Height = height -
  654. p.marginSizes.Top - p.marginSizes.Bottom -
  655. p.borderSizes.Top - p.borderSizes.Bottom -
  656. p.paddingSizes.Top - p.paddingSizes.Bottom
  657. if p.content.Height < 0 {
  658. p.content.Height = 0
  659. }
  660. // Adjust other area heights
  661. padding.Height = p.paddingSizes.Top + p.content.Height + p.paddingSizes.Bottom
  662. border.Height = p.borderSizes.Top + padding.Height + p.borderSizes.Bottom
  663. // Sets area positions
  664. border.X = p.marginSizes.Left
  665. border.Y = p.marginSizes.Top
  666. padding.X = border.X + p.borderSizes.Left
  667. padding.Y = border.Y + p.borderSizes.Top
  668. p.content.X = padding.X + p.paddingSizes.Left
  669. p.content.Y = padding.Y + p.paddingSizes.Top
  670. // Sets final panel dimensions (may be different from requested dimensions)
  671. p.width = p.marginSizes.Left + border.Width + p.marginSizes.Right
  672. p.height = p.marginSizes.Top + border.Height + p.marginSizes.Bottom
  673. // Updates border uniform in texture coordinates (0,0 -> 1,1)
  674. //p.borderUni.Set(
  675. p.panUni.Set(idxBorder,
  676. float32(border.X)/float32(p.width),
  677. float32(border.Y)/float32(p.height),
  678. float32(border.Width)/float32(p.width),
  679. float32(border.Height)/float32(p.height),
  680. )
  681. // Updates padding uniform in texture coordinates (0,0 -> 1,1)
  682. //p.paddingUni.Set(
  683. p.panUni.Set(idxPadding,
  684. float32(padding.X)/float32(p.width),
  685. float32(padding.Y)/float32(p.height),
  686. float32(padding.Width)/float32(p.width),
  687. float32(padding.Height)/float32(p.height),
  688. )
  689. // Updates content uniform in texture coordinates (0,0 -> 1,1)
  690. //p.contentUni.Set(
  691. p.panUni.Set(idxContent,
  692. float32(p.content.X)/float32(p.width),
  693. float32(p.content.Y)/float32(p.height),
  694. float32(p.content.Width)/float32(p.width),
  695. float32(p.content.Height)/float32(p.height),
  696. )
  697. // Update layout and dispatch event
  698. if p.layout != nil {
  699. p.layout.Recalc(p)
  700. }
  701. p.Dispatch(OnResize, nil)
  702. }
  703. // RenderSetup is called by the Engine before drawing the object
  704. func (p *Panel) RenderSetup(gl *gls.GLS, rinfo *core.RenderInfo) {
  705. // Sets texture valid flag in uniforms
  706. // depending if the material has texture
  707. if p.mat.TextureCount() > 0 {
  708. p.panUni.SetPos(posTextureValid, 1)
  709. } else {
  710. p.panUni.SetPos(posTextureValid, 0)
  711. }
  712. // Sets model matrix
  713. var mm math32.Matrix4
  714. p.SetModelMatrix(gl, &mm)
  715. p.modelMatrixUni.SetMatrix4(&mm)
  716. // Transfer uniforms
  717. p.panUni.Transfer(gl)
  718. p.modelMatrixUni.Transfer(gl)
  719. }
  720. // SetModelMatrix calculates and sets the specified matrix with the model matrix for this panel
  721. func (p *Panel) SetModelMatrix(gl *gls.GLS, mm *math32.Matrix4) {
  722. // Get the current viewport width and height
  723. _, _, width, height := gl.GetViewport()
  724. fwidth := float32(width)
  725. fheight := float32(height)
  726. // Scale the quad for the viewport so it has fixed dimensions in pixels.
  727. p.wclip = 2 * float32(p.width) / fwidth
  728. p.hclip = 2 * float32(p.height) / fheight
  729. var scale math32.Vector3
  730. scale.Set(p.wclip, p.hclip, 1)
  731. // Convert absolute position in pixel coordinates from the top/left to
  732. // standard OpenGL clip coordinates of the quad center
  733. p.posclip.X = (p.pospix.X - fwidth/2) / (fwidth / 2)
  734. p.posclip.Y = -(p.pospix.Y - fheight/2) / (fheight / 2)
  735. p.posclip.Z = p.Position().Z
  736. // Calculates the model matrix
  737. var quat math32.Quaternion
  738. quat.SetIdentity()
  739. mm.Compose(&p.posclip, &quat, &scale)
  740. }