// Copyright 2016 The G3N Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package physics implements a basic physics engine. package physics import ( "github.com/g3n/engine/core" "github.com/g3n/engine/math32" "github.com/g3n/engine/geometry" "github.com/g3n/engine/gls" "github.com/g3n/engine/graphic" "github.com/g3n/engine/material" "github.com/g3n/engine/experimental/physics/collision" ) // This file contains helpful infrastructure for debugging physics type DebugHelper struct { } func ShowWorldFace(scene *core.Node, face []math32.Vector3, color *math32.Color) { if len(face) == 0 { return } vertices := math32.NewArrayF32(0, 16) for i := range face { vertices.AppendVector3(&face[i]) } vertices.AppendVector3(&face[0]) geom := geometry.NewGeometry() geom.AddVBO(gls.NewVBO(vertices).AddAttrib(gls.VertexPosition)) mat := material.NewStandard(color) faceGraphic := graphic.NewLineStrip(geom, mat) scene.Add(faceGraphic) } func ShowPenAxis(scene *core.Node, axis *math32.Vector3) {//}, min, max float32) { vertices := math32.NewArrayF32(0, 16) size := float32(100) minPoint := axis.Clone().MultiplyScalar(size) maxPoint := axis.Clone().MultiplyScalar(-size) //vertices.AppendVector3(minPoint.Clone().SetX(minPoint.X - size)) //vertices.AppendVector3(minPoint.Clone().SetX(minPoint.X + size)) //vertices.AppendVector3(minPoint.Clone().SetY(minPoint.Y - size)) //vertices.AppendVector3(minPoint.Clone().SetY(minPoint.Y + size)) //vertices.AppendVector3(minPoint.Clone().SetZ(minPoint.Z - size)) //vertices.AppendVector3(minPoint.Clone().SetZ(minPoint.Z + size)) vertices.AppendVector3(minPoint) //vertices.AppendVector3(maxPoint.Clone().SetX(maxPoint.X - size)) //vertices.AppendVector3(maxPoint.Clone().SetX(maxPoint.X + size)) //vertices.AppendVector3(maxPoint.Clone().SetY(maxPoint.Y - size)) //vertices.AppendVector3(maxPoint.Clone().SetY(maxPoint.Y + size)) //vertices.AppendVector3(maxPoint.Clone().SetZ(maxPoint.Z - size)) //vertices.AppendVector3(maxPoint.Clone().SetZ(maxPoint.Z + size)) vertices.AppendVector3(maxPoint) geom := geometry.NewGeometry() geom.AddVBO(gls.NewVBO(vertices).AddAttrib(gls.VertexPosition)) mat := material.NewStandard(&math32.Color{1,1,1}) faceGraphic := graphic.NewLines(geom, mat) scene.Add(faceGraphic) } func ShowContact(scene *core.Node, contact *collision.Contact) { vertices := math32.NewArrayF32(0, 16) size := float32(0.0005) otherPoint := contact.Point.Clone().Add(contact.Normal.Clone().MultiplyScalar(-contact.Depth)) vertices.AppendVector3(contact.Point.Clone().SetX(contact.Point.X - size)) vertices.AppendVector3(contact.Point.Clone().SetX(contact.Point.X + size)) vertices.AppendVector3(contact.Point.Clone().SetY(contact.Point.Y - size)) vertices.AppendVector3(contact.Point.Clone().SetY(contact.Point.Y + size)) vertices.AppendVector3(contact.Point.Clone().SetZ(contact.Point.Z - size)) vertices.AppendVector3(contact.Point.Clone().SetZ(contact.Point.Z + size)) vertices.AppendVector3(contact.Point.Clone()) vertices.AppendVector3(otherPoint) geom := geometry.NewGeometry() geom.AddVBO(gls.NewVBO(vertices).AddAttrib(gls.VertexPosition)) mat := material.NewStandard(&math32.Color{0,0,1}) faceGraphic := graphic.NewLines(geom, mat) scene.Add(faceGraphic) }