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Godoc Go Report Card

G3N - Go 3D Game Engine

**G3N** (pronounced "gen") is an OpenGL 3D Game Engine written in Go. It can be used to write cross-platform Go applications that show rich and dynamic 3D representations - not just games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through [OpenAL](https://www.openal.org/). ### **To see G3N in action try the [G3N demo](https://github.com/g3n/g3nd) or the [Gokoban](https://github.com/danaugrs/gokoban) award winning game.**

G3ND In Action

## Highlighted Projects Using G3N * [Gokoban - 3D Puzzle Game (_1st place in the 2017 Gopher Game Jam_)](https://github.com/danaugrs/gokoban) * [go-tsne (_dimensionality reduction particularly well suited for visualizing high-dimensional datasets_)](https://github.com/danaugrs/go-tsne) * [G3N Server-Side Rendering](https://github.com/moethu/webg3n) ## Dependencies **Go 1.8+** is required. The engine also requires the system to have an **OpenGL driver** and a **GCC-compatible C compiler**. On Unix-based systems the engine depends on some C libraries that can be installed using the appropriate distribution package manager. See below for OS specific requirements. ### Ubuntu/Debian-like $ sudo apt-get install xorg-dev libgl1-mesa-dev libopenal1 libopenal-dev libvorbis0a libvorbis-dev libvorbisfile3 ### Fedora $ sudo dnf -y install xorg-x11-proto-devel mesa-libGL mesa-libGL-devel openal-soft openal-soft-devel libvorbis libvorbis-devel glfw-devel libXi-devel ### CentOS 7 Enable the EPEL repository: $ sudo yum -y install https://dl.fedoraproject.org/pub/epel/epel-release-latest-7.noarch.rpm Then install the same packages as for Fedora - remember to use `yum` instead of `dnf` for the package installation command. ### Windows We tested the Windows build using the [mingw-w64](https://mingw-w64.org) toolchain (you can download [this file](https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/mingw-builds/8.1.0/threads-posix/seh/x86_64-8.1.0-release-posix-seh-rt_v6-rev0.7z) in particular). The necessary [audio DLLs](audio/windows/bin) are supplied and need to be added to your PATH. If you would like to build the DLLs yourself you can find the libraries' source code and build instructions [here](audio/windows). ### macOS Install the development files of OpenAL and Vorbis using [Homebrew](https://brew.sh/): brew install libvorbis openal-soft ## Installation The following set of commands will download and install the engine along with all its Go dependencies: ``` git clone https://github.com/g3n/engine g3n-engine cd g3n-engine go install ./... ``` ## Features * Cross-platform: Windows, Linux, and macOS. (WebAssembly is 90% complete!) * Integrated GUI (graphical user interface) with many widgets * Hierarchical scene graph - nodes can contain other nodes * 3D spatial audio via OpenAL (.wav, .ogg) * Real-time lighting: ambient, directional, point, and spot lights * Physically-based rendering: fresnel reflectance, geometric occlusion, microfacet distribution * Model loaders: glTF (.gltf, .glb), Wavefront OBJ (.obj), and COLLADA (.dae) * Geometry generators: box, sphere, cylinder, torus, etc... * Geometries support morph targets and multimaterials * Support for animated sprites based on sprite sheets * Perspective and orthographic cameras * Text image generation and support for TrueType fonts * Image textures can be loaded from GIF, PNG or JPEG files * Animation framework for position, rotation, and scale of objects * Support for user-created GLSL shaders: vertex, fragment, and geometry shaders * Integrated basic physics engine (experimental/incomplete) * Support for HiDPI displays

G3N Banner

## Hello G3N The code below is a basic "hello world" application ([hellog3n](https://github.com/g3n/demos/tree/master/hellog3n)) that shows a blue torus and a button that when clicked makes the torus red: ```Go package main import ( "github.com/g3n/engine/app" "github.com/g3n/engine/camera" "github.com/g3n/engine/core" "github.com/g3n/engine/geometry" "github.com/g3n/engine/gls" "github.com/g3n/engine/graphic" "github.com/g3n/engine/gui" "github.com/g3n/engine/light" "github.com/g3n/engine/material" "github.com/g3n/engine/math32" "github.com/g3n/engine/renderer" "github.com/g3n/engine/util/helper" "github.com/g3n/engine/window" "time" ) func main() { // Create application and scene a := app.App() scene := core.NewNode() // Set the scene to be managed by the gui manager gui.Manager().Set(scene) // Create perspective camera cam := camera.New(1) cam.SetPosition(0, 0, 3) scene.Add(cam) // Set up orbit control for the camera camera.NewOrbitControl(cam) // Set up callback to update viewport and camera aspect ratio when the window is resized onResize := func(evname string, ev interface{}) { // Get framebuffer size and update viewport accordingly width, height := a.GetSize() a.Gls().Viewport(0, 0, int32(width), int32(height)) // Update the camera's aspect ratio cam.SetAspect(float32(width) / float32(height)) } a.Subscribe(window.OnWindowSize, onResize) onResize("", nil) // Create a blue torus and add it to the scene geom := geometry.NewTorus(1, .4, 12, 32, math32.Pi*2) mat := material.NewStandard(math32.NewColor("DarkBlue")) mesh := graphic.NewMesh(geom, mat) scene.Add(mesh) // Create and add a button to the scene btn := gui.NewButton("Make Red") btn.SetPosition(100, 40) btn.SetSize(40, 40) btn.Subscribe(gui.OnClick, func(name string, ev interface{}) { mat.SetColor(math32.NewColor("DarkRed")) }) scene.Add(btn) // Create and add lights to the scene scene.Add(light.NewAmbient(&math32.Color{1.0, 1.0, 1.0}, 0.8)) pointLight := light.NewPoint(&math32.Color{1, 1, 1}, 5.0) pointLight.SetPosition(1, 0, 2) scene.Add(pointLight) // Create and add an axis helper to the scene scene.Add(helper.NewAxes(0.5)) // Set background color to gray a.Gls().ClearColor(0.5, 0.5, 0.5, 1.0) // Run the application a.Run(func(renderer *renderer.Renderer, deltaTime time.Duration) { a.Gls().Clear(gls.DEPTH_BUFFER_BIT | gls.STENCIL_BUFFER_BIT | gls.COLOR_BUFFER_BIT) renderer.Render(scene, cam) }) } ```

hellog3n Screenshot

You can download and install `hellog3n` via: go get -u github.com/g3n/demos/hellog3n For more complex demos please see the [G3N demo program](https://github.com/g3n/g3nd). ## Documentation The complete engine API reference can be found here: [![GoDoc](https://godoc.org/github.com/g3n/engine?status.svg)](https://godoc.org/github.com/g3n/engine). There is also the beginning of a Getting Started Guide, and a newly created list of Guides and Tutorials: * [Getting Started](https://github.com/g3n/engine/wiki/Getting-Started-(WIP)) * [Guides and Tutorials](https://github.com/g3n/engine/wiki/Guides-and-Tutorials) Along with those, a good way to learn how to use the engine is to see the source code of [G3ND - the G3N demo](https://github.com/g3n/g3nd). ## Contributing If you find a bug or create a new feature you are encouraged to send pull requests! ## Community Join our [channel](https://gophers.slack.com/messages/g3n) on Gophers Slack ([Click here to register for Gophers Slack](https://invite.slack.golangbridge.org/)). It's a great way to have your questions answered quickly by the G3N community.