Cronologia Commit

Autore SHA1 Messaggio Data
  Daniel Salvadori 4fba891551 Remove completed TODO 6 anni fa
  Daniel Salvadori a6db6017ca Fix constant texture indexing and add workaround for gl_FrontFacing 6 anni fa
  Daniel Salvadori 973727e925 Make Phong the Standard material. 6 anni fa
  Daniel Salvadori 5fcf703c82 Optimize and clean shaders 6 anni fa
  Daniel Salvadori 90f4f0f128 Convert multiline defines into GLSL functions 6 anni fa
  amyadzuki 687ac3ef16 Fix: Newline was required after including this 7 anni fa
  danaugrs 2436e39e34 use trilinear filtering by default 7 anni fa
  danaugrs adab8aaad1 improved pbr shader and material 7 anni fa
  leonsal f981c3d183 changing uniform transfes... 8 anni fa
  leonsal 3edc93f100 changing shaders preprocessing... 8 anni fa
  leonsal f2e8d9152f changing shaders preprocessing... 8 anni fa
  leonsal 01e8fec3a1 changing shaders preprocessing... 8 anni fa
  leonsal 6d47c8aa75 changing shaders preprocessing... 8 anni fa