// Copyright 2016 The G3N Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package physics // RigidBody represents a physics-driven solid body. type RigidBody struct { // TODO :) } // NewRigidBody creates and returns a pointer to a new RigidBody. func NewRigidBody() *RigidBody { b := new(RigidBody) return b }