Daniel Salvadori
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e1a3ee35ac
Remove old sprite shaders
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6 anni fa |
Daniel Salvadori
|
5fcf703c82
Optimize and clean shaders
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6 anni fa |
Daniel Salvadori
|
90f4f0f128
Convert multiline defines into GLSL functions
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6 anni fa |
Daniel Salvadori
|
cf98332151
Add precision qualifiers and fix floats
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6 anni fa |
Daniel Salvadori
|
b7cc1e54cd
fixed bone shader chunks
|
7 anni fa |
Daniel Salvadori
|
9233aba005
implemented skinning and glTF loading of rigged meshes
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7 anni fa |
Daniel Salvadori
|
f4f56a52b9
fixed loading of glTF morph animations
|
7 anni fa |
Daniel Salvadori
|
4afe69c400
implemented morphtargets
|
7 anni fa |
Daniel Salvadori
|
9e48c7ee3e
cleanup/docs
|
7 anni fa |
danaugrs
|
c2e7b112e2
modified pbr shader to use texture() instead of deprecated texture2D()
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7 anni fa |
danaugrs
|
2436e39e34
use trilinear filtering by default
|
7 anni fa |
danaugrs
|
dfd37f3a1b
pbr improvements
|
7 anni fa |
danaugrs
|
6d8ef0f9ff
pbr improvements
|
7 anni fa |
danaugrs
|
adab8aaad1
improved pbr shader and material
|
7 anni fa |
danaugrs
|
9516690de4
improved pbr shaders
|
7 anni fa |
danaugrs
|
0e49c32c43
merged with master
|
7 anni fa |
danaugrs
|
3d9211ec5f
improved edit/label/font and panel shader
|
7 anni fa |
danaugrs
|
29a5ff33c8
cleanup/docs/golint
|
7 anni fa |
leonsal
|
9de1b24c35
pbr material dev...
|
8 anni fa |
leonsal
|
5af03ea7a6
pbr material dev...
|
8 anni fa |
leonsal
|
0383c0cdc7
updated shaders' sources
|
8 anni fa |
leonsal
|
02badeef40
pbr material dev...
|
8 anni fa |
leonsal
|
d22e286164
pbr material dev...
|
8 anni fa |
leonsal
|
e61c851b55
changing uniform transfers...
|
8 anni fa |
leonsal
|
b6e049300a
changing uniform transfers...
|
8 anni fa |
leonsal
|
f981c3d183
changing uniform transfes...
|
8 anni fa |
leonsal
|
c2c5ea02f5
changed point shader to use macro
|
8 anni fa |
leonsal
|
3edc93f100
changing shaders preprocessing...
|
8 anni fa |
leonsal
|
f2e8d9152f
changing shaders preprocessing...
|
8 anni fa |
leonsal
|
01e8fec3a1
changing shaders preprocessing...
|
8 anni fa |