Daniel Salvadori
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b5c63e94be
Fix Graphic bounding box
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%!s(int64=3) %!d(string=hai) anos |
Simon Chervenak
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d2c2888f82
fix issue #216
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%!s(int64=5) %!d(string=hai) anos |
Daniel Salvadori
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116597ce47
Overhaul camera package and refactor raycasting logic into collision package.
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%!s(int64=6) %!d(string=hai) anos |
Daniel Salvadori
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3d7a9f0e74
Require reference to INode when initializing a Node
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%!s(int64=6) %!d(string=hai) anos |
Daniel Salvadori
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e995d36b86
fixed Graphic.Clone()
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%!s(int64=7) %!d(string=hai) anos |
Daniel Salvadori
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f2f1bf0213
created INode.Clone(), and added ModelMatrix uniform to Graphic
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%!s(int64=7) %!d(string=hai) anos |
Daniel Salvadori
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f9fcf60e1c
added BoundingBox to INode
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%!s(int64=7) %!d(string=hai) anos |
Daniel Salvadori
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9233aba005
implemented skinning and glTF loading of rigged meshes
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%!s(int64=7) %!d(string=hai) anos |
Daniel Salvadori
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6eb8664ae8
improved IGraphic and GraphicMaterial API
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%!s(int64=7) %!d(string=hai) anos |
Daniel Salvadori
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4aed0859ab
implemented user-definable render order
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%!s(int64=7) %!d(string=hai) anos |
danaugrs
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77ea848ccd
improved docs
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%!s(int64=7) %!d(string=hai) anos |
danaugrs
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84132e511c
gofmt
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%!s(int64=7) %!d(string=hai) anos |
danaugrs
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e44f34f45b
performance improvements
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%!s(int64=7) %!d(string=hai) anos |
danaugrs
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2076df8c8c
improved z-sorting
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%!s(int64=7) %!d(string=hai) anos |
danaugrs
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aece9f2fc4
implemented frustum culling
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%!s(int64=7) %!d(string=hai) anos |
danaugrs
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753095026f
cleanup
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%!s(int64=7) %!d(string=hai) anos |
leonsal
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577fb93143
chart dev...
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%!s(int64=8) %!d(string=hai) anos |
leonsal
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a88e895c1f
chart dev...
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%!s(int64=8) %!d(string=hai) anos |
leonsal
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fda87aa4e4
added package doc file
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%!s(int64=8) %!d(string=hai) anos |
leonsal
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3585b36aec
first import
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%!s(int64=8) %!d(string=hai) anos |