// Copyright 2016 The G3N Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package shader import () type ProgramInfo struct { Vertex string // Vertex shader name Frag string // Fragment shader name } var chunks = map[string]string{} var shaders = map[string]string{} var programs = map[string]ProgramInfo{} func Chunks() map[string]string { return chunks } func Shaders() map[string]string { return shaders } func Programs() map[string]ProgramInfo { return programs } func AddChunk(name, source string) { chunks[name] = source } func AddShader(name, source string) { shaders[name] = source } func AddProgram(name, vertexName, fragName string) { programs[name] = ProgramInfo{vertexName, fragName} }