# G3N Go 3D Game Engine G3N is a basic (for now!) OpenGL 3D Game Engine written in Go. G3N was heavily inspired and based on the [three.js](https://threejs.org/) Javascript 3D library. If you are curious about G3N and would like to see it in action we recommend that you install the [G3N demo program](https://github.com/g3n/g3nd). # Dependencies The engine needs an OpenGL driver installed in the system and on Unix like systems depends on some C libraries that must be installed. In all cases it is necessary to have a C compiler installed. * For Ubuntu/Debian-like Linux distributions, install `libgl1-mesa-dev` and `xorg-dev` packages. * For CentOS/Fedora-like Linux distributions, install `libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel mesa-libGL-devel libXi-devel` packages. * Currently it was not tested on OS X. We encourage some feedback. * For Windows it is recommended to have MingGW vx.x.x installed. G3N supports spatial audio using external libraries, but G3N loads these libraries dinamically on demand, so you can install G3N and build a 3D application (not using audio) without installing these libraries. The following libraries are necessary for the optional audio support: * For Ubuntu/Debian-like Linux distributions, install `libopenal1` and `libvorbisfile3` * For CentOS/Fedora-like Linux distributions, install `libopenal1` and `libvorbisfile3` * Currently it was not tested on OS X. We encourage some feedback. * For Windows install `OpenAL32.dll` and ??? G3N was only tested with Go1.7.4+ # Installation go get -u github.com/g3n/engine # Features * Scene graph based * supports perspective and orthographic cameras. Orbit control to move (zoom, rotate and pan) camera using the mouse or keyboard * supports perspective and orthographic cameras # Basic application The following code shows a minimum G3N application [hellog3n](https://github.com/g3n/engine/hellog3n) which shows a wireframed sphere rotating. ``` package main import ( "github.com/g3n/engine/camera" "github.com/g3n/engine/core" "github.com/g3n/engine/geometry" "github.com/g3n/engine/gls" "github.com/g3n/engine/graphic" "github.com/g3n/engine/light" "github.com/g3n/engine/material" "github.com/g3n/engine/math32" "github.com/g3n/engine/renderer" "github.com/g3n/engine/window" "math" "runtime" ) func main() { // Creates window and OpenGL context win, err := window.New("glfw", 800, 600, "Hello G3N", false) if err != nil { panic(err) } // OpenGL functions must be executed in the same thread where // the context was created (by window.New()) runtime.LockOSThread() // Create OpenGL state gs, err := gls.New() if err != nil { panic(err) } // Creates scene for 3D objects scene := core.NewNode() // Adds white ambient light to the scene ambLight := light.NewAmbient(&math32.Color{1.0, 1.0, 1.0}, 0.5) scene.Add(ambLight) // Adds a perspective camera to the scene width, height := win.GetSize() aspect := float32(width) / float32(height) camera := camera.NewPerspective(65, aspect, 0.01, 1000) camera.SetPosition(0, 0, 5) // Add an axis helper axis := graphic.NewAxisHelper(2) scene.Add(axis) // Creates a wireframe sphere positioned at the center of the scene geom := geometry.NewSphere(2, 16, 16, 0, math.Pi*2, 0, math.Pi) mat := material.NewStandard(math32.NewColor(1, 1, 1)) mat.SetSide(material.SideDouble) mat.SetWireframe(true) sphere := graphic.NewMesh(geom, mat) scene.Add(sphere) // Creates a renderer and adds default shaders rend := renderer.NewRenderer(gs) err = rend.AddDefaultShaders() if err != nil { panic(err) } // Sets window background color gs.ClearColor(0, 0, 0, 1.0) // Render loop for !win.ShouldClose() { // Clear buffers gs.Clear(gls.DEPTH_BUFFER_BIT | gls.STENCIL_BUFFER_BIT | gls.COLOR_BUFFER_BIT) // Rotates the sphere a bit around the Z axis (up) sphere.AddRotationY(0.005) // Render the scene using the specified camera rend.Render(scene, camera) // Update window and checks for I/O events win.SwapBuffers() win.PollEvents() } } ``` # Documentation * For the engine API reference, please see https://godoc.org/github.com/g3n/engine * For # Contributing If you spot a bug or create a new feature you are encouraged to send pull requests.