| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009 |
- // This file was generated automatically by "glapi2go" and contains functions to
- // open the platform's OpenGL dll/shared library and to load all OpenGL function
- // pointers for an specified OpenGL version described by the header file "glcorearb.h",
- // from "https://www.khronos.org/registry/OpenGL/api/GL/glcorearb.h".
- //
- // As Go cgo cannot call directly to C pointers it also creates C function wrappers
- // for all loaded OpenGL pointers.
- // The code was heavily based on "https://github.com/skaslev/gl3w"
- #include <stdlib.h>
- #include <stdio.h>
- #include "glapi.h"
- //
- // OpenGL function loader for Windows
- //
- #ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN 1
- #include <windows.h>
- #undef near
- #undef far
- static HMODULE libgl;
- // open_libgl opens the OpenGL dll for Windows
- static int open_libgl(void) {
- libgl = LoadLibraryA("opengl32.dll");
- if (libgl == NULL) {
- return -1;
- }
- return 0;
- }
- // close_libgl closes the OpenGL dll object for Windows
- static void close_libgl(void) {
- FreeLibrary(libgl);
- }
- // get_proc gets the pointer for an OpenGL function for Windows
- static void* get_proc(const char *proc) {
- void* res;
- res = (void*)wglGetProcAddress(proc);
- if (!res) {
- res = (void*)GetProcAddress(libgl, proc);
- }
- return res;
- }
- //
- // OpenGL function loader for Mac OS
- //
- #elif defined(__APPLE__)
- #include <dlfcn.h>
- static void *libgl;
- static int open_libgl(void) {
- libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_GLOBAL);
- if (!libgl) {
- return -1;
- }
- return 0;
- }
- static void close_libgl(void) {
- dlclose(libgl);
- }
- static void* get_proc(const char *proc) {
- void* res;
- *(void **)(&res) = dlsym(libgl, proc);
- return res;
- }
- //
- // OpenGL function loader for Linux, Unix*
- //
- #else
- #include <dlfcn.h>
- #include <GL/glx.h>
- static void *libgl;
- static PFNGLXGETPROCADDRESSPROC glx_get_proc_address;
- // open_libgl opens the OpenGL shared object for Linux/Freebsd
- static int open_libgl(void) {
- libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL);
- if (libgl == NULL) {
- return -1;
- }
- *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
- if (glx_get_proc_address == NULL) {
- return -1;
- }
- return 0;
- }
- // close_libgl closes the OpenGL shared object for Linux/Freebsd
- static void close_libgl(void) {
- dlclose(libgl);
- }
- // get_proc gets the pointer for an OpenGL function for Linux/Freebsd
- static void* get_proc(const char *proc) {
- void* res;
- res = glx_get_proc_address((const GLubyte *)proc);
- if (!res) {
- *(void **)(&res) = dlsym(libgl, proc);
- }
- return res;
- }
- #endif
- // Internal global flag to check error from OpenGL functions
- static int checkError = 1;
- // Declaration of internal function for loading OpenGL function pointers
- static void load_procs();
- //
- // glapiLoad() tries to load functions addresses from the OpenGL library
- //
- int glapiLoad(void) {
- int res = open_libgl();
- if (res != 0) {
- return res;
- }
- load_procs();
- close_libgl();
- return 0;
- }
- //
- // glapiCheckError sets the state of the internal flag which determines
- // if error checking must be done for OpenGL calls
- //
- void glapiCheckError(int check) {
- checkError = check;
- }
- // Internal function to abort process when error
- static void panic(GLenum err, const char* fname) {
- printf("\nGLAPI Error: %d calling: %s\n", err, fname);
- exit(1);
- }
- //
- // Definitions of function pointers variables
- //
- static PFNGLCULLFACEPROC pglCullFace;
- static PFNGLFRONTFACEPROC pglFrontFace;
- static PFNGLHINTPROC pglHint;
- static PFNGLLINEWIDTHPROC pglLineWidth;
- static PFNGLPOINTSIZEPROC pglPointSize;
- static PFNGLPOLYGONMODEPROC pglPolygonMode;
- static PFNGLSCISSORPROC pglScissor;
- static PFNGLTEXPARAMETERFPROC pglTexParameterf;
- static PFNGLTEXPARAMETERFVPROC pglTexParameterfv;
- static PFNGLTEXPARAMETERIPROC pglTexParameteri;
- static PFNGLTEXPARAMETERIVPROC pglTexParameteriv;
- static PFNGLTEXIMAGE1DPROC pglTexImage1D;
- static PFNGLTEXIMAGE2DPROC pglTexImage2D;
- static PFNGLDRAWBUFFERPROC pglDrawBuffer;
- static PFNGLCLEARPROC pglClear;
- static PFNGLCLEARCOLORPROC pglClearColor;
- static PFNGLCLEARSTENCILPROC pglClearStencil;
- static PFNGLCLEARDEPTHPROC pglClearDepth;
- static PFNGLSTENCILMASKPROC pglStencilMask;
- static PFNGLCOLORMASKPROC pglColorMask;
- static PFNGLDEPTHMASKPROC pglDepthMask;
- static PFNGLDISABLEPROC pglDisable;
- static PFNGLENABLEPROC pglEnable;
- static PFNGLFINISHPROC pglFinish;
- static PFNGLFLUSHPROC pglFlush;
- static PFNGLBLENDFUNCPROC pglBlendFunc;
- static PFNGLLOGICOPPROC pglLogicOp;
- static PFNGLSTENCILFUNCPROC pglStencilFunc;
- static PFNGLSTENCILOPPROC pglStencilOp;
- static PFNGLDEPTHFUNCPROC pglDepthFunc;
- static PFNGLPIXELSTOREFPROC pglPixelStoref;
- static PFNGLPIXELSTOREIPROC pglPixelStorei;
- static PFNGLREADBUFFERPROC pglReadBuffer;
- static PFNGLREADPIXELSPROC pglReadPixels;
- static PFNGLGETBOOLEANVPROC pglGetBooleanv;
- static PFNGLGETDOUBLEVPROC pglGetDoublev;
- static PFNGLGETERRORPROC pglGetError;
- static PFNGLGETFLOATVPROC pglGetFloatv;
- static PFNGLGETINTEGERVPROC pglGetIntegerv;
- static PFNGLGETSTRINGPROC pglGetString;
- static PFNGLGETTEXIMAGEPROC pglGetTexImage;
- static PFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv;
- static PFNGLGETTEXPARAMETERIVPROC pglGetTexParameteriv;
- static PFNGLGETTEXLEVELPARAMETERFVPROC pglGetTexLevelParameterfv;
- static PFNGLGETTEXLEVELPARAMETERIVPROC pglGetTexLevelParameteriv;
- static PFNGLISENABLEDPROC pglIsEnabled;
- static PFNGLDEPTHRANGEPROC pglDepthRange;
- static PFNGLVIEWPORTPROC pglViewport;
- static PFNGLDRAWARRAYSPROC pglDrawArrays;
- static PFNGLDRAWELEMENTSPROC pglDrawElements;
- static PFNGLGETPOINTERVPROC pglGetPointerv;
- static PFNGLPOLYGONOFFSETPROC pglPolygonOffset;
- static PFNGLCOPYTEXIMAGE1DPROC pglCopyTexImage1D;
- static PFNGLCOPYTEXIMAGE2DPROC pglCopyTexImage2D;
- static PFNGLCOPYTEXSUBIMAGE1DPROC pglCopyTexSubImage1D;
- static PFNGLCOPYTEXSUBIMAGE2DPROC pglCopyTexSubImage2D;
- static PFNGLTEXSUBIMAGE1DPROC pglTexSubImage1D;
- static PFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D;
- static PFNGLBINDTEXTUREPROC pglBindTexture;
- static PFNGLDELETETEXTURESPROC pglDeleteTextures;
- static PFNGLGENTEXTURESPROC pglGenTextures;
- static PFNGLISTEXTUREPROC pglIsTexture;
- static PFNGLDRAWRANGEELEMENTSPROC pglDrawRangeElements;
- static PFNGLTEXIMAGE3DPROC pglTexImage3D;
- static PFNGLTEXSUBIMAGE3DPROC pglTexSubImage3D;
- static PFNGLCOPYTEXSUBIMAGE3DPROC pglCopyTexSubImage3D;
- static PFNGLACTIVETEXTUREPROC pglActiveTexture;
- static PFNGLSAMPLECOVERAGEPROC pglSampleCoverage;
- static PFNGLCOMPRESSEDTEXIMAGE3DPROC pglCompressedTexImage3D;
- static PFNGLCOMPRESSEDTEXIMAGE2DPROC pglCompressedTexImage2D;
- static PFNGLCOMPRESSEDTEXIMAGE1DPROC pglCompressedTexImage1D;
- static PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC pglCompressedTexSubImage3D;
- static PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC pglCompressedTexSubImage2D;
- static PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC pglCompressedTexSubImage1D;
- static PFNGLGETCOMPRESSEDTEXIMAGEPROC pglGetCompressedTexImage;
- static PFNGLBLENDFUNCSEPARATEPROC pglBlendFuncSeparate;
- static PFNGLMULTIDRAWARRAYSPROC pglMultiDrawArrays;
- static PFNGLMULTIDRAWELEMENTSPROC pglMultiDrawElements;
- static PFNGLPOINTPARAMETERFPROC pglPointParameterf;
- static PFNGLPOINTPARAMETERFVPROC pglPointParameterfv;
- static PFNGLPOINTPARAMETERIPROC pglPointParameteri;
- static PFNGLPOINTPARAMETERIVPROC pglPointParameteriv;
- static PFNGLBLENDCOLORPROC pglBlendColor;
- static PFNGLBLENDEQUATIONPROC pglBlendEquation;
- static PFNGLGENQUERIESPROC pglGenQueries;
- static PFNGLDELETEQUERIESPROC pglDeleteQueries;
- static PFNGLISQUERYPROC pglIsQuery;
- static PFNGLBEGINQUERYPROC pglBeginQuery;
- static PFNGLENDQUERYPROC pglEndQuery;
- static PFNGLGETQUERYIVPROC pglGetQueryiv;
- static PFNGLGETQUERYOBJECTIVPROC pglGetQueryObjectiv;
- static PFNGLGETQUERYOBJECTUIVPROC pglGetQueryObjectuiv;
- static PFNGLBINDBUFFERPROC pglBindBuffer;
- static PFNGLDELETEBUFFERSPROC pglDeleteBuffers;
- static PFNGLGENBUFFERSPROC pglGenBuffers;
- static PFNGLISBUFFERPROC pglIsBuffer;
- static PFNGLBUFFERDATAPROC pglBufferData;
- static PFNGLBUFFERSUBDATAPROC pglBufferSubData;
- static PFNGLGETBUFFERSUBDATAPROC pglGetBufferSubData;
- static PFNGLMAPBUFFERPROC pglMapBuffer;
- static PFNGLUNMAPBUFFERPROC pglUnmapBuffer;
- static PFNGLGETBUFFERPARAMETERIVPROC pglGetBufferParameteriv;
- static PFNGLGETBUFFERPOINTERVPROC pglGetBufferPointerv;
- static PFNGLBLENDEQUATIONSEPARATEPROC pglBlendEquationSeparate;
- static PFNGLDRAWBUFFERSPROC pglDrawBuffers;
- static PFNGLSTENCILOPSEPARATEPROC pglStencilOpSeparate;
- static PFNGLSTENCILFUNCSEPARATEPROC pglStencilFuncSeparate;
- static PFNGLSTENCILMASKSEPARATEPROC pglStencilMaskSeparate;
- static PFNGLATTACHSHADERPROC pglAttachShader;
- static PFNGLBINDATTRIBLOCATIONPROC pglBindAttribLocation;
- static PFNGLCOMPILESHADERPROC pglCompileShader;
- static PFNGLCREATEPROGRAMPROC pglCreateProgram;
- static PFNGLCREATESHADERPROC pglCreateShader;
- static PFNGLDELETEPROGRAMPROC pglDeleteProgram;
- static PFNGLDELETESHADERPROC pglDeleteShader;
- static PFNGLDETACHSHADERPROC pglDetachShader;
- static PFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
- static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray;
- static PFNGLGETACTIVEATTRIBPROC pglGetActiveAttrib;
- static PFNGLGETACTIVEUNIFORMPROC pglGetActiveUniform;
- static PFNGLGETATTACHEDSHADERSPROC pglGetAttachedShaders;
- static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation;
- static PFNGLGETPROGRAMIVPROC pglGetProgramiv;
- static PFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog;
- static PFNGLGETSHADERIVPROC pglGetShaderiv;
- static PFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog;
- static PFNGLGETSHADERSOURCEPROC pglGetShaderSource;
- static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation;
- static PFNGLGETUNIFORMFVPROC pglGetUniformfv;
- static PFNGLGETUNIFORMIVPROC pglGetUniformiv;
- static PFNGLGETVERTEXATTRIBDVPROC pglGetVertexAttribdv;
- static PFNGLGETVERTEXATTRIBFVPROC pglGetVertexAttribfv;
- static PFNGLGETVERTEXATTRIBIVPROC pglGetVertexAttribiv;
- static PFNGLGETVERTEXATTRIBPOINTERVPROC pglGetVertexAttribPointerv;
- static PFNGLISPROGRAMPROC pglIsProgram;
- static PFNGLISSHADERPROC pglIsShader;
- static PFNGLLINKPROGRAMPROC pglLinkProgram;
- static PFNGLSHADERSOURCEPROC pglShaderSource;
- static PFNGLUSEPROGRAMPROC pglUseProgram;
- static PFNGLUNIFORM1FPROC pglUniform1f;
- static PFNGLUNIFORM2FPROC pglUniform2f;
- static PFNGLUNIFORM3FPROC pglUniform3f;
- static PFNGLUNIFORM4FPROC pglUniform4f;
- static PFNGLUNIFORM1IPROC pglUniform1i;
- static PFNGLUNIFORM2IPROC pglUniform2i;
- static PFNGLUNIFORM3IPROC pglUniform3i;
- static PFNGLUNIFORM4IPROC pglUniform4i;
- static PFNGLUNIFORM1FVPROC pglUniform1fv;
- static PFNGLUNIFORM2FVPROC pglUniform2fv;
- static PFNGLUNIFORM3FVPROC pglUniform3fv;
- static PFNGLUNIFORM4FVPROC pglUniform4fv;
- static PFNGLUNIFORM1IVPROC pglUniform1iv;
- static PFNGLUNIFORM2IVPROC pglUniform2iv;
- static PFNGLUNIFORM3IVPROC pglUniform3iv;
- static PFNGLUNIFORM4IVPROC pglUniform4iv;
- static PFNGLUNIFORMMATRIX2FVPROC pglUniformMatrix2fv;
- static PFNGLUNIFORMMATRIX3FVPROC pglUniformMatrix3fv;
- static PFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv;
- static PFNGLVALIDATEPROGRAMPROC pglValidateProgram;
- static PFNGLVERTEXATTRIB1DPROC pglVertexAttrib1d;
- static PFNGLVERTEXATTRIB1DVPROC pglVertexAttrib1dv;
- static PFNGLVERTEXATTRIB1FPROC pglVertexAttrib1f;
- static PFNGLVERTEXATTRIB1FVPROC pglVertexAttrib1fv;
- static PFNGLVERTEXATTRIB1SPROC pglVertexAttrib1s;
- static PFNGLVERTEXATTRIB1SVPROC pglVertexAttrib1sv;
- static PFNGLVERTEXATTRIB2DPROC pglVertexAttrib2d;
- static PFNGLVERTEXATTRIB2DVPROC pglVertexAttrib2dv;
- static PFNGLVERTEXATTRIB2FPROC pglVertexAttrib2f;
- static PFNGLVERTEXATTRIB2FVPROC pglVertexAttrib2fv;
- static PFNGLVERTEXATTRIB2SPROC pglVertexAttrib2s;
- static PFNGLVERTEXATTRIB2SVPROC pglVertexAttrib2sv;
- static PFNGLVERTEXATTRIB3DPROC pglVertexAttrib3d;
- static PFNGLVERTEXATTRIB3DVPROC pglVertexAttrib3dv;
- static PFNGLVERTEXATTRIB3FPROC pglVertexAttrib3f;
- static PFNGLVERTEXATTRIB3FVPROC pglVertexAttrib3fv;
- static PFNGLVERTEXATTRIB3SPROC pglVertexAttrib3s;
- static PFNGLVERTEXATTRIB3SVPROC pglVertexAttrib3sv;
- static PFNGLVERTEXATTRIB4NBVPROC pglVertexAttrib4Nbv;
- static PFNGLVERTEXATTRIB4NIVPROC pglVertexAttrib4Niv;
- static PFNGLVERTEXATTRIB4NSVPROC pglVertexAttrib4Nsv;
- static PFNGLVERTEXATTRIB4NUBPROC pglVertexAttrib4Nub;
- static PFNGLVERTEXATTRIB4NUBVPROC pglVertexAttrib4Nubv;
- static PFNGLVERTEXATTRIB4NUIVPROC pglVertexAttrib4Nuiv;
- static PFNGLVERTEXATTRIB4NUSVPROC pglVertexAttrib4Nusv;
- static PFNGLVERTEXATTRIB4BVPROC pglVertexAttrib4bv;
- static PFNGLVERTEXATTRIB4DPROC pglVertexAttrib4d;
- static PFNGLVERTEXATTRIB4DVPROC pglVertexAttrib4dv;
- static PFNGLVERTEXATTRIB4FPROC pglVertexAttrib4f;
- static PFNGLVERTEXATTRIB4FVPROC pglVertexAttrib4fv;
- static PFNGLVERTEXATTRIB4IVPROC pglVertexAttrib4iv;
- static PFNGLVERTEXATTRIB4SPROC pglVertexAttrib4s;
- static PFNGLVERTEXATTRIB4SVPROC pglVertexAttrib4sv;
- static PFNGLVERTEXATTRIB4UBVPROC pglVertexAttrib4ubv;
- static PFNGLVERTEXATTRIB4UIVPROC pglVertexAttrib4uiv;
- static PFNGLVERTEXATTRIB4USVPROC pglVertexAttrib4usv;
- static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer;
- static PFNGLUNIFORMMATRIX2X3FVPROC pglUniformMatrix2x3fv;
- static PFNGLUNIFORMMATRIX3X2FVPROC pglUniformMatrix3x2fv;
- static PFNGLUNIFORMMATRIX2X4FVPROC pglUniformMatrix2x4fv;
- static PFNGLUNIFORMMATRIX4X2FVPROC pglUniformMatrix4x2fv;
- static PFNGLUNIFORMMATRIX3X4FVPROC pglUniformMatrix3x4fv;
