Go 3D Game Engine http://g3n.rocks
Fork from https://github.com/g3n/engine
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6 anos atrás | |
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| animation | 7 anos atrás | |
| audio | 7 anos atrás | |
| camera | 7 anos atrás | |
| core | 7 anos atrás | |
| experimental | 7 anos atrás | |
| geometry | 6 anos atrás | |
| gls | 6 anos atrás | |
| graphic | 7 anos atrás | |
| gui | 6 anos atrás | |
| light | 6 anos atrás | |
| loader | 7 anos atrás | |
| material | 6 anos atrás | |
| math32 | 6 anos atrás | |
| renderer | 7 anos atrás | |
| text | 7 anos atrás | |
| texture | 6 anos atrás | |
| tools | 6 anos atrás | |
| util | 6 anos atrás | |
| window | 6 anos atrás | |
| .gitattributes | 7 anos atrás | |
| LICENSE | 8 anos atrás | |
| README.md | 7 anos atrás |

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G3N (pronounced "gen") is an OpenGL 3D Game Engine written in Go. It can be used to write cross-platform Go applications that show rich and dynamic 3D representations - not just games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL.
### To see G3N in action try the G3N demo or the Gokoban award winning game.
<img style="float: right;" src="https://raw.githubusercontent.com/g3n/g3nd/master/data/images/g3nd_screenshots.png" alt="G3ND In Action"/>
## Highlighted Projects
Gokoban - 3D Puzzle Game (1st place in the 2017 Gopher Game Jam)
## Dependencies
Go 1.8+ is required. The engine also requires the system to have an OpenGL driver and a GCC-compatible C compiler.
On Unix-based systems the engine depends on some C libraries that can be installed using the appropriate distribution package manager. See below for OS specific requirements.
### Ubuntu/Debian-like
$ sudo apt-get install xorg-dev libgl1-mesa-dev libopenal1 libopenal-dev libvorbis0a libvorbis-dev libvorbisfile3
### Fedora
$ sudo dnf -y install xorg-x11-proto-devel mesa-libGL mesa-libGL-devel openal-soft openal-soft-devel libvorbis libvorbis-devel glfw-devel libXi-devel
### CentOS 7
Enable the EPEL repository:
$ sudo yum -y install https://dl.fedoraproject.org/pub/epel/epel-release-latest-7.noarch.rpm
Then install the same packages as for Fedora - remember to use yum instead of dnf for the package installation command.
### Windows
The necessary audio libraries sources and DLLs are supplied but they need to be installed manually. Please see Audio libraries for Windows for details. We tested the Windows build using the mingw-w64 toolchain (you can download this file in particular).
### macOS
Install the development files of OpenAL and Vorbis using Homebrew:
brew install libvorbis openal-soft
## Installation
The following command will download and install the engine along with all its Go dependencies:
go get -u github.com/g3n/engine/...
## Features
<img style="float: right;" src="https://github.com/g3n/g3n.github.io/raw/master/img/g3n_banner_small.png" alt="G3N Banner"/>
## Hello G3N
The code below is a basic "hello world" application
(hellog3n)
that shows a blue torus.
You can download and install hellog3n via:
go get -u github.com/g3n/demos/hellog3n
For more complex demos please see the G3N demo program.
package main
import (
"github.com/g3n/engine/util/application"
"github.com/g3n/engine/geometry"
"github.com/g3n/engine/material"
"github.com/g3n/engine/math32"
"github.com/g3n/engine/graphic"
"github.com/g3n/engine/light"
)
func main() {
app, _ := application.Create(application.Options{
Title: "Hello G3N",
Width: 800,
Height: 600,
})
// Create a blue torus and add it to the scene
geom := geometry.NewTorus(1, .4, 12, 32, math32.Pi*2)
mat := material.NewPhong(math32.NewColor("DarkBlue"))
torusMesh := graphic.NewMesh(geom, mat)
app.Scene().Add(torusMesh)
// Add lights to the scene
ambientLight := light.NewAmbient(&math32.Color{1.0, 1.0, 1.0}, 0.8)
app.Scene().Add(ambientLight)
pointLight := light.NewPoint(&math32.Color{1, 1, 1}, 5.0)
pointLight.SetPosition(1, 0, 2)
app.Scene().Add(pointLight)
// Add an axis helper to the scene
axis := graphic.NewAxisHelper(0.5)
app.Scene().Add(axis)
app.CameraPersp().SetPosition(0, 0, 3)
app.Run()
}
<img style="float: right;" src="https://github.com/g3n/demos/blob/master/hellog3n/screenshot.png" alt="hellog3n Screenshot"/>
## Documentation
The complete engine API reference can be found here: .
There is also the beginning of a Getting Started Guide, and a newly created list of Guides and Tutorials:
Along with those, a good way to learn how to use the engine is to see the source code of G3ND - the G3N demo.
## Contributing
If you find a bug or create a new feature you are encouraged to send pull requests!
## Community
Join our channel on Gophers Slack (Click here to register for Gophers Slack). It's a great way to have your questions answered quickly by the G3N community.