# G3N - Go 3D Game Engine G3N is a basic (for now!) OpenGL 3D Game Engine written in Go. G3N was heavily inspired and based on the [three.js](https://threejs.org/) Javascript 3D library. If you are curious about G3N and would like to see it in action we recommend that you install the [G3N demo program](https://github.com/g3n/g3nd). # Dependencies The engine needs an OpenGL driver installed in the system and on Unix like systems depends on some C libraries that can be installed using the distribution package manager. In all cases it is necessary to have gcc compatible C compiler installed. * For Ubuntu/Debian-like Linux distributions, install `libgl1-mesa-dev` and `xorg-dev` packages. * For CentOS/Fedora-like Linux distributions, install `libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel mesa-libGL-devel libXi-devel` packages. * Currently it was not tested on OS X. * For Windows we tested the build using the [mingw-w64](https://mingw-w64.org) toolchain. G3N supports spatial audio using external libraries but loads these libraries dinamically on demand, so you can install G3N and build a 3D application (not using audio) without installing these libraries. The following libraries are necessary for the optional audio support: * For Ubuntu/Debian-like Linux distributions, install `libopenal1` and `libvorbisfile3` * For CentOS/Fedora-like Linux distributions, install `libopenal1` and `libvorbisfile3 (to be verified)` * Currently it was not tested on OS X. We encourage some feedback. * For Windows its is necessary to install the following dlls: `OpenAL32.dll, libogg.dll, libvorbis.dll` and `libvorbisfile.dll`. See [windows_audio_dlls](https://github.com/g3n/windows_audio_dlls) for how to get them. G3N was only tested with Go1.7.4+ # Installation The following command will download the engine and all its dependencies, compile and install the packages. Make sure your GOPATH is set correctly. `go get -u github.com/g3n/engine/...` # Features * Hierarchical scene graph. Any node can contain other nodes. * Supports perspective and orthographic cameras. The camera can be controlled by the orbit control which allow zooming, rotation and panning using the mouse or keyboard. * Suports ambient, directional, point and spot lights. Many lights can be added to the scene. * Generators for primitive geometries such as: lines, box, sphere, cylinder and torus. * Geometries can support multimaterials. * Image textures can loaded from GIF, PNG or JPEG files and applied to materials. * Loaders for the following 3D formats: Obj and Collada * Text support allowing loading freetype fonts. * Basic GUI supporting the widgets: label, image, button, checkbox, radiobutton, edit, scrollbar, slider, splitter, list, dropdown, tree, folder, window and layout managers (horizontal box, vertical box, grid, dock) * Spatial audio support allowing playing sound from wave or Ogg Vorbis files. * Users' applications can use their own vertex and fragment shaders. # Basic application The following code shows a basic G3N application ([hellog3n](https://github.com/g3n/engine/tree/master/hellog3n)) which shows a wireframed sphere rotating. You can install hellog3n using: `go get -u github.com/g3n/engine/hellog3n` For more complex demos please see the [G3N demo program](https://github.com/g3n/g3nd). ```Go package main import ( "github.com/g3n/engine/camera" "github.com/g3n/engine/core" "github.com/g3n/engine/geometry" "github.com/g3n/engine/gls" "github.com/g3n/engine/graphic" "github.com/g3n/engine/light" "github.com/g3n/engine/material" "github.com/g3n/engine/math32" "github.com/g3n/engine/renderer" "github.com/g3n/engine/window" "math" "runtime" ) func main() { // Creates window and OpenGL context win, err := window.New("glfw", 800, 600, "Hello G3N", false) if err != nil { panic(err) } // OpenGL functions must be executed in the same thread where // the context was created (by window.New()) runtime.LockOSThread() // Create OpenGL state gs, err := gls.New() if err != nil { panic(err) } // Creates scene for 3D objects scene := core.NewNode() // Adds white ambient light to the scene ambLight := light.NewAmbient(&math32.Color{1.0, 1.0, 1.0}, 0.5) scene.Add(ambLight) // Adds a perspective camera to the scene width, height := win.GetSize() aspect := float32(width) / float32(height) camera := camera.NewPerspective(65, aspect, 0.01, 1000) camera.SetPosition(0, 0, 5) // Add an axis helper axis := graphic.NewAxisHelper(2) scene.Add(axis) // Creates a wireframe sphere positioned at the center of the scene geom := geometry.NewSphere(2, 16, 16, 0, math.Pi*2, 0, math.Pi) mat := material.NewStandard(math32.NewColor(1, 1, 1)) mat.SetSide(material.SideDouble) mat.SetWireframe(true) sphere := graphic.NewMesh(geom, mat) scene.Add(sphere) // Creates a renderer and adds default shaders rend := renderer.NewRenderer(gs) err = rend.AddDefaultShaders() if err != nil { panic(err) } // Sets window background color gs.ClearColor(0, 0, 0, 1.0) // Render loop for !win.ShouldClose() { // Clear buffers gs.Clear(gls.DEPTH_BUFFER_BIT | gls.STENCIL_BUFFER_BIT | gls.COLOR_BUFFER_BIT) // Rotates the sphere a bit around the Z axis (up) sphere.AddRotationY(0.005) // Render the scene using the specified camera rend.Render(scene, camera) // Update window and checks for I/O events win.SwapBuffers() win.PollEvents() } } ```

hellog3n Screenshot

# To Do G3N is a basic game engine. There is a lot of things to do. We will soon insert here a list of the most important missing features. # Documentation For the engine API reference, please use [![GoDoc](https://godoc.org/github.com/g3n/engine?status.svg)](https://godoc.org/github.com/g3n/engine). We intend to add a user guide in the future. Currently the best way to learn how to use the engine is to see the source code of the demos from [G3ND](https://github.com/g3n/g3nd). # Contributing If you spot a bug or create a new feature you are encouraged to send pull requests.