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- // Copyright 2016 The G3N Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package math32
- // Box2 represents a 2D bounding box defined by two points:
- // the point with minimum coordinates and the point with maximum coordinates.
- type Box2 struct {
- min Vector2
- max Vector2
- }
- // NewBox2 creates and returns a pointer to a new Box2 defined
- // by its minimum and maximum coordinates.
- func NewBox2(min, max *Vector2) *Box2 {
- b := new(Box2)
- b.Set(min, max)
- return b
- }
- // Set sets this bounding box minimum and maximum coordinates.
- // Returns pointer to this updated bounding box.
- func (b *Box2) Set(min, max *Vector2) *Box2 {
- if min != nil {
- b.min = *min
- } else {
- b.min.Set(Infinity, Infinity)
- }
- if max != nil {
- b.max = *max
- } else {
- b.max.Set(-Infinity, -Infinity)
- }
- return b
- }
- // SetFromPoints set this bounding box from the specified array of points.
- // Returns pointer to this updated bounding box.
- func (b *Box2) SetFromPoints(points []*Vector2) *Box2 {
- b.MakeEmpty()
- for i := 0; i < len(points); i++ {
- b.ExpandByPoint(points[i])
- }
- return b
- }
- // SetFromCenterAndSize set this bounding box from a center point and size.
- // Size is a vector from the minimum point to the maximum point.
- // Returns pointer to this updated bounding box.
- func (b *Box2) SetFromCenterAndSize(center, size *Vector2) *Box2 {
- var v1 Vector2
- halfSize := v1.Copy(size).MultiplyScalar(0.5)
- b.min.Copy(center).Sub(halfSize)
- b.max.Copy(center).Add(halfSize)
- return b
- }
- // Copy copy other to this bounding box.
- // Returns pointer to this updated bounding box.
- func (b *Box2) Copy(box *Box2) *Box2 {
- b.min = box.min
- b.max = box.max
- return b
- }
- // MakeEmpty set this bounding box to empty.
- // Returns pointer to this updated bounding box.
- func (b *Box2) MakeEmpty() *Box2 {
- b.min.X = Infinity
- b.min.Y = Infinity
- b.max.X = -Infinity
- b.max.Y = -Infinity
- return b
- }
- // Empty returns if this bounding box is empty.
- func (b *Box2) Empty() bool {
- return (b.max.X < b.min.X) || (b.max.Y < b.min.Y)
- }
- // Center calculates the center point of this bounding box and
- // stores its pointer to optionalTarget, if not nil, and also returns it.
- func (b *Box2) Center(optionalTarget *Vector2) *Vector2 {
- var result *Vector2
- if optionalTarget == nil {
- result = NewVector2(0, 0)
- } else {
- result = optionalTarget
- }
- return result.AddVectors(&b.min, &b.max).MultiplyScalar(0.5)
- }
- // Size calculates the size of this bounding box: the vector from
- // its minimum point to its maximum point.
- // Store pointer to the calculated size into optionalTarget, if not nil,
- // and also returns it.
- func (b *Box2) Size(optionalTarget *Vector2) *Vector2 {
- var result *Vector2
- if optionalTarget == nil {
- result = NewVector2(0, 0)
- } else {
- result = optionalTarget
- }
- return result.SubVectors(&b.min, &b.max)
- }
- // ExpandByPoint may expand this bounding box to include the specified point.
- // Returns pointer to this updated bounding box.
- func (b *Box2) ExpandByPoint(point *Vector2) *Box2 {
- b.min.Min(point)
- b.max.Max(point)
- return b
- }
- // ExpandByVector expands this bounding box by the specified vector.
- // Returns pointer to this updated bounding box.
- func (b *Box2) ExpandByVector(vector *Vector2) *Box2 {
- b.min.Sub(vector)
- b.max.Add(vector)
- return b
- }
- // ExpandByScalar expands this bounding box by the specified scalar.
- // Returns pointer to this updated bounding box.
- func (b *Box2) ExpandByScalar(scalar float32) *Box2 {
- b.min.AddScalar(-scalar)
- b.max.AddScalar(scalar)
- return b
- }
- // ContainsPoint returns if this bounding box contains the specified point.
- func (b *Box2) ContainsPoint(point *Vector2) bool {
- if point.X < b.min.X || point.X > b.max.X ||
- point.Y < b.min.Y || point.Y > b.max.Y {
- return false
- }
- return true
- }
- // ContainsBox returns if this bounding box contains other box.
- func (b *Box2) ContainsBox(other *Box2) bool {
- if (b.min.X <= other.min.X) && (other.max.X <= b.max.X) &&
- (b.min.Y <= other.min.Y) && (other.max.Y <= b.max.Y) {
- return true
- }
- return false
- }
- // IsIntersectionBox returns if other box intersects this one.
- func (b *Box2) IsIntersectionBox(other *Box2) bool {
- // using 6 splitting planes to rule out intersections.
- if other.max.X < b.min.X || other.min.X > b.max.X ||
- other.max.Y < b.min.Y || other.min.Y > b.max.Y {
- return false
- }
- return true
- }
- // ClampPoint calculates a new point which is the specified point clamped inside this box.
- // Stores the pointer to this new point into optionaTarget, if not nil, and also returns it.
- func (b *Box2) ClampPoint(point *Vector2, optionalTarget *Vector2) *Vector2 {
- var result *Vector2
- if optionalTarget == nil {
- result = NewVector2(0, 0)
- } else {
- result = optionalTarget
- }
- return result.Copy(point).Clamp(&b.min, &b.max)
- }
- // DistanceToPoint returns the distance from this box to the specified point.
- func (b *Box2) DistanceToPoint(point *Vector2) float32 {
- v1 := NewVector2(0, 0)
- clampedPoint := v1.Copy(point).Clamp(&b.min, &b.max)
- return clampedPoint.Sub(point).Length()
- }
- // Intersect sets this box to the intersection with other box.
- // Returns pointer to this updated bounding box.
- func (b *Box2) Intersect(other *Box2) *Box2 {
- b.min.Max(&other.min)
- b.max.Min(&other.max)
- return b
- }
- // Union set this box to the union with other box.
- // Returns pointer to this updated bounding box.
- func (b *Box2) Union(other *Box2) *Box2 {
- b.min.Min(&other.min)
- b.max.Max(&other.max)
- return b
- }
- // Translate translates the position of this box by offset.
- // Returns pointer to this updated box.
- func (b *Box2) Translate(offset *Vector2) *Box2 {
- b.min.Add(offset)
- b.max.Add(offset)
- return b
- }
- // Equals returns if this box is equal to other
- func (b *Box2) Equals(other *Box2) bool {
- return other.min.Equals(&b.min) && other.max.Equals(&b.max)
- }
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