提交歷史

作者 SHA1 備註 提交日期
  Daniel Salvadori 0aab5201c3 Fix gnarly shader problem (camDir should not be normalized before interpolation) 6 年之前
  Daniel Salvadori 973727e925 Make Phong the Standard material. 6 年之前
  Daniel Salvadori cf98332151 Add precision qualifiers and fix floats 6 年之前
  Daniel Salvadori 9233aba005 implemented skinning and glTF loading of rigged meshes 7 年之前
  Daniel Salvadori 4afe69c400 implemented morphtargets 7 年之前
  leonsal 6d47c8aa75 changing shaders preprocessing... 8 年之前