package app import ( "flag" "fmt" "runtime" "github.com/g3n/engine/audio/al" "github.com/g3n/engine/audio/ov" "github.com/g3n/engine/audio/vorbis" "github.com/g3n/engine/camera" "github.com/g3n/engine/camera/control" "github.com/g3n/engine/core" "github.com/g3n/engine/gls" "github.com/g3n/engine/gui" "github.com/g3n/engine/light" "github.com/g3n/engine/math32" "github.com/g3n/engine/renderer" "github.com/g3n/engine/util/logger" "github.com/g3n/engine/window" ) type App struct { win window.IWindow // Application window gl *gls.GLS // OpenGL state log *logger.Logger // Default application logger renderer *renderer.Renderer // Renderer object camPersp *camera.Perspective // Perspective camera camOrtho *camera.Orthographic // Orthographic camera camera camera.ICamera // Current camera orbit *control.OrbitControl // Camera orbit controller ambLight *light.Ambient // Default ambient light audio bool // Audio available vorbis bool // Vorbis decoder available audioEFX bool // Audio effect extension support available audioDev *al.Device // Audio player device captureDev *al.Device // Audio capture device frameRater *FrameRater // Render loop frame rater scene *core.Node // Node container for 3D tests guiroot *gui.Root // Gui root panel oCpuProfile *string } type Options struct { WinHeight int // Initial window height. Uses screen width if 0 WinWidth int // Initial window width. Uses screen height if 0 VersionMajor int // Application version major VersionMinor int // Application version minor LogLevel int // Initial log level EnableFlags bool // Enable command line flags TargetFPS uint // Desired FPS } // appInstance contains the pointer to the single Application instance var appInstance *App // Creates creates and returns the application object using the specified name for // the window title and log messages // This functions must be called only once. func Create(name string, ops Options) (*App, error) { if appInstance != nil { return nil, fmt.Errorf("Application already created") } app := new(App) if ops.EnableFlags { app.oCpuProfile = flag.String("cpuprofile", "", "Activate cpu profiling writing profile to the specified file") flag.Parse() } // Creates application logger app.log = logger.New(name, nil) app.log.AddWriter(logger.NewConsole(false)) app.log.SetFormat(logger.FTIME | logger.FMICROS) app.log.SetLevel(ops.LogLevel) app.log.Info("%s v%d.%d starting", name, ops.VersionMajor, ops.VersionMinor) // Window event handling must run on the main OS thread runtime.LockOSThread() // Creates window and sets it as the current context win, err := window.New("glfw", 10, 10, name, false) if err != nil { return nil, err } // Sets the window size swidth, sheight := win.GetScreenResolution(nil) if ops.WinWidth != 0 { swidth = ops.WinWidth } if ops.WinHeight != 0 { sheight = ops.WinHeight } win.SetSize(swidth, sheight) app.win = win // Create OpenGL state gl, err := gls.New() if err != nil { return nil, err } app.gl = gl cc := math32.NewColor("gray") app.gl.ClearColor(cc.R, cc.G, cc.B, 1) app.gl.Clear(gls.DEPTH_BUFFER_BIT | gls.STENCIL_BUFFER_BIT | gls.COLOR_BUFFER_BIT) // Creates perspective camera width, height := app.win.GetSize() aspect := float32(width) / float32(height) app.camPersp = camera.NewPerspective(65, aspect, 0.01, 1000) // Creates orthographic camera app.camOrtho = camera.NewOrthographic(-2, 2, 2, -2, 0.01, 100) app.camOrtho.SetPosition(0, 0, 3) app.camOrtho.LookAt(&math32.Vector3{0, 0, 0}) app.camOrtho.SetZoom(1.0) // Default camera is perspective app.camera = app.camPersp // Creates orbit camera control // It is important to do this after the root panel subscription // to avoid GUI events being propagated to the orbit control. app.orbit = control.NewOrbitControl(app.camera, app.win) // Creates scene for 3D objects app.scene = core.NewNode() // Creates gui root panel app.guiroot = gui.NewRoot(app.gl, app.win) // Creates