- static PFNGLUNIFORMMATRIX4X3FVPROC pglUniformMatrix4x3fv;
- static PFNGLCOLORMASKIPROC pglColorMaski;
- static PFNGLGETBOOLEANI_VPROC pglGetBooleani_v;
- static PFNGLGETINTEGERI_VPROC pglGetIntegeri_v;
- static PFNGLENABLEIPROC pglEnablei;
- static PFNGLDISABLEIPROC pglDisablei;
- static PFNGLISENABLEDIPROC pglIsEnabledi;
- static PFNGLBEGINTRANSFORMFEEDBACKPROC pglBeginTransformFeedback;
- static PFNGLENDTRANSFORMFEEDBACKPROC pglEndTransformFeedback;
- static PFNGLBINDBUFFERRANGEPROC pglBindBufferRange;
- static PFNGLBINDBUFFERBASEPROC pglBindBufferBase;
- static PFNGLTRANSFORMFEEDBACKVARYINGSPROC pglTransformFeedbackVaryings;
- static PFNGLGETTRANSFORMFEEDBACKVARYINGPROC pglGetTransformFeedbackVarying;
- static PFNGLCLAMPCOLORPROC pglClampColor;
- static PFNGLBEGINCONDITIONALRENDERPROC pglBeginConditionalRender;
- static PFNGLENDCONDITIONALRENDERPROC pglEndConditionalRender;
- static PFNGLVERTEXATTRIBIPOINTERPROC pglVertexAttribIPointer;
- static PFNGLGETVERTEXATTRIBIIVPROC pglGetVertexAttribIiv;
- static PFNGLGETVERTEXATTRIBIUIVPROC pglGetVertexAttribIuiv;
- static PFNGLVERTEXATTRIBI1IPROC pglVertexAttribI1i;
- static PFNGLVERTEXATTRIBI2IPROC pglVertexAttribI2i;
- static PFNGLVERTEXATTRIBI3IPROC pglVertexAttribI3i;
- static PFNGLVERTEXATTRIBI4IPROC pglVertexAttribI4i;
- static PFNGLVERTEXATTRIBI1UIPROC pglVertexAttribI1ui;
- static PFNGLVERTEXATTRIBI2UIPROC pglVertexAttribI2ui;
- static PFNGLVERTEXATTRIBI3UIPROC pglVertexAttribI3ui;
- static PFNGLVERTEXATTRIBI4UIPROC pglVertexAttribI4ui;
- static PFNGLVERTEXATTRIBI1IVPROC pglVertexAttribI1iv;
- static PFNGLVERTEXATTRIBI2IVPROC pglVertexAttribI2iv;
- static PFNGLVERTEXATTRIBI3IVPROC pglVertexAttribI3iv;
- static PFNGLVERTEXATTRIBI4IVPROC pglVertexAttribI4iv;
- static PFNGLVERTEXATTRIBI1UIVPROC pglVertexAttribI1uiv;
- static PFNGLVERTEXATTRIBI2UIVPROC pglVertexAttribI2uiv;
- static PFNGLVERTEXATTRIBI3UIVPROC pglVertexAttribI3uiv;
- static PFNGLVERTEXATTRIBI4UIVPROC pglVertexAttribI4uiv;
- static PFNGLVERTEXATTRIBI4BVPROC pglVertexAttribI4bv;
- static PFNGLVERTEXATTRIBI4SVPROC pglVertexAttribI4sv;
- static PFNGLVERTEXATTRIBI4UBVPROC pglVertexAttribI4ubv;
- static PFNGLVERTEXATTRIBI4USVPROC pglVertexAttribI4usv;
- static PFNGLGETUNIFORMUIVPROC pglGetUniformuiv;
- static PFNGLBINDFRAGDATALOCATIONPROC pglBindFragDataLocation;
- static PFNGLGETFRAGDATALOCATIONPROC pglGetFragDataLocation;
- static PFNGLUNIFORM1UIPROC pglUniform1ui;
- static PFNGLUNIFORM2UIPROC pglUniform2ui;
- static PFNGLUNIFORM3UIPROC pglUniform3ui;
- static PFNGLUNIFORM4UIPROC pglUniform4ui;
- static PFNGLUNIFORM1UIVPROC pglUniform1uiv;
- static PFNGLUNIFORM2UIVPROC pglUniform2uiv;
- static PFNGLUNIFORM3UIVPROC pglUniform3uiv;
- static PFNGLUNIFORM4UIVPROC pglUniform4uiv;
- static PFNGLTEXPARAMETERIIVPROC pglTexParameterIiv;
- static PFNGLTEXPARAMETERIUIVPROC pglTexParameterIuiv;
- static PFNGLGETTEXPARAMETERIIVPROC pglGetTexParameterIiv;
- static PFNGLGETTEXPARAMETERIUIVPROC pglGetTexParameterIuiv;
- static PFNGLCLEARBUFFERIVPROC pglClearBufferiv;
- static PFNGLCLEARBUFFERUIVPROC pglClearBufferuiv;
- static PFNGLCLEARBUFFERFVPROC pglClearBufferfv;
- static PFNGLCLEARBUFFERFIPROC pglClearBufferfi;
- static PFNGLGETSTRINGIPROC pglGetStringi;
- static PFNGLISRENDERBUFFERPROC pglIsRenderbuffer;
- static PFNGLBINDRENDERBUFFERPROC pglBindRenderbuffer;
- static PFNGLDELETERENDERBUFFERSPROC pglDeleteRenderbuffers;
- static PFNGLGENRENDERBUFFERSPROC pglGenRenderbuffers;
- static PFNGLRENDERBUFFERSTORAGEPROC pglRenderbufferStorage;
- static PFNGLGETRENDERBUFFERPARAMETERIVPROC pglGetRenderbufferParameteriv;
- static PFNGLISFRAMEBUFFERPROC pglIsFramebuffer;
- static PFNGLBINDFRAMEBUFFERPROC pglBindFramebuffer;
- static PFNGLDELETEFRAMEBUFFERSPROC pglDeleteFramebuffers;
- static PFNGLGENFRAMEBUFFERSPROC pglGenFramebuffers;
- static PFNGLCHECKFRAMEBUFFERSTATUSPROC pglCheckFramebufferStatus;
- static PFNGLFRAMEBUFFERTEXTURE1DPROC pglFramebufferTexture1D;
- static PFNGLFRAMEBUFFERTEXTURE2DPROC pglFramebufferTexture2D;
- static PFNGLFRAMEBUFFERTEXTURE3DPROC pglFramebufferTexture3D;
- static PFNGLFRAMEBUFFERRENDERBUFFERPROC pglFramebufferRenderbuffer;
- static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC pglGetFramebufferAttachmentParameteriv;
- static PFNGLGENERATEMIPMAPPROC pglGenerateMipmap;
- static PFNGLBLITFRAMEBUFFERPROC pglBlitFramebuffer;
- static PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC pglRenderbufferStorageMultisample;
- static PFNGLFRAMEBUFFERTEXTURELAYERPROC pglFramebufferTextureLayer;
- static PFNGLMAPBUFFERRANGEPROC pglMapBufferRange;
- static PFNGLFLUSHMAPPEDBUFFERRANGEPROC pglFlushMappedBufferRange;
- static PFNGLBINDVERTEXARRAYPROC pglBindVertexArray;
- static PFNGLDELETEVERTEXARRAYSPROC pglDeleteVertexArrays;
- static PFNGLGENVERTEXARRAYSPROC pglGenVertexArrays;
- static PFNGLISVERTEXARRAYPROC pglIsVertexArray;
- static PFNGLDRAWARRAYSINSTANCEDPROC pglDrawArraysInstanced;
- static PFNGLDRAWELEMENTSINSTANCEDPROC pglDrawElementsInstanced;
- static PFNGLTEXBUFFERPROC pglTexBuffer;
- static PFNGLPRIMITIVERESTARTINDEXPROC pglPrimitiveRestartIndex;
- static PFNGLCOPYBUFFERSUBDATAPROC pglCopyBufferSubData;
- static PFNGLGETUNIFORMINDICESPROC pglGetUniformIndices;
- static PFNGLGETACTIVEUNIFORMSIVPROC pglGetActiveUniformsiv;
- static PFNGLGETACTIVEUNIFORMNAMEPROC pglGetActiveUniformName;
- static PFNGLGETUNIFORMBLOCKINDEXPROC pglGetUniformBlockIndex;
- static PFNGLGETACTIVEUNIFORMBLOCKIVPROC pglGetActiveUniformBlockiv;
- static PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC pglGetActiveUniformBlockName;
- static PFNGLUNIFORMBLOCKBINDINGPROC pglUniformBlockBinding;
- static PFNGLDRAWELEMENTSBASEVERTEXPROC pglDrawElementsBaseVertex;
- static PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC pglDrawRangeElementsBaseVertex;
- static PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC pglDrawElementsInstancedBaseVertex;
- static PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC pglMultiDrawElementsBaseVertex;
- static PFNGLPROVOKINGVERTEXPROC pglProvokingVertex;
- static PFNGLFENCESYNCPROC pglFenceSync;
- static PFNGLISSYNCPROC pglIsSync;
- static PFNGLDELETESYNCPROC pglDeleteSync;
- static PFNGLCLIENTWAITSYNCPROC pglClientWaitSync;
- static PFNGLWAITSYNCPROC pglWaitSync;
- static PFNGLGETINTEGER64VPROC pglGetInteger64v;
- static PFNGLGETSYNCIVPROC pglGetSynciv;
- static PFNGLGETINTEGER64I_VPROC pglGetInteger64i_v;
- static PFNGLGETBUFFERPARAMETERI64VPROC pglGetBufferParameteri64v;
- static PFNGLFRAMEBUFFERTEXTUREPROC pglFramebufferTexture;
- static PFNGLTEXIMAGE2DMULTISAMPLEPROC pglTexImage2DMultisample;
- static PFNGLTEXIMAGE3DMULTISAMPLEPROC pglTexImage3DMultisample;
- static PFNGLGETMULTISAMPLEFVPROC pglGetMultisamplefv;
- static PFNGLSAMPLEMASKIPROC pglSampleMaski;
- static PFNGLBINDFRAGDATALOCATIONINDEXEDPROC pglBindFragDataLocationIndexed;
- static PFNGLGETFRAGDATAINDEXPROC pglGetFragDataIndex;
- static PFNGLGENSAMPLERSPROC pglGenSamplers;
- static PFNGLDELETESAMPLERSPROC pglDeleteSamplers;
- static PFNGLISSAMPLERPROC pglIsSampler;
- static PFNGLBINDSAMPLERPROC pglBindSampler;
- static PFNGLSAMPLERPARAMETERIPROC pglSamplerParameteri;
- static PFNGLSAMPLERPARAMETERIVPROC pglSamplerParameteriv;
- static PFNGLSAMPLERPARAMETERFPROC pglSamplerParameterf;
- static PFNGLSAMPLERPARAMETERFVPROC pglSamplerParameterfv;
- static PFNGLSAMPLERPARAMETERIIVPROC pglSamplerParameterIiv;
- static PFNGLSAMPLERPARAMETERIUIVPROC pglSamplerParameterIuiv;
- static PFNGLGETSAMPLERPARAMETERIVPROC pglGetSamplerParameteriv;
- static PFNGLGETSAMPLERPARAMETERIIVPROC pglGetSamplerParameterIiv;
- static PFNGLGETSAMPLERPARAMETERFVPROC pglGetSamplerParameterfv;
- static PFNGLGETSAMPLERPARAMETERIUIVPROC pglGetSamplerParameterIuiv;
- static PFNGLQUERYCOUNTERPROC pglQueryCounter;
- static PFNGLGETQUERYOBJECTI64VPROC pglGetQueryObjecti64v;
- static PFNGLGETQUERYOBJECTUI64VPROC pglGetQueryObjectui64v;
- static PFNGLVERTEXATTRIBDIVISORPROC pglVertexAttribDivisor;
- static PFNGLVERTEXATTRIBP1UIPROC pglVertexAttribP1ui;
- static PFNGLVERTEXATTRIBP1UIVPROC pglVertexAttribP1uiv;
- static PFNGLVERTEXATTRIBP2UIPROC pglVertexAttribP2ui;
- static PFNGLVERTEXATTRIBP2UIVPROC pglVertexAttribP2uiv;
- static PFNGLVERTEXATTRIBP3UIPROC pglVertexAttribP3ui;
- static PFNGLVERTEXATTRIBP3UIVPROC pglVertexAttribP3uiv;
- static PFNGLVERTEXATTRIBP4UIPROC pglVertexAttribP4ui;
- static PFNGLVERTEXATTRIBP4UIVPROC pglVertexAttribP4uiv;
- //
- // load_procs loads all gl functions addresses into the pointers
- //
- static void load_procs() {
- pglCullFace = (PFNGLCULLFACEPROC)get_proc("glCullFace");
- pglFrontFace = (PFNGLFRONTFACEPROC)get_proc("glFrontFace");
- pglHint = (PFNGLHINTPROC)get_proc("glHint");
- pglLineWidth = (PFNGLLINEWIDTHPROC)get_proc("glLineWidth");
- pglPointSize = (PFNGLPOINTSIZEPROC)get_proc("glPointSize");
- pglPolygonMode = (PFNGLPOLYGONMODEPROC)get_proc("glPolygonMode");
- pglScissor = (PFNGLSCISSORPROC)get_proc("glScissor");
- pglTexParameterf = (PFNGLTEXPARAMETERFPROC)get_proc("glTexParameterf");
- pglTexParameterfv = (PFNGLTEXPARAMETERFVPROC)get_proc("glTexParameterfv");
- pglTexParameteri = (PFNGLTEXPARAMETERIPROC)get_proc("glTexParameteri");
- pglTexParameteriv = (PFNGLTEXPARAMETERIVPROC)get_proc("glTexParameteriv");
- pglTexImage1D = (PFNGLTEXIMAGE1DPROC)get_proc("glTexImage1D");
- pglTexImage2D = (PFNGLTEXIMAGE2DPROC)get_proc("glTexImage2D");
- pglDrawBuffer = (PFNGLDRAWBUFFERPROC)get_proc("glDrawBuffer");
- pglClear = (PFNGLCLEARPROC)get_proc("glClear");
- pglClearColor = (PFNGLCLEARCOLORPROC)get_proc("glClearColor");
- pglClearStencil = (PFNGLCLEARSTENCILPROC)get_proc("glClearStencil");
- pglClearDepth = (PFNGLCLEARDEPTHPROC)get_proc("glClearDepth");
- pglStencilMask = (PFNGLSTENCILMASKPROC)get_proc("glStencilMask");
- pglColorMask = (PFNGLCOLORMASKPROC)get_proc("glColorMask");
- pglDepthMask = (PFNGLDEPTHMASKPROC)get_proc("glDepthMask");
- pglDisable = (PFNGLDISABLEPROC)get_proc("glDisable");
- pglEnable = (PFNGLENABLEPROC)get_proc("glEnable");
- pglFinish = (PFNGLFINISHPROC)get_proc("glFinish");
- pglFlush = (PFNGLFLUSHPROC)get_proc("glFlush");
- pglBlendFunc = (PFNGLBLENDFUNCPROC)get_proc("glBlendFunc");
- pglLogicOp = (PFNGLLOGICOPPROC)get_proc("glLogicOp");
- pglStencilFunc = (PFNGLSTENCILFUNCPROC)get_proc("glStencilFunc");
- pglStencilOp = (PFNGLSTENCILOPPROC)get_proc("glStencilOp");
- pglDepthFunc = (PFNGLDEPTHFUNCPROC)get_proc("glDepthFunc");
- pglPixelStoref = (PFNGLPIXELSTOREFPROC)get_proc("glPixelStoref");
- pglPixelStorei = (PFNGLPIXELSTOREIPROC)get_proc("glPixelStorei");
- pglReadBuffer = (PFNGLREADBUFFERPROC)get_proc("glReadBuffer");
- pglReadPixels = (PFNGLREADPIXELSPROC)get_proc("glReadPixels");
- pglGetBooleanv = (PFNGLGETBOOLEANVPROC)get_proc("glGetBooleanv");
- pglGetDoublev = (PFNGLGETDOUBLEVPROC)get_proc("glGetDoublev");
- pglGetError = (PFNGLGETERRORPROC)get_proc("glGetError");
- pglGetFloatv = (PFNGLGETFLOATVPROC)get_proc("glGetFloatv");
- pglGetIntegerv = (PFNGLGETINTEGERVPROC)get_proc("glGetIntegerv");
- pglGetString = (PFNGLGETSTRINGPROC)get_proc("glGetString");
- pglGetTexImage = (PFNGLGETTEXIMAGEPROC)get_proc("glGetTexImage");
- pglGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)get_proc("glGetTexParameterfv");
- pglGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)get_proc("glGetTexParameteriv");
- pglGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)get_proc("glGetTexLevelParameterfv");
- pglGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)get_proc("glGetTexLevelParameteriv");
- pglIsEnabled = (PFNGLISENABLEDPROC)get_proc("glIsEnabled");
- pglDepthRange = (PFNGLDEPTHRANGEPROC)get_proc("glDepthRange");
- pglViewport = (PFNGLVIEWPORTPROC)get_proc("glViewport");
- pglDrawArrays = (PFNGLDRAWARRAYSPROC)get_proc("glDrawArrays");
- pglDrawElements = (PFNGLDRAWELEMENTSPROC)get_proc("glDrawElements");
- pglGetPointerv = (PFNGLGETPOINTERVPROC)get_proc("glGetPointerv");
- pglPolygonOffset = (PFNGLPOLYGONOFFSETPROC)get_proc("glPolygonOffset");
- pglCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)get_proc("glCopyTexImage1D");
- pglCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)get_proc("glCopyTexImage2D");
- pglCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)get_proc("glCopyTexSubImage1D");
- pglCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)get_proc("glCopyTexSubImage2D");
- pglTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)get_proc("glTexSubImage1D");
- pglTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)get_proc("glTexSubImage2D");
- pglBindTexture = (PFNGLBINDTEXTUREPROC)get_proc("glBindTexture");
- pglDeleteTextures = (PFNGLDELETETEXTURESPROC)get_proc("glDeleteTextures");
- pglGenTextures = (PFNGLGENTEXTURESPROC)get_proc("glGenTextures");
- pglIsTexture = (PFNGLISTEXTUREPROC)get_proc("glIsTexture");
- pglDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)get_proc("glDrawRangeElements");
- pglTexImage3D = (PFNGLTEXIMAGE3DPROC)get_proc("glTexImage3D");
- pglTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)get_proc("glTexSubImage3D");
- pglCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)get_proc("glCopyTexSubImage3D");
- pglActiveTexture = (PFNGLACTIVETEXTUREPROC)get_proc("glActiveTexture");
- pglSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)get_proc("glSampleCoverage");
- pglCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)get_proc("glCompressedTexImage3D");
- pglCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)get_proc("glCompressedTexImage2D");
- pglCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)get_proc("glCompressedTexImage1D");
- pglCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)get_proc("glCompressedTexSubImage3D");
- pglCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)get_proc("glCompressedTexSubImage2D");
- pglCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)get_proc("glCompressedTexSubImage1D");
- pglGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)get_proc("glGetCompressedTexImage");
- pglBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)get_proc("glBlendFuncSeparate");
- pglMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)get_proc("glMultiDrawArrays");
- pglMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)get_proc("glMultiDrawElements");
- pglPointParameterf = (PFNGLPOINTPARAMETERFPROC)get_proc("glPointParameterf");
- pglPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)get_proc("glPointParameterfv");
- pglPointParameteri = (PFNGLPOINTPARAMETERIPROC)get_proc("glPointParameteri");
- pglPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)get_proc("glPointParameteriv");
- pglBlendColor = (PFNGLBLENDCOLORPROC)get_proc("glBlendColor");
- pglBlendEquation = (PFNGLBLENDEQUATIONPROC)get_proc("glBlendEquation");
- pglGenQueries = (PFNGLGENQUERIESPROC)get_proc("glGenQueries");
- pglDeleteQueries = (PFNGLDELETEQUERIESPROC)get_proc("glDeleteQueries");
- pglIsQuery = (PFNGLISQUERYPROC)get_proc("glIsQuery");
- pglBeginQuery = (PFNGLBEGINQUERYPROC)get_proc("glBeginQuery");
- pglEndQuery = (PFNGLENDQUERYPROC)get_proc("glEndQuery");
- pglGetQueryiv = (PFNGLGETQUERYIVPROC)get_proc("glGetQueryiv");
- pglGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)get_proc("glGetQueryObjectiv");
- pglGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)get_proc("glGetQueryObjectuiv");
- pglBindBuffer = (PFNGLBINDBUFFERPROC)get_proc("glBindBuffer");
- pglDeleteBuffers = (PFNGLDELETEBUFFERSPROC)get_proc("glDeleteBuffers");
- pglGenBuffers = (PFNGLGENBUFFERSPROC)get_proc("glGenBuffers");
- pglIsBuffer = (PFNGLISBUFFERPROC)get_proc("glIsBuffer");
- pglBufferData = (PFNGLBUFFERDATAPROC)get_proc("glBufferData");
- pglBufferSubData = (PFNGLBUFFERSUBDATAPROC)get_proc("glBufferSubData");
- pglGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)get_proc("glGetBufferSubData");
- pglMapBuffer = (PFNGLMAPBUFFERPROC)get_proc("glMapBuffer");
- pglUnmapBuffer = (PFNGLUNMAPBUFFERPROC)get_proc("glUnmapBuffer");
- pglGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)get_proc("glGetBufferParameteriv");
- pglGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)get_proc("glGetBufferPointerv");
- pglBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)get_proc("glBlendEquationSeparate");
- pglDrawBuffers = (PFNGLDRAWBUFFERSPROC)get_proc("glDrawBuffers");
- pglStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)get_proc("glStencilOpSeparate");
- pglStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)get_proc("glStencilFuncSeparate");
- pglStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)get_proc("glStencilMaskSeparate");
- pglAttachShader = (PFNGLATTACHSHADERPROC)get_proc("glAttachShader");
- pglBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)get_proc("glBindAttribLocation");
- pglCompileShader = (PFNGLCOMPILESHADERPROC)get_proc("glCompileShader");
- pglCreateProgram = (PFNGLCREATEPROGRAMPROC)get_proc("glCreateProgram");
- pglCreateShader = (PFNGLCREATESHADERPROC)get_proc("glCreateShader");
- pglDeleteProgram = (PFNGLDELETEPROGRAMPROC)get_proc("glDeleteProgram");
- pglDeleteShader = (PFNGLDELETESHADERPROC)get_proc("glDeleteShader");
- pglDetachShader = (PFNGLDETACHSHADERPROC)get_proc("glDetachShader");
- pglDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)get_proc("glDisableVertexAttribArray");
- pglEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)get_proc("glEnableVertexAttribArray");
- pglGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)get_proc("glGetActiveAttrib");
- pglGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)get_proc("glGetActiveUniform");
- pglGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)get_proc("glGetAttachedShaders");
- pglGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)get_proc("glGetAttribLocation");
- pglGetProgramiv = (PFNGLGETPROGRAMIVPROC)get_proc("glGetProgramiv");
- pglGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)get_proc("glGetProgramInfoLog");
- pglGetShaderiv = (PFNGLGETSHADERIVPROC)get_proc("glGetShaderiv");
- pglGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)get_proc("glGetShaderInfoLog");
- pglGetShaderSource = (PFNGLGETSHADERSOURCEPROC)get_proc("glGetShaderSource");
- pglGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)get_proc("glGetUniformLocation");
- pglGetUniformfv = (PFNGLGETUNIFORMFVPROC)get_proc("glGetUniformfv");
- pglGetUniformiv = (PFNGLGETUNIFORMIVPROC)get_proc("glGetUniformiv");
- pglGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)get_proc("glGetVertexAttribdv");
- pglGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)get_proc("glGetVertexAttribfv");
- pglGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)get_proc("glGetVertexAttribiv");
- pglGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)get_proc("glGetVertexAttribPointerv");
- pglIsProgram = (PFNGLISPROGRAMPROC)get_proc("glIsProgram");
- pglIsShader = (PFNGLISSHADERPROC)get_proc("glIsShader");
- pglLinkProgram = (PFNGLLINKPROGRAMPROC)get_proc("glLinkProgram");
- pglShaderSource = (PFNGLSHADERSOURCEPROC)get_proc("glShaderSource");
- pglUseProgram = (PFNGLUSEPROGRAMPROC)get_proc("glUseProgram");
- pglUniform1f = (PFNGLUNIFORM1FPROC)get_proc("glUniform1f");
- pglUniform2f = (PFNGLUNIFORM2FPROC)get_proc("glUniform2f");
- pglUniform3f = (PFNGLUNIFORM3FPROC)get_proc("glUniform3f");
- pglUniform4f = (PFNGLUNIFORM4FPROC)get_proc("glUniform4f");
- pglUniform1i = (PFNGLUNIFORM1IPROC)get_proc("glUniform1i");
- pglUniform2i = (PFNGLUNIFORM2IPROC)get_proc("glUniform2i");
- pglUniform3i = (PFNGLUNIFORM3IPROC)get_proc("glUniform3i");
- pglUniform4i = (PFNGLUNIFORM4IPROC)get_proc("glUniform4i");
- pglUniform1fv = (PFNGLUNIFORM1FVPROC)get_proc("glUniform1fv");
- pglUniform2fv = (PFNGLUNIFORM2FVPROC)get_proc("glUniform2fv");
- pglUniform3fv = (PFNGLUNIFORM3FVPROC)get_proc("glUniform3fv");
- pglUniform4fv = (PFNGLUNIFORM4FVPROC)get_proc("glUniform4fv");
- pglUniform1iv = (PFNGLUNIFORM1IVPROC)get_proc("glUniform1iv");
- pglUniform2iv = (PFNGLUNIFORM2IVPROC)get_proc("glUniform2iv");
- pglUniform3iv = (PFNGLUNIFORM3IVPROC)get_proc("glUniform3iv");
- pglUniform4iv = (PFNGLUNIFORM4IVPROC)get_proc("glUniform4iv");
- pglUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)get_proc("glUniformMatrix2fv");
- pglUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)get_proc("glUniformMatrix3fv");
- pglUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)get_proc("glUniformMatrix4fv");
- pglValidateProgram = (PFNGLVALIDATEPROGRAMPROC)get_proc("glValidateProgram");
- pglVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)get_proc("glVertexAttrib1d");
- pglVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)get_proc("glVertexAttrib1dv");
- pglVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)get_proc("glVertexAttrib1f");
- pglVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)get_proc("glVertexAttrib1fv");
- pglVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)get_proc("glVertexAttrib1s");
- pglVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)get_proc("glVertexAttrib1sv");
- pglVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)get_proc("glVertexAttrib2d");
- pglVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)get_proc("glVertexAttrib2dv");
- pglVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)get_proc("glVertexAttrib2f");
- pglVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)get_proc("glVertexAttrib2fv");
- pglVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)get_proc("glVertexAttrib2s");
- pglVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)get_proc("glVertexAttrib2sv");
- pglVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)get_proc("glVertexAttrib3d");
- pglVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)get_proc("glVertexAttrib3dv");
- pglVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)get_proc("glVertexAttrib3f");
- pglVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)get_proc("glVertexAttrib3fv");
- pglVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)get_proc("glVertexAttrib3s");
- pglVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)get_proc("glVertexAttrib3sv");
- pglVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)get_proc("glVertexAttrib4Nbv");
- pglVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)get_proc("glVertexAttrib4Niv");
- pglVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)get_proc("glVertexAttrib4Nsv");
- pglVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)get_proc("glVertexAttrib4Nub");
- pglVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)get_proc("glVertexAttrib4Nubv");
- pglVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)get_proc("glVertexAttrib4Nuiv");
- pglVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)get_proc("glVertexAttrib4Nusv");
- pglVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)get_proc("glVertexAttrib4bv");
- pglVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)get_proc("glVertexAttrib4d");
- pglVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)get_proc("glVertexAttrib4dv");
- pglVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)get_proc("glVertexAttrib4f");
- pglVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)get_proc("glVertexAttrib4fv");
- pglVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)get_proc("glVertexAttrib4iv");
- pglVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)get_proc("glVertexAttrib4s");
- pglVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)get_proc("glVertexAttrib4sv");
- pglVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)get_proc("glVertexAttrib4ubv");
- pglVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)get_proc("glVertexAttrib4uiv");
- pglVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)get_proc("glVertexAttrib4usv");
- pglVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)get_proc("glVertexAttribPointer");
- pglUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)get_proc("glUniformMatrix2x3fv");
- pglUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)get_proc("glUniformMatrix3x2fv");
- pglUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)get_proc("glUniformMatrix2x4fv");
- pglUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)get_proc("glUniformMatrix4x2fv");
- pglUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)get_proc("glUniformMatrix3x4fv");
- pglUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)get_proc("glUniformMatrix4x3fv");
- pglColorMaski = (PFNGLCOLORMASKIPROC)get_proc("glColorMaski");
- pglGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)get_proc("glGetBooleani_v");
- pglGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)get_proc("glGetIntegeri_v");
- pglEnablei = (PFNGLENABLEIPROC)get_proc("glEnablei");
- pglDisablei = (PFNGLDISABLEIPROC)get_proc("glDisablei");
- pglIsEnabledi = (PFNGLISENABLEDIPROC)get_proc("glIsEnabledi");
- pglBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)get_proc("glBeginTransformFeedback");
- pglEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)get_proc("glEndTransformFeedback");
- pglBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)get_proc("glBindBufferRange");
- pglBindBufferBase = (PFNGLBINDBUFFERBASEPROC)get_proc("glBindBufferBase");
- pglTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)get_proc("glTransformFeedbackVaryings");
- pglGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)get_proc("glGetTransformFeedbackVarying");
- pglClampColor = (PFNGLCLAMPCOLORPROC)get_proc("glClampColor");
- pglBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)get_proc("glBeginConditionalRender");
- pglEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)get_proc("glEndConditionalRender");
- pglVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)get_proc("glVertexAttribIPointer");
- pglGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)get_proc("glGetVertexAttribIiv");
- pglGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)get_proc("glGetVertexAttribIuiv");
- pglVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)get_proc("glVertexAttribI1i");
- pglVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)get_proc("glVertexAttribI2i");
- pglVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)get_proc("glVertexAttribI3i");
- pglVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)get_proc("glVertexAttribI4i");
- pglVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)get_proc("glVertexAttribI1ui");
- pglVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)get_proc("glVertexAttribI2ui");
- pglVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)get_proc("glVertexAttribI3ui");
- pglVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)get_proc("glVertexAttribI4ui");
- pglVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)get_proc("glVertexAttribI1iv");
- pglVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)get_proc("glVertexAttribI2iv");
- pglVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)get_proc("glVertexAttribI3iv");
- pglVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)get_proc("glVertexAttribI4iv");
- pglVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)get_proc("glVertexAttribI1uiv");
- pglVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)get_proc("glVertexAttribI2uiv");
- pglVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)get_proc("glVertexAttribI3uiv");
- pglVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)get_proc("glVertexAttribI4uiv");
- pglVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)get_proc("glVertexAttribI4bv");
- pglVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)get_proc("glVertexAttribI4sv");
- pglVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)get_proc("glVertexAttribI4ubv");
- pglVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)get_proc("glVertexAttribI4usv");
- pglGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)get_proc("glGetUniformuiv");
- pglBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)get_proc("glBindFragDataLocation");
- pglGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)get_proc("glGetFragDataLocation");
- pglUniform1ui = (PFNGLUNIFORM1UIPROC)get_proc("glUniform1ui");
- pglUniform2ui = (PFNGLUNIFORM2UIPROC)get_proc("glUniform2ui");
- pglUniform3ui = (PFNGLUNIFORM3UIPROC)get_proc("glUniform3ui");
- pglUniform4ui = (PFNGLUNIFORM4UIPROC)get_proc("glUniform4ui");
- pglUniform1uiv = (PFNGLUNIFORM1UIVPROC)get_proc("glUniform1uiv");
- pglUniform2uiv = (PFNGLUNIFORM2UIVPROC)get_proc("glUniform2uiv");
- pglUniform3uiv = (PFNGLUNIFORM3UIVPROC)get_proc("glUniform3uiv");
- pglUniform4uiv = (PFNGLUNIFORM4UIVPROC)get_proc("glUniform4uiv");
- pglTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)get_proc("glTexParameterIiv");
- pglTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)get_proc("glTexParameterIuiv");
- pglGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)get_proc("glGetTexParameterIiv");
- pglGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)get_proc("glGetTexParameterIuiv");
- pglClearBufferiv = (PFNGLCLEARBUFFERIVPROC)get_proc("glClearBufferiv");
- pglClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)get_proc("glClearBufferuiv");
- pglClearBufferfv = (PFNGLCLEARBUFFERFVPROC)get_proc("glClearBufferfv");
- pglClearBufferfi = (PFNGLCLEARBUFFERFIPROC)get_proc("glClearBufferfi");
- pglGetStringi = (PFNGLGETSTRINGIPROC)get_proc("glGetStringi");
- pglIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)get_proc("glIsRenderbuffer");
- pglBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)get_proc("glBindRenderbuffer");
- pglDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)get_proc("glDeleteRenderbuffers");
- pglGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)get_proc("glGenRenderbuffers");
- pglRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)get_proc("glRenderbufferStorage");
- pglGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)get_proc("glGetRenderbufferParameteriv");
- pglIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)get_proc("glIsFramebuffer");
- pglBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)get_proc("glBindFramebuffer");
- pglDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)get_proc("glDeleteFramebuffers");
- pglGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)get_proc("glGenFramebuffers");
- pglCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)get_proc("glCheckFramebufferStatus");
- pglFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)get_proc("glFramebufferTexture1D");
- pglFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)get_proc("glFramebufferTexture2D");
- pglFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)get_proc("glFramebufferTexture3D");
- pglFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)get_proc("glFramebufferRenderbuffer");
- pglGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)get_proc("glGetFramebufferAttachmentParameteriv");
- pglGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)get_proc("glGenerateMipmap");
- pglBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)get_proc("glBlitFramebuffer");
- pglRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)get_proc("glRenderbufferStorageMultisample");
- pglFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)get_proc("glFramebufferTextureLayer");
- pglMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)get_proc("glMapBufferRange");
- pglFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)get_proc("glFlushMappedBufferRange");
- pglBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)get_proc("glBindVertexArray");
- pglDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)get_proc("glDeleteVertexArrays");
- pglGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)get_proc("glGenVertexArrays");
- pglIsVertexArray = (PFNGLISVERTEXARRAYPROC)get_proc("glIsVertexArray");
- pglDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)get_proc("glDrawArraysInstanced");
- pglDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)get_proc("glDrawElementsInstanced");
- pglTexBuffer = (PFNGLTEXBUFFERPROC)get_proc("glTexBuffer");
- pglPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)get_proc("glPrimitiveRestartIndex");
- pglCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)get_proc("glCopyBufferSubData");
- pglGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)get_proc("glGetUniformIndices");
- pglGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)get_proc("glGetActiveUniformsiv");
- pglGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)get_proc("glGetActiveUniformName");
- pglGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)get_proc("glGetUniformBlockIndex");
- pglGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)get_proc("glGetActiveUniformBlockiv");
- pglGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)get_proc("glGetActiveUniformBlockName");
- pglUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)get_proc("glUniformBlockBinding");
- pglDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)get_proc("glDrawElementsBaseVertex");
- pglDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)get_proc("glDrawRangeElementsBaseVertex");
- pglDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)get_proc("glDrawElementsInstancedBaseVertex");
- pglMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)get_proc("glMultiDrawElementsBaseVertex");
- pglProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)get_proc("glProvokingVertex");
- pglFenceSync = (PFNGLFENCESYNCPROC)get_proc("glFenceSync");
- pglIsSync = (PFNGLISSYNCPROC)get_proc("glIsSync");
- pglDeleteSync = (PFNGLDELETESYNCPROC)get_proc("glDeleteSync");
- pglClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)get_proc("glClientWaitSync");
- pglWaitSync = (PFNGLWAITSYNCPROC)get_proc("glWaitSync");
- pglGetInteger64v = (PFNGLGETINTEGER64VPROC)get_proc("glGetInteger64v");
- pglGetSynciv = (PFNGLGETSYNCIVPROC)get_proc("glGetSynciv");
- pglGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)get_proc("glGetInteger64i_v");
- pglGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)get_proc("glGetBufferParameteri64v");
- pglFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)get_proc("glFramebufferTexture");
- pglTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)get_proc("glTexImage2DMultisample");
- pglTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)get_proc("glTexImage3DMultisample");
- pglGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)get_proc("glGetMultisamplefv");
- pglSampleMaski = (PFNGLSAMPLEMASKIPROC)get_proc("glSampleMaski");
- pglBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)get_proc("glBindFragDataLocationIndexed");
- pglGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)get_proc("glGetFragDataIndex");
- pglGenSamplers = (PFNGLGENSAMPLERSPROC)get_proc("glGenSamplers");
- pglDeleteSamplers = (PFNGLDELETESAMPLERSPROC)get_proc("glDeleteSamplers");
- pglIsSampler = (PFNGLISSAMPLERPROC)get_proc("glIsSampler");
- pglBindSampler = (PFNGLBINDSAMPLERPROC)get_proc("glBindSampler");
- pglSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)get_proc("glSamplerParameteri");
- pglSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)get_proc("glSamplerParameteriv");
- pglSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)get_proc("glSamplerParameterf");
- pglSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)get_proc("glSamplerParameterfv");
- pglSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)get_proc("glSamplerParameterIiv");
- pglSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)get_proc("glSamplerParameterIuiv");
- pglGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)get_proc("glGetSamplerParameteriv");
- pglGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)get_proc("glGetSamplerParameterIiv");
- pglGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)get_proc("glGetSamplerParameterfv");
- pglGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)get_proc("glGetSamplerParameterIuiv");
- pglQueryCounter = (PFNGLQUERYCOUNTERPROC)get_proc("glQueryCounter");
- pglGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)get_proc("glGetQueryObjecti64v");
- pglGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)get_proc("glGetQueryObjectui64v");
- pglVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)get_proc("glVertexAttribDivisor");
- pglVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)get_proc("glVertexAttribP1ui");
- pglVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)get_proc("glVertexAttribP1uiv");
- pglVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)get_proc("glVertexAttribP2ui");
- pglVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)get_proc("glVertexAttribP2uiv");
- pglVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)get_proc("glVertexAttribP3ui");
- pglVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)get_proc("glVertexAttribP3uiv");
- pglVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)get_proc("glVertexAttribP4ui");
- pglVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)get_proc("glVertexAttribP4uiv");
-
- }
- //
- // Definitions of C wrapper functions for all OpenGL loaded pointers
- // which call the pointer and optionally cals glGetError() to check
- // for OpenGL errors.
- //
- void glCullFace (GLenum mode) {
- pglCullFace(mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCullFace");
- }
- }
-
- }
- void glFrontFace (GLenum mode) {
- pglFrontFace(mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFrontFace");
- }
- }
-
- }
- void glHint (GLenum target, GLenum mode) {
- pglHint(target, mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glHint");
- }
- }
-
- }
- void glLineWidth (GLfloat width) {
- pglLineWidth(width);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glLineWidth");
- }
- }
-
- }
- void glPointSize (GLfloat size) {
- pglPointSize(size);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPointSize");
- }
- }
-
- }
- void glPolygonMode (GLenum face, GLenum mode) {
- pglPolygonMode(face, mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPolygonMode");
- }
- }
-
- }
- void glScissor (GLint x, GLint y, GLsizei width, GLsizei height) {
- pglScissor(x, y, width, height);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glScissor");
- }
- }
-
- }
- void glTexParameterf (GLenum target, GLenum pname, GLfloat param) {
- pglTexParameterf(target, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexParameterf");
- }
- }
-
- }
- void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) {
- pglTexParameterfv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexParameterfv");
- }
- }
-
- }
- void glTexParameteri (GLenum target, GLenum pname, GLint param) {
- pglTexParameteri(target, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexParameteri");
- }
- }
-
- }
- void glTexParameteriv (GLenum target, GLenum pname, const GLint *params) {
- pglTexParameteriv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexParameteriv");
- }
- }
-
- }
- void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) {
- pglTexImage1D(target, level, internalformat, width, border, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexImage1D");
- }
- }
-
- }
- void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {
- pglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexImage2D");
- }
- }
-
- }
- void glDrawBuffer (GLenum buf) {
- pglDrawBuffer(buf);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawBuffer");
- }
- }
-
- }
- void glClear (GLbitfield mask) {
- pglClear(mask);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClear");
- }
- }
-
- }
- void glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
- pglClearColor(red, green, blue, alpha);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearColor");
- }
- }
-
- }
- void glClearStencil (GLint s) {
- pglClearStencil(s);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearStencil");
- }
- }
-
- }
- void glClearDepth (GLdouble depth) {
- pglClearDepth(depth);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearDepth");
- }
- }
-
- }
- void glStencilMask (GLuint mask) {
- pglStencilMask(mask);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glStencilMask");
- }
- }
-
- }
- void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
- pglColorMask(red, green, blue, alpha);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glColorMask");
- }
- }
-
- }
- void glDepthMask (GLboolean flag) {
- pglDepthMask(flag);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDepthMask");
- }
- }
-
- }
- void glDisable (GLenum cap) {
- pglDisable(cap);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDisable");
- }
- }
-
- }
- void glEnable (GLenum cap) {
- pglEnable(cap);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glEnable");
- }
- }
-
- }
- void glFinish (void) {
- pglFinish();
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFinish");
- }
- }
-
- }
- void glFlush (void) {
- pglFlush();
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFlush");
- }
- }
-
- }
- void glBlendFunc (GLenum sfactor, GLenum dfactor) {
- pglBlendFunc(sfactor, dfactor);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBlendFunc");
- }
- }
-
- }
- void glLogicOp (GLenum opcode) {
- pglLogicOp(opcode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glLogicOp");
- }
- }
-
- }
- void glStencilFunc (GLenum func, GLint ref, GLuint mask) {
- pglStencilFunc(func, ref, mask);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glStencilFunc");
- }
- }
-
- }
- void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) {
- pglStencilOp(fail, zfail, zpass);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glStencilOp");
- }
- }
-
- }
- void glDepthFunc (GLenum func) {
