# G3N - Go 3D Game Engine [![GoDoc](https://godoc.org/github.com/g3n/engine?status.svg)](https://godoc.org/github.com/g3n/engine) G3N is a basic (for now!) OpenGL 3D game engine written in Go. G3N was heavily inspired and based on the [three.js](https://threejs.org/) Javascript 3D library. ### **To see G3N in action try the [G3N demo](https://github.com/g3n/g3nd).**

G3N Banner

## Highlighted Projects [Gokoban - 3D Puzzle Game (_1st place in the 2017 Gopher Game Jam_)](https://github.com/danaugrs/gokoban) ## Dependencies The engine needs an OpenGL driver installed in the system and on Unix like systems depends on some C libraries that can be installed using the distribution package manager. In all cases it is necessary to have a gcc compatible C compiler installed. * For Ubuntu/Debian-like Linux distributions, install the following packages: * `xorg-dev` * `libgl1-mesa-dev` * `libopenal1` * `libopenal-dev` * `libvorbis0a` * `libvorbis-dev` * `libvorbisfile3` * For CentOS/Fedora-like Linux distributions, install the following packages: * `xorg-x11-devel.x86_64` * `mesa-libGL.x86_64` * `mesa-libGL-devel.x86_64` * `openal-soft.x86_64` * `openal-soft-devel.x86_64` * `libvorbis.x86_64` * `libvorbis-devel.x86_64` * For Windows the necessary audio libraries sources and `dlls` are supplied but they need to be installed manually. Please see [Audio libraries for Windows](audio/windows) for details. We tested the Windows build using the [mingw-w64](https://mingw-w64.org) toolchain. * Currently not tested on OS X. G3N was only tested with Go1.7.4+ ## Installation The following command will download the engine and all its dependencies, compile and install the packages. Make sure your GOPATH is set correctly. `go get -u github.com/g3n/engine/...` ## Features * Hierarchical scene graph. Any node can contain other nodes. * Supports perspective and orthographic cameras. The camera can be controlled by the orbit control which allow zooming, rotation and panning using the mouse or keyboard. * Suports ambient, directional, point and spot lights. Many lights can be added to the scene. * Generators for primitive geometries such as: lines, box, sphere, cylinder and torus. * Geometries can support multimaterials. * Image textures can loaded from GIF, PNG or JPEG files and applied to materials. * Loaders for the following 3D formats: Obj and Collada * Text support allowing loading freetype fonts. * Basic GUI supporting the widgets: label, image, button, checkbox, radiobutton, edit, scrollbar, slider, splitter, list, dropdown, tree, folder, window and layout managers (horizontal box, vertical box, grid, dock) * Spatial audio support allowing playing sound from wave or Ogg Vorbis files. * Users' applications can use their own vertex and fragment shaders. ## Basic application The following code shows a basic G3N application ([hellog3n](https://github.com/g3n/demos/tree/master/hellog3n)) which shows a wireframed sphere rotating. You can install hellog3n using: `go get -u github.com/g3n/demos/hellog3n` For more complex demos please see the [G3N demo program](https://github.com/g3n/g3nd). ```Go package main import ( "github.com/g3n/engine/camera" "github.com/g3n/engine/core" "github.com/g3n/engine/geometry" "github.com/g3n/engine/gls" "github.com/g3n/engine/graphic" "github.com/g3n/engine/light" "github.com/g3n/engine/material" "github.com/g3n/engine/math32" "github.com/g3n/engine/renderer" "github.com/g3n/engine/window" "math" "runtime" ) func main() { // Creates window and OpenGL context wmgr, err := window.Manager("glfw") if err != nil { panic(err) } win, err := wmgr.CreateWindow(800, 600, "Hello G3N", false) if err != nil { panic(err) } // OpenGL functions must be executed in the same thread where // the context was created (by window.New()) runtime.LockOSThread() // Create OpenGL state gs, err := gls.New() if err != nil { panic(err) } // Sets the OpenGL viewport size the same as the window size // This normally should be updated if the window is resized. width, height := win.Size() gs.Viewport(0, 0, int32(width), int32(height)) // Creates scene for 3D objects scene := core.NewNode() // Adds white ambient light to the scene ambLight := light.NewAmbient(&math32.Color{1.0, 1.0, 1.0}, 0.5) scene.Add(ambLight) // Adds a perspective camera to the scene // The camera aspect ratio should be updated if the window is resized. aspect := float32(width) / float32(height) camera := camera.NewPerspective(65, aspect, 0.01, 1000) camera.SetPosition(0, 0, 5) // Add an axis helper to the scene axis := graphic.NewAxisHelper(2) scene.Add(axis) // Creates a wireframe sphere positioned at the center of the scene geom := geometry.NewSphere(2, 16, 16, 0, math.Pi*2, 0, math.Pi) mat := material.NewStandard(math32.NewColor("White")) mat.SetSide(material.SideDouble) mat.SetWireframe(true) sphere := graphic.NewMesh(geom, mat) scene.Add(sphere) // Creates a renderer and adds default shaders rend := renderer.NewRenderer(gs) err = rend.AddDefaultShaders() if err != nil { panic(err) } rend.SetScene(scene) // Sets window background color gs.ClearColor(0, 0, 0, 1.0) // Render loop for !win.ShouldClose() { // Rotates the sphere a bit around the Z axis (up) sphere.AddRotationY(0.005) // Render the scene using the specified camera rend.Render(camera) // Update window and checks for I/O events win.SwapBuffers() wmgr.PollEvents() } } ```

hellog3n Screenshot

## To Do G3N is a basic game engine. There is a lot of things to do. We will soon insert here a list of the most important missing features. ## Documentation For the engine API reference, please use [![GoDoc](https://godoc.org/github.com/g3n/engine?status.svg)](https://godoc.org/github.com/g3n/engine). Currently the best way to learn how to use the engine is to see the source code of the demos from [G3ND](https://github.com/g3n/g3nd). We intend to write in the future documentation topics to build a user guide in the [wiki](https://github.com/g3n/engine/wiki). ## Contributing If you spot a bug or create a new feature you are encouraged to send pull requests. ## Community Join our [channel](https://gophers.slack.com/messages/g3n) on Gophers Slack.