// Copyright 2016 The G3N Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package shader func init() { AddShader("shaderBasicVertex", shaderBasicVertex) AddShader("shaderBasicFrag", shaderBasicFrag) AddProgram("shaderBasic", "shaderBasicVertex", "shaderBasicFrag") } // // Vertex Shader template // const shaderBasicVertex = ` #version {{.Version}} {{template "attributes" .}} {{template "material" .}} // Model uniforms uniform mat4 MVP; // Final output color for fragment shader out vec3 Color; void main() { Color = VertexColor; gl_Position = MVP * vec4(VertexPosition, 1.0); } ` // // Fragment Shader template // const shaderBasicFrag = ` #version {{.Version}} in vec3 Color; out vec4 FragColor; void main() { FragColor = vec4(Color, 1.0); } `