- pglDepthFunc(func);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDepthFunc");
- }
- }
-
- }
- void glPixelStoref (GLenum pname, GLfloat param) {
- pglPixelStoref(pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPixelStoref");
- }
- }
-
- }
- void glPixelStorei (GLenum pname, GLint param) {
- pglPixelStorei(pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPixelStorei");
- }
- }
-
- }
- void glReadBuffer (GLenum src) {
- pglReadBuffer(src);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glReadBuffer");
- }
- }
-
- }
- void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {
- pglReadPixels(x, y, width, height, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glReadPixels");
- }
- }
-
- }
- void glGetBooleanv (GLenum pname, GLboolean *data) {
- pglGetBooleanv(pname, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetBooleanv");
- }
- }
-
- }
- void glGetDoublev (GLenum pname, GLdouble *data) {
- pglGetDoublev(pname, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetDoublev");
- }
- }
-
- }
- GLenum glGetError (void) {
- GLenum res = pglGetError();
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetError");
- }
- }
- return res;
- }
- void glGetFloatv (GLenum pname, GLfloat *data) {
- pglGetFloatv(pname, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetFloatv");
- }
- }
-
- }
- void glGetIntegerv (GLenum pname, GLint *data) {
- pglGetIntegerv(pname, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetIntegerv");
- }
- }
-
- }
- const GLubyte * glGetString (GLenum name) {
- const GLubyte * res = pglGetString(name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetString");
- }
- }
- return res;
- }
- void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels) {
- pglGetTexImage(target, level, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexImage");
- }
- }
-
- }
- void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) {
- pglGetTexParameterfv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexParameterfv");
- }
- }
-
- }
- void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) {
- pglGetTexParameteriv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexParameteriv");
- }
- }
-
- }
- void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) {
- pglGetTexLevelParameterfv(target, level, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexLevelParameterfv");
- }
- }
-
- }
- void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) {
- pglGetTexLevelParameteriv(target, level, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexLevelParameteriv");
- }
- }
-
- }
- GLboolean glIsEnabled (GLenum cap) {
- GLboolean res = pglIsEnabled(cap);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsEnabled");
- }
- }
- return res;
- }
- void glDepthRange (GLdouble near, GLdouble far) {
- pglDepthRange(near, far);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDepthRange");
- }
- }
-
- }
- void glViewport (GLint x, GLint y, GLsizei width, GLsizei height) {
- pglViewport(x, y, width, height);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glViewport");
- }
- }
-
- }
- void glDrawArrays (GLenum mode, GLint first, GLsizei count) {
- pglDrawArrays(mode, first, count);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawArrays");
- }
- }
-
- }
- void glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices) {
- pglDrawElements(mode, count, type, indices);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawElements");
- }
- }
-
- }
- void glGetPointerv (GLenum pname, void **params) {
- pglGetPointerv(pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetPointerv");
- }
- }
-
- }
- void glPolygonOffset (GLfloat factor, GLfloat units) {
- pglPolygonOffset(factor, units);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPolygonOffset");
- }
- }
-
- }
- void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
- pglCopyTexImage1D(target, level, internalformat, x, y, width, border);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCopyTexImage1D");
- }
- }
-
- }
- void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
- pglCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCopyTexImage2D");
- }
- }
-
- }
- void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
- pglCopyTexSubImage1D(target, level, xoffset, x, y, width);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCopyTexSubImage1D");
- }
- }
-
- }
- void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
- pglCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCopyTexSubImage2D");
- }
- }
-
- }
- void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) {
- pglTexSubImage1D(target, level, xoffset, width, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexSubImage1D");
- }
- }
-
- }
- void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
- pglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexSubImage2D");
- }
- }
-
- }
- void glBindTexture (GLenum target, GLuint texture) {
- pglBindTexture(target, texture);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindTexture");
- }
- }
-
- }
- void glDeleteTextures (GLsizei n, const GLuint *textures) {
- pglDeleteTextures(n, textures);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteTextures");
- }
- }
-
- }
- void glGenTextures (GLsizei n, GLuint *textures) {
- pglGenTextures(n, textures);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenTextures");
- }
- }
-
- }
- GLboolean glIsTexture (GLuint texture) {
- GLboolean res = pglIsTexture(texture);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsTexture");
- }
- }
- return res;
- }
- void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) {
- pglDrawRangeElements(mode, start, end, count, type, indices);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawRangeElements");
- }
- }
-
- }
- void glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {
- pglTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexImage3D");
- }
- }
-
- }
- void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {
- pglTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexSubImage3D");
- }
- }
-
- }
- void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
- pglCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCopyTexSubImage3D");
- }
- }
-
- }
- void glActiveTexture (GLenum texture) {
- pglActiveTexture(texture);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glActiveTexture");
- }
- }
-
- }
- void glSampleCoverage (GLfloat value, GLboolean invert) {
- pglSampleCoverage(value, invert);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSampleCoverage");
- }
- }
-
- }
- void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {
- pglCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompressedTexImage3D");
- }
- }
-
- }
- void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {
- pglCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompressedTexImage2D");
- }
- }
-
- }
- void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) {
- pglCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompressedTexImage1D");
- }
- }
-
- }
- void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {
- pglCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompressedTexSubImage3D");
- }
- }
-
- }
- void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {
- pglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompressedTexSubImage2D");
- }
- }
-
- }
- void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) {
- pglCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompressedTexSubImage1D");
- }
- }
-
- }
- void glGetCompressedTexImage (GLenum target, GLint level, void *img) {
- pglGetCompressedTexImage(target, level, img);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetCompressedTexImage");
- }
- }
-
- }
- void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
- pglBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBlendFuncSeparate");
- }
- }
-
- }
- void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) {
- pglMultiDrawArrays(mode, first, count, drawcount);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glMultiDrawArrays");
- }
- }
-
- }
- void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount) {
- pglMultiDrawElements(mode, count, type, indices, drawcount);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glMultiDrawElements");
- }
- }
-
- }
- void glPointParameterf (GLenum pname, GLfloat param) {
- pglPointParameterf(pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPointParameterf");
- }
- }
-
- }
- void glPointParameterfv (GLenum pname, const GLfloat *params) {
- pglPointParameterfv(pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPointParameterfv");
- }
- }
-
- }
- void glPointParameteri (GLenum pname, GLint param) {
- pglPointParameteri(pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPointParameteri");
- }
- }
-
- }
- void glPointParameteriv (GLenum pname, const GLint *params) {
- pglPointParameteriv(pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPointParameteriv");
- }
- }
-
- }
- void glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
- pglBlendColor(red, green, blue, alpha);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBlendColor");
- }
- }
-
- }
- void glBlendEquation (GLenum mode) {
- pglBlendEquation(mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBlendEquation");
- }
- }
-
- }
- void glGenQueries (GLsizei n, GLuint *ids) {
- pglGenQueries(n, ids);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenQueries");
- }
- }
-
- }
- void glDeleteQueries (GLsizei n, const GLuint *ids) {
- pglDeleteQueries(n, ids);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteQueries");
- }
- }
-
- }
- GLboolean glIsQuery (GLuint id) {
- GLboolean res = pglIsQuery(id);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsQuery");
- }
- }
- return res;
- }
- void glBeginQuery (GLenum target, GLuint id) {
- pglBeginQuery(target, id);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBeginQuery");
- }
- }
-
- }
- void glEndQuery (GLenum target) {
- pglEndQuery(target);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glEndQuery");
- }
- }
-
- }
- void glGetQueryiv (GLenum target, GLenum pname, GLint *params) {
- pglGetQueryiv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetQueryiv");
- }
- }
-
- }
- void glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params) {
- pglGetQueryObjectiv(id, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetQueryObjectiv");
- }
- }
-
- }
- void glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) {
- pglGetQueryObjectuiv(id, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetQueryObjectuiv");
- }
- }
-
- }
- void glBindBuffer (GLenum target, GLuint buffer) {
- pglBindBuffer(target, buffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindBuffer");
- }
- }
-
- }
- void glDeleteBuffers (GLsizei n, const GLuint *buffers) {
- pglDeleteBuffers(n, buffers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteBuffers");
- }
- }
-
- }
- void glGenBuffers (GLsizei n, GLuint *buffers) {
- pglGenBuffers(n, buffers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenBuffers");
- }
- }
-
- }
- GLboolean glIsBuffer (GLuint buffer) {
- GLboolean res = pglIsBuffer(buffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsBuffer");
- }
- }
- return res;
- }
- void glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage) {
- pglBufferData(target, size, data, usage);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBufferData");
- }
- }
-
- }
- void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {
- pglBufferSubData(target, offset, size, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBufferSubData");
- }
- }
-
- }
- void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data) {
- pglGetBufferSubData(target, offset, size, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetBufferSubData");
- }
- }
-
- }
- void * glMapBuffer (GLenum target, GLenum access) {
- void * res = pglMapBuffer(target, access);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glMapBuffer");
- }
- }
- return res;
- }
- GLboolean glUnmapBuffer (GLenum target) {
- GLboolean res = pglUnmapBuffer(target);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUnmapBuffer");
- }
- }
- return res;
- }
- void glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) {
- pglGetBufferParameteriv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetBufferParameteriv");
- }
- }
-
- }
- void glGetBufferPointerv (GLenum target, GLenum pname, void **params) {
- pglGetBufferPointerv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetBufferPointerv");
- }
- }
-
- }
- void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) {
- pglBlendEquationSeparate(modeRGB, modeAlpha);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBlendEquationSeparate");
- }
- }
-
- }
- void glDrawBuffers (GLsizei n, const GLenum *bufs) {
- pglDrawBuffers(n, bufs);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawBuffers");
- }
- }
-
- }
- void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
- pglStencilOpSeparate(face, sfail, dpfail, dppass);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glStencilOpSeparate");
- }
- }
-
- }
- void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) {
- pglStencilFuncSeparate(face, func, ref, mask);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glStencilFuncSeparate");
- }
- }
-
- }
- void glStencilMaskSeparate (GLenum face, GLuint mask) {
- pglStencilMaskSeparate(face, mask);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glStencilMaskSeparate");
- }
- }
-
- }
- void glAttachShader (GLuint program, GLuint shader) {
- pglAttachShader(program, shader);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glAttachShader");
- }
- }
-
- }
- void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) {
- pglBindAttribLocation(program, index, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindAttribLocation");
- }
- }
-
- }
- void glCompileShader (GLuint shader) {
