// Copyright 2016 The G3N Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package shader func init() { AddChunk("attributes", chunkAttributes) } const chunkAttributes = ` // Vertex attributes in layout(location = 0) vec3 VertexPosition; in layout(location = 1) vec3 VertexNormal; in layout(location = 2) vec3 VertexColor; in layout(location = 3) vec2 VertexTexcoord; in layout(location = 4) float VertexDistance; in layout(location = 5) vec4 VertexTexoffsets; `