// Copyright 2016 The G3N Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package physics import ( "github.com/g3n/engine/core" ) // Particle represents a physics-driven particle. type Collision struct { // TODO } // NewCollision creates and returns a pointer to a new Collision. func NewCollision(inode core.INode) *Collision { c := new(Collision) return c }