- pglCompileShader(shader);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCompileShader");
- }
- }
-
- }
- GLuint glCreateProgram (void) {
- GLuint res = pglCreateProgram();
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCreateProgram");
- }
- }
- return res;
- }
- GLuint glCreateShader (GLenum type) {
- GLuint res = pglCreateShader(type);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCreateShader");
- }
- }
- return res;
- }
- void glDeleteProgram (GLuint program) {
- pglDeleteProgram(program);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteProgram");
- }
- }
-
- }
- void glDeleteShader (GLuint shader) {
- pglDeleteShader(shader);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteShader");
- }
- }
-
- }
- void glDetachShader (GLuint program, GLuint shader) {
- pglDetachShader(program, shader);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDetachShader");
- }
- }
-
- }
- void glDisableVertexAttribArray (GLuint index) {
- pglDisableVertexAttribArray(index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDisableVertexAttribArray");
- }
- }
-
- }
- void glEnableVertexAttribArray (GLuint index) {
- pglEnableVertexAttribArray(index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glEnableVertexAttribArray");
- }
- }
-
- }
- void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
- pglGetActiveAttrib(program, index, bufSize, length, size, type, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetActiveAttrib");
- }
- }
-
- }
- void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
- pglGetActiveUniform(program, index, bufSize, length, size, type, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetActiveUniform");
- }
- }
-
- }
- void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) {
- pglGetAttachedShaders(program, maxCount, count, shaders);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetAttachedShaders");
- }
- }
-
- }
- GLint glGetAttribLocation (GLuint program, const GLchar *name) {
- GLint res = pglGetAttribLocation(program, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetAttribLocation");
- }
- }
- return res;
- }
- void glGetProgramiv (GLuint program, GLenum pname, GLint *params) {
- pglGetProgramiv(program, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetProgramiv");
- }
- }
-
- }
- void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
- pglGetProgramInfoLog(program, bufSize, length, infoLog);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetProgramInfoLog");
- }
- }
-
- }
- void glGetShaderiv (GLuint shader, GLenum pname, GLint *params) {
- pglGetShaderiv(shader, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetShaderiv");
- }
- }
-
- }
- void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
- pglGetShaderInfoLog(shader, bufSize, length, infoLog);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetShaderInfoLog");
- }
- }
-
- }
- void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) {
- pglGetShaderSource(shader, bufSize, length, source);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetShaderSource");
- }
- }
-
- }
- GLint glGetUniformLocation (GLuint program, const GLchar *name) {
- GLint res = pglGetUniformLocation(program, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetUniformLocation");
- }
- }
- return res;
- }
- void glGetUniformfv (GLuint program, GLint location, GLfloat *params) {
- pglGetUniformfv(program, location, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetUniformfv");
- }
- }
-
- }
- void glGetUniformiv (GLuint program, GLint location, GLint *params) {
- pglGetUniformiv(program, location, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetUniformiv");
- }
- }
-
- }
- void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params) {
- pglGetVertexAttribdv(index, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetVertexAttribdv");
- }
- }
-
- }
- void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) {
- pglGetVertexAttribfv(index, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetVertexAttribfv");
- }
- }
-
- }
- void glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) {
- pglGetVertexAttribiv(index, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetVertexAttribiv");
- }
- }
-
- }
- void glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer) {
- pglGetVertexAttribPointerv(index, pname, pointer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetVertexAttribPointerv");
- }
- }
-
- }
- GLboolean glIsProgram (GLuint program) {
- GLboolean res = pglIsProgram(program);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsProgram");
- }
- }
- return res;
- }
- GLboolean glIsShader (GLuint shader) {
- GLboolean res = pglIsShader(shader);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsShader");
- }
- }
- return res;
- }
- void glLinkProgram (GLuint program) {
- pglLinkProgram(program);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glLinkProgram");
- }
- }
-
- }
- void glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {
- pglShaderSource(shader, count, string, length);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glShaderSource");
- }
- }
-
- }
- void glUseProgram (GLuint program) {
- pglUseProgram(program);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUseProgram");
- }
- }
-
- }
- void glUniform1f (GLint location, GLfloat v0) {
- pglUniform1f(location, v0);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform1f");
- }
- }
-
- }
- void glUniform2f (GLint location, GLfloat v0, GLfloat v1) {
- pglUniform2f(location, v0, v1);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform2f");
- }
- }
-
- }
- void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
- pglUniform3f(location, v0, v1, v2);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform3f");
- }
- }
-
- }
- void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
- pglUniform4f(location, v0, v1, v2, v3);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform4f");
- }
- }
-
- }
- void glUniform1i (GLint location, GLint v0) {
- pglUniform1i(location, v0);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform1i");
- }
- }
-
- }
- void glUniform2i (GLint location, GLint v0, GLint v1) {
- pglUniform2i(location, v0, v1);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform2i");
- }
- }
-
- }
- void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) {
- pglUniform3i(location, v0, v1, v2);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform3i");
- }
- }
-
- }
- void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
- pglUniform4i(location, v0, v1, v2, v3);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform4i");
- }
- }
-
- }
- void glUniform1fv (GLint location, GLsizei count, const GLfloat *value) {
- pglUniform1fv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform1fv");
- }
- }
-
- }
- void glUniform2fv (GLint location, GLsizei count, const GLfloat *value) {
- pglUniform2fv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform2fv");
- }
- }
-
- }
- void glUniform3fv (GLint location, GLsizei count, const GLfloat *value) {
- pglUniform3fv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform3fv");
- }
- }
-
- }
- void glUniform4fv (GLint location, GLsizei count, const GLfloat *value) {
- pglUniform4fv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform4fv");
- }
- }
-
- }
- void glUniform1iv (GLint location, GLsizei count, const GLint *value) {
- pglUniform1iv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform1iv");
- }
- }
-
- }
- void glUniform2iv (GLint location, GLsizei count, const GLint *value) {
- pglUniform2iv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform2iv");
- }
- }
-
- }
- void glUniform3iv (GLint location, GLsizei count, const GLint *value) {
- pglUniform3iv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform3iv");
- }
- }
-
- }
- void glUniform4iv (GLint location, GLsizei count, const GLint *value) {
- pglUniform4iv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform4iv");
- }
- }
-
- }
- void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix2fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix2fv");
- }
- }
-
- }
- void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix3fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix3fv");
- }
- }
-
- }
- void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix4fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix4fv");
- }
- }
-
- }
- void glValidateProgram (GLuint program) {
- pglValidateProgram(program);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glValidateProgram");
- }
- }
-
- }
- void glVertexAttrib1d (GLuint index, GLdouble x) {
- pglVertexAttrib1d(index, x);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib1d");
- }
- }
-
- }
- void glVertexAttrib1dv (GLuint index, const GLdouble *v) {
- pglVertexAttrib1dv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib1dv");
- }
- }
-
- }
- void glVertexAttrib1f (GLuint index, GLfloat x) {
- pglVertexAttrib1f(index, x);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib1f");
- }
- }
-
- }
- void glVertexAttrib1fv (GLuint index, const GLfloat *v) {
- pglVertexAttrib1fv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib1fv");
- }
- }
-
- }
- void glVertexAttrib1s (GLuint index, GLshort x) {
- pglVertexAttrib1s(index, x);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib1s");
- }
- }
-
- }
- void glVertexAttrib1sv (GLuint index, const GLshort *v) {
- pglVertexAttrib1sv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib1sv");
- }
- }
-
- }
- void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y) {
- pglVertexAttrib2d(index, x, y);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib2d");
- }
- }
-
- }
- void glVertexAttrib2dv (GLuint index, const GLdouble *v) {
- pglVertexAttrib2dv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib2dv");
- }
- }
-
- }
- void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) {
- pglVertexAttrib2f(index, x, y);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib2f");
- }
- }
-
- }
- void glVertexAttrib2fv (GLuint index, const GLfloat *v) {
- pglVertexAttrib2fv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib2fv");
- }
- }
-
- }
- void glVertexAttrib2s (GLuint index, GLshort x, GLshort y) {
- pglVertexAttrib2s(index, x, y);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib2s");
- }
- }
-
- }
- void glVertexAttrib2sv (GLuint index, const GLshort *v) {
- pglVertexAttrib2sv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib2sv");
- }
- }
-
- }
- void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) {
- pglVertexAttrib3d(index, x, y, z);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib3d");
- }
- }
-
- }
- void glVertexAttrib3dv (GLuint index, const GLdouble *v) {
- pglVertexAttrib3dv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib3dv");
- }
- }
-
- }
- void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) {
- pglVertexAttrib3f(index, x, y, z);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib3f");
- }
- }
-
- }
- void glVertexAttrib3fv (GLuint index, const GLfloat *v) {
- pglVertexAttrib3fv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib3fv");
- }
- }
-
- }
- void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z) {
- pglVertexAttrib3s(index, x, y, z);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib3s");
- }
- }
-
- }
- void glVertexAttrib3sv (GLuint index, const GLshort *v) {
- pglVertexAttrib3sv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib3sv");
- }
- }
-
- }
- void glVertexAttrib4Nbv (GLuint index, const GLbyte *v) {
- pglVertexAttrib4Nbv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Nbv");
- }
- }
-
- }
- void glVertexAttrib4Niv (GLuint index, const GLint *v) {
- pglVertexAttrib4Niv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Niv");
- }
- }
-
- }
- void glVertexAttrib4Nsv (GLuint index, const GLshort *v) {
- pglVertexAttrib4Nsv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Nsv");
- }
- }
-
- }
- void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
- pglVertexAttrib4Nub(index, x, y, z, w);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Nub");
- }
- }
-
- }
- void glVertexAttrib4Nubv (GLuint index, const GLubyte *v) {
- pglVertexAttrib4Nubv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Nubv");
- }
- }
-
- }
- void glVertexAttrib4Nuiv (GLuint index, const GLuint *v) {
- pglVertexAttrib4Nuiv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Nuiv");
- }
- }
-
- }
- void glVertexAttrib4Nusv (GLuint index, const GLushort *v) {
- pglVertexAttrib4Nusv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4Nusv");
- }
- }
-
- }
- void glVertexAttrib4bv (GLuint index, const GLbyte *v) {
- pglVertexAttrib4bv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4bv");
- }
- }
-
- }
- void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
- pglVertexAttrib4d(index, x, y, z, w);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4d");
- }
- }
-
- }
- void glVertexAttrib4dv (GLuint index, const GLdouble *v) {
- pglVertexAttrib4dv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4dv");
- }
- }
-
- }
- void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- pglVertexAttrib4f(index, x, y, z, w);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4f");
- }
- }
-
- }
- void glVertexAttrib4fv (GLuint index, const GLfloat *v) {
- pglVertexAttrib4fv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4fv");
- }
- }
-
- }
- void glVertexAttrib4iv (GLuint index, const GLint *v) {
- pglVertexAttrib4iv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4iv");
- }
- }
-
- }
- void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
- pglVertexAttrib4s(index, x, y, z, w);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4s");
- }
- }
-
- }
- void glVertexAttrib4sv (GLuint index, const GLshort *v) {
- pglVertexAttrib4sv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4sv");
- }
- }
-
- }
