Daniel Salvadori 0aab5201c3 Fix gnarly shader problem (camDir should not be normalized before interpolation) 6 лет назад
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include 973727e925 Make Phong the Standard material. 6 лет назад
README.md f2e8d9152f changing shaders preprocessing... 8 лет назад
basic_fragment.glsl 973727e925 Make Phong the Standard material. 6 лет назад
basic_vertex.glsl 973727e925 Make Phong the Standard material. 6 лет назад
panel_fragment.glsl 973727e925 Make Phong the Standard material. 6 лет назад
panel_vertex.glsl 973727e925 Make Phong the Standard material. 6 лет назад
physical_fragment.glsl 973727e925 Make Phong the Standard material. 6 лет назад
physical_vertex.glsl 973727e925 Make Phong the Standard material. 6 лет назад
point_fragment.glsl 973727e925 Make Phong the Standard material. 6 лет назад
point_vertex.glsl 973727e925 Make Phong the Standard material. 6 лет назад
shaders.go 9e48c7ee3e cleanup/docs 7 лет назад
sources.go 0aab5201c3 Fix gnarly shader problem (camDir should not be normalized before interpolation) 6 лет назад
standard_fragment.glsl 0aab5201c3 Fix gnarly shader problem (camDir should not be normalized before interpolation) 6 лет назад
standard_vertex.glsl 0aab5201c3 Fix gnarly shader problem (camDir should not be normalized before interpolation) 6 лет назад

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".