renderer app.renderer = renderer.NewRenderer(gl) err = app.renderer.AddDefaultShaders() if err != nil { return nil, fmt.Errorf("Error from AddDefaulShaders:%v", err) } app.renderer.SetScene(app.scene) app.renderer.SetGui(app.guiroot) // Adds white ambient light to the scene app.ambLight = light.NewAmbient(&math32.Color{1.0, 1.0, 1.0}, 0.5) app.scene.Add(app.ambLight) // Create frame rater app.frameRater = NewFrameRater(60) // Subscribe to window resize events app.win.Subscribe(window.OnWindowSize, func(evname string, ev interface{}) { app.OnWindowResize() }) return app, nil } // App returns the application single instance or nil // if the application was not created yet func Get() *App { return appInstance } // Log returns the application logger func (a *App) Log() *logger.Logger { return a.log } // Window returns the application window func (a *App) Window() window.IWindow { return a.win } // Gui returns the current application Gui root panel func (app *App) Gui() *gui.Root { return app.guiroot } // Scene returns the current application 3D scene func (a *App) Scene() *core.Node { return a.scene } // SetScene sets the 3D scene to be rendered func (a *App) SetScene(scene *core.Node) { a.renderer.SetScene(scene) } // SetGui sets the root panel of th3 gui to be rendered func (app *App) SetGui(root *gui.Root) { app.guiroot = root app.renderer.SetGui(app.guiroot) } // CameraPersp returns the application perspective camera func (app *App) CameraPersp() *camera.Perspective { return app.camPersp } // Camera returns the current application camera func (app *App) Camera() camera.ICamera { return app.camera } func (app *App) Renderer() *renderer.Renderer { return app.renderer } // Runs runs the application render loop func (app *App) Run() error { for !app.win.ShouldClose() { // Starts measuring this frame app.frameRater.Start() // Renders the current scene and/or gui rendered, err := app.renderer.Render(app.camera) if err != nil { return err } app.log.Error("render stats:%+v", app.renderer.Stats()) // Poll input events and process them app.win.PollEvents() if rendered { app.win.SwapBuffers() } // Controls the frame rate and updates the FPS for the user app.frameRater.Wait() } return nil } // Quit ends the application func (app *App) Quit() { app.win.SetShouldClose(true) } // OnWindowResize is called when the window resize event is received func (app *App) OnWindowResize() { // Get window size and sets the viewport to the same size width, height := app.win.GetSize() app.gl.Viewport(0, 0, int32(width), int32(height)) // Sets perspective camera aspect ratio aspect := float32(width) / float32(height) app.camPersp.SetAspect(aspect) app.log.Error("app window resize:%v", aspect) // Sets the size of GUI root panel size to the size of the screen if app.guiroot != nil { app.guiroot.SetSize(float32(width), float32(height)) } } // LoadAudioLibs try to load audio libraries func (a *App) LoadAudioLibs() error { // Try to load OpenAL err := al.Load() if err != nil { return err } // Opens default audio device a.audioDev, err = al.OpenDevice("") if a.audioDev == nil { return fmt.Errorf("Error: %s opening OpenAL default device", err) } // Checks for OpenAL effects extension support if al.IsExtensionPresent("ALC_EXT_EFX") { a.audioEFX = true } // Creates audio context with auxiliary sends var attribs []int if a.audioEFX { attribs = []int{al.MAX_AUXILIARY_SENDS, 4} } acx, err := al.CreateContext(a.audioDev, attribs) if err != nil { return fmt.Errorf("Error creating audio context:%s", err) } // Makes the context the current one err = al.MakeContextCurrent(acx) if err != nil { return fmt.Errorf("Error setting audio context current:%s", err) } //log.Info("%s version: %s", al.GetString(al.Vendor), al.GetString(al.Version)) a.audio = true // Ogg Vorbis support err = ov.Load() if err == nil { a.vorbis = true vorbis.Load() } return nil }