- void glVertexAttrib4ubv (GLuint index, const GLubyte *v) {
- pglVertexAttrib4ubv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4ubv");
- }
- }
-
- }
- void glVertexAttrib4uiv (GLuint index, const GLuint *v) {
- pglVertexAttrib4uiv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4uiv");
- }
- }
-
- }
- void glVertexAttrib4usv (GLuint index, const GLushort *v) {
- pglVertexAttrib4usv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttrib4usv");
- }
- }
-
- }
- void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) {
- pglVertexAttribPointer(index, size, type, normalized, stride, pointer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribPointer");
- }
- }
-
- }
- void glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix2x3fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix2x3fv");
- }
- }
-
- }
- void glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix3x2fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix3x2fv");
- }
- }
-
- }
- void glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix2x4fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix2x4fv");
- }
- }
-
- }
- void glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix4x2fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix4x2fv");
- }
- }
-
- }
- void glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix3x4fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix3x4fv");
- }
- }
-
- }
- void glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- pglUniformMatrix4x3fv(location, count, transpose, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformMatrix4x3fv");
- }
- }
-
- }
- void glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
- pglColorMaski(index, r, g, b, a);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glColorMaski");
- }
- }
-
- }
- void glGetBooleani_v (GLenum target, GLuint index, GLboolean *data) {
- pglGetBooleani_v(target, index, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetBooleani_v");
- }
- }
-
- }
- void glGetIntegeri_v (GLenum target, GLuint index, GLint *data) {
- pglGetIntegeri_v(target, index, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetIntegeri_v");
- }
- }
-
- }
- void glEnablei (GLenum target, GLuint index) {
- pglEnablei(target, index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glEnablei");
- }
- }
-
- }
- void glDisablei (GLenum target, GLuint index) {
- pglDisablei(target, index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDisablei");
- }
- }
-
- }
- GLboolean glIsEnabledi (GLenum target, GLuint index) {
- GLboolean res = pglIsEnabledi(target, index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsEnabledi");
- }
- }
- return res;
- }
- void glBeginTransformFeedback (GLenum primitiveMode) {
- pglBeginTransformFeedback(primitiveMode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBeginTransformFeedback");
- }
- }
-
- }
- void glEndTransformFeedback (void) {
- pglEndTransformFeedback();
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glEndTransformFeedback");
- }
- }
-
- }
- void glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
- pglBindBufferRange(target, index, buffer, offset, size);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindBufferRange");
- }
- }
-
- }
- void glBindBufferBase (GLenum target, GLuint index, GLuint buffer) {
- pglBindBufferBase(target, index, buffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindBufferBase");
- }
- }
-
- }
- void glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) {
- pglTransformFeedbackVaryings(program, count, varyings, bufferMode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTransformFeedbackVaryings");
- }
- }
-
- }
- void glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) {
- pglGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTransformFeedbackVarying");
- }
- }
-
- }
- void glClampColor (GLenum target, GLenum clamp) {
- pglClampColor(target, clamp);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClampColor");
- }
- }
-
- }
- void glBeginConditionalRender (GLuint id, GLenum mode) {
- pglBeginConditionalRender(id, mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBeginConditionalRender");
- }
- }
-
- }
- void glEndConditionalRender (void) {
- pglEndConditionalRender();
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glEndConditionalRender");
- }
- }
-
- }
- void glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) {
- pglVertexAttribIPointer(index, size, type, stride, pointer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribIPointer");
- }
- }
-
- }
- void glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params) {
- pglGetVertexAttribIiv(index, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetVertexAttribIiv");
- }
- }
-
- }
- void glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params) {
- pglGetVertexAttribIuiv(index, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetVertexAttribIuiv");
- }
- }
-
- }
- void glVertexAttribI1i (GLuint index, GLint x) {
- pglVertexAttribI1i(index, x);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI1i");
- }
- }
-
- }
- void glVertexAttribI2i (GLuint index, GLint x, GLint y) {
- pglVertexAttribI2i(index, x, y);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI2i");
- }
- }
-
- }
- void glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z) {
- pglVertexAttribI3i(index, x, y, z);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI3i");
- }
- }
-
- }
- void glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) {
- pglVertexAttribI4i(index, x, y, z, w);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4i");
- }
- }
-
- }
- void glVertexAttribI1ui (GLuint index, GLuint x) {
- pglVertexAttribI1ui(index, x);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI1ui");
- }
- }
-
- }
- void glVertexAttribI2ui (GLuint index, GLuint x, GLuint y) {
- pglVertexAttribI2ui(index, x, y);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI2ui");
- }
- }
-
- }
- void glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z) {
- pglVertexAttribI3ui(index, x, y, z);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI3ui");
- }
- }
-
- }
- void glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
- pglVertexAttribI4ui(index, x, y, z, w);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4ui");
- }
- }
-
- }
- void glVertexAttribI1iv (GLuint index, const GLint *v) {
- pglVertexAttribI1iv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI1iv");
- }
- }
-
- }
- void glVertexAttribI2iv (GLuint index, const GLint *v) {
- pglVertexAttribI2iv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI2iv");
- }
- }
-
- }
- void glVertexAttribI3iv (GLuint index, const GLint *v) {
- pglVertexAttribI3iv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI3iv");
- }
- }
-
- }
- void glVertexAttribI4iv (GLuint index, const GLint *v) {
- pglVertexAttribI4iv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4iv");
- }
- }
-
- }
- void glVertexAttribI1uiv (GLuint index, const GLuint *v) {
- pglVertexAttribI1uiv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI1uiv");
- }
- }
-
- }
- void glVertexAttribI2uiv (GLuint index, const GLuint *v) {
- pglVertexAttribI2uiv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI2uiv");
- }
- }
-
- }
- void glVertexAttribI3uiv (GLuint index, const GLuint *v) {
- pglVertexAttribI3uiv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI3uiv");
- }
- }
-
- }
- void glVertexAttribI4uiv (GLuint index, const GLuint *v) {
- pglVertexAttribI4uiv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4uiv");
- }
- }
-
- }
- void glVertexAttribI4bv (GLuint index, const GLbyte *v) {
- pglVertexAttribI4bv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4bv");
- }
- }
-
- }
- void glVertexAttribI4sv (GLuint index, const GLshort *v) {
- pglVertexAttribI4sv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4sv");
- }
- }
-
- }
- void glVertexAttribI4ubv (GLuint index, const GLubyte *v) {
- pglVertexAttribI4ubv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4ubv");
- }
- }
-
- }
- void glVertexAttribI4usv (GLuint index, const GLushort *v) {
- pglVertexAttribI4usv(index, v);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribI4usv");
- }
- }
-
- }
- void glGetUniformuiv (GLuint program, GLint location, GLuint *params) {
- pglGetUniformuiv(program, location, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetUniformuiv");
- }
- }
-
- }
- void glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name) {
- pglBindFragDataLocation(program, color, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindFragDataLocation");
- }
- }
-
- }
- GLint glGetFragDataLocation (GLuint program, const GLchar *name) {
- GLint res = pglGetFragDataLocation(program, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetFragDataLocation");
- }
- }
- return res;
- }
- void glUniform1ui (GLint location, GLuint v0) {
- pglUniform1ui(location, v0);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform1ui");
- }
- }
-
- }
- void glUniform2ui (GLint location, GLuint v0, GLuint v1) {
- pglUniform2ui(location, v0, v1);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform2ui");
- }
- }
-
- }
- void glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) {
- pglUniform3ui(location, v0, v1, v2);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform3ui");
- }
- }
-
- }
- void glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
- pglUniform4ui(location, v0, v1, v2, v3);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform4ui");
- }
- }
-
- }
- void glUniform1uiv (GLint location, GLsizei count, const GLuint *value) {
- pglUniform1uiv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform1uiv");
- }
- }
-
- }
- void glUniform2uiv (GLint location, GLsizei count, const GLuint *value) {
- pglUniform2uiv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform2uiv");
- }
- }
-
- }
- void glUniform3uiv (GLint location, GLsizei count, const GLuint *value) {
- pglUniform3uiv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform3uiv");
- }
- }
-
- }
- void glUniform4uiv (GLint location, GLsizei count, const GLuint *value) {
- pglUniform4uiv(location, count, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniform4uiv");
- }
- }
-
- }
- void glTexParameterIiv (GLenum target, GLenum pname, const GLint *params) {
- pglTexParameterIiv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexParameterIiv");
- }
- }
-
- }
- void glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params) {
- pglTexParameterIuiv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexParameterIuiv");
- }
- }
-
- }
- void glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params) {
- pglGetTexParameterIiv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexParameterIiv");
- }
- }
-
- }
- void glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params) {
- pglGetTexParameterIuiv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetTexParameterIuiv");
- }
- }
-
- }
- void glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value) {
- pglClearBufferiv(buffer, drawbuffer, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearBufferiv");
- }
- }
-
- }
- void glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value) {
- pglClearBufferuiv(buffer, drawbuffer, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearBufferuiv");
- }
- }
-
- }
- void glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value) {
- pglClearBufferfv(buffer, drawbuffer, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearBufferfv");
- }
- }
-
- }
- void glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
- pglClearBufferfi(buffer, drawbuffer, depth, stencil);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClearBufferfi");
- }
- }
-
- }
- const GLubyte * glGetStringi (GLenum name, GLuint index) {
- const GLubyte * res = pglGetStringi(name, index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetStringi");
- }
- }
- return res;
- }
- GLboolean glIsRenderbuffer (GLuint renderbuffer) {
- GLboolean res = pglIsRenderbuffer(renderbuffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsRenderbuffer");
- }
- }
- return res;
- }
- void glBindRenderbuffer (GLenum target, GLuint renderbuffer) {
- pglBindRenderbuffer(target, renderbuffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindRenderbuffer");
- }
- }
-
- }
- void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) {
- pglDeleteRenderbuffers(n, renderbuffers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteRenderbuffers");
- }
- }
-
- }
- void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) {
- pglGenRenderbuffers(n, renderbuffers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenRenderbuffers");
- }
- }
-
- }
- void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
- pglRenderbufferStorage(target, internalformat, width, height);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glRenderbufferStorage");
- }
- }
-
- }
- void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) {
- pglGetRenderbufferParameteriv(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetRenderbufferParameteriv");
- }
- }
-
- }
- GLboolean glIsFramebuffer (GLuint framebuffer) {
- GLboolean res = pglIsFramebuffer(framebuffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsFramebuffer");
- }
- }
- return res;
- }
- void glBindFramebuffer (GLenum target, GLuint framebuffer) {
- pglBindFramebuffer(target, framebuffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindFramebuffer");
- }
- }
-
- }
- void glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) {
- pglDeleteFramebuffers(n, framebuffers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteFramebuffers");
- }
- }
-
- }
- void glGenFramebuffers (GLsizei n, GLuint *framebuffers) {
- pglGenFramebuffers(n, framebuffers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenFramebuffers");
- }
- }
-
- }
- GLenum glCheckFramebufferStatus (GLenum target) {
