Cronologia Commit

Autore SHA1 Messaggio Data
  Daniel Salvadori e1a3ee35ac Remove old sprite shaders 6 anni fa
  Daniel Salvadori 5fcf703c82 Optimize and clean shaders 6 anni fa
  Daniel Salvadori 90f4f0f128 Convert multiline defines into GLSL functions 6 anni fa
  Daniel Salvadori cf98332151 Add precision qualifiers and fix floats 6 anni fa
  Daniel Salvadori b7cc1e54cd fixed bone shader chunks 7 anni fa
  Daniel Salvadori 9233aba005 implemented skinning and glTF loading of rigged meshes 7 anni fa
  Daniel Salvadori f4f56a52b9 fixed loading of glTF morph animations 7 anni fa
  Daniel Salvadori 4afe69c400 implemented morphtargets 7 anni fa
  Daniel Salvadori 9e48c7ee3e cleanup/docs 7 anni fa
  danaugrs c2e7b112e2 modified pbr shader to use texture() instead of deprecated texture2D() 7 anni fa
  danaugrs 2436e39e34 use trilinear filtering by default 7 anni fa
  danaugrs dfd37f3a1b pbr improvements 7 anni fa
  danaugrs 6d8ef0f9ff pbr improvements 7 anni fa
  danaugrs adab8aaad1 improved pbr shader and material 7 anni fa
  danaugrs 9516690de4 improved pbr shaders 7 anni fa
  danaugrs 0e49c32c43 merged with master 7 anni fa
  danaugrs 3d9211ec5f improved edit/label/font and panel shader 7 anni fa
  danaugrs 29a5ff33c8 cleanup/docs/golint 7 anni fa
  leonsal 9de1b24c35 pbr material dev... 8 anni fa
  leonsal 5af03ea7a6 pbr material dev... 8 anni fa
  leonsal 0383c0cdc7 updated shaders' sources 8 anni fa
  leonsal 02badeef40 pbr material dev... 8 anni fa
  leonsal d22e286164 pbr material dev... 8 anni fa
  leonsal e61c851b55 changing uniform transfers... 8 anni fa
  leonsal b6e049300a changing uniform transfers... 8 anni fa
  leonsal f981c3d183 changing uniform transfes... 8 anni fa
  leonsal c2c5ea02f5 changed point shader to use macro 8 anni fa
  leonsal 3edc93f100 changing shaders preprocessing... 8 anni fa
  leonsal f2e8d9152f changing shaders preprocessing... 8 anni fa
  leonsal 01e8fec3a1 changing shaders preprocessing... 8 anni fa