- GLenum res = pglCheckFramebufferStatus(target);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCheckFramebufferStatus");
- }
- }
- return res;
- }
- void glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
- pglFramebufferTexture1D(target, attachment, textarget, texture, level);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFramebufferTexture1D");
- }
- }
-
- }
- void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
- pglFramebufferTexture2D(target, attachment, textarget, texture, level);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFramebufferTexture2D");
- }
- }
-
- }
- void glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
- pglFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFramebufferTexture3D");
- }
- }
-
- }
- void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
- pglFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFramebufferRenderbuffer");
- }
- }
-
- }
- void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) {
- pglGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetFramebufferAttachmentParameteriv");
- }
- }
-
- }
- void glGenerateMipmap (GLenum target) {
- pglGenerateMipmap(target);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenerateMipmap");
- }
- }
-
- }
- void glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
- pglBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBlitFramebuffer");
- }
- }
-
- }
- void glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
- pglRenderbufferStorageMultisample(target, samples, internalformat, width, height);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glRenderbufferStorageMultisample");
- }
- }
-
- }
- void glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
- pglFramebufferTextureLayer(target, attachment, texture, level, layer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFramebufferTextureLayer");
- }
- }
-
- }
- void * glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
- void * res = pglMapBufferRange(target, offset, length, access);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glMapBufferRange");
- }
- }
- return res;
- }
- void glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) {
- pglFlushMappedBufferRange(target, offset, length);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFlushMappedBufferRange");
- }
- }
-
- }
- void glBindVertexArray (GLuint array) {
- pglBindVertexArray(array);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindVertexArray");
- }
- }
-
- }
- void glDeleteVertexArrays (GLsizei n, const GLuint *arrays) {
- pglDeleteVertexArrays(n, arrays);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteVertexArrays");
- }
- }
-
- }
- void glGenVertexArrays (GLsizei n, GLuint *arrays) {
- pglGenVertexArrays(n, arrays);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenVertexArrays");
- }
- }
-
- }
- GLboolean glIsVertexArray (GLuint array) {
- GLboolean res = pglIsVertexArray(array);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsVertexArray");
- }
- }
- return res;
- }
- void glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
- pglDrawArraysInstanced(mode, first, count, instancecount);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawArraysInstanced");
- }
- }
-
- }
- void glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) {
- pglDrawElementsInstanced(mode, count, type, indices, instancecount);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawElementsInstanced");
- }
- }
-
- }
- void glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer) {
- pglTexBuffer(target, internalformat, buffer);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexBuffer");
- }
- }
-
- }
- void glPrimitiveRestartIndex (GLuint index) {
- pglPrimitiveRestartIndex(index);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glPrimitiveRestartIndex");
- }
- }
-
- }
- void glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
- pglCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glCopyBufferSubData");
- }
- }
-
- }
- void glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) {
- pglGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetUniformIndices");
- }
- }
-
- }
- void glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) {
- pglGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetActiveUniformsiv");
- }
- }
-
- }
- void glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) {
- pglGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetActiveUniformName");
- }
- }
-
- }
- GLuint glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName) {
- GLuint res = pglGetUniformBlockIndex(program, uniformBlockName);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetUniformBlockIndex");
- }
- }
- return res;
- }
- void glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) {
- pglGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetActiveUniformBlockiv");
- }
- }
-
- }
- void glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) {
- pglGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetActiveUniformBlockName");
- }
- }
-
- }
- void glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
- pglUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glUniformBlockBinding");
- }
- }
-
- }
- void glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
- pglDrawElementsBaseVertex(mode, count, type, indices, basevertex);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawElementsBaseVertex");
- }
- }
-
- }
- void glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
- pglDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawRangeElementsBaseVertex");
- }
- }
-
- }
- void glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
- pglDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDrawElementsInstancedBaseVertex");
- }
- }
-
- }
- void glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex) {
- pglMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glMultiDrawElementsBaseVertex");
- }
- }
-
- }
- void glProvokingVertex (GLenum mode) {
- pglProvokingVertex(mode);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glProvokingVertex");
- }
- }
-
- }
- GLsync glFenceSync (GLenum condition, GLbitfield flags) {
- GLsync res = pglFenceSync(condition, flags);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFenceSync");
- }
- }
- return res;
- }
- GLboolean glIsSync (GLsync sync) {
- GLboolean res = pglIsSync(sync);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsSync");
- }
- }
- return res;
- }
- void glDeleteSync (GLsync sync) {
- pglDeleteSync(sync);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteSync");
- }
- }
-
- }
- GLenum glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) {
- GLenum res = pglClientWaitSync(sync, flags, timeout);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glClientWaitSync");
- }
- }
- return res;
- }
- void glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) {
- pglWaitSync(sync, flags, timeout);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glWaitSync");
- }
- }
-
- }
- void glGetInteger64v (GLenum pname, GLint64 *data) {
- pglGetInteger64v(pname, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetInteger64v");
- }
- }
-
- }
- void glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
- pglGetSynciv(sync, pname, bufSize, length, values);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetSynciv");
- }
- }
-
- }
- void glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data) {
- pglGetInteger64i_v(target, index, data);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetInteger64i_v");
- }
- }
-
- }
- void glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params) {
- pglGetBufferParameteri64v(target, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetBufferParameteri64v");
- }
- }
-
- }
- void glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level) {
- pglFramebufferTexture(target, attachment, texture, level);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glFramebufferTexture");
- }
- }
-
- }
- void glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
- pglTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexImage2DMultisample");
- }
- }
-
- }
- void glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
- pglTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glTexImage3DMultisample");
- }
- }
-
- }
- void glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val) {
- pglGetMultisamplefv(pname, index, val);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetMultisamplefv");
- }
- }
-
- }
- void glSampleMaski (GLuint maskNumber, GLbitfield mask) {
- pglSampleMaski(maskNumber, mask);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSampleMaski");
- }
- }
-
- }
- void glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) {
- pglBindFragDataLocationIndexed(program, colorNumber, index, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindFragDataLocationIndexed");
- }
- }
-
- }
- GLint glGetFragDataIndex (GLuint program, const GLchar *name) {
- GLint res = pglGetFragDataIndex(program, name);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetFragDataIndex");
- }
- }
- return res;
- }
- void glGenSamplers (GLsizei count, GLuint *samplers) {
- pglGenSamplers(count, samplers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGenSamplers");
- }
- }
-
- }
- void glDeleteSamplers (GLsizei count, const GLuint *samplers) {
- pglDeleteSamplers(count, samplers);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glDeleteSamplers");
- }
- }
-
- }
- GLboolean glIsSampler (GLuint sampler) {
- GLboolean res = pglIsSampler(sampler);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glIsSampler");
- }
- }
- return res;
- }
- void glBindSampler (GLuint unit, GLuint sampler) {
- pglBindSampler(unit, sampler);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glBindSampler");
- }
- }
-
- }
- void glSamplerParameteri (GLuint sampler, GLenum pname, GLint param) {
- pglSamplerParameteri(sampler, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSamplerParameteri");
- }
- }
-
- }
- void glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param) {
- pglSamplerParameteriv(sampler, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSamplerParameteriv");
- }
- }
-
- }
- void glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) {
- pglSamplerParameterf(sampler, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSamplerParameterf");
- }
- }
-
- }
- void glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param) {
- pglSamplerParameterfv(sampler, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSamplerParameterfv");
- }
- }
-
- }
- void glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param) {
- pglSamplerParameterIiv(sampler, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSamplerParameterIiv");
- }
- }
-
- }
- void glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param) {
- pglSamplerParameterIuiv(sampler, pname, param);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glSamplerParameterIuiv");
- }
- }
-
- }
- void glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params) {
- pglGetSamplerParameteriv(sampler, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetSamplerParameteriv");
- }
- }
-
- }
- void glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params) {
- pglGetSamplerParameterIiv(sampler, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetSamplerParameterIiv");
- }
- }
-
- }
- void glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params) {
- pglGetSamplerParameterfv(sampler, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetSamplerParameterfv");
- }
- }
-
- }
- void glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params) {
- pglGetSamplerParameterIuiv(sampler, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetSamplerParameterIuiv");
- }
- }
-
- }
- void glQueryCounter (GLuint id, GLenum target) {
- pglQueryCounter(id, target);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glQueryCounter");
- }
- }
-
- }
- void glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params) {
- pglGetQueryObjecti64v(id, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetQueryObjecti64v");
- }
- }
-
- }
- void glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params) {
- pglGetQueryObjectui64v(id, pname, params);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glGetQueryObjectui64v");
- }
- }
-
- }
- void glVertexAttribDivisor (GLuint index, GLuint divisor) {
- pglVertexAttribDivisor(index, divisor);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribDivisor");
- }
- }
-
- }
- void glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) {
- pglVertexAttribP1ui(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP1ui");
- }
- }
-
- }
- void glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
- pglVertexAttribP1uiv(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP1uiv");
- }
- }
-
- }
- void glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) {
- pglVertexAttribP2ui(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP2ui");
- }
- }
-
- }
- void glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
- pglVertexAttribP2uiv(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP2uiv");
- }
- }
-
- }
- void glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) {
- pglVertexAttribP3ui(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP3ui");
- }
- }
-
- }
- void glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
- pglVertexAttribP3uiv(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP3uiv");
- }
- }
-
- }
- void glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) {
- pglVertexAttribP4ui(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP4ui");
- }
- }
-
- }
- void glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
- pglVertexAttribP4uiv(index, type, normalized, value);
- if (checkError) {
- GLenum err = pglGetError();
- if (err != GL_NO_ERROR) {
- panic(err, "glVertexAttribP4uiv");
- }
- }
